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.CoreGui:() .CoreGui:()
Flux = (:())()
Window = Flux:(, , .(,), .KeyCode.RightControl)
Tab = Window:(, )
Tab2 = Window:(, )
ReplicatedStorage = :()
Players = :()
RunService = :()
TextChatService = :()
Lighting = :()
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character
Backpack = LocalPlayer.Backpack
Humanoid = Character:()
AvatarIcon = Players:(LocalPlayer.UserId,.ThumbnailType.HeadShot,.ThumbnailSize.Size420x420)
MainUI = LocalPlayer.PlayerGui.MainUI
Main_Game = MainUI.Initiator.Main_Game
Modules = Main_Game.RemoteListener.Modules
SpeedBoost =
ScreechSafeRooms = {}
PrimaryPart = Character.PrimaryPart
CurrentRooms = .CurrentRooms
EntityInfo = ReplicatedStorage.EntityInfo
ClientModules = ReplicatedStorage.ClientModules
DeathHint = EntityInfo.DeathHint
CamLock = EntityInfo.CamLock
MotorReplication = EntityInfo.MotorReplication
EntityModules = ClientModules.EntityModules
ItemESP =
EntityESP =
OtherESP =
EyesOnMap =
InstantInteract =
IncreasedDistance =
InteractNoclip =
EnableInteractions =
DisableDupe =
DisableSeek =
NoDark =
Noclip =
DisableTimothy =
DisableA90 =
NoclipNext =
IsExiting =
RemoveDeathHint =
ClosetExitFix =
NoBreaker =
DisableEyes =
DisableGlitch =
DisableSnare =
WasteItems =
ScreechModule
CustomScreechModule
TimothyModule
CustomTimothyModule
A90Module
CustomA90Module
DoorRange
SpoofMotor
ESP_Items = {KeyObtain={,},LiveHintBook={,},Lighter={,},Lockpick={,},Vitamins={,},Crucifix={,},CrucifixWall={,},SkeletonKey={,},Flashlight={,},Candle={,},LiveBreakerPolePickup={,},Shears={,},Battery={,},PickupItem={,},ElectricalKeyObtain={,},Shakelight={,},Scanner={,}}
ESP_Entities = {RushMoving={,},AmbushMoving={,},FigureRagdoll={,},FigureLibrary={,},SeekMoving={,},Screech={,},Eyes={,},Snare={,},A60={,},A120={,}}
ESP_Other = {Door={,},LeverForGate={,},GoldPile={,},Bandage={,}}
MainFrame = MainUI.MainFrame
GameData = ReplicatedStorage.GameData
LatestRoom = GameData.LatestRoom
Floor = GameData.Floor
OldEnabled = {}
Module_Events = (ClientModules.Module_Events)
ShatterFunction = Module_Events.shatter
HideTick = ()
GlitchModule = EntityModules.Glitch
CustomGlitchModule = GlitchModule:()
Ranks = {
Creator = {
Title = ,
Color = .(,,)
},
MrHong = {
Title = ,
Color = .(,,)
},
Cool = {
Title = ,
Color = .(,,)
},
Greg = {
Title = ,
Color = .(,,)
}
}
PlayerRanks = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
CustomGlitchModule.Name =
CustomGlitchModule.Parent = GlitchModule.Parent
GlitchModule:()
EntityInfo.UseEnemyModule.OnClientEvent:((Entity,x,...)
Entity ==
DisableGlitch
(CustomGlitchModule).((Main_Game),.({...}))
)
DeathHint.OnClientEvent:(()
RemoveDeathHint
.()
(DeathHint.OnClientEvent,{},)
)
_,Player (Players:())
Player ~= LocalPlayer
ESP_Other[Player.Name] = {Player.DisplayName,}
(Painting,NewImage,NewTitle)
Painting:().SurfaceGui.ImageLabel.Image = NewImage
Painting.Canvas.SurfaceGui.ImageLabel.BackgroundTransparency =
Painting.Canvas.SurfaceGui.ImageLabel.ImageTransparency =
Painting.Canvas.SurfaceGui.ImageLabel.ImageColor3 = .(,,)
NewPrompt = Painting:():()
Painting.InteractPrompt:()
NewPrompt.Parent = Painting
NewPrompt.Triggered:(()
(Main_Game).( .. NewTitle .. )
)
(DontYield)
.(DontYield )
ScreechModule = Modules:()
TimothyModule = Modules.SpiderJumpscare
A90Module = Modules.A90
CustomScreechModule = ScreechModule:()
CustomTimothyModule = TimothyModule:()
CustomA90Module = A90Module:()
CustomScreechModule.Name =
CustomTimothyModule.Name =
CustomA90Module.Name =
CustomScreechModule.Parent = ScreechModule.Parent
CustomTimothyModule.Parent = TimothyModule.Parent
CustomA90Module.Parent = A90Module.Parent
ScreechModule:()
TimothyModule:()
A90Module:()
(Force)
Extra =
Behind =
Humanoid:()
Extra = Humanoid:()
Humanoid:()
Behind = Humanoid:()
MaxSpeed = + Humanoid:() + Extra + Behind
Force
CrouchNerf =
(Main_Game).crouching
CrouchNerf =
Humanoid.WalkSpeed = MaxSpeed + SpeedBoost - CrouchNerf
Humanoid.WalkSpeed <= MaxSpeed
Humanoid.WalkSpeed += SpeedBoost
(Object)
.(()
.()
(ESP_Items[Object.Name] ESP_Entities[Object.Name] ESP_Other[Object.Name]) Object.ClassName ==
Object:()
Object.RushNew:().Playing
Color = ESP_Items[Object.Name] .(,) ESP_Entities[Object.Name] .() .(,,)
Object.Name == Object.Name == Object.Name == Object.Name == Object.Name ==
i = ,
Object:()
i ==
Object:().Transparency =
.(,Object)
(IsValid,Bool)
IsValid
Bool
TXT = IsValid[]
IsValid[] ==
RoomName
Floor.Value ==
RoomName =
.CurrentRooms:((Object.Parent.Name) + ,.huge)
OtherESP
OldString = .CurrentRooms[(Object.Parent.Name) + ]:():(,)
NewString =
i = , #OldString
i ==
NewString = NewString .. OldString:(i,i)
OldString:(i,i) == OldString:(i,i):() OldString:(i-,i-) ~=
NewString = NewString ..
OldString:(i,i) ~=
NewString = NewString .. OldString:(i,i)
RoomName = .. NewString ..
TXT = .. (Floor.Value == ) .. (Object.Parent.Name) + .. RoomName
IsValid[] ==
TXT = Object:() ..
UI = .(,Object)
UI.Size = .(,,,)
UI.AlwaysOnTop =
UI.StudsOffset = .(,IsValid[],)
Label = .(,UI)
Label.Size = .(,,,)
Label.BackgroundTransparency =
Label.TextScaled =
Label.Text = TXT
Label.TextColor3 = Color
Label.FontFace = Font.()
Label.TextStrokeTransparency =
Label.TextStrokeColor3 = .(Color.R/,Color.G/,Color.B/)
Object:()
Object.BillboardGui:()
Target = Object
IsValid[] == Object.Parent.Name ~= Object.Parent.Name ~=
Target = Object:()
Bool
Highlight = .(,Target)
Highlight.FillColor = Color
Highlight.OutlineColor = Color
Target:()
Target.Highlight:()
(ESP_Items[Object.Name],ItemESP)
(ESP_Entities[Object.Name],EntityESP)
(ESP_Other[Object.Name],OtherESP)
Object:()
InstantInteract
Object.HoldDuration = -Object.HoldDuration
IncreasedDistance Object.Parent Object.Parent.Name ~=
Object.MaxActivationDistance *= IncreasedDistance
InteractNoclip
Object.RequiresLineOfSight = InteractNoclip
EnableInteractions
Object.Enabled
.(OldEnabled,Object)
Object.Enabled =
Object:():(()
EnableInteractions
Object.Enabled =
)
Object.Name ==
Object:().CanTouch = DisableDupe
Object:()
Object.LockPart:(, ).Enabled = DisableDupe
Object.Door.Color = DisableDupe .(,,) .(,,)
Object.Door.SignPart.Color = DisableDupe .(,,) .(,,)
_,DoorNumber ({Object.Sign.Stinker,Object.Sign.Stinker.Highlight,Object.Sign.Stinker.Shadow})
DoorNumber.Text = DisableDupe .(,LatestRoom.Value)
Object.Parent Object.Parent.Name ==
Object.CanCollide = DisableSeek
Object.CanTouch = DisableSeek
Object.Name ==
RNG = .(,)
RNG ==
(Object,AvatarIcon,)
RNG ==
(Object,,)
Object.Name ==
RNG = .(,)
RNG ==
(Object,,)
Object.Name ==
RNG = .(,)
RNG ==
(Object,,)
Object.Name == Object.Parent.Name ==
Object:()
FakePrompt = Object.ModulePrompt:()
Object.ModulePrompt.Enabled =
FakePrompt.Parent = Object
FakePrompt.MaxActivationDistance =
FakePrompt.Name =
FakePrompt.Triggered:(()
(Object.Main.Position - PrimaryPart.Position).magnitude <
(Object.ModulePrompt)
NoclipOn = Noclip
Noclip =
Character:(Object.Main.CFrame + .(,,))
(Object.ModulePrompt)
Character.PrimaryPart.Velocity = .()
.()
Character:()
Character:(PrimaryPart.CFrame + .(,,))
Noclip = NoclipOn
)
Object.Name ==
EyesOnMap =
DisableEyes
MotorReplication:(,-,,)
Object.Name ==
Object.Hitbox.CanTouch = DisableSnare
)
(DontYield)
.(DontYield )
Character:():(()
HideTick = ()
.() PrimaryPart.Anchored
Character.Collision.CanCollide = Noclip
PrimaryPart.CanCollide = Noclip
)
Lighting:():(()
NoDark
Lighting.Ambient = .(, , )
)
Humanoid:():(ApplySpeed)
Character:():(()
Noclip
NoclipNext
Character:() == Character:()
PrimaryPart.Anchored
() - HideTick <
NoclipNext =
.()
Character:(.(Humanoid.MoveDirection * * -))
Character:():()
.()
NoclipNext =
)
Humanoid:():(()
ClosetExitFix Character:() Character:() == () - HideTick >
CamLock:()
)
Main_Game.PromptService.Highlight:()
()
()
LocalPlayer.CharacterAdded:((NewCharacter)
Character = NewCharacter
Humanoid = Character:()
Character:().CanCollide = Noclip
PrimaryPart = Character.PrimaryPart
PrimaryPart.CanCollide = Noclip
MainUI = LocalPlayer.PlayerGui.MainUI
Main_Game = MainUI.Initiator.Main_Game
MainFrame = MainUI.MainFrame
()
()
()
)
.DescendantAdded:(ApplySettings)
.ChildRemoved:((Object)
Object.Name ==
:()
EyesOnMap =
)
EntityInfo.Screech.OnClientEvent:(()
.(ScreechSafeRooms, (LocalPlayer:())) CurrentRooms[LocalPlayer:()]:() == .()
(CustomScreechModule)((Main_Game))
EntityInfo.Screech:()
)
EntityInfo.SpiderJumpscare.OnClientEvent:((...)
Args = {...}
DisableTimothy
.(()
(CustomTimothyModule)(.(Args))
)
)
EntityInfo.A90.OnClientEvent:(()
DisableA90
.(()
(CustomA90Module)((Main_Game))
)
)
Tab:(,,,(Bool)
ClosetExitFix = Bool
)
Floor.Value == Floor.Value ==
Tab:(,,,(Bool)
DisableDupe = Bool
_,Object (.CurrentRooms:())
Object.Name ==
(Object)
)
Tab:(,,,(Bool)
DisableSeek = Bool
_,Object (.CurrentRooms:())
Object.Name ==
(Object)
)
Tab:(,,,(Bool)
DisableSnare = Bool
_,Object (.CurrentRooms:())
Object.Name ==
(Object)
)
Tab:(,,,(Bool)
EnableInteractions = Bool
_,Object (.CurrentRooms:())
Object:()
EnableInteractions Object.Enabled
.(OldEnabled,Object)
Object.Enabled = EnableInteractions
EnableInteractions
.(OldEnabled, Object)
Object.Enabled =
Object:():(()
EnableInteractions
Object.Enabled =
)
EnableInteractions
index (OldEnabled)
.(OldEnabled, index)
)
Tab:(,,,(Bool)
DisableEyes = Bool
:()
MotorReplication:(,DisableEyes - ,,)
)
Tab:(,,,(Bool)
Bool
DoorRange = RunService.Heartbeat:(()
:()
CurrentRooms:(LatestRoom.Value):():():()
)
DoorRange:()
)
Tab:(,,,(Bool)
IncreasedDistance = Bool
_,Object (.CurrentRooms:())
Object:()
Object.MaxActivationDistance *= IncreasedDistance
)
Tab:(,,,(Bool)
InstantInteract = Bool
_,Object (.CurrentRooms:())
Object:()
Object.HoldDuration = -Object.HoldDuration
)
Tab:(,,,(Bool)
InteractNoclip = Bool
_,Object (.CurrentRooms:())
Object:()
Object.RequiresLineOfSight = InteractNoclip
)
Tab:(,,,(Bool)
NoBreaker = Bool
.()
NoBreaker
EntityInfo.EBF:()
)
Tab:(,,,(Bool)
Noclip = Bool
Character:()
Character.Collision.CanCollide = Noclip
PrimaryPart.CanCollide = Noclip
)
Tab:(,,,,,(speed)
SpeedBoost = speed
()
)
Floor.Value == Floor.Value ==
Tab:(,,()
Paper = :(,) :(,) Players:(,) Players:(,)
Paper
Flux:(,)
HintsNeeded = Floor.Value ==
Hints =
_,Collected (LocalPlayer.PlayerGui.PermUI.Hints:())
Collected.Name ==
Collected:()
_,Icon (Paper.UI:())
(Icon.Name)
Icon.ImageRectOffset == Collected.ImageRectOffset
Hints +=
Hints < HintsNeeded
Flux:( .. HintsNeeded - Hints .. .. (Hints ~= ) .. ,)
t = {}
i = , Floor.Value ==
Icon = Paper.UI[i]
Number = -
_,Collected (LocalPlayer.PlayerGui.PermUI.Hints:())
Collected.Name ==
Collected.ImageRectOffset == Icon.ImageRectOffset
Number = (Collected.TextLabel.Text)
.(t,Number)
one=,t[]==-
two=,t[]==-
three=,t[]==-
four=,t[]==-
five=,t[]==-
Floor.Value ==
six=,t[]==-
seven=,t[]==-
eight=,t[]==-
nine=,t[]==-
ten=,t[]==-
EntityInfo.PL:((t[]==- one t[])..(t[]==- two t[])..(t[]==- three t[])..(t[]==- four t[])..(t[]==- five t[])..(t[]==- six t[])..(t[]==- seven t[])..(t[]==- eight t[])..(t[]==- nine t[])..(t[]==- ten t[]))
EntityInfo.PL:((t[]==- one t[])..(t[]==- two t[])..(t[]==- three t[])..(t[]==- four t[])..(t[]==- five t[]))
)
Tab:(,,,(Bool)
WasteItems = Bool
.()
WasteItems
_,Player (Players:())
(Item)
Item.Parent ~= Character Item.Parent.Parent ~= LocalPlayer
((Item.Name == Item.Name == ) Item:() == ) Item.Name ==
Item.Remote:()
_,Item (Player.Backpack:())
(Item)
_,Item (Player.Character:())
(Item)
)
Floor.Value ==
Tab2:(,,,(Bool)
DisableA90 = Bool
)
Tab2:(,,,(Bool)
EntityESP = Bool
_,Object (:())
ESP_Entities[Object.Name]
(Object)
)
Tab2:(,,,(Bool)
ItemESP = Bool
_,Object (:())
ESP_Items[Object.Name]
(Object)
)
Floor.Value == Floor.Value ==
Tab2:(,,,(Bool)
NoDark = Bool
CurrentRooms[LocalPlayer:()]:()
Color = NoDark Room:() .() .(, , )
Lighting.Ambient = Color
)
Tab2:(,,,(Bool)
OtherESP = Bool
_,Object (:())
ESP_Other[Object.Name]
(Object)
)
Tab2:(,,,(Bool)
RemoveDeathHint = Bool
)
Tab2:(,,,(Bool)
DisableGlitch = Bool
)
Floor.Value == Floor.Value ==
Tab2:(,,,(Bool)
DisableTimothy = Bool
)
Tab2:(,,,(Bool)
Bool
SpoofMotor = :().Heartbeat:(()
MotorReplication:(.(,),.(,),.(,),)
)
SpoofMotor:()
)
Floor.Value == Floor.Value ==
Tab2:(,,,(Bool)
Bool
Module_Events.shatter = (Room)
.(ScreechSafeRooms, (Room))
Module_Events.shatter = ShatterFunction
)
TextChatService.OnIncomingMessage = (MessageData)
.(()
ChatWindow = .CoreGui.ExperienceChat.appLayout.chatWindow.scrollingView.bottomLockedScrollView.RCTScrollView.RCTScrollContentView
MessageData.Status == .TextChatMessageStatus.Sending (MessageData.TextSource MessageData.Status == .TextChatMessageStatus.Success MessageData.TextSource.UserId ~= LocalPlayer.UserId)
PlayerRanks[(MessageData.TextSource.UserId)]
Rank = Ranks[PlayerRanks[(MessageData.TextSource.UserId)]]
Prefix = .. .(,Rank.Color.R*,Rank.Color.G*,Rank.Color.B*) .. .. Rank.Title ..
Message = ChatWindow:(MessageData.MessageId, )
Message
Message.Text = Prefix .. Message.Text
.(()
Message:():()
Message.Text = Prefix .. Message.Text
)
Rank == Ranks.Creator
.(()
.()
MessageData.Text:(,) ==
args = MessageData.Text:()
args[]
args[] = args[]:(,#args[]):()
LocalPlayer.Name:(,#args[]):() == args[]:() (args[]:() == MessageData.TextSource.UserId ~= LocalPlayer.UserId)
args[] == args[]
TextChatService.TextChannels.RBXGeneral:(args[])
args[] ==
(CustomA90Module)((Main_Game))
)
)
mt = ()
old_mt = mt.__namecall
(mt,)
mt.__namecall = ((remote,...)
args = {...}
DisableEyes EyesOnMap
(remote) ==
args[] = -
(remote,.(args))
)
(mt,)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: lolcat.boo.
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