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Copy the script and paste it into your executor.
Players = :()
ReplicatedStorage = :()
Workspace = :()
LocalPlayer = Players.LocalPlayer
Etc = Workspace:(, )
JobFolder = Etc Etc:(, )
TruckFolder = JobFolder JobFolder:(, )
VehiclesFolder = Workspace:(, )
WaypointFolder = Etc Etc:(, )
Network = (ReplicatedStorage:():())
JobModule = (ReplicatedStorage:():())
Config = {
AutoFarm = ,
Speed = ,
Altitude = ,
TruckStyle = ,
TripsCompleted = ,
TotalEarnings = ,
CurrentStatus = ,
CurrentTarget = ,
DistanceRemaining =
}
DEPOT_SPAWNER_POS = .(, , -)
DEPOT_STARTER_POS = .(, , -)
()
char = LocalPlayer.Character LocalPlayer.CharacterAdded:()
root = char:(, )
hum = char:(, )
char, root, hum
()
carName = LocalPlayer.Name ..
truck = VehiclesFolder:(carName)
truck truck:(, )
truck
(truck)
truck
truck:() ==
(truck)
truck
(()
cabColor = (Config.TruckStyle == )
.(, , )
.(, , )
boxColor = .(, , )
_, part (truck:())
part:()
n = part.Name:()
n == n == n == n == n == n:()
part.Color = cabColor
n:() n:() n:() n:()
part.Color = boxColor
part.Material = .Material.SmoothPlastic
)
()
WaypointFolder
_, child (WaypointFolder:())
child:() child:()
text =
bb = child:()
bb bb:()
text = bb.TextLabel.Text
pos = child.Position
groundPos = pos - .(, , )
{
instance = child,
text = text,
pos = groundPos
}
(modelOrPart)
modelOrPart
char, root, hum = ()
root hum
hum.Sit
hum.Sit =
.()
targetCF
modelOrPart:()
targetCF = modelOrPart.CFrame
modelOrPart:()
targetCF = modelOrPart:()
targetCF
root.CFrame = targetCF + .(, , )
.()
prompt = modelOrPart:(, )
prompt prompt.Enabled
(prompt)
(()
prompt:()
.(prompt.HoldDuration + )
prompt:()
)
.()
Rayfield = (:())()
Window = Rayfield:({
name = ,
subtitle = ,
theme =
})
MainTab = Window:({ name = })
TeleportTab = Window:({ name = })
StatusText = MainTab:({
name = ,
text =
})
TripsStat = MainTab:({
name = ,
value =
})
()
(()
formattedEarnings = .(.(.(.((Config.TotalEarnings)), , )), , )
content = .(
,
Config.CurrentStatus,
Config.CurrentTarget,
.(Config.DistanceRemaining),
formattedEarnings
)
StatusText:( .. Config.CurrentStatus)
StatusText:(content)
TripsStat:(Config.TripsCompleted)
)
(truck, targetPos, targetName)
main = truck.PrimaryPart truck:(, )
seat = truck:(, )
main seat
Config.CurrentTarget = targetName
Config.CurrentStatus =
()
_, d (truck:())
d:()
d.Force = .zero
d:()
d.MaxTorque = .zero
d:()
(() d:() )
main.Anchored =
curCF = truck:()
curPos = curCF.Position
startLook = curCF.LookVector
currentYaw = .(-startLook.X, -startLook.Z)
targetAltitude = Config.Altitude
Config.AutoFarm curPos.Y < targetAltitude -
truck.Parent main.Parent
curPos = curPos + .(, , )
curPos.Y > targetAltitude
curPos = .(curPos.X, targetAltitude, curPos.Z)
truck:(.(curPos) * .(, currentYaw, ))
.()
Config.CurrentStatus = .. targetName
()
Config.AutoFarm
truck.Parent main.Parent
curHoriz = .(curPos.X, , curPos.Z)
targetHoriz = .(targetPos.X, , targetPos.Z)
horizDist = (targetHoriz - curHoriz).Magnitude
totalDist = (targetPos - curPos).Magnitude
Config.DistanceRemaining = totalDist
()
horizDist <
horizDir = (targetHoriz - curHoriz).Unit
step = .(Config.Speed * , horizDist)
curPos = curPos + .(horizDir.X * step, , horizDir.Z * step)
targetYaw = .(-horizDir.X, -horizDir.Z)
yawDiff = .(.(targetYaw - currentYaw), .(targetYaw - currentYaw))
currentYaw = currentYaw + .(yawDiff, -, )
truck:(.(curPos) * .(, currentYaw, ))
.()
Config.CurrentStatus =
()
_, p (truck:())
p:()
p.CanCollide =
landingStartTime = ()
targetGroundPos = .(targetPos.X, targetPos.Y + , targetPos.Z)
Config.AutoFarm (() - landingStartTime < )
truck.Parent main.Parent
diff = targetGroundPos - curPos
dist = diff.Magnitude
Config.DistanceRemaining = dist
()
dist <
step = .( * , dist)
curPos = curPos + diff.Unit * step
truck:(.(curPos) * .(, currentYaw, ))
.()
curPos = targetGroundPos
truck:(.(curPos) * .(, currentYaw, ))
.()
main.Anchored =
.()
main.Anchored =
()
car = ()
car (car)
car
car (car)
Config.CurrentStatus =
()
Network:(, )
.()
char, root, hum = ()
spawner = TruckFolder TruckFolder:()
spawner
root
root.CFrame = spawner:() + .(, , )
.()
attempts =
Config.AutoFarm attempts <
attempts = attempts +
Config.CurrentStatus = .(, attempts)
()
(spawner)
.()
spawned = ()
spawned
(spawned)
Config.CurrentStatus = .(, attempts)
()
(spawned)
Window:({
title = ,
content = ,
duration =
})
spawned
Config.CurrentStatus = .(, attempts)
()
Network:(, )
.()
.()
()
()
wp = ()
wp wp.text ~= wp.text ~=
wp
Config.CurrentStatus =
()
_ = ,
.()
wp = ()
wp wp.text ~= wp.text ~=
wp
Config.CurrentStatus =
()
char, root, hum = ()
hum hum.Sit
hum.Sit =
.()
starter = TruckFolder TruckFolder:()
starter
(starter)
.()
()
.(()
Config.AutoFarm
char, root, hum = ()
JobModule:() ~=
Config.CurrentStatus =
()
Network:(, )
.()
truck = ()
wp = ()
truck wp wp.text ~= wp.text ~=
seat = truck:(, )
seat hum.SeatPart ~= seat
Config.CurrentStatus =
()
char:(seat.CFrame + .(, , ))
.()
seat:(hum)
.()
hum.SeatPart == seat
deliverySuccess = (truck, wp.pos, wp.text)
deliverySuccess Config.AutoFarm
Config.TripsCompleted = Config.TripsCompleted +
Config.TotalEarnings = Config.TotalEarnings +
()
Config.CurrentStatus =
()
.()
.()
)
MainTab:()
MainTab:({
name = ,
value = ,
callback = (enabled)
Config.AutoFarm = enabled
enabled
Config.CurrentStatus =
truck = ()
truck truck.PrimaryPart
truck.PrimaryPart.Anchored =
()
Config.CurrentStatus =
()
})
MainTab:({
name = ,
value = ,
callback = (val)
val
Config.TruckStyle =
truck = ()
truck (truck)
})
MainTab:({
name = ,
value = ,
callback = (val)
val
Config.TruckStyle =
truck = ()
truck (truck)
})
MainTab:({
name = ,
range = { , },
increment = ,
value = ,
suffix = ,
callback = (val)
Config.Speed = val
})
MainTab:({
name = ,
range = { , },
increment = ,
value = ,
suffix = ,
callback = (val)
Config.Altitude = val
})
TeleportTab:({
name = ,
callback = ()
char, root = ()
root
root.CFrame = .(DEPOT_STARTER_POS)
Window:({ title = , content = , duration = })
})
TeleportTab:({
name = ,
callback = ()
char, root = ()
root
root.CFrame = .(DEPOT_SPAWNER_POS)
Window:({ title = , content = , duration = })
})
TeleportTab:({
name = ,
callback = ()
.(()
()
)
})
TeleportTab:({
name = ,
callback = ()
truck = ()
seat = truck truck:(, )
char, root, hum = ()
seat hum
char:(seat.CFrame + .(, , ))
.()
seat:(hum)
})
TeleportTab:({
name = ,
callback = ()
(()
Network:(, )
Window:({ title = , content = , duration = })
)
})
TeleportTab:({
name = ,
callback = ()
truck = ()
truck truck.PrimaryPart
truck.PrimaryPart.Anchored =
Window:({ title = , content = , duration = })
})
Window:({
title = ,
content = ,
duration =
})
.(()
VirtualUser = :()
Players = :()
LocalPlayer = Players.LocalPlayer
getconnections
_, conn ((LocalPlayer.Idled))
(()
conn[]
conn[](conn)
conn[]
conn[](conn)
)
LocalPlayer.Idled:(()
(()
VirtualUser:()
VirtualUser:(.zero)
)
)
.()
(()
VirtualUser:()
VirtualUser:(.zero)
)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
MADE BY AI
Car Driving Indonesia