Run it
Copy the script and paste it into your executor.
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local SoundService = game:GetService("SoundService")
local Players = game:GetService("Players")
Lighting.FogColor = Color3.fromHex("#161c33")
Lighting.FogStart = 0
Lighting.FogEnd =
Lighting.GlobalShadows =
Lighting.Brightness =
Lighting.TimeOfDay =
ambienceSound = .()
ambienceSound.Name =
ambienceSound.SoundId =
ambienceSound.Volume =
ambienceSound.Parent = SoundService
canPlaySound =
.(()
canPlaySound ambienceSound:()
waitTime = .(, )
.(waitTime)
canPlaySound ambienceSound.IsPlaying
ambienceSound:()
)
Players.PlayerAdded:((player)
player.CharacterAdded:((character)
canPlaySound =
humanoid = character:(, )
humanoid
humanoid.Died:(()
canPlaySound =
ambienceSound:()
)
)
)
(obj)
obj.Parent:()
obj.Parent.Parent obj.Parent.Parent:()
baseStoneColor = .(, , )
(object)
object:()
object.Material ~= .Material.Neon
(object)
object:()
object:(, )
object.Material = .Material.Slate
oldColor = object.Color
object.Color = baseStoneColor:(oldColor, )
object.Reflectance =
object:() object:()
(object)
object:(, )
object.Brightness = object.Brightness *
_, object (Workspace:())
(object)
.()
Cave Mode for doors roblox. Cave atmosphere + Cave Hotel (This works on and floor or subfloor)

Universal