Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Players = :()
UserInputService = :()
ReplicatedStorage = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
()
gameUI = PlayerGui:()
gameUI
main = gameUI:()
activeBattle = main main:()
battleMain = activeBattle activeBattle:()
base = battleMain battleMain:()
base base:()
()
soulField = ()
soulField soulField:()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
},
KeySystem = ,
})
SoulTab = Window:(, )
GrazeTab = Window:(, )
teleportEnabled =
isTeleportDragging =
removeHitboxesEnabled =
infiniteTPEnabled =
finishTurnButtonEnabled =
floatingGui =
floatingButton =
SoulTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
teleportEnabled = Value
Value
isTeleportDragging =
,
})
SoulTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
removeHitboxesEnabled = Value
,
})
GrazeTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
infiniteTPEnabled = Value
,
})
GrazeTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
finishTurnButtonEnabled = Value
Value
floatingGui floatingGui:()
floatingGui = .()
floatingGui.Name =
floatingGui.ResetOnSpawn =
floatingGui.DisplayOrder =
floatingGui.Parent = PlayerGui
floatingButton = .()
floatingButton.Name =
floatingButton.Size = .(, , , )
floatingButton.Position = .(, -, , )
floatingButton.BackgroundColor3 = .(, , )
floatingButton.TextColor3 = .(, , )
floatingButton.Text =
floatingButton.Font = .Font.SourceSansBold
floatingButton.TextSize =
floatingButton.Active =
floatingButton.Parent = floatingGui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = floatingButton
dragging, dragInput, dragStart, startPos
floatingButton.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = floatingButton.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
floatingButton.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
floatingButton.Position = .(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
)
floatingButton.MouseButton1Click:(()
remotes = ReplicatedStorage:()
seqDoneEvent = remotes remotes:()
seqDoneEvent
(()
seqDoneEvent:()
)
)
floatingGui
floatingGui:()
floatingGui =
floatingButton =
,
})
(inputPos)
soul = ()
soulField = ()
soul soulField
absPos = soulField.AbsolutePosition
localX = inputPos.X - absPos.X
localY = inputPos.Y - absPos.Y
soulSize = soul.AbsoluteSize
anchor = soul.AnchorPoint
targetX = localX - (soulSize.X * anchor.X)
targetY = localY - (soulSize.Y * anchor.Y)
soul.Position = .(, targetX, , targetY)
UserInputService.InputBegan:((input, gameProcessed)
teleportEnabled gameProcessed
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
isTeleportDragging =
(input.Position)
)
UserInputService.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
isTeleportDragging =
)
UserInputService.InputChanged:((input)
teleportEnabled isTeleportDragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
(input.Position)
)
()
removeHitboxesEnabled
_, descendant (PlayerGui:())
descendant:()
nameLower = .(descendant.Name)
.(nameLower, ) .(nameLower, ) .(nameLower, )
(()
descendant:()
)
(count)
remotes = ReplicatedStorage:()
grazedEvent = remotes remotes:()
grazedEvent
args = {
[] = ,
[] = .() * ,
[] = ,
n = ,
}
i = , count
.(()
grazedEvent:((args, , args.n #args))
)
.(()
.()
()
infiniteTPEnabled
()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Click Teleport god mode infinite tp