Run it
Copy the script and paste it into your executor.
while wait() and game:IsLoaded() ~= true do end
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local camera = workspace.CurrentCamera
local bulletSpeed = 150
local bulletSize = Vector3.new(0.2, 0.2, 2)
local bulletColor = Color3.fromRGB(255, 0, 0)
local function shoot()
local character = player.Character
if not character then return
root = character:()
root
bullet = .()
bullet.Size = bulletSize
bullet.Color = bulletColor
bullet.Material = .Material.Neon
bullet.CanCollide =
bullet.Anchored =
bullet.Shape = .PartType.Cylinder
bullet.CFrame = .(root.Position, mouse.Hit.Position)
velocity = .()
velocity.Velocity = (mouse.Hit.Position - root.Position).Unit * bulletSpeed
velocity.MaxForce = .(.huge, .huge, .huge)
velocity.Parent = bullet
bullet.Parent =
:():(bullet, )
bullet.Touched:((hit)
hitPlayer = .Players:(hit.Parent)
hitPlayer ~= .Players.LocalPlayer
humanoid = hit.Parent:()
humanoid
humanoid.Health =
)
mouse.Button1Down:(shoot)
Click to shoot (No tools)

Minerblocks