Run it
Copy the script and paste it into your executor.
target =
(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
funcw = .()
funcw.Name = zName
funcw.Parent = zParent
funcw.Part0 = zPart0
funcw.Part1 = zPart1
(zCoco == )
funcw.C0 = .(a, b, c) * .(d, e, f)
funcw.C1 = .(a, b, c) * .(d, e, f)
funcw
(n1, n2)
(()
t1 = .Players[n1].Character.Torso
t2 = .Players[n2].Character.Torso
t2.Parent.Humanoid.PlatformStand =
t1[]:()
ls1 = .()
ls1.Parent = t1
ls1.Part0 = t1
ls1.Part1 = t1.Parent[]
ls1.C0 = .(-,,)
ls1.Name =
t1[]:()
rs1 = .()
rs1.Parent = t1
rs1.Part0 = t1
rs1.Part1 = t1.Parent[]
rs1.C0 = .(,,)
rs1.Name =
t2[]:()
ls2 = .()
ls2.Parent = t2
ls2.Part0 = t2
ls2.Part1 = t2.Parent[]
ls2.C0 = .(-,,)
ls2.Name =
t2[]:()
rs2 = .()
rs2.Parent = t2
rs2.Part0 = t2
rs2.Part1 = t2.Parent[]
rs2.C0 = .(,,)
rs2.Name =
t2[]:()
lh2 = .()
lh2.Parent = t2
lh2.Part0 = t2
lh2.Part1 = t2.Parent[]
lh2.C0 = .(-,-,)
lh2.Name =
t2[]:()
rh2 = .()
rh2.Parent = t2
rh2.Part0 = t2
rh2.Part1 = t2.Parent[]
rh2.C0 = .(,-,)
rh2.Name =
d = .()
d.TopSurface =
d.BottomSurface =
d.BrickColor = BrickColor.()
d.Shape =
d.Parent = t1
d.Size = .(,,)
dm = .()
dm.MeshType =
dm.Parent = d
dm.Scale = .(,,)
(,t1,t1,d,,-,-,-,,,)
d2 = d:()
d2.Parent = t1
(,t1,t1,d2,,,-,-,,,)
c = .()
c.TopSurface =
c.BottomSurface =
c.CanCollide =
c.BrickColor = BrickColor.()
c.Parent = t1
c.formFactor =
c.Size = .(,,)
cm = .()
cm.Parent = c
a = (,t1,t1,c,,,-,-+(-c.Size.y/),.(-),,)
c2 = d:()
c2.BrickColor = BrickColor.()
c2.Mesh.Scale = .(,,)
c2.Parent = t1
(,c,c,c2,,,+(c.Size.y/),,.(-),,)
bl = .()
bl.TopSurface =
bl.BottomSurface =
bl.CanCollide =
bl.BrickColor = BrickColor.()
bl.Shape =
bl.Parent = t2
bl.Size = .(,,)
dm = .()
dm.MeshType =
dm.Parent = bl
dm.Scale = .(,,)
(,t2,t2,bl,,-,,-,,,)
br = .()
br.TopSurface =
br.BottomSurface =
br.CanCollide =
br.BrickColor = BrickColor.()
br.Shape =
br.Parent = t2
br.Size = .(,,)
dm = .()
dm.MeshType =
dm.Parent = br
dm.Scale = .(,,)
(,t2,t2,br,,,,-,,,)
bln = .()
bln.TopSurface =
bln.BottomSurface =
bln.CanCollide =
bln.Shape =
bln.Parent = t2
bln.Size = .(,,)
dm = .()
dm.MeshType =
dm.Parent = bln
dm.Scale = .(,,)
(,t2,t2,bln,,-,,-,,,)
brn = .()
brn.TopSurface =
brn.BottomSurface =
brn.CanCollide =
brn.Shape =
brn.Parent = t2
brn.Size = .(,,)
dm = .()
dm.MeshType =
dm.Parent = brn
dm.Scale = .(,,)
(,t2,t2,brn,,,,-,,,)
lh2.C1 = .(,-,-) * .(,-,)
rh2.C1 = .(,-,-) * .(,,)
ls2.C1 = .(-,-,-) * .(,-,)
rs2.C1 = .(,-,-) * .(,,)
ls1.C1 = .(-,,) * .(-,-,)
rs1.C1 = .(,,) * .(-,,)
t1:() ~=
t1.weldx:()
we = (, t1, t1, t2, , , -, -, .(-), , )
n = t2.Neck
n.C0 = .(, , ) * .(.(-), .(), )
)
.(.(()
()
i = ,
we.C1 = we.C1 * .(,-,)
()
i = ,
we.C1 = we.C1 * .(,,)
()
))
(.Players.LocalPlayer.Name, target)I Can not say features here

Minerblocks