Run it
Copy the script and paste it into your executor.
jumpscareImageId =
jumpscareMusicId =
jumpscareDuration =
()
_, player (.Players:())
player:()
gui = .()
gui.Name =
gui.Parent = player.PlayerGui
imageLabel = .()
imageLabel.Size = .(, , , )
imageLabel.Position = .(, , , )
imageLabel.Image = jumpscareImageId
imageLabel.BackgroundTransparency =
imageLabel.Parent = gui
sound = .()
sound.SoundId = jumpscareMusicId
sound.Volume =
sound.Looped =
sound.Parent = player.PlayerGui
sound:()
.(jumpscareDuration, ()
gui:()
sound:()
)
()
skyboxAssetId =
musicAssetId =
()
lighting = :()
_, child (lighting:())
child:()
child:()
newSkybox = .()
newSkybox.Name =
newSkybox.SkyboxBk = skyboxAssetId
newSkybox.SkyboxDn = skyboxAssetId
newSkybox.SkyboxFt = skyboxAssetId
newSkybox.SkyboxLf = skyboxAssetId
newSkybox.SkyboxRt = skyboxAssetId
newSkybox.SkyboxUp = skyboxAssetId
newSkybox.Parent = lighting
()
sound = .()
sound.SoundId = musicAssetId
sound.Name =
sound.Volume =
sound.Looped =
sound.Parent = :()
reverbEffect = .()
reverbEffect.DecayTime =
reverbEffect.Density =
reverbEffect.Diffusion =
reverbEffect.DryLevel = -
reverbEffect.WetLevel = -
reverbEffect.Parent = sound
sound:()
.()
()
()
()
hint = .()
hint.Parent = .Workspace
hint.Text =
decalID =
(root)
_, v (root:())
v:() v.Texture ~= ..decalID
v.Parent =
v:()
v.Material =
v.Transparency =
One = .(, v)
Two = .(, v)
Three = .(, v)
Four = .(, v)
Five = .(, v)
Six = .(, v)
One.Texture = ..decalID
Two.Texture = ..decalID
Three.Texture = ..decalID
Four.Texture = ..decalID
Five.Texture = ..decalID
Six.Texture = ..decalID
One.Face =
Two.Face =
Three.Face =
Four.Face =
Five.Face =
Six.Face =
(v)
(root)
_, v (root:())
(v)
(.Workspace)
(.Workspace)
()
.Lighting.Ambient = .(.(), .(), .())
.Lighting.ColorShift_Top = .(.(), .(), .())
.Lighting.ColorShift_Bottom = .(.(), .(), .())
.Lighting.ShadowColor = .(.(), .(), .())

Minerblocks