Run it
Copy the script and paste it into your executor.
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local rootPart = char:WaitForChild("HumanoidRootPart")
local VirtualInputManager = game:GetService("VirtualInputManager")
local SpawnerFolder = workspace:WaitForChild("ItemSpawners")
-- Define priority (Add more names here if needed)
local RarityPriority = {"Celestial", "Secret", "Mythical", "Legendary", "Epic", "Rare", }
()
VirtualInputManager:(, .KeyCode.E, , )
.()
VirtualInputManager:(, .KeyCode.E, , )
baseCFrame = .Plot_Blo3g.Floor1.PlotStand:()[].CFrame
_, rarityName (RarityPriority)
rarityFolder = SpawnerFolder:(rarityName)
rarityFolder
_, itemModel (rarityFolder:())
itemModel:()
target = itemModel.PrimaryPart itemModel:()
target
rootPart.CFrame = target.CFrame + .(, , )
.()
()
.()
rootPart.CFrame = baseCFrame
.()
.()
Brainrot games are really vulnerable so yea