Run it
Copy the script and paste it into your executor.
(.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).(,)
()
(.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).(,)
(.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).(,)
()
(.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).(,)
(.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).(,)
(.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).(,)
(.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).(,)
()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
stamina =
maxStamina =
staminaDrain =
staminaRegen =
isSprinting =
canSprint =
sprintCoroutine =
(()
()
(()
humanoid isSprinting
humanoid.WalkSpeed =
)
)
screenGui = .()
screenGui.Name =
screenGui.Parent = player:()
sprintButton = .()
sprintButton.Size = .(, , , )
sprintButton.Position = .(, -, , -)
sprintButton.BackgroundColor3 = .(, , )
sprintButton.BackgroundTransparency =
sprintButton.Text =
sprintButton.TextColor3 = .(, , )
sprintButton.TextSize =
sprintButton.Font = .Font.SourceSansBold
sprintButton.BorderSizePixel =
sprintButton.BorderColor3 = .(, , )
sprintButton.Parent = screenGui
buttonCorner = .()
buttonCorner.CornerRadius = .(, )
buttonCorner.Parent = sprintButton
staminaFrame = .()
staminaFrame.Size = .(, , , )
staminaFrame.Position = .(, -, , )
staminaFrame.BackgroundColor3 = .(, , )
staminaFrame.BackgroundTransparency =
staminaFrame.BorderSizePixel =
staminaFrame.BorderColor3 = .(, , )
staminaFrame.Parent = screenGui
staminaBar = .()
staminaBar.Size = .(, , , )
staminaBar.BackgroundColor3 = .(, , )
staminaBar.BorderSizePixel =
staminaBar.Parent = staminaFrame
staminaText = .()
staminaText.Size = .(, , , )
staminaText.Position = .(, , , -)
staminaText.BackgroundTransparency =
staminaText.Text =
staminaText.TextColor3 = .(, , )
staminaText.TextSize =
staminaText.Font = .Font.SourceSansBold
staminaText.Parent = staminaFrame
()
staminaBar.Size = .(stamina / maxStamina, , , )
staminaText.Text = .(stamina) ..
stamina <=
staminaBar.BackgroundColor3 = .(, , )
sprintButton.BackgroundColor3 = .(, , )
stamina <=
staminaBar.BackgroundColor3 = .(, , )
sprintButton.BackgroundColor3 = .(, , )
staminaBar.BackgroundColor3 = .(, , )
sprintButton.BackgroundColor3 = .(, , )
(()
()
isSprinting stamina < maxStamina
stamina = .(maxStamina, stamina + staminaRegen / )
()
stamina >= maxStamina canSprint
canSprint =
sprintButton.BackgroundTransparency =
)
()
isSprinting
isSprinting =
humanoid.WalkSpeed =
sprintButton.BackgroundColor3 = .(, , )
sprintButton.BackgroundTransparency =
sprintButton.Text =
sprintCoroutine
.(sprintCoroutine)
sprintCoroutine =
()
isSprinting
()
()
canSprint stamina >
isSprinting =
humanoid.WalkSpeed =
sprintButton.BackgroundColor3 = .(, , )
sprintButton.BackgroundTransparency =
sprintButton.Text =
sprintCoroutine = .(()
isSprinting stamina >
()
stamina = .(, stamina - staminaDrain / )
()
stamina <=
isSprinting =
canSprint =
humanoid.WalkSpeed =
sprintButton.BackgroundColor3 = .(, , )
sprintButton.BackgroundTransparency =
sprintButton.Text =
)
.(sprintCoroutine)
sprintButton.MouseButton1Down:(startSprint)
sprintButton.MouseButton1Up:(stopSprint)
sprintButton.TouchTap:(()
isSprinting
()
()
)
player.CharacterAdded:((newChar)
character = newChar
humanoid = character:()
stamina = maxStamina
isSprinting =
canSprint =
()
sprintButton.BackgroundColor3 = .(, , )
sprintButton.BackgroundTransparency =
sprintButton.Text =
sprintCoroutine
.(sprintCoroutine)
sprintCoroutine =
)
(()
()
(()
lighting = :()
lighting.FogColor = .(, , )
lighting.FogEnd =
lighting.FogStart =
)
)
sound = .()
sound.SoundId =
sound.Volume =
sound.Looped =
sound.Parent = .Players.LocalPlayer.Character.HumanoidRootPart
sound:()
sound = .()
sound.SoundId =
sound.Volume =
sound.Looped =
sound.Parent = .Players.LocalPlayer.Character.HumanoidRootPart
(()
()
(()
_, v (:())
v.Name:() v.Name:()
v:()
v.Touched:((hit)
hit.Parent == .Players.LocalPlayer.Character
sound:()
)
)
)
(()
()
_, v (:())
v:() v:(.Players.LocalPlayer.Character)
v.Material = .Material.Slate
v.BrickColor = BrickColor.()
v.Name:() v.Name:()
_, child (v:())
child:() child.Name:() child.Name:()
child:()
)
.(()
()
(:())()
(.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).(,)
)()
.(()
()
(:())()
(.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).(,)
)()
.(()
()
(:())()
(.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).(,)
)()
screech = .ReplicatedStorage.Entities.Screech
slimeTop = screech:()
slimeTop
slimeTop:()
()
()
.(()
()
remote = :():()
remote
remote:()
()
)()
ASSET_ID =
(seek)
success, err = (()
_, part (seek:())
(part:() part:()) part.Name ~=
part:()
custom = .()
custom.Name =
custom.MeshId = ASSET_ID
custom.Size = .(, , )
custom.Parent = seek
root = seek:()
root
weld = .()
weld.Part0 = root
weld.Part1 = custom
weld.Parent = custom
)
success
( .. (err))
failedCustom = seek:()
failedCustom failedCustom:()
.()
_, seek (:())
seek.Name == seek:()
seek:()
(seek)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

DOORS 🍬🍭