Run it
Copy the script and paste it into your executor.
().Necessary = {
[] = ,
[] = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
}
().Config = {
[] = {
[] = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
},
[] = { , }
[] =
}
},
[] = {
[] = {
[] = ,
[] = ,
[] = ,
[] =
},
[] = {
[] = ,
[] = ,
[] =
}
},
[] = {
[] = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
},
[] = {
[] = ,
[] =
},
[] = {
[] =
}
},
[] = {
[] = {
[] = ,
[] = ,
[] = ,
[] =
},
[] = {
[] =
}
},
[] = {
[] = {
[] = ,
[] =
}
}
}
UIElements = {Toggles = {}, Sliders = {}, TextBoxes = {}, Keybinds = {}}
UIElements.Sliders[] = {}
UIElements.Sliders[][] = {}
UIElements.Keybinds[] = {}
UIElements.Keybinds[][] = {}
UIElements.Keybinds[] = {}
UIElements.Keybinds[][] = {}
UIElements.TextBoxes[] = {}
UIElements.TextBoxes[][] = {}
UIElements.TextBoxes[][] = {}
UIElements.TextBoxes[] = {}
UIElements.TextBoxes[][] = {}
UIElements.TextBoxes[][] = {}
UIElements.Toggles[] = {}
UIElements.Toggles[][] = {}
UIElements.Toggles[][] = {}
UIElements.Toggles[] = {}
UIElements.Toggles[][] = {}
UIElements.Toggles[][] = {}
UIElements.Toggles[] = {}
UIElements.Toggles[][] = {}
UIElements.Toggles[][] = {}
UIElements.Toggles[] = {}
UIElements.Toggles[][] = {}
UIElements.Toggles[][] = {}
UIElements.Toggles[] = {}
UIElements.Toggles[][] = {}
ContinueScript = .PlaceId ==
ContinueScript
(:())()
CHVar
ConnectionName, Connection CHVar.Connections
(Connection) == Connection.Connected
Connection:()
Connection =
(, ConnectionName)
CHVar =
().CHVar = {
AttackList = {},
Hitlist = {},
BaseWhitelist = {},
BlacklistedGears = {},
GearWhitelistedPlayers = {},
Connections = {
BatFF = ,
Respawn = ,
WorkspaceTrashWatcher =
}
}
().setclipboard = setclipboard toclipboard set_clipboard (Clipboard Clipboard.set)
().isnetworkowner = isnetworkowner (Part) Part:() Part.ReceiveAge ==
Players = :()
LocalPlayer = Players.LocalPlayer
UserInputService = :()
HttpService = :()
ReplicatedStorage = :()
MyBase = :(LocalPlayer.Name .. )
FFLeverEvent = ReplicatedStorage.Remotes.ToggleForceField
BlacklistedNames = {, , , , , , , , , , , , , , , , , , , , , , , , , , }
(()
()
()
()
()
()
()
()
(, HttpService:(Config))
()
CHVar.Hitlist = HttpService:(())
()
CHVar.BaseWhitelist = HttpService:(())
()
CHVar.BlacklistedGears = HttpService:(())
()
CHVar.GearWhitelistedPlayers = HttpService:(())
)
Library = (:())()
Window = Library.(, )
Window.(.KeyCode.RightShift)
Home = Window:()
Combat = Window:()
Protection = Window:()
Misc = Window:()
AntiGear = Window:()
Fun = Window:()
Settings = Window:()
ScriptInfo = Home:()
ScriptInfo:(, )
ScriptInfo:(, )
Attack = Combat:()
UIElements.Toggles[][][] = Attack:(, , (Value) Config[][][] = Value )
UIElements.Toggles[][][] = Attack:(, , (Value) Config[][][] = Value )
UIElements.Toggles[][][] = Attack:(, , (Value) Config[][][] = Value )
UIElements.Toggles[][][] = Attack:(, , (Value) Config[][][] = Value )
UIElements.Toggles[][][] = Attack:(, , (Value) Config[][][] = Value )
UIElements.Toggles[][][] = Attack:(, , (Value) Config[][][] = Value )
AttackListDropdown = Attack:(, , (Option)
CHVar.AttackList = Option
, {
list = {},
placeholder = {, },
playerlist = ,
multiselect =
})
Hitlist = Combat:()
UIElements.Toggles[][][] = Hitlist:(, , (Value) Config[][][] = Value )
HitlistUserIdTextbox = Hitlist:(, , () , {placeholder = })
HitlistOutputLabel =
Hitlist:(, , ()
InputedID = (HitlistUserIdTextbox:())
InputedID InputedID ~=
Username = (InputedID)
.() Username = (InputedID) Username
CHVar.Hitlist[InputedID]
CHVar.Hitlist[InputedID] = Username
HitlistOutputLabel:( .. Username)
HitlistOutputLabel:( .. Username .. )
(, HttpService:(CHVar.Hitlist))
, {text = , ConfigElement = })
Hitlist:(, , ()
InputedID = (HitlistUserIdTextbox:())
InputedID InputedID ~=
Username = (InputedID)
.() Username = (InputedID) Username
CHVar.Hitlist[InputedID]
CHVar.Hitlist[InputedID] =
HitlistOutputLabel:( .. Username)
HitlistOutputLabel:( .. Username .. )
(, HttpService:(CHVar.Hitlist))
, {text = , ConfigElement = })
HitlistOutputLabel = Hitlist:(, )
Godmode = Protection:()
UIElements.Toggles[][][] = Godmode:(, , (Value) Config[][][] = Value )
UIElements.Toggles[][][] = Godmode:(, , (Value) Config[][][] = Value )
UIElements.Toggles[][][] = Godmode:(, , (Value) Config[][][] = Value )
UIElements.Toggles[][][] = Godmode:(, , (Value) Config[][][] = Value )
Godmode:(, , ()
()
, {text = , ConfigElement = })
BaseProtection = Protection:()
UIElements.Toggles[][][] = BaseProtection:(, , (Value) Config[][][] = Value )
UIElements.Sliders[][][] = BaseProtection:(, , (Value) Config[][][] = (Value) , {default = , min = , max = , precise = })
BaseProtection:(, )
BaseProtection:(, )
UIElements.Toggles[][][] = BaseProtection:(, , (Value) Config[][][] = Value )
BaseUserIdTextbox = BaseProtection:(, , () , {placeholder = })
BaseOutputLabel =
BaseProtection:(, , ()
InputedID = (BaseUserIdTextbox:())
InputedID InputedID ~=
Username = (InputedID)
.() Username = (InputedID) Username
CHVar.BaseWhitelist[InputedID]
CHVar.BaseWhitelist[InputedID] = Username
BaseOutputLabel:( .. Username)
BaseOutputLabel:( .. Username .. )
(, HttpService:(CHVar.BaseWhitelist))
, {text = , ConfigElement = })
BaseProtection:(, , ()
InputedID = (BaseUserIdTextbox:())
InputedID InputedID ~=
Username = (InputedID)
.() Username = (InputedID) Username
CHVar.BaseWhitelist[InputedID]
CHVar.BaseWhitelist[InputedID] =
BaseOutputLabel:( .. Username)
BaseOutputLabel:( .. Username .. )
(, HttpService:(CHVar.BaseWhitelist))
, {text = , ConfigElement = })
BaseOutputLabel = BaseProtection:(, )
Miscellaneous = Misc:()
UIElements.Toggles[][][] = Miscellaneous:(, , (Value) Config[][][] = Value )
UIElements.Toggles[][][] = Miscellaneous:(, , (Value) Config[][][] = Value )
UIElements.Toggles[][][] = Miscellaneous:(, , (Value) Config[][][] = Value )
UIElements.Toggles[][][] = Miscellaneous:(, , (Value) Config[][][] = Value )
UIElements.Toggles[][][] = Miscellaneous:(, , (Value) Config[][][] = Value )
Miscellaneous:(, , ()
Backpack = LocalPlayer.Backpack
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Humanoid = Character:()
Character
Humanoid
Binoculray = Backpack:() Character:()
Binoculray
()
Binoculray = Backpack:()
Humanoid
i=,
Humanoid:()
Humanoid:(Binoculray)
, {text = , ConfigElement = })
Miscellaneous:(, , ()
Backpack = LocalPlayer.Backpack
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
StaffOfPitFire = Backpack:()
Character
StaffOfPitFire
()
StaffOfPitFire = Backpack:()
StaffOfPitFire.Enabled
()
()
StaffOfPitFire = Backpack:()
StaffOfPitFire.Parent = Character
Character:():()
()
()
, {text = , ConfigElement = })
Miscellaneous:(, , ()
i, v (:())
v:() v:()
v.Velocity = .zero
, {text = , ConfigElement = })
Miscellaneous:(, , ()
Backpack = LocalPlayer.Backpack
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Tools = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
i, v Tools
Backpack:(i) Character:(i)
(v)
.()
CharCFrame = Character:()
Character:(CharCFrame * .(, , ))
()
i, v Backpack:()
.(v.Name, )
v.Parent = Character
v.Parent = Backpack
Backpack.SillyGuitar.Parent = Character
Backpack:():():():()
Character:():(.(, , ))
Backpack.SpaceSword:():(, )
, {text = , ConfigElement = })
UIElements.Keybinds[][][] = Miscellaneous:(, , (Value)
Config[][][] = Value
, {placeholder = })
Dupe = Misc:()
UIElements.Toggles[][][] = Dupe:(, , (Value) Config[][][] = Value )
UIElements.TextBoxes[][][] = Dupe:(, , (Value) Config[][][] = (Value) , {placeholder = })
Dupe:(, , ()
Cycles = Config[][][]
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Character
CharCFrame = Character:()
Character:(.(, , ))
.()
Head = Character:()
Head
Head:()
Head.BodyVelocity:()
BodyVelocity = .()
BodyVelocity.Parent = Head
BodyVelocity.Velocity = .zero
i=, Cycles
()
.()
Character:(CharCFrame)
BodyVelocity:()
, {text = , ConfigElement = })
Give = Misc:()
Give:(, )
Give:(, )
UIElements.TextBoxes[][][] = Give:(, , (Value) Config[][][] = Value , {placeholder = })
Give:(, , ()
Player = Players:(Config[][][])
Player
Character = Player.Character Player.CharacterAdded:()
Character
i,v :()
v:()
Handle = v:()
Handle
(Handle)
v:(Character:())
, {text = , ConfigElement = })
GearDetection = AntiGear:()
GearDetection:(, )
UIElements.Toggles[][][] = GearDetection:(, , (Value) Config[][][] = Value )
UIElements.Toggles[][][] = GearDetection:(, , (Value) Config[][][] = Value )
UIElements.Toggles[][][] = GearDetection:(, , (Value) Config[][][] = Value )
GearDetection:(, )
UIElements.Toggles[][][] = GearDetection:(, , (Value) Config[][][] = Value )
CustomGearTextBox = GearDetection:(, , (Value) , {placeholder = })
CustomGearOutputLabel =
GearDetection:(, , ()
InputedName = (CustomGearTextBox:())
InputedName InputedName ~=
.(CHVar.BlacklistedGears, InputedName)
.(CHVar.BlacklistedGears, InputedName)
CustomGearOutputLabel:( .. InputedName)
CustomGearOutputLabel:( .. InputedName .. )
(, HttpService:(CHVar.BlacklistedGears))
, {text = , ConfigElement = })
GearDetection:(, , ()
InputedName = (CustomGearTextBox:())
InputedName InputedName ~=
.(CHVar.BlacklistedGears, InputedName)
.(CHVar.BlacklistedGears, .(CHVar.BlacklistedGears, InputedName))
CustomGearOutputLabel:( .. InputedName)
CustomGearOutputLabel:( .. InputedName .. )
(, HttpService:(CHVar.BlacklistedGears))
, {text = , ConfigElement = })
CustomGearOutputLabel = GearDetection:(, )
GearDetection:(, )
GearDetection:(, )
GearDetection:(, )
GearDetection:(, , ()
Character = LocalPlayer.Character
Character
Tool = Character:()
Tool
(Tool.Name)
, {text = , ConfigElement = })
PlayerWhitelist = AntiGear:()
UIElements.Toggles[][][] = PlayerWhitelist:(, , (Value) Config[][][] = Value )
PlayerWhitelist:(, )
PlayerWhitelistUserIdTextbox = PlayerWhitelist:(, , () , {placeholder = })
PlayerWhitelistOutputLabel =
PlayerWhitelist:(, , ()
InputedID = (PlayerWhitelistUserIdTextbox:())
InputedID InputedID ~=
Username = (InputedID)
.() Username = (InputedID) Username
CHVar.GearWhitelistedPlayers[InputedID]
CHVar.GearWhitelistedPlayers[InputedID] = Username
PlayerWhitelistOutputLabel:( .. Username)
PlayerWhitelistOutputLabel:( .. Username .. )
(, HttpService:(CHVar.GearWhitelistedPlayers))
, {text = , ConfigElement = })
PlayerWhitelist:(, , ()
InputedID = (PlayerWhitelistUserIdTextbox:())
InputedID InputedID ~=
Username = (InputedID)
.() Username = (InputedID) Username
CHVar.GearWhitelistedPlayers[InputedID]
CHVar.GearWhitelistedPlayers[InputedID] =
PlayerWhitelistOutputLabel:( .. Username)
PlayerWhitelistOutputLabel:( .. Username .. )
(, HttpService:(CHVar.GearWhitelistedPlayers))
, {text = , ConfigElement = })
PlayerWhitelistOutputLabel = PlayerWhitelist:(, )
Sound = Fun:()
Sound:(, , ()
i,v :()
v:()
v:()
, {text = , ConfigElement = })
Sound:(, , ()
i,v :()
v:()
v:()
, {text = , ConfigElement = })
SettingsUI = Settings:()
UIElements.Keybinds[][][] = SettingsUI:(, , (Value)
Window.(.KeyCode[Value])
Config[][][] = Value
, {placeholder = })
UIElements.Toggles[][][] = SettingsUI:(, , (Value) Window.(, Value) Config[][][] = Value )
SettingsConfig = Settings:()
SettingsConfig:(, , ()
(, HttpService:(Config))
, {text = , ConfigElement = })
SettingsConfig:(, , ()
(, HttpService:({
[] = {
[] = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
},
[] = {
[] =
}
},
[] = {
[] = {
[] = ,
[] = ,
[] = ,
[] =
},
[] = {
[] = ,
[] = ,
[] =
}
},
[] = {
[] = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
},
[] = {
[] = ,
[] =
},
[] = {
[] =
}
},
[] = {
[] = {
[] = ,
[] = ,
[] = ,
[] =
},
[] = {
[] =
}
},
[] = {
[] = {
[] = ,
[] =
}
}
}))
, {text = , ConfigElement = })
(()
Config = :():(())
Range = Config[][][]
i,v (UIElements)
b,x (v)
Config[b]
(Config[b]) ==
d,f (x)
(Config[b][d]) ==
p,j (f)
j:(Config[b][d][p])
f:(Config[b][d])
x:(Config[b])
.()
Config[][][] = Range
)
.FallenPartsDestroyHeight = -
(AssetId: number)
AssetId
ToggleAsset = ReplicatedStorage.Remotes:()
ToggleAsset
(()
ToggleAsset:(AssetId)
)
(Part: BasePart, Part2: BasePart, Toggle: boolean | number)
(Part, Part2, Toggle)
()
Character = LocalPlayer.Character
Output =
i, v Character:()
v:()
v.Anchored
Output =
Output
Output =
Output
(Target: Model)
Target
Founded =
i, v Target:()
v:() v:() v:() v:() v:() v:() v:()
.(BlacklistedNames, v.Name)
Founded =
Founded
(ID)
response = HttpService:(:(..ID))
response
response.name
(Target: Model, WantedDamage: number)
Target
( WantedDamage (WantedDamage) == )
Backpack = LocalPlayer.Backpack
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
DiamondBladeSword = Backpack:() Character:()
DiamondBladeSword
Humanoid = Target:()
Humanoid
Target:()
Humanoid.Health > (Humanoid.Health) ==
Controller = DiamondBladeSword.GearScript:()
Controller
(()
Controller:(, Humanoid, WantedDamage)
)
(Target)
Target
Backpack = LocalPlayer.Backpack
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
RocketJumper = Backpack:() Character:()
RocketJumper
Humanoid = Target:()
Humanoid
Head = Target:()
Head
Humanoid:() ~= .HumanoidStateType.Dead
FireRocket = RocketJumper:()
FireRocket
(()
FireRocket:(Head.Position+.(, -, ), Head.Position)
)
(Target)
Target
Backpack = LocalPlayer.Backpack
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
StepGun = Backpack:() Character:()
StepGun
Humanoid = Target:()
Humanoid
Humanoid:() ~= .HumanoidStateType.Dead
Target:()
StepGun.Parent == Backpack
StepGun.Parent = Character
Shoot = StepGun:()
Shoot
(()
Shoot:(.(, , ))
)
StepGun.Parent = Backpack
ContactReporter = LocalPlayer.PlayerGui:()
ContactReporter
Report = ContactReporter:()
Report
succ, err = (()
Report:(.(-, -, -), Target:())
)
succ
ContactReporter:()
(Target: Model)
Target
Backpack = LocalPlayer.Backpack
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
KorbloxSwordAndShield = Backpack:() Character:()
Character
KorbloxSwordAndShield
Humanoid = Target:()
Humanoid
Handle = KorbloxSwordAndShield:()
Handle
()
Humanoid:() ~= .HumanoidStateType.Dead
KorbloxSwordAndShield.Parent == Backpack
KorbloxSwordAndShield.Parent = Character
KorbloxSwordAndShield:()
i, v Target:()
v:()
(Handle, v, )
(Handle, v, )
(Target: Model)
Target
i, v :()
v:()
(v)
Mesh = v:()
Mesh Mesh.MeshId ==
(v, Target:(), )
(v, Target:(), )
()
Backpack = LocalPlayer.Backpack
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
DragonShield = Backpack:() Character:()
DragonShield
GearLib = DragonShield.GearScript.GearLibrary
GearLib.Disabled
GearLib.Disabled =
DragonShield.Parent == Backpack
DragonShield.Parent = Character
Blocking = DragonShield:()
Blocking
(()
Blocking:()
)
DragonShield.Parent = Backpack
()
Backpack = LocalPlayer.Backpack
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Character
()
Config[][][]
i, v :()
v:()
Handle = v:()
Handle
(Handle)
(Character:(), Handle, )
.()
(Character:(), Handle, )
i, v :()
v:() v:()
v.RandomEgg:() v.RandomEgg:().Value == LocalPlayer
(Character:(), v, )
.()
(Character:(), v, )
Joyful = Backpack:() Character:()
Joyful
()
Joyful = Backpack:()
Joyful.Parent = Character
(()
Joyful:():(.KeyCode.Q)
)
i=,
()
()
Backpack = LocalPlayer.Backpack
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Character
Character:()
BatKnightBatSword = Backpack:() Character:()
BatKnightBatSword
()
BatKnightBatSword = Backpack:()
Root = Character:()
Torso = Character:()
FFStatus = MyBase:()
Root
Torso
.() () Character
FFStatus
(FFStatus:(), Root, )
.()
(FFStatus:(), Root, )
FFStatus
(()
FFLeverEvent:()
)
FFStatus = MyBase:()
(FFStatus:(), Root, )
.()
(FFStatus:(), Root, )
.()
(()
FFLeverEvent:()
)
FakeRoot = Root:()
Root.AncestryChanged:()
BatKnightBatSword.Parent == Backpack
BatKnightBatSword.Parent = Character
Character:()
Torso.Anchored =
(()
BatKnightBatSword:():(.KeyCode.Q)
)
BatKnightBatSword.Parent = Backpack
NewTorso = .()
NewTorso.Parent = Character
NewTorso.Transparency =
NewTorso.Name = Torso.Name
NewTorso:()
Torso.Anchored =
FakeRoot.Massless =
FakeRoot.Parent = Character
(Character)
Character
(()
Config[][][] (Character, /)
Config[][][] (Character)
Config[][][] (Character)
Config[][][] (Character)
Config[][][] Torso = Character:() Character:() Torso Config[][][] Torso.Anchored (Character) (Character)
)
()
(()
i, v Players:()
v ~= LocalPlayer
.(CHVar.AttackList, v.Name) (CHVar.Hitlist[(v.UserId)] Config[][][])
Character = v.Character v.CharacterAdded:()
Character
(Character)
)
()
(()
Range = Config[][][]
Backpack = LocalPlayer.Backpack
MyCharacter = LocalPlayer.Character LocalPlayer.CharacterAdded:()
SpawnLocation = MyBase:()
Config[][][]
Config[][][]
i, v Players:()
v ~= LocalPlayer
CHVar.BaseWhitelist[(v.UserId)]
Character = v.Character v.CharacterAdded:()
Character
Torso = Character:() Character:()
Torso
(Torso.Position - SpawnLocation.Position).Magnitude <= Range
MyCharacter
Humanoid = MyCharacter:()
Humanoid:() ~= .HumanoidStateType.Dead MyCharacter:()
(Character)
Torso.Anchored
(Character)
(Character, /)
i, v Players:()
v ~= LocalPlayer
Character = v.Character v.CharacterAdded:()
Character
Torso = Character:() Character:()
Torso
(Torso.Position - SpawnLocation.Position).Magnitude <= Range
MyCharacter
Humanoid = MyCharacter:()
Humanoid:() ~= .HumanoidStateType.Dead MyCharacter:()
(Character)
Torso.Anchored
(Character)
(Character, /)
)
()
(()
MyCharacter = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Config[][][]
(MyCharacter, -/)
Config[][][]
()
Config[][][]
i, v Players:()
v ~= LocalPlayer
.(CHVar.AttackList, v.Name) CHVar.Hitlist[(v.UserId)]
Character = v.Character v.CharacterAdded:()
Character
(Character, -/)
)
()
(()
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Config[][][]
i, v Players:()
HealPad = [v.Name..]:()
HealPad
Character
()
(Character:(), HealPad, )
(Character:(), HealPad, )
Config[][][]
i, v Players:()
v ~= LocalPlayer
ForceField = [v.Name..]:()
ForceField
ForceField:()
ForceField = MyBase:()
ForceField
i, v ForceField:()
v:()
v.CFrame = .(, , )
Config[][][]
i, v :()
v.Name ==
Player = Players:((v:().Value))
(Player Player ~= LocalPlayer) (Player.Character)
ContactReporter = LocalPlayer.PlayerGui:()
ContactReporter
Report = ContactReporter:()
Report
succ, err = (()
Report:(.(-, -, -), Player.Character:())
)
succ
LocalPlayer.PlayerGui.ContactReporter:()
Config[][][]
i, v Players:()
v ~= LocalPlayer
Character = v.Character v.CharacterAdded:()
Character
v.Backpack:() Character:()
v.Backpack:() Character:()
(Character)
(Character, /)
v.Backpack:() Character:()
(Character)
(Character)
(Character, /)
i,v LocalPlayer.PlayerGui:()
v.Name == v.Name ==
v.Enabled =
Config[][][]
:():(.CoreGuiType.Backpack, )
)
()
(()
i, v Players:()
v ~= LocalPlayer
Character = v.Character v.CharacterAdded:()
Character
Config[][][]
CHVar.GearWhitelistedPlayers[(v.UserId)]
v.Backpack:()
Config[][][]
(Character)
v.Backpack:()
Config[][][]
(Character)
v.Backpack:()
Config[][][]
(Character)
Config[][][]
i, v v.Backpack:()
.(CHVar.BlacklistedGears, v.Name)
(Character)
v.Backpack:()
Config[][][]
(Character)
v.Backpack:()
Config[][][]
(Character)
v.Backpack:()
Config[][][]
(Character)
Config[][][]
i, v (v.Backpack:())
.(CHVar.BlacklistedGears, v.Name)
(Character)
)
CHVar.Connections.BatFF = LocalPlayer.CharacterAdded:((Character)
Config[][][]
.(, BatFF)
)
CHVar.Connections.Respawn = UserInputService.InputBegan:((input, typing)
input.KeyCode == .KeyCode[Config[][][]] typing
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Character
CharCFrame = Character:()
Humanoid = Character:()
Humanoid
SetRigType = ReplicatedStorage.Remotes:()
SetRigType
succ, err = (()
SetRigType:(Humanoid.RigType)
)
succ
LocalPlayer.CharacterAdded:()
.() LocalPlayer.Character
LocalPlayer.Character:(CharCFrame)
)
CHVar.Connections.WorkspaceTrashWatcher = .ChildAdded:((Child)
Child:()
.(()
Child:()
)
)
:():()
:():()
:():()
:():()
:():()
:():()
:():(, , Attack)
:():(, , Protection)
:():(, , BaseProtect)
:():(, , Miscellaneous)
:():(, , AntiGear)
Backpack = LocalPlayer.Backpack
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
i, v Necessary[]
Backpack:(i) Character:(i)
(v)
MyBase:() Necessary[]
(()
FFLeverEvent:()
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, users.roblox.com, www.roblox.com.
Unlike most of the shity CH scripts on sites nowadays, this does not require the chat function to work - it has a built in GUI for you to loopkill players. You can also use abilities on yourself, like infinity health.

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