Run it
Copy the script and paste it into your executor.
game.ReplicatedStorage.Events.IDBody:FireServer("id", {
Identified = {Value = false},
Name = "$ Server hacked by ImNotRetard $",
Role = {Value = "Winning backdoor"}
})
a=1
while a==1 do
wait(1)
local IDBody = game:GetService("ReplicatedStorage").Events.IDBody
IDBody:FireServer("id", {Identified = workspace.Status.CanRespawn}) -- you can now respawn infinitely!!!!!
game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = workspace.Status.CanRespawn})
game.ReplicatedStorage.Events.IDBody:FireServer(, {Identified = .ReplicatedStorage.Warmup})
i,v (.ReplicatedStorage.Weapons:())
v:()
.ReplicatedStorage.Events.IDBody:(, {Identified = v.Auto})
v:()
.ReplicatedStorage.Events.IDBody:(, {Identified = v.FireRate})
v:()
.ReplicatedStorage.Events.IDBody:(, {Identified = v.Spread})
v:()
.ReplicatedStorage.Events.IDBody:(, {Identified = v.Recoil.AngleX})
.ReplicatedStorage.Events.IDBody:(, {Identified = v.Recoil.AngleY})
mt = ()
oldNamecall = mt.__namecall
oldIndex = mt.__index
oldNewIndex = mt.__newindex
(mt,)
mt.__namecall = (self, ...)
method = (())
args = {...}
method ==
Counter Blox Backdoor

[UPDATE!] Counter Blox