Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
player = Players.LocalPlayer
baseSpeed =
speedVar =
character = player.CharacterAdded:()
humanoid = character:()
mtOld = (, , (self, idx)
self == humanoid idx == ()
(self, idx)
)
mtNew = (, , (self, idx, val)
self == humanoid idx == ()
(self, idx, val)
)
(()
.()
(() humanoid.WalkSpeed = baseSpeed + .(-speedVar, speedVar) )
)
player.CharacterAdded:((char)
character = char
humanoid = char:()
)
Creator
(()
Creator = (:())()
)
Creator
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
.StarterGui:(, {Title = , Text = , Duration = })
customEntities = {
{name = , model = , speed = , cycles = {,}, delayTime = , canKill = , killRange = , breakLights = , flicker = {, }, camShake = {, {,,,}, }, js = },
{name = , model = , speed = , cycles = {,}, delayTime = , canKill = , killRange = , breakLights = , flicker = {, }, camShake = {, {,,,}, }, js = },
{name = , model = , speed = , cycles = {,}, delayTime = , canKill = , killRange = , breakLights = , flicker = {, }, camShake = {, {,,,}, }, js = },
{name = , model = , speed = , cycles = {,}, delayTime = , waitTime = , canKill = , killRange = , breakLights = , flicker = {, }, camShake = {, {,,,}, }, js = },
{name = , model = , speed = , cycles = {,}, delayTime = , canKill = , killRange = , breakLights = , flicker = {, }, camShake = {, {,,,}, }, js = },
{name = , model = , speed = , cycles = {,}, delayTime = , waitTime = , canKill = , killRange = , breakLights = , flicker = {, }, camShake = {, {,,,}, }, js = }
}
(index)
config = customEntities[index]
config.name ==
config.speed = .(,)
config.cycles = {.(,), .(,)}
config.canKill = .() >
config.killRange = .(,)
config.flicker[] = .(,)/
entity = Creator.({
CustomName = config.name,
Model = config.model,
Speed = config.speed,
DelayTime = config.delayTime ,
HeightOffset = ,
CanKill = config.canKill,
KillRange = config.killRange ,
BreakLights = config.breakLights ,
FlickerLights = config.flicker,
Cycles = {Min = config.cycles[], Max = config.cycles[], WaitTime = config.waitTime },
CamShake = config.camShake,
Jumpscare = config.js {
,
{
Image1 = ,
Image2 = ,
Shake = ,
Sound1 = {, {Volume=}},
Flashing = {},
Tease = {}
}
} {}
})
Creator.(entity)
.StarterGui:(, {
Title = .. config.name .. ,
Text = ,
Duration =
})
keyToIndex = {[]=, []=, []=, []=, []=, []=}
UserInputService.InputBegan:((input, gp)
gp
idx = keyToIndex[input.KeyCode.Name]
idx
(idx)
input.KeyCode == .KeyCode.F
.autoSpawn = .autoSpawn
.StarterGui:(, {
Title = ,
Text = .autoSpawn ,
Duration =
})
)
.autoSpawn =
(()
.(.(,))
.autoSpawn Creator
(.(, #customEntities))
)
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, github.com.
doors script