Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
stamina =
maxStamina =
staminaDrain =
staminaRegen =
isSprinting =
canSprint =
sprintCoroutine =
screenGui = .()
screenGui.Name =
screenGui.Parent = player:()
sprintButton = .()
sprintButton.Size = .(, , , )
sprintButton.Position = .(, -, , -)
sprintButton.BackgroundColor3 = .(, , )
sprintButton.BackgroundTransparency =
sprintButton.Text =
sprintButton.TextColor3 = .(, , )
sprintButton.TextSize =
sprintButton.Font = .Font.SourceSansBold
sprintButton.BorderSizePixel =
sprintButton.BorderColor3 = .(, , )
sprintButton.Parent = screenGui
buttonCorner = .()
buttonCorner.CornerRadius = .(, )
buttonCorner.Parent = sprintButton
staminaFrame = .()
staminaFrame.Size = .(, , , )
staminaFrame.Position = .(, -, , )
staminaFrame.BackgroundColor3 = .(, , )
staminaFrame.BackgroundTransparency =
staminaFrame.BorderSizePixel =
staminaFrame.BorderColor3 = .(, , )
staminaFrame.Parent = screenGui
staminaBar = .()
staminaBar.Size = .(, , , )
staminaBar.BackgroundColor3 = .(, , )
staminaBar.BorderSizePixel =
staminaBar.Parent = staminaFrame
staminaText = .()
staminaText.Size = .(, , , )
staminaText.Position = .(, , , -)
staminaText.BackgroundTransparency =
staminaText.Text =
staminaText.TextColor3 = .(, , )
staminaText.TextSize =
staminaText.Font = .Font.SourceSansBold
staminaText.Parent = staminaFrame
()
staminaBar.Size = .(stamina / maxStamina, , , )
staminaText.Text = .(stamina) ..
stamina <=
staminaBar.BackgroundColor3 = .(, , )
sprintButton.BackgroundColor3 = .(, , )
stamina <=
staminaBar.BackgroundColor3 = .(, , )
sprintButton.BackgroundColor3 = .(, , )
staminaBar.BackgroundColor3 = .(, , )
sprintButton.BackgroundColor3 = .(, , )
(()
()
isSprinting stamina < maxStamina
stamina = .(maxStamina, stamina + staminaRegen / )
()
stamina >= maxStamina canSprint
canSprint =
sprintButton.BackgroundTransparency =
)
()
isSprinting
isSprinting =
humanoid.WalkSpeed =
sprintButton.BackgroundColor3 = .(, , )
sprintButton.BackgroundTransparency =
sprintButton.Text =
sprintCoroutine
.(sprintCoroutine)
sprintCoroutine =
()
isSprinting
canSprint stamina >
isSprinting =
humanoid.WalkSpeed =
sprintButton.BackgroundColor3 = .(, , )
sprintButton.BackgroundTransparency =
sprintButton.Text =
sprintCoroutine = .(()
isSprinting stamina >
()
stamina = .(, stamina - staminaDrain / )
()
stamina <=
isSprinting =
canSprint =
humanoid.WalkSpeed =
sprintButton.BackgroundColor3 = .(, , )
sprintButton.BackgroundTransparency =
sprintButton.Text =
)
.(sprintCoroutine)
sprintButton.MouseButton1Down:(startSprint)
sprintButton.MouseButton1Up:(stopSprint)
sprintButton.TouchTap:(()
isSprinting () ()
)
UserInputService = :()
UserInputService.InputBegan:((input, gp)
gp
input.KeyCode == .KeyCode.LeftShift ()
)
UserInputService.InputEnded:((input)
input.KeyCode == .KeyCode.LeftShift ()
)
(()
()
(()
_, v (:())
v:()
v:(player.Character)
v:()
v:()
v.Material = .Material.Slate
v.BrickColor = BrickColor.()
_, c (v:())
c:() c:() c:()
v.Name:():()
_, child (v:())
child:() .(child.Name):()
child:()
)
)
lighting = :()
normalFogStart =
normalFogEnd =
normalFogColor = .(,,)
normalBrightness =
normalAmbient = .(,,)
normalClockTime =
darkFogEnd =
darkBrightness =
darkAmbient = .(,,)
lighting.FogStart = normalFogStart
lighting.FogEnd = normalFogEnd
lighting.FogColor = normalFogColor
lighting.Brightness = normalBrightness
lighting.ClockTime = normalClockTime
lighting.OutdoorAmbient = normalAmbient
.(()
.()
lighting.FogEnd = darkFogEnd
lighting.Brightness = darkBrightness
lighting.OutdoorAmbient = darkAmbient
(()
(.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).(,)
)
.()
lighting.FogStart = normalFogStart
lighting.FogEnd = normalFogEnd
lighting.FogColor = normalFogColor
lighting.Brightness = normalBrightness
lighting.ClockTime = normalClockTime
lighting.OutdoorAmbient = normalAmbient
)()
(()
_, name ({, })
sound = :(name)
sound sound:()
)
[]:()
[].SoundId =
[].Pitch =
[].Looped =
[].Volume =
()
ambiencefirst = .(, )
ambiencefirst.SoundId =
ambiencefirst.Pitch =
ambiencefirst:()
()

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