Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local seat = humanoid.SeatPart
if not seat then
repeat task.wait() until humanoid.SeatPart
seat = humanoid.SeatPart
end
local vehicleModel = seat:FindFirstAncestorOfClass("Model")
if not vehicleModel then return end
if not vehicleModel.PrimaryPart then
vehicleModel.PrimaryPart = seat
end
for _, part in ipairs(vehicleModel:GetDescendants())
part:()
part.CanCollide =
flying =
speed =
direction = .(, , ).Unit
RunService:(, .RenderPriority.Character.Value + , ()
flying vehicleModel vehicleModel.PrimaryPart
moveVector = direction * speed * RunService.RenderStepped:()
current = vehicleModel.PrimaryPart.CFrame
= current + moveVector
vehicleModel:()
)To make it work you just need to start the ride
❄️ Build a Car