Run it
Copy the script and paste it into your executor.
-- Make sure this script is running in a LocalScript for a player
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
-- Retrieve all spawnLocations in workspace.Stages
local stages = workspace.Stages
local spawnLocations = {}
-- Add spawnLocations to the list
for _, child in ipairs(stages:GetChildren()) do
if child:IsA("SpawnLocation") and child.Name:match("^%d+$") then
table.insert(spawnLocations, child)
end
.(spawnLocations, (a, b)
(a.Name) < (b.Name)
)
#spawnLocations ==
()
currentSpawnIndex =
delayBetweenSpawns =
()
currentSpawnIndex <= #spawnLocations
currentSpawn = spawnLocations[currentSpawnIndex]
char:(currentSpawn.CFrame)
(delayBetweenSpawns)
currentSpawnIndex = currentSpawnIndex +
()
char:(spawnLocations[].CFrame)
()
reload if don't work
CRASHOUT OBBY