Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Players = :()
RunService = :()
Lighting = :()
Player = Players.LocalPlayer
SpeedEnabled =
TPWalkSpeed =
AnchorLoopID =
NoClipEnabled =
OriginalCollision = {}
FullBrightEnabled =
ThirdPersonEnabled =
POVEnabled =
POVValue =
Camera = .CurrentCamera
OriginalPOV = Camera Camera.FieldOfView
OriginalLighting = {
Brightness = Lighting.Brightness,
ClockTime = Lighting.ClockTime,
FogEnd = Lighting.FogEnd,
GlobalShadows = Lighting.GlobalShadows,
Ambient = Lighting.Ambient,
OutdoorAmbient = Lighting.OutdoorAmbient,
ExposureCompensation = Lighting.ExposureCompensation
}
()
Player.Character
()
Character = ()
Character
Character:()
()
Character = ()
Character
Character:()
(CurrentCamera)
CurrentCamera
(
CurrentCamera.CFrame.Position -
CurrentCamera.Focus.Position
).Magnitude <=
()
AnchorLoopID +=
Root = ()
Root
Root.Anchored =
()
AnchorLoopID +=
ThisLoop = AnchorLoopID
.(()
SpeedEnabled ThisLoop == AnchorLoopID
Root = ()
Root
Root.Anchored =
.()
SpeedEnabled ThisLoop ~= AnchorLoopID
Root = ()
Root
Root.Anchored =
.()
Root = ()
Root
Root.Anchored =
)
RunService.Heartbeat:((Delta)
SpeedEnabled
Character = ()
Humanoid = ()
Character Humanoid
Direction = Humanoid.MoveDirection
Direction.Magnitude >
Character:(
Direction * TPWalkSpeed * Delta *
)
)
()
.(OriginalCollision)
Character = ()
Character
_, Part (Character:())
Part:()
OriginalCollision[Part] = Part.CanCollide
()
Character = ()
Character
_, Part (Character:())
Part:()
OriginalCollision[Part] ==
OriginalCollision[Part] = Part.CanCollide
Part.CanCollide =
Collision = Character:()
Collision Collision:()
Collision.CanCollide =
()
Part, State (OriginalCollision)
Part Part.Parent
Part.CanCollide = State
.(OriginalCollision)
()
NoClipEnabled
Character = ()
Root = ()
Humanoid = ()
Character Root Humanoid
Direction
Humanoid.MoveDirection.Magnitude >
Direction = Humanoid.MoveDirection.Unit
Direction = Root.CFrame.LookVector
Params = RaycastParams.()
Params.FilterType = .RaycastFilterType.Exclude
Params.FilterDescendantsInstances = {
Character
}
Params.IgnoreWater =
Result = :(
Root.Position,
Direction * ,
Params
)
Result
Result.Instance
Result.Instance:()
Result.Instance.CanCollide
Result
RunService.Stepped:(()
NoClipEnabled
()
()
)
:():(()
Camera = .CurrentCamera
Camera POVEnabled
OriginalPOV = Camera.FieldOfView
)
RunService:(
,
.RenderPriority.Camera.Value + ,
()
FullBrightEnabled
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.ExposureCompensation =
CurrentCamera = .CurrentCamera
CurrentCamera
POVEnabled
CurrentCamera.FieldOfView = POVValue
ThirdPersonEnabled (CurrentCamera)
CurrentCamera.CFrame =
CurrentCamera.CFrame *
.(, , )
)
Player.CharacterAdded:((Character)
Character:(, )
Root = Character:(
,
)
.(OriginalCollision)
Root
Root.Anchored =
.()
NoClipEnabled
()
()
SpeedEnabled
()
)
(
Background,
Topbar,
Element,
ElementHover,
Accent,
AccentBright,
Text
)
{
TextFont = ,
TextColor = Text,
Background = Background,
Topbar = Topbar,
Shadow = .(, , ),
NotificationBackground = Element,
NotificationActionsBackground = Text,
TabBackground = Element,
TabStroke = ElementHover,
TabBackgroundSelected = Accent,
TabTextColor = Text,
SelectedTabTextColor = Text,
ElementBackground = Element,
ElementBackgroundHover = ElementHover,
SecondaryElementBackground = Background,
ElementStroke = ElementHover,
SecondaryElementStroke = Element,
SliderBackground = Accent,
SliderProgress = AccentBright,
SliderStroke = AccentBright,
ToggleBackground = Element,
ToggleEnabled = Accent,
ToggleDisabled = ElementHover,
ToggleEnabledStroke = AccentBright,
ToggleDisabledStroke = ElementHover,
ToggleEnabledOuterStroke = Accent,
ToggleDisabledOuterStroke = Element,
DropdownSelected = Accent,
DropdownUnselected = Element,
InputBackground = Element,
InputStroke = Accent,
PlaceholderColor = .(, , )
}
Themes = {}
Themes.Red = (
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , )
)
Themes.Amber = (
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , )
)
Themes.Purple = (
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , )
)
Themes.Cyan = (
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , )
)
Themes.Emerald = (
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , )
)
Themes.Midnight = (
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , )
)
Window = Rayfield:({
Name = ,
Icon = ,
LoadingTitle = ,
LoadingSubtitle = ,
ShowText = ,
Theme = ,
ToggleUIKeybind = ,
ConfigurationSaving = {
Enabled =
},
Discord = {
Enabled =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {
}
}
})
MainTab = Window:()
ExtrasTab = Window:()
MainTab:()
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
SpeedEnabled = Value
Value
()
()
})
MainTab:({
Name = ,
Range = {
,
},
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
TPWalkSpeed = Value
})
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
NoClipEnabled = Value
Value
()
()
()
})
ExtrasTab:()
ExtrasTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
FullBrightEnabled = Value
Value
Lighting.Brightness =
OriginalLighting.Brightness
Lighting.ClockTime =
OriginalLighting.ClockTime
Lighting.FogEnd =
OriginalLighting.FogEnd
Lighting.GlobalShadows =
OriginalLighting.GlobalShadows
Lighting.Ambient =
OriginalLighting.Ambient
Lighting.OutdoorAmbient =
OriginalLighting.OutdoorAmbient
Lighting.ExposureCompensation =
OriginalLighting.ExposureCompensation
})
ExtrasTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
ThirdPersonEnabled = Value
})
ExtrasTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
POVEnabled = Value
CurrentCamera =
.CurrentCamera
Value CurrentCamera
CurrentCamera.FieldOfView =
OriginalPOV
})
ExtrasTab:({
Name = ,
Range = {
,
},
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
POVValue = Value
POVEnabled
CurrentCamera =
.CurrentCamera
CurrentCamera
CurrentCamera.FieldOfView =
POVValue
})
ExtrasTab:()
ExtrasTab:({
Name = ,
Options = {
,
,
,
,
,
,
},
CurrentOption = {
},
MultipleOptions = ,
Flag = ,
Callback = (Options)
Selected
(Options) ==
Selected = Options[]
Selected = Options
Selected
(()
Selected ==
Window.()
Themes[Selected]
Window.(
Themes[Selected]
)
)
})
()
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.