Run it
Copy the script and paste it into your executor.
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/VeztWare/KavoUi/main/KavoUi.lua"))()
local Window = Library.CreateLib("Craftblox consume inventory cloning vulnerability", "DarkTheme")
local Tab = Window:NewTab("Main")
local Section = Tab:NewSection("Main")
local hs = game:GetService("HttpService")
local Players = :()
lp = Players.LocalPlayer
hunger = lp.Hunger
ci = :().GameRemotes.ConsumeItem
targetInv =
foodSlot = -
sg = :()
(txt)
sg:(,{
Title = ,
Text = txt,
})
Section:(, , (str)
str ~=
_, v (Players:())
v ~= lp (v.Name:():(str:()) v.DisplayName:():(str:()))
targetInv = v.Character.Inventory
str ==
targetInv = Players:()[.(, #Players:())].Character.Inventory
targetInv
(..targetInv.Parent.Name)
()
)
Section:(, , ()
hunger.Value >=
()
targetInv
foodSlot = -
_, v targetInv:()
(.(v.Value, ) .(v.Value, ) .(v.Value, ) .(v.Value, ) .(v.Value, ) .(v.Value, )) hs:(v.Value).count >
foodSlot = (.(v.Name, ))
foodSlot ~= -
.ReplicatedStorage.GameRemotes.ConsumeItem:(targetInv, foodSlot)
()
()
()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
This "vulnerability" allows you to clone another player's inventory. To do this, you should be hungry, and the target should have food. How this works: game.ReplicatedStorage.GameRemotes.ConsumeItem takes inventory and slot arguments, but it doesn't check if is it a correct inventory, so we can give another player's inventory. The server script does this job(decreasing food count and decreasing your hunger), but always saves these changes to our inventory. Additionally, the target's food will be decreased because you literally ate it.