Run it
Copy the script and paste it into your executor.
Library = (:())()
Window = Library.(,)
Tab = Window:()
Section = Tab:()
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A_1 =
{
[] = ,
[] = ,
[] =
{
[] = ,
[] =
},
[] = ,
[] =
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A_2 =
Event = :().Remotes.LoadGame
Event:(A_1, A_2)
Event = :().Remotes.GetPlayerSettings
Event:()
Event = :().Remotes.GetMasterData
Event:()
:().LocalPlayer.PlayerGui.MainMenu:()
)
Section:(, , ()
A_1 =
{
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[] =
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[] = ,
[] =
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A_2 =
Event = :().Remotes.LoadGame
Event:(A_1, A_2)
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Event:()
Event = :().Remotes.GetMasterData
Event:()
:().LocalPlayer.PlayerGui.MainMenu:()
)
Section:(, , ()
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{
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[] =
{
[] = ,
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},
[] = ,
[] =
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Event:(A_1, A_2)
Event = :().Remotes.GetPlayerSettings
Event:()
Event = :().Remotes.GetMasterData
Event:()
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Section:(, , ()
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{
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[] =
{
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A_2 =
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Event:(A_1, A_2)
Event = :().Remotes.GetPlayerSettings
Event:()
Event = :().Remotes.GetMasterData
Event:()
:().Objects.Asteron_Bullets.Name =
:().LocalPlayer.PlayerGui.MainMenu:()
)
Section:(, , ()
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{
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[] =
{
[] = ,
[] =
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[] = ,
[] =
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A_2 =
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Event:(A_1, A_2)
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Event:()
Event = :().Remotes.GetMasterData
Event:()
:().LocalPlayer.PlayerGui.MainMenu:()
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Section:(, , ()
A_1 =
{
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[] =
{
[] = ,
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[] = ,
[] =
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A_2 =
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Event:(A_1, A_2)
Event = :().Remotes.GetPlayerSettings
Event:()
Event = :().Remotes.GetMasterData
Event:()
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Section:(, , ()
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{
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{
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A_2 =
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Event:()
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Event:()
:().LocalPlayer.PlayerGui.MainMenu:()
)
Section:(, , ()
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{
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[] =
{
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[] =
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A_2 =
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Event:(A_1, A_2)
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Event:()
Event = :().Remotes.GetMasterData
Event:()
:().LocalPlayer.PlayerGui.MainMenu:()
)
Section:(, , ()
A_1 =
{
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[] =
{
[] = ,
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[] = ,
[] =
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A_2 =
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Event:(A_1, A_2)
Event = :().Remotes.GetPlayerSettings
Event:()
Event = :().Remotes.GetMasterData
Event:()
:().LocalPlayer.PlayerGui.MainMenu:()
)
Tab = Window:()
Section = Tab:()
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
:().LocalPlayer.PlayerGui.MainMenu:()
)
Section:(, , ()
A_1 =
A_2 =
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Event:(A_1, A_2)
:().LocalPlayer.PlayerGui.MainMenu:()
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
:().LocalPlayer.PlayerGui.MainMenu:()
Event:(A_1, A_2)
)
Section:(, , ()
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Event = :().Remotes.CreateNewLevel
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Event:(A_1, A_2)
)
Section:(, , ()
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Event:(A_1, A_2)
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Section:(, , ()
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Event:(A_1, A_2)
)
Section:(, , ()
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Section:(, , ()
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Event:(A_1, A_2)
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Section:(, , ()
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Section:(, , ()
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Event:(A_1, A_2)
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Section:(, , ()
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)
Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Event = :().Remotes.CreateNewLevel
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Event:(A_1, A_2)
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Event:(A_1, A_2)
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Section:(, , ()
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Event = :().Remotes.CreateNewLevel
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Event = :().Remotes.CreateNewLevel
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Event:(A_1, A_2)
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Section:(, , ()
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Event = :().Remotes.CreateNewLevel
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Event:(A_1, A_2)
)
Section:(, , ()
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Event = :().Remotes.CreateNewLevel
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Event:(A_1, A_2)
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Section:(, , ()
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Event = :().Remotes.CreateNewLevel
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Event:(A_1, A_2)
)
Section:(, , ()
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Event = :().Remotes.CreateNewLevel
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Event:(A_1, A_2)
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Event:(A_1, A_2)
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Section:(, , ()
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Event:(A_1, A_2)
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Section:(, , ()
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Event:(A_1, A_2)
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Section:(, , ()
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Event:(A_1, A_2)
)
Section:(, , ()
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Event = :().Remotes.CreateNewLevel
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Event:(A_1, A_2)
)
Section:(, , ()
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A_2 =
Event = :().Remotes.CreateNewLevel
:().LocalPlayer.PlayerGui.MainMenu:()
Event:(A_1, A_2)
)
A_1 =
{
[] = ,
[] =
{
[] =
{
[] = ,
[] = ,
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}
}
}
Event = :().Remotes.EndGame
Tab = Window:()
Section = Tab:()
Section:(, , ()
Event:(A_1)
:().LocalPlayer.PlayerGui.Game:()
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.LeaveStage
Event:(A_1, A_2)
A_1 =
Event = :().Remotes.GetPublishedCreations
Event:(A_1)
Event = :().Remotes.GetPlayerSettings
Event:()
:().LocalPlayer.PlayerGui.S3SpecialStage:()
)
Tab = Window:()
Section = Tab:()
Section:(, , ()
:().LevelSelect.Backdrop.Screen[].bork.Playing =
)
Section:(, , ()
:().LevelSelect.Backdrop.Screen[].warp.Playing =
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Section:(, , ()
:().LevelSelect.Backdrop.Screen[].buzzer.Playing =
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Section:(, , ()
:().LevelSelect.Backdrop.Screen[].checkpoint.Playing =
)
Section:(, , ()
:().LevelSelect.Backdrop.Screen[].medal.Playing =
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Section:(, , ()
:().Game.Backdrop.Main.Engine.baldihi.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.baldislap.Playing =
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Section:(, , ()
:().Game.Backdrop.Main.Engine.baldiscare.Playing =
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
:().Game.Backdrop.Main.Engine.GameOverS1.Playing =
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
:().Game.Backdrop.Main.Engine.Sphere.Playing =
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Section:(, , ()
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Section:(, , ()
:().Game.Backdrop.Main.Engine.die2.Playing =
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Section:(, , ()
:().Game.Backdrop.Main.Engine.crash.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.select.Playing =
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Tab = Window:()
Section = Tab:()
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section = Tab:()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section = Tab:()
Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section = Tab:()
Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section = Tab:()
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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Section = Tab:()
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value =
)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value =
)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value =
)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value =
)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value =
)
Section = Tab:()
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value =
)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value =
)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value =
)
Section:(, , ()
Instance.new("NumberValue",game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name = "ObjId"
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value = 246
end)
local Section = Tab:NewSection("Objects from Labyrinth")
Section:NewButton("Restore Block", "Click This! And Replace Ring on This Block!", function()
Instance.new("NumberValue",game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name = "ObjId"
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value = 221
end)
Section:NewButton("Restore Sponge Block", "Click This! And Replace Ring on This Sponge Block!", function()
Instance.new("NumberValue",game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name = "ObjId"
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value = 524
end)
Section:NewButton("Restore Platform", "Click This! And Replace Ring on This Platform!", function()
Instance.new("NumberValue",game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name = "ObjId"
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value = 525
end)
Section:NewButton("Restore Spear", "Click This! And Replace Ring on This Spear!", function()
Instance.new("NumberValue",game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name = "ObjId"
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value = 527
end)
local Section = Tab:NewSection("Objects from Star Light")
Section:NewButton("Restore Collapsing Bridge", "Click This! And Replace Ring on This Collapsing Bridge!", function()
Instance.new("NumberValue",game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name = "ObjId"
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value = 310
end)
Section:NewButton("Restore Rotating Platforms", "Click This! And Replace Ring on This Rotating Platforms!", function()
Instance.new("NumberValue",game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name = "ObjId"
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value = 311
end)
Section:NewButton("Restore Descending Staircase", "Click This! And Replace Ring on This Descending Staircase!", function()
Instance.new("NumberValue",game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name = "ObjId"
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value = 312
end)
Section:NewButton("Restore Fire Wall", "Click This! And Replace Ring on This Fire Wall!", function()
Instance.new("NumberValue",game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name = "ObjId"
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value = 314
end)
Section:NewButton("Restore Swinging Spiked Platform", "Click This! And Replace Ring on This Swinging Spiked Platform!", function()
Instance.new("NumberValue",game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name = "ObjId"
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value = 320
end)
Section:NewButton("Restore Breakable Wall", "Click This! And Replace Ring on This Breakable Wall!", function()
Instance.new("NumberValue",game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name = "ObjId"
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value = 321
end)
local Section = Tab:NewSection("Objects from Emerald Hill")
Section:NewButton("Restore Platform", "Click This! And Replace Ring on This Platform!", function()
Instance.new("NumberValue",game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name = "ObjId"
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value = 217
end)
Section:NewButton("Restore Bridge Support", "Click This! And Replace Ring on This Bridge Support!", function()
Instance.new("NumberValue",game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name = "ObjId"
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value = 532
end)
Section:NewButton("Restore Bridge", "Click This! And Replace Ring on This Bridge!", function()
Instance.new("NumberValue",game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name = "ObjId"
game:GetService("Players").LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value = 214
end)
local Tab = Window:NewTab("Skins Script")
local Section = Tab:NewSection("Characters")
Section:NewButton("Sonic 1 to Sonic 1 Rose (Read in three dot)", "IF U SEE TEXT SONIC_S1_ROSE DO NOT PLAY OR GAME CRASH", function()
game:GetService("ReplicatedStorage").Objects["Sonic_S1"]:Destroy()
game:GetService("ReplicatedStorage").Objects["Sonic_S1_Rose"].Name = "Sonic_S1"
end)
Section:NewButton("Sonic CD to Sonic CD Rose (Read in three dot)", "IF U SEE TEXT SONIC_SCD_ROSE DO NOT PLAY OR GAME CRASH", function()
game:GetService("ReplicatedStorage").Objects["Sonic_SCD"]:Destroy()
game:GetService("ReplicatedStorage").Objects["Sonic_SCD_Rose"].Name = "Sonic_SCD"
end)
Section:NewButton("Sonic 2 to Sonic 2 Ashura", "Players DONT SEE UR SKIN!!!", function()
game:GetService("ReplicatedStorage").Objects["Sonic_S2"]:Destroy()
game:GetService("ReplicatedStorage").Objects["Sonic_S2_Ashura"].Name = "Sonic_S2"
end)
Section:NewButton("Sonic 3 to Sonic 3 Red (Read in three dot)", "IF U SEE TEXT SONIC_S3_RED DO NOT PLAY OR GAME CRASH", function()
game:GetService("ReplicatedStorage").Objects["Sonic_S3"]:Destroy()
game:GetService("ReplicatedStorage").Objects["Sonic_S3_Red"].Name = "Sonic_S3"
end)
Section:NewButton("Knuckles to Blue Knuckles (Read in three dot)", "WARNING: IF U SEE TEXT KNUCKLES_S3_BLUE DO NOT PLAY OR GAME CRASH", function()
game:GetService("ReplicatedStorage").Objects["Knuckles_S3"]:Destroy()
game:GetService("ReplicatedStorage").Objects["Knuckles_S3_Blue"].Name = "Knuckles_S3"
end)
Section:NewButton("Sonic CD to Sonic EXE (Restored EXE's Animation)", "IF U SEE TEXT SONIC_EXE DO NOT PLAY OR GAME CRASH", function()
game:GetService("ReplicatedStorage").Objects["Sonic_SCD"]:Destroy()
game:GetService("ReplicatedStorage").Objects["Sonic_EXE"].Name = "Sonic_SCD"
game:GetService("ReplicatedStorage").Animations["Sonic_SCD"]:Destroy()
game:GetService("ReplicatedStorage").Animations["Sonic_EXE"].Name = "Sonic_SCD"
end)
Section:NewButton("Metal Sonic to Orange Mushroom", "Do this", function()
game:GetService("ReplicatedStorage").Objects["Metal_Sonic"]:Destroy()
game:GetService("ReplicatedStorage").Objects["Mushroom_Orange"].Name = "Metal_Sonic"
game:GetService("ReplicatedStorage").Animations["Metal_Sonic"]:Destroy()
game:GetService("ReplicatedStorage").Animations["Mushroom_Orange"].Name = "Metal_Sonic"
end)
Section:NewButton("Shadow to Tiny Sonic", "Do this", function()
game:GetService("ReplicatedStorage").Objects["Shadow_S3"]:Destroy()
game:GetService("ReplicatedStorage").Objects["Sonic_Tiny"].Name = "Shadow_S3"
game:GetService("ReplicatedStorage").Animations["Shadow_S3"]:Destroy()
game:GetService("ReplicatedStorage").Animations["Sonic_Tiny"].Name = "Shadow_S3"
end)
Section:NewButton("Dr.Robotnik to Baldi", "Do this", function()
game:GetService("ReplicatedStorage").Objects["Dr_Robotnik"]:Destroy()
game:GetService("ReplicatedStorage").Objects["Baldi"].Name = "Dr_Robotnik"
game:GetService("ReplicatedStorage").Animations["Dr_Robotnik"]:Destroy()
game:GetService("ReplicatedStorage").Animations["Baldi"].Name = "Dr_Robotnik"
end)
local Tab = Window:NewTab("Delete Objects!")
local Section = Tab:NewSection("Objects")
Section:NewButton("Delete Test Block Pushable", "Do this", function()
game:GetService("ReplicatedStorage").Objects["TZ__Block_Pushable"]:Destroy()
end)
Section:NewButton("Delete Test Collapsing Bridge", "Do this", function()
game:GetService("ReplicatedStorage").Objects["TZ__Collapsing_Bridge"]:Destroy()
end)
Section:NewButton("Delete Test Bridge 8 Logs", "Do this", function()
game:GetService("ReplicatedStorage").Objects["TZ__Bridge_08"]:Destroy()
end)
Section:NewButton("Delete Test Bridge 12 Logs", "Do this", function()
game:GetService("ReplicatedStorage").Objects["TZ__Bridge_12"]:Destroy()
end)
Section:NewButton("Delete Test Platform Collapse", "Do this", function()
game:GetService("ReplicatedStorage").Objects["TZ__Platform_Collapse"]:Destroy()
end)
Section:NewButton("Delete Test Staircase", "Do this", function()
game:GetService("ReplicatedStorage").Objects["TZ__Staircase"]:Destroy()
end)
Section:NewButton("Delete Test Staircase 4", "Do this", function()
game:GetService("ReplicatedStorage").Objects["TZ__Staircase_Rotating_1234"]:Destroy()
end)
Section:NewButton("Delete Test Staircase 2", "Do this", function()
game:GetService("ReplicatedStorage").Objects["TZ__Staircase_Rotating_1004"]:Destroy()
end)
Section:NewButton("Delete Test Platform Bumper Up-Down 256px", "Do this", function()
game:GetService("ReplicatedStorage").Objects["TZ__Platform_Bumper_R256"]:Destroy()
end)
Section:NewButton("Delete Test Platform Bumper Up-Down 128px", "Do this", function()
game:GetService("ReplicatedStorage").Objects["TZ__Platform_Bumper_D128"]:Destroy()
end)
Section:NewButton("Delete Test Platform Bumper Right-Left 128px", "Do this", function()
game:GetService("ReplicatedStorage").Objects["TZ__Platform_Bumper_R128"]:Destroy()
end)
Section:NewButton("Delete Test Breakable Wall Middle", "Do this", function()
game:GetService("ReplicatedStorage").Objects["TZ__Breakable_Wall_Middle"]:Destroy()
end)
Section:NewButton("Delete Test Platform", "Do this", function()
game:GetService("ReplicatedStorage").Objects["TZ__Platform"]:Destroy()
end)
local Tab = Window:NewTab("Info")
local Section = Tab:NewSection("Info")
Section:NewButton("Script Make ForeverFire And Coco Man", "Or temakuzurin and superkirill20111", function()
end)
Section:NewButton("My Channel:Coco_Man312", "", function()
end)
Section:NewButton("ForeverFire Channel:GameTester_4012", "", function()
end)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
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