Run it
Copy the script and paste it into your executor.
while wait() do
pcall(function()
local props = game:GetService("Workspace").Debris.Props:GetDescendants()
for i = 1, #props do
local prop = props[i]
if prop.Name == "Green" then
if prop.Parent.Orientation.Y > -3162 then
prop:()
clues = .()
BillboardGui = .()
TextLabel = .()
clues.Transparency =
clues.Color = BrickColor.()
clues.Parent = prop
clues.Size = prop.Parent.Size
clues.ZIndex =
clues.Adornee = prop.Parent
clues.AlwaysOnTop =
BillboardGui.Adornee = prop.Parent
BillboardGui.Name =
BillboardGui.Parent = prop
BillboardGui.Size = .(, , , )
BillboardGui.StudsOffset = .(, , )
BillboardGui.AlwaysOnTop =
TextLabel.Parent = BillboardGui
TextLabel.BackgroundTransparency =
TextLabel.Position = .(, , , -)
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.SourceSansSemibold
TextLabel.TextSize =
TextLabel.TextColor3 = .(, , )
TextLabel.TextStrokeTransparency =
TextLabel.TextYAlignment = .TextYAlignment.Bottom
TextLabel.Text =
)
• Shows you where all the clues are scattered in the map • Getting 5 clues gives you a gun.

Universal