Run it
Copy the script and paste it into your executor.
local p=game:GetService("Players").LocalPlayer;if game.PlaceId~=13977939077 then return end;local c;local function a(s)local function b(n,l,h,v)local g=s:GetAttribute(n)if typeof(g)=="number"and g>=l and g<=h then s:SetAttribute(n,v)end end;b("Survivals",0,4,5)b("DamageDealt",0,3,30)if c then c:Disconnect()c=nil end;c=s.AttributeChanged:Connect(function(n)if n=="Survivals"then b("Survivals",,,) n== (,,,) )s.AncestryChanged:((_,k) k .(() f=p:() d=f f:() d (d) ) ); () f=p:(,) f ; d=f:(,) d ;(d);()p.CharacterAdded:(().(e))
You should be able to accept informant's blueprint regardless of requirements.

[🎃] Street Life Remastered