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.Executed =
() :()
Players = :();
Lighting = :();
ReplicatedStorage = :();
CoreGui = :();
ScriptContext = :();
VRService = :();
VirtualUser = :();
RunService = :();
HttpService = :();
UserInputService = :();
MarketplaceService = :();
VirtualInputManager = :()
CurrentCamera = .CurrentCamera;
LocalPlayer = Players.LocalPlayer;
PlayerGui = LocalPlayer:()
Mouse = LocalPlayer:();
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:();
inGroup = LocalPlayer:()
VIP = MarketplaceService:(LocalPlayer.UserId, )
VehicleInformation = ReplicatedStorage:();
HelicopterContainer = ReplicatedStorage:()
CarCollection = :();
rF = ReplicatedStorage:();
rE = ReplicatedStorage:();
Notification = (:())()
(txt)
Notification.(, txt, , {
Duration = ,
TitleSettings = {
BackgroundColor3 = .(, , ),
TextColor3 = .(, , ),
TextScaled = ,
TextWrapped = ,
TextSize = ,
Font = .Font.SourceSansBold,
TextXAlignment = .TextXAlignment.Left,
TextYAlignment = .TextYAlignment.Center
},
DescriptionSettings = {
BackgroundColor3 = .(, ,),
TextColor3 = .(, , ),
TextScaled = ,
TextWrapped = ,
TextSize = ,
Font = .Font.SourceSansBold,
TextXAlignment = .TextXAlignment.Left,
TextYAlignment = .TextYAlignment.Top,
},
IconSettings = {
BackgroundTransparency = ,
BackgroundColor3 = .(, , ),
},
GradientSettings = {
GradientEnabled = ,
SolidColorEnabled = ,
SolidColor = .(,,),
Retract = ,
Extend = ,
},
Main = {
BorderColor3 = .(, , ),
BackgroundColor3 = .(, , ),
BackgroundTransparency = ,
Rounding = ,
BorderSizePixel =
}
})
library = (:())()
library.theme = {
fontsize = ,
font = .Font.Code,
background = ,
backgroundcolor = .(, , ),
tabstextcolor = .(, , ),
bordercolor = .(, , ),
accentcolor = .(,,),
accentcolor2 = .(, , ),
outlinecolor = .(, , ),
outlinecolor2 = .(, , ),
sectorcolor = .(, , ),
toptextcolor = .(, , ),
topheight = ,
topcolor = .(, , ),
topcolor2 = .(, , ),
buttoncolor = .(, , ),
buttoncolor2 = .(, , ),
itemscolor = .(, , ),
itemscolor2 = .(, , )
}
CarCollection rF rE () Notification.(, , Players:(LocalPlayer.UserId, .ThumbnailType.HeadShot, .ThumbnailSize.Size420x420)); ()
ReplicatedStorage:()
ReplicatedStorage.ClientError:()
flags = {
invincible = {},
autofarm = {},
silent = {},
autoescape = {},
tweentp = {},
flying = {},
jump = {},
crashaura = {},
tankaura = {},
carspeed = {value = },
tweenspeed = {value = },
boostspeed = {value = },
vflyspeed = {value = },
jumppower = {value = },
crashaurarange = {value = },
tankaurarange = {value = },
bodypaint = {value = }
}
_,flag (flags)
flag[] flag.value =
(flag, {
__call = (self, b)
self.value = b
})
()
CarCollection:(LocalPlayer.Name) CarCollection[LocalPlayer.Name]:()
(realname)
bestName =
bestPrice =
_, car (VehicleInformation:())
VIP car.VipOnly.Value ==
inGroup car.GroupOnly.Value ==
name = realname car:().Value car.Name
price = car.Price.Value
price >= bestPrice price <= LocalPlayer.Money.Value car.TokenRequirement.Value <= LocalPlayer.leaderstats.Tokens.Value
bestName = name
bestPrice = price
bestName
()
bestCar = ()
.(() rF.SpawnVehicle:(bestCar) )
()
car = ()
car ()
LocalPlayer.Character LocalPlayer.Character:() ()
car.PrimaryPart.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
()
car = ()
car ()
LocalPlayer.Character LocalPlayer:()
hum = LocalPlayer:()
hum.Sit =
hum.RootPart.Velocity = .(,,)
i = ,
parts = {}
collision
i,v (car:())
v:()
v.Parent == car.Body.HitBoxes v:() collision = v
.(parts, v)
car.PrimaryPart.Velocity = .(,,)
rF.BreakParts:(parts, collision, car.PrimaryPart.Velocity.Magnitude, , car.PrimaryPart.Velocity, )
()
()
car = ()
car ()
i = ,
RunService.Stepped:()
car.PrimaryPart.Velocity = .(car.PrimaryPart.Velocity):(.(-car.PrimaryPart.CFrame.lookVector*(car.PrimaryPart.Velocity.Magnitude/)*flags.boostspeed.value), ).Position
()
flags.jump.value
car = ()
car
car.PrimaryPart.Velocity = .(car.PrimaryPart.Velocity.X,flags.jumppower.value*,car.PrimaryPart.Velocity.Z)
()
_,v (CarCollection:())
v.Name ~= LocalPlayer.Name v:()
v.Car.PrimaryPart
_,part (v.Car.Body.HitBoxes:())
part:()
.(()
i = ,
rF.TankInvoke:(, .(,,), part)
)
CurrentCamera.CameraSubject = LocalPlayer.Character LocalPlayer.CharacterAdded:()
(part)
target =
maxDist = .huge
_,v (.Building.Floor.CrusherDecoration:())
v:() v.Name ==
dist = (part.Position - v.Position).Magnitude
dist < maxDist
maxDist = dist
target = v
target
(maxd)
car = ()
car
target =
maxDist = maxd
parts = {}
_,v (CarCollection:())
v.Name ~= LocalPlayer.Name v:()
v.Car.PrimaryPart car.PrimaryPart
dist = (car.PrimaryPart.Position - v.Car.PrimaryPart.Position).Magnitude
dist < maxDist
maxDist = dist
target = v
.(parts, {v, dist})
sortedParts = .(parts, (a,b)
a[] < b[]
)
target
(chr)
head = chr:()
_,v (head:())
v:() v:()
(heli)
()
heli.Name ==
()
chr = LocalPlayer.Character LocalPlayer.CharacterAdded:()
hum = chr:()
root = chr:()
(heli.Seats:().Position)
(destination)
LocalPlayer.Character LocalPlayer.Character:() ()
car = ()
hum = LocalPlayer.Character:()
root = hum.Sit car car.PrimaryPart LocalPlayer.Character:()
flags.tweentp.value
speed = flags.tweenspeed.value
distance = (root.Position - destination).magnitude
time = distance/speed
tween = :():(root, TweenInfo.(time, .EasingStyle.Linear), { = .(destination)})
tween:()
tween.Completed:()
root.CFrame = .(destination)
QEfly =
flyspeed =
(vfly)
car = ()
flyKeyDown flyKeyUp flyKeyDown:() flyKeyUp:()
vfly car
T = car.PrimaryPart
CONTROL = {F = , B = , L = , R = , Q = , E = }
lCONTROL = {F = , B = , L = , R = , Q = , E = }
SPEED =
()
flags.()
BG = .()
BV = .()
BG.P =
BG.Parent = T
BV.Parent = T
BG.maxTorque = .(, , )
BG.cframe = T.CFrame
BV.velocity = .(, , )
BV.maxForce = .(, , )
(()
()
vfly Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~= CONTROL.Q + CONTROL.E ~=
SPEED =
(CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~= CONTROL.Q + CONTROL.E ~= ) SPEED ~=
SPEED =
(CONTROL.L + CONTROL.R) ~= (CONTROL.F + CONTROL.B) ~= (CONTROL.Q + CONTROL.E) ~=
BV.velocity = ((.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((.CurrentCamera.CoordinateFrame * .(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * , ).p) - .CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
(CONTROL.L + CONTROL.R) == (CONTROL.F + CONTROL.B) == (CONTROL.Q + CONTROL.E) == SPEED ~=
BV.velocity = ((.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((.CurrentCamera.CoordinateFrame * .(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * , ).p) - .CurrentCamera.CoordinateFrame.p)) * SPEED
BV.velocity = .(, , )
CurrentCamera.CameraSubject = car
BG.cframe = BG.cframe:(.CurrentCamera.CoordinateFrame*.(,.(),), )
flags.flying.value
CONTROL = {F = , B = , L = , R = , Q = , E = }
lCONTROL = {F = , B = , L = , R = , Q = , E = }
SPEED =
BG:()
BV:()
CurrentCamera.CameraSubject = LocalPlayer.Character
LocalPlayer.Character:()
LocalPlayer.Character:().PlatformStand =
)
flyKeyDown = Mouse.KeyDown:((KEY)
KEY:() ==
CONTROL.F = (vfly flags.vflyspeed.value flyspeed)
KEY:() ==
CONTROL.B = - (vfly flags.vflyspeed.value flyspeed)
KEY:() ==
CONTROL.L = - (vfly flags.vflyspeed.value flyspeed)
KEY:() ==
CONTROL.R = (vfly flags.vflyspeed.value flyspeed)
QEfly KEY:() ==
CONTROL.Q = (vfly flags.vflyspeed.value flyspeed)*
QEfly KEY:() ==
CONTROL.E = -(vfly flags.vflyspeed.value flyspeed)*
(() CurrentCamera.CameraType = .CameraType.Track )
)
flyKeyUp = Mouse.KeyUp:((KEY)
KEY:() ==
CONTROL.F =
KEY:() ==
CONTROL.B =
KEY:() ==
CONTROL.L =
KEY:() ==
CONTROL.R =
KEY:() ==
CONTROL.Q =
KEY:() ==
CONTROL.E =
)
()
(collection)
()
collection.Name == LocalPlayer.Character.Name
car = collection:()
()
()
flags.()
flyKeyDown flyKeyUp flyKeyDown:() flyKeyUp:()
LocalPlayer.Character:()
LocalPlayer.Character:().PlatformStand =
(() CurrentCamera.CameraType = .CameraType.Custom )
()
car = ()
car
root = car.PrimaryPart
mass =
i,v (car:())
v:()
mass = mass + (v:() * .Gravity)
bodyPosition = .(, root)
bodyGyro = .(, root)
height =
FLOOR_CHECK =
floor= .(, , )
RunService.Stepped:()
floorRay = Ray.(root.Position, -floor.Unit * FLOOR_CHECK)
hit, position, normal = Workspace:(floorRay, {car})
hit
bodyPosition.MaxForce = .(mass / , .huge, mass / )
bodyPosition.Position = (.(position, position + normal) * .(, , -height + )).p
bodyGyro.MaxTorque = .(.huge, , .huge)
bodyGyro.CFrame = .(position, position + normal) * .(-.pi/, , )
()
()
json = {
[] = ,
[] = {
[] =
},
[] =
}
.(()
(.({
Url = ,
Method = ,
Headers = {
[] = ,
[] =
},
Body = :():(json),
}).Body)
)
LocalPlayer.Idled:(()
flags.autofarm.value
VirtualUser:(.(,),CurrentCamera.CFrame)
()
VirtualUser:(.(,),CurrentCamera.CFrame)
)
.(()
()
flags.autofarm.value
bestCar = ()
car = ()
car
rE.SaveCustoms:({
[] = {
[] = {
[] = flags.bodypaint.value
}
},
[] =
}, bestCar)
()
(() rF.SpawnVehicle:(bestCar) )
car = ()
()
car ~= flags.autofarm.value
()
flags.autofarm.value
flags.silent.value car:(.(, , ))
()
()
rE.Delete:()
)
AccDir =
RunService.Stepped:(()
car = ()
car
LocalPlayer.Character LocalPlayer.Character:() LocalPlayer.Character.HumanoidRootPart.Position.Y < -
rF.TeleportPlr:()
AccDir == flags.carspeed.value ~=
car.PrimaryPart.Velocity = .(car.PrimaryPart.Velocity):(.(-car.PrimaryPart.CFrame.lookVector*car.Parent.Speed.Value*(flags.carspeed.value)), ).Position
)
.(()
()
car = ()
car
flags.tankaura.value
closestCar = (flags.tankaurarange.value)
closestCar
_,part (closestCar.Car.Body.HitBoxes:())
part:()
.(()
i = ,
rF.TankInvoke:(, .(,,), part)
)
flags.crashaura.value
closestCar = (flags.crashaurarange.value)
closestCar
_,part (car.Body.HitBoxes:())
part:()
.(() rE.DamageVehicle:(part car.Body.HitBoxes:(), .(,,), closestCar, car.PrimaryPart.Velocity.Magnitude) )
)
OldNamecall
OldNamecall = (, , (Self, ...)
args = {...}
()
Self.Name == flags.invincible.value
Self.Name == args[] == AccDir = args[]
(Self, (args))
)
window = library:(, .(,), .KeyCode.RightShift)
afTab = window:()
infoSec = afTab:(, )
bestcarstring =
bestcar_label = infoSec:(bestcarstring)
.(()
()
bestCar = ()
bestcar_label:(bestcarstring..bestCar)
)
moneystring =
moneymade_label = infoSec:(moneystring.. )
.(()
moneymade =
money = LocalPlayer.Money
oldvalue = money.Value
value = money.Changed:()
moneymade = .(moneymade + (value - oldvalue))
moneymade_label:(moneystring..moneymade)
)
partsstring =
partsmade_label = infoSec:(partsstring.. )
.(()
partsmade =
parts = LocalPlayer.Parts
oldvalue = parts.Value
value = parts.Changed:()
partsmade = .(partsmade + (value - oldvalue))
partsmade_label:(partsstring..partsmade)
)
afSec = afTab:(, )
af_toggle = afSec:(, flags.autofarm.value, flags.autofarm)
silent_toggle = afSec:(, flags.silent.value, flags.silent)
paint_dropdown = afSec:(, {, , , }, , , flags.bodypaint)
amiscSec = afTab:(, )
escapeCon
ae_toggle = amiscSec:(, , (bool)
bool
heli = HelicopterContainer:()
heli (heli)
escapeCon = HelicopterContainer.ChildAdded:(escape)
escapeCon escapeCon:()
)
vTab = window:()
flySec = vTab:(, ); flyCon
vfly_toggle = flySec:(, flags.invincible.value, (b)
flyCon flyCon:()
b
flyCon = CarCollection.ChildAdded:(spawnFLY)
()
()
)
vfly_toggle:()
vflyspeed_slider = flySec:(, , flags.vflyspeed.value, , , flags.vflyspeed)
speedSec = vTab:(, )
carspeed_slider = speedSec:(, , flags.carspeed.value, , , flags.carspeed)
boostSec = vTab:(, )
boost_keybind = boostSec:(,.KeyCode.C, , boost)
boostspeed_slider = boostSec:(, , flags.boostspeed.value, , , flags.boostspeed)
jumpSec = vTab:(, )
jump_toggle = jumpSec:(, flags.jump.value, flags.jump)
jump_keybind = jumpSec:(,.KeyCode.G, , jump)
jumppower_slider = jumpSec:(, , flags.jumppower.value, , , flags.jumppower)
miscSec = vTab:(, )
invincible_toggle = miscSec:(, flags.invincible.value, flags.invincible)
spawn_button = miscSec:(, spawnCar)
bring_button = miscSec:(, bringCar)
destroy_button = miscSec:(, destroyCar)
pvpSec = vTab:(, )
ca_toggle = pvpSec:(, flags.crashaura.value, flags.crashaura)
carange_slider = pvpSec:(, , flags.crashaurarange.value, , , flags.crashaurarange)
ta_toggle = pvpSec:(, flags.tankaura.value, flags.tankaura)
tarange_slider = pvpSec:(, , flags.tankaurarange.value, , , flags.tankaurarange)
tankcrash_button = pvpSec:(, tankCrash)
miscTab = window:()
teleSec = miscTab:(, )
tpspawn_button = teleSec:(, () rF.TeleportPlr:() )
:()
teleports = {}
tpNames = {}
_,v ([]:())
teleports[v.Name] = v.Entrance:()
.(tpNames, v.Name)
tp_dropdown = teleSec:(, tpNames, , , (c)
entrance = (teleports[c])
entrance ()
(entrance.Position)
)
teleSec:()
tweentp_toggle = teleSec:(, flags.tweentp.value, flags.tweentp)
tweenspeed_slider = teleSec:(, , flags.tweenspeed.value, , , flags.tweenspeed)
charSec = miscTab:(, )
charSec:()
removeCon
removeTags_button = charSec:(, , (bool)
bool
(LocalPlayer.Character)
removeCon = LocalPlayer.CharacterAdded:(removeTags)
removeCon removeCon:()
)
serverSector = miscTab:(, )
rejoin_button = serverSector:(, ()
#Players:() <=
Players.LocalPlayer:()
()
:():(.PlaceId, Players.LocalPlayer)
:():(.PlaceId, .JobId, Players.LocalPlayer)
)
smallest_button = serverSector:(, ()
.(.(() (:())() ))
()
)
serverhop_button = serverSector:(, ()
x = {}
_, v (:():(:( .. .PlaceId .. )).data)
(v) == v.maxPlayers > v.playing v.id ~= .JobId
x[#x + ] = v.id
#x >
:():(.PlaceId, x[.(, #x)])
()
)
discSector = miscTab:(, )
joindisc_button = discSector:(, joindiscord)
copydisc_button = discSector:(, () setclipboard () () )
changeSector = miscTab:(, )
changeSector:()
changeSector:()
changeSector:()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, discord.com, games.roblox.com, discord.gg.
A new good script that will help you quickly and most importantly, without getting a ban to feed you a lot of money, you can configure it completely for yourself