Run it
Copy the script and paste it into your executor.
Library = (:())()
Window = Library.(,)
Tab = Window:()
Section = Tab:()
Section:(, , ()
A_1 =
{
[] = ,
[] = ,
[] =
{
[] = ,
[] =
},
[] = ,
[] =
}
A_2 =
Event = :().Remotes.LoadGame
Event:(A_1, A_2)
Event = :().Remotes.GetPlayerSettings
Event:()
Event = :().Remotes.GetMasterData
Event:()
)
Section:(, , ()
A_1 =
{
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[] =
{
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[] =
},
[] = ,
[] =
}
A_2 =
Event = :().Remotes.LoadGame
Event:(A_1, A_2)
Event = :().Remotes.GetPlayerSettings
Event:()
Event = :().Remotes.GetMasterData
Event:()
)
Section:(, , ()
A_1 =
{
[] = ,
[] = ,
[] =
{
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[] =
},
[] = ,
[] =
}
A_2 =
Event = :().Remotes.LoadGame
Event:(A_1, A_2)
Event = :().Remotes.GetPlayerSettings
Event:()
Event = :().Remotes.GetMasterData
Event:()
)
Section:(, , ()
A_1 =
{
[] = ,
[] = ,
[] =
{
[] = ,
[] =
},
[] = ,
[] =
}
A_2 =
Event = :().Remotes.LoadGame
Event:(A_1, A_2)
Event = :().Remotes.GetPlayerSettings
Event:()
Event = :().Remotes.GetMasterData
Event:()
:().Objects.Asteron_Bullets.Name =
)
Section:(, , ()
A_1 =
{
[] = ,
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[] =
{
[] = ,
[] =
},
[] = ,
[] =
}
A_2 =
Event = :().Remotes.LoadGame
Event:(A_1, A_2)
Event = :().Remotes.GetPlayerSettings
Event:()
Event = :().Remotes.GetMasterData
Event:()
)
Section:(, , ()
A_1 =
{
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[] =
{
[] = ,
[] =
},
[] = ,
[] =
}
A_2 =
Event = :().Remotes.LoadGame
Event:(A_1, A_2)
Event = :().Remotes.GetPlayerSettings
Event:()
Event = :().Remotes.GetMasterData
Event:()
)
Section = Tab:()
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
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Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section = Tab:()
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.CreateNewLevel
Event:(A_1, A_2)
)
A_1 =
{
[] = ,
[] =
{
[] =
{
[] = ,
[] = ,
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}
}
}
Event = :().Remotes.EndGame
Tab = Window:()
Section = Tab:()
Section:(, , ()
Event:(A_1)
)
Section:(, , ()
A_1 =
A_2 =
Event = :().Remotes.LeaveStage
Event:(A_1, A_2)
A_1 =
Event = :().Remotes.GetPublishedCreations
Event:(A_1)
Event = :().Remotes.GetPlayerSettings
Event:()
)
Tab = Window:()
Section = Tab:()
Section:(, , ()
:().LevelSelect.Backdrop.Screen[].bork.Playing =
)
Section:(, , ()
:().LevelSelect.Backdrop.Screen[].warp.Playing =
)
Section:(, , ()
:().LevelSelect.Backdrop.Screen[].buzzer.Playing =
)
Section:(, , ()
:().LevelSelect.Backdrop.Screen[].checkpoint.Playing =
)
Section:(, , ()
:().LevelSelect.Backdrop.Screen[].medal.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.baldihi.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.baldislap.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.baldiscare.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.jump.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.jump2.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.ExtraLifeCD.Playing =
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Section:(, , ()
:().Game.Backdrop.Main.Engine.SonicExeLaugh.Playing =
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Section:(, , ()
:().Game.Backdrop.Main.Engine.GameOverS1.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.Break.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.Bumper.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.fly.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.ring.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.scd_drown.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.spike_hit.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.RingLose.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.Sphere.Playing =
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Section:(, , ()
:().Game.Backdrop.Main.Engine.face_move.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.die2.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.crash.Playing =
)
Section:(, , ()
:().Game.Backdrop.Main.Engine.select.Playing =
)
Tab = Window:()
Section = Tab:()
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value =
)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value =
)
Section = Tab:()
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
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)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value =
)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value =
)
Section = Tab:()
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value =
)
Section:(, , ()
.(,:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring)
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId:()
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.Value.Name =
:().LocalPlayer.PlayerGui.LevelCreator.Backdrop.Screen.ObjectsList.Ring.Ring.ObjId.Value =
)
Tab = Window:()
Section = Tab:()
Section:(, , ()
:().Objects[]:()
:().Objects[].Name =
)
Section:(, , ()
:().Objects[]:()
:().Objects[].Name =
)
Section:(, , ()
:().Objects[]:()
:().Objects[].Name =
)
Section:(, , ()
:().Objects[]:()
:().Objects[].Name =
)
Section:(, , ()
:().Objects[]:()
:().Objects[].Name =
)
Section:(, , ()
:().Objects[]:()
:().Objects[].Name =
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
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