Run it
Copy the script and paste it into your executor.
:()
.Loaded:()
get_service = ({}, {
__index = (self, index)
(.(, index))
})
proximityprompt_service = get_service.ProximityPromptService
marketplace_service = get_service.MarketplaceService
replicated_storage = get_service.ReplicatedStorage
user_input_service = get_service.UserInputService
virtual_user = get_service.VirtualUser
run_service = get_service.RunService
= get_service.Workspace
players = get_service.Players
stats = get_service.Stats
info = marketplace_service:(.PlaceId)
local_player = players.LocalPlayer
backpack = local_player.Backpack
world = :()
world
local_player:()
npcs = world:()
npcs
local_player:()
zones = world:():()
zones
local_player:()
hole_folders = world:():()
hole_folders
local_player:()
totems = :():()
totems
local_player:()
bosses = :():()
bosses
local_player:()
purchaseable_names = {}
boss_names = {}
zone_names = {}
npc_names = {}
staff_option =
dig_method =
dig_option =
auto_sell_delay =
tp_walk_speed =
auto_pizza =
anti_staff =
auto_sell =
auto_hole =
inf_jump =
anti_afk =
auto_dig =
()
local_player.Character:()
()
totem =
dist =
_, v totems:()
v:()
distance = (v:().Position - local_player.Character:().Position).Magnitude
distance < dist
dist = distance
totem = v
totem
anti_afk_connections = local_player.Idled:(()
anti_afk
virtual_user:()
virtual_user:(.())
)
dig_connection = local_player.PlayerGui.ChildAdded:((v)
auto_dig auto_pizza v.Name ==
strong_hit = v:():():()
player_bar = v:():():()
mobile_button = v:()
minigame_connection = player_bar:():(()
auto_dig auto_pizza
dig_option == .(player_bar.Position.X.Scale - strong_hit.Position.X.Scale) <=
dig_method ==
(mobile_button.Activated)
.()
dig_method ==
tool = ()
tool
tool:()
.()
dig_option ==
player_bar.Position = .(strong_hit.Position.X.Scale, , , )
dig_method ==
(mobile_button.Activated)
.()
dig_method ==
tool = ()
tool
tool:()
.()
)
)
user_input_service.JumpRequest:(()
inf_jump tweeksiscute
tweeksiscute =
local_player.Character:():()
()
tweeksiscute =
)
movement_connection = run_service.Heartbeat:(()
tp_walk local_player.Character:()
local_player.Character.Humanoid.MoveDirection.Magnitude >
local_player.Character:(local_player.Character.Humanoid.MoveDirection * tp_walk_speed / )
)
wind_ui = (:())()
window =
wind_ui:(
{
Title = ,
Icon = ,
Author = ,
Folder = ,
Size = .(, ),
Transparent = ,
Theme = ,
SideBarWidth = ,
Background = ,
BackgroundImageTransparency = ,
HideSearchBar = ,
ScrollBarEnabled = ,
User = {
Enabled = ,
Anonymous = ,
Callback = ()
}
}
)
farm_tab = window:({
Title = ,
Icon = ,
Locked = ,
})
misc_tab = window:({
Title = ,
Icon = ,
Locked = ,
})
inventory_tab = window:({
Title = ,
Icon = ,
Locked = ,
})
teleport_tab = window:({
Title = ,
Icon = ,
Locked = ,
})
farm_tab:(
{
Title = ,
TextXAlignment = ,
TextSize =
}
)
farm_tab:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Default = auto_dig,
Callback = (value)
auto_dig = value
value
local_player.PlayerGui:() auto_pizza
strong_hit = local_player.PlayerGui.Dig:():():()
player_bar = local_player.PlayerGui.Dig:():():()
mobile_button = local_player.PlayerGui.Dig:()
minigame_connection = player_bar:():(()
auto_dig
dig_option == .(player_bar.Position.X.Scale - strong_hit.Position.X.Scale) <=
dig_method ==
(mobile_button.Activated)
.()
dig_method ==
tool = ()
tool
tool:()
.()
dig_option ==
player_bar.Position = .(strong_hit.Position.X.Scale, , , )
dig_method ==
(mobile_button.Activated)
.()
dig_method ==
tool = ()
tool
tool:()
.()
)
})
.(, replicated_storage:()).Name =
farm_tab:({
Title = ,
Values = { , },
Value = dig_option,
Callback = (value)
dig_option = value
})
farm_tab:({
Title = ,
Values = { , },
Value = dig_method,
Callback = (value)
dig_method = value
})
farm_tab:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Default = auto_hole,
Callback = (value)
auto_hole = value
value
auto_pizza
tool = ()
tool tool.Name:()
_, v backpack:()
v.Name:()
v.Parent = local_player.Character
hole_folders:(local_player.Name..)
hole_folders[local_player.Name..]:()
local_player.PlayerGui:()
tool:()
.()
auto_hole
})
farm_tab:(
{
Title = ,
TextXAlignment = ,
TextSize =
}
)
farm_tab:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Default = auto_pizza,
Callback = (value)
auto_pizza = value
value
replicated_storage:():():()
replicated_storage:():():()
(.(, ))
local_player.Character:(:():():():().Position)
(.(, ))
replicated_storage:():():()
(.(, ))
replicated_storage:():():()
replicated_storage:():():()
.(.(, ))
auto_pizza
})
misc_tab:(
{
Title = ,
TextXAlignment = ,
TextSize =
}
)
(v)
rank = v:()
role = v:()
rank >=
staff_warn_method ==
local_player:(role....v.DisplayName)
staff_warn_method ==
wind_ui:(
{
Title = ,
Content = role....v.DisplayName,
Icon = ,
Duration =
}
)
player_join_connection = players.PlayerAdded:((v)
(v)
)
misc_tab:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Default = ,
Callback = (value)
anti_staff = value
value
_, v players:()
v ~= local_player
(v)
})
misc_tab:({
Title = ,
Values = { , },
Value = staff_option,
Callback = (value)
staff_option = value
})
misc_tab:(
{
Title = ,
TextXAlignment = ,
TextSize =
}
)
misc_tab:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Default = anti_afk,
Callback = (value)
anti_afk = value
})
misc_tab:(
{
Title = ,
TextXAlignment = ,
TextSize =
}
)
misc_tab:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Default = inf_jump,
Callback = (value)
inf_jump = value
})
misc_tab:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Default = tp_walk,
Callback = (value)
tp_walk = value
})
misc_tab:({
Title = ,
Step = ,
Value = {
Min = ,
Max = ,
Default = tp_walk_speed,
},
Callback = (value)
tp_walk_speed = (value)
})
inventory_tab:(
{
Title = ,
TextXAlignment = ,
TextSize =
}
)
inventory_tab:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Default = auto_sell,
Callback = (value)
auto_sell = value
value
_, v backpack:()
replicated_storage:():():(v)
.(sell_delay)
auto_sell
})
inventory_tab:({
Title = ,
Step = ,
Value = {
Min = ,
Max = ,
Default = sell_delay,
},
Callback = (value)
sell_delay = (value)
})
inventory_tab:({
Title = ,
Desc = ,
Locked = ,
Callback = ()
_, v backpack:()
replicated_storage:():():(v)
})
inventory_tab:({
Title = ,
Desc = ,
Locked = ,
Callback = ()
tool = ()
tool
wind_ui:(
{
Title = ,
Content = ,
Icon = ,
Duration =
}
)
tool:()
wind_ui:(
{
Title = ,
Content = ,
Icon = ,
Duration =
}
)
replicated_storage:():():(tool)
})
inventory_tab:(
{
Title = ,
TextXAlignment = ,
TextSize =
}
)
inventory_tab:({
Title = ,
Desc = ,
Locked = ,
Callback = ()
_, v local_player.PlayerGui:():():():():()
v:() v:().Visible
(v.MouseButton1Click)
})
teleport_tab:(
{
Title = ,
TextXAlignment = ,
TextSize =
}
)
teleport_tab:({
Title = ,
Desc = ,
Locked = ,
Callback = ()
local_player.Character:(npcs:():().Position)
})
teleport_tab:({
Title = ,
Desc = ,
Locked = ,
Callback = ()
:():()
local_player.Character:(.Active.ActiveMeteor:().Position)
wind_ui:(
{
Title = ,
Content = ,
Icon = ,
Duration =
}
)
})
teleport_tab:({
Title = ,
Desc = ,
Locked = ,
Callback = ()
local_player.Character:(world:():():():():().Position)
})
teleport_tab:({
Title = ,
Desc = ,
Locked = ,
Callback = ()
totem = ()
totem
wind_ui:(
{
Title = ,
Content = ,
Icon = ,
Duration =
}
)
local_player.Character:(totem:().Position)
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.
made by @kylosilly if you have questions add me or dm me Wind UI Document: https://footagesus.github.io/WindUI-Docs/docs !! THIS IS DETECTED !!

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