Run it
Copy the script and paste it into your executor.
Magnitude =
players = :()
client = players.LocalPlayer
camera = .CurrentCamera
vim = :()
uis = :()
(enum)
uis:(enum)
(enum)
vim:(, enum, , )
.(.(, ))
vim:(, enum, , )
(character)
target = character.HumanoidRootPart.Position
goal = .(camera.CFrame.Position, target)
camera.CFrame = camera.CFrame:(goal, )
(chr, sensitivity)
direction = chr.HumanoidRootPart.CFrame.LookVector
toPlayer = (client.Character.HumanoidRootPart.Position - chr.HumanoidRootPart.Position).unit
direction:(toPlayer) >= sensitivity
(child, chr)
child:() (.KeyCode.C)
client.Character:()
(chr.HumanoidRootPart.Position - client.Character.HumanoidRootPart.Position).Magnitude >= Magnitude
looking = (chr, )
looking (chr)
.(.(, ))
(.KeyCode.F)
(child, chr)
child:() client.Character:()
(chr.HumanoidRootPart.Position - client.Character.HumanoidRootPart.Position).Magnitude >= Magnitude
looking = (chr, )
looking
tool = client.Character:()
client.Character.Humanoid:()
.(.(, ))
chr.SemiTransparentShield:():()
client.Character.Humanoid:(tool)
(plr)
plr == client
(chr)
tool
.()
tool = chr:()
tool tool:()
(plr.DisplayName .. )
hitbox = tool.Hitboxes:()
tool.Hitboxes:()
tool.Hitboxes:()
hitbox
()
hitbox.ChildAdded:((child) (child, chr) )
chr.SemiTransparentShield.ChildAdded:((child) (child, chr) )
plr.Character .(onRespawn, plr.Character)
plr.CharacterAdded:((chr) .(onRespawn, chr) )
_, v (players:()) .(Update, v)
players.PlayerAdded:((plr) .(Update, plr) )Universal