Run it
Copy the script and paste it into your executor.
()
:()
azureLoader = .()
BackFrame = .()
UICorner = .()
TopFrame = .()
UICorner_2 = .()
UIGradient = .()
TextLabel = .()
UIGradient_2 = .()
LoadingText = .()
LoadingFrame = .()
UICorner_3 = .()
UIGradient_3 = .()
Loading = .()
UICorner_4 = .()
UIGradient_4 = .()
UIAspectRatioConstraint = .()
azureLoader.Name =
azureLoader.Parent = .CoreGui
azureLoader.ZIndexBehavior = .ZIndexBehavior.Sibling
BackFrame.Name =
BackFrame.Parent = azureLoader
BackFrame.AnchorPoint = .(, )
BackFrame.BackgroundColor3 = .(, , )
BackFrame.Position = .(, , , )
BackFrame.Size = .(, , , )
UICorner.CornerRadius = .(, )
UICorner.Parent = BackFrame
TopFrame.Name =
TopFrame.Parent = BackFrame
TopFrame.BackgroundColor3 = .(, , )
TopFrame.Size = .(, , , )
UICorner_2.CornerRadius = .(, )
UICorner_2.Parent = TopFrame
UIGradient.Color = ColorSequence.{ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))}
UIGradient.Rotation =
UIGradient.Parent = TopFrame
TextLabel.Parent = TopFrame
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BackgroundTransparency =
TextLabel.Position = .(, , -, )
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.Code
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextScaled =
TextLabel.TextSize =
TextLabel.TextWrapped =
UIGradient_2.Color = ColorSequence.{ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))}
UIGradient_2.Offset = .(, )
UIGradient_2.Rotation =
UIGradient_2.Parent = BackFrame
LoadingText.Name =
LoadingText.Parent = BackFrame
LoadingText.BackgroundColor3 = .(, , )
LoadingText.BackgroundTransparency =
LoadingText.Position = .(, , , )
LoadingText.Size = .(, , , )
LoadingText.Font = .Font.Code
LoadingText.Text =
LoadingText.TextColor3 = .(, , )
LoadingText.TextScaled =
LoadingText.TextSize =
LoadingText.TextWrapped =
LoadingFrame.Name =
LoadingFrame.Parent = BackFrame
LoadingFrame.BackgroundColor3 = .(, , )
LoadingFrame.Position = .(, , , )
LoadingFrame.Size = .(, , , )
UICorner_3.CornerRadius = .(, )
UICorner_3.Parent = LoadingFrame
UIGradient_3.Color = ColorSequence.{ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))}
UIGradient_3.Rotation =
UIGradient_3.Parent = LoadingFrame
Loading.Name =
Loading.Parent = LoadingFrame
Loading.BackgroundColor3 = .(, , )
Loading.Position = .(, , -, )
Loading.Size = .(, , , )
UICorner_4.CornerRadius = .(, )
UICorner_4.Parent = Loading
UIGradient_4.Color = ColorSequence.{ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))}
UIGradient_4.Rotation =
UIGradient_4.Parent = Loading
UIAspectRatioConstraint.Parent = BackFrame
UIAspectRatioConstraint.AspectRatio =
()
= .(, Loading)
LoadingTxt = .Parent.Parent
goingDownxd = .Parent.Parent.Parent.Parent.BackFrame
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
()
.Parent:(.(, ,, ))
.Parent.Parent.Parent.LoadingText.Text =
()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
()
.Parent:(.(, ,, ))
.Parent.Parent.Parent.LoadingText.Text =
()
grm = ()
(grm, )
old = grm.__namecall
grm.__namecall = ((self, ...)
args = {...}
(args[]) ==
(args[]) ==
(args[]) ==
(args[]) ==
(args[]) ==
(args[]) ==
(args[]) ==
(args[]) ==
(args[]) ==
(args[]) ==
(args[]) ==
(self, ...)
)
()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
()
.Parent:(.(, ,, ))
.Parent.Parent.Parent.LoadingText.Text =
()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
()
.Parent:(.(,,,))
.Parent.Parent.Parent.LoadingText.Text =
()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
()
goingDownxd:(.(, ,, ))
()
.Parent.Parent.Parent.Parent.Parent.azureLoader:()
.(TFOQWM_fake_script)()
()
= .(, BackFrame)
.Parent:(.(, ,, ))
.(DDIVBK_fake_script)()
()
(param)
param ==
(str)
str = (str):(,)
var =
#str ==
sec = .(str,#str,#str+)
var = sec == sec == sec ==
var
title_string = ..(.Players.LocalPlayer.Name)..
day = .(, .())
second_string =
title_string = .(title_string, .())..day..(day)..os.(second_string, .())
lplr = .Players.LocalPlayer
camera = :().CurrentCamera
CurrentCamera = .CurrentCamera
worldToViewportPoint = CurrentCamera.worldToViewportPoint
mouse = .Players.LocalPlayer:()
UserInput = :()
.FakeAnim1 = .Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId
.FakeAnim2 = .Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId
.FakeAnim3 = .Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId
().taffy_esp = {
box = {
enabled1 = ,
enabled = ,
outline = ,
healthbar = ,
color1 = .(, , ),
color2 = .(, , ),
healthbarcolor = .(, , )
},
tracer = {
enabled = ,
unlocktracers = ,
color = .(, , )
},
name = {
enabled = ,
outline = ,
size = ,
font = ,
color = .(, , )
},
misc = {
teamcheck = ,
useteamcolors = ,
visibleonly =
},
Toolsshow = {
enable = ,
outline = ,
size = ,
font = ,
color = .(, , )
}
}
(v)
BLOCKOUTLINE = .()
BLOCKOUTLINE.Visible =
BLOCKOUTLINE.Color = .(,,)
BLOCKOUTLINE.Thickness =
BLOCKOUTLINE.Transparency =
BLOCKOUTLINE.Filled =
BOXPLAYER = .()
BOXPLAYER.Visible =
BOXPLAYER.Color = taffy_esp.box.color1
BOXPLAYER.Thickness =
BOXPLAYER.Transparency =
BOXPLAYER.Filled =
HealthBarOUTLINE = .()
HealthBarOUTLINE.Thickness =
HealthBarOUTLINE.Filled =
HealthBarOUTLINE.Color = .(,,)
HealthBarOUTLINE.Transparency =
HealthBarOUTLINE.Visible =
HealthBarITSELF = .()
HealthBarITSELF.Thickness =
HealthBarITSELF.Filled =
HealthBarITSELF.Transparency =
HealthBarITSELF.Visible =
Tracer = .()
Tracer.Visible =
Tracer.Color = .(,,)
Tracer.Thickness =
Tracer.Transparency =
Name = .()
Name.Transparency =
Name.Visible =
Name.Color = taffy_esp.name.color
Name.Size =
Name.Center =
Name.Outline =
Name.Font =
Name.Text =
toolshow = .()
toolshow.Transparency =
toolshow.Visible =
toolshow.Color = ().taffy_esp.Toolsshow.color
toolshow.Size =
toolshow.Center =
toolshow.Outline =
toolshow.Font =
toolshow.Text =
:().RenderStepped:(()
v.Character ~= v.Character:() ~= v.Character:() ~= v ~= lplr v.Character.Humanoid.Health > ( taffy_esp.misc.teamcheck v.TeamColor == lplr.TeamColor)
Vector, onScreen = camera:(v.Character.HumanoidRootPart.Position)
Distance = (CurrentCamera.CFrame.p - v.Character.HumanoidRootPart.Position).Magnitude
RootPart = v.Character.HumanoidRootPart
Head = v.Character.Head
RootPosition, RootVis = (CurrentCamera, RootPart.Position)
HeadPosition = (CurrentCamera, Head.Position + .(,,))
LegPosition = (CurrentCamera, RootPart.Position - .(,,))
( taffy_esp.misc.visibleonly onScreen)
taffy_esp.box.enabled1
BLOCKOUTLINE.Size = .( / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
BLOCKOUTLINE.Position = .(RootPosition.X - BLOCKOUTLINE.Size.X / , RootPosition.Y - BLOCKOUTLINE.Size.Y / )
BLOCKOUTLINE.Visible = taffy_esp.box.outline
BLOCKOUTLINE.Color = taffy_esp.box.color2
BOXPLAYER.Size = .( / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
BOXPLAYER.Position = .(RootPosition.X - BOXPLAYER.Size.X / , RootPosition.Y - BOXPLAYER.Size.Y / )
BOXPLAYER.Visible = taffy_esp.box.enabled
taffy_esp.misc.useteamcolors
color = v.TeamColor
BOXPLAYER.Color = taffy_esp.box.color1
BOXPLAYER.Color = taffy_esp.box.color1
HealthBarOUTLINE.Size = .(, HeadPosition.Y - LegPosition.Y)
HealthBarOUTLINE.Position = HealthBarOUTLINE.Position - .(,)
HealthBarOUTLINE.Visible = taffy_esp.box.outline
HealthBarITSELF.Size = .(, (HeadPosition.Y - LegPosition.Y) / (v.Character.Humanoid.MaxHealth / .(v.Character.Humanoid.Health, ,v.Character.Humanoid.MaxHealth)))
HealthBarITSELF.Position = .(BOXPLAYER.Position.X - , BOXPLAYER.Position.Y + ( / HealthBarITSELF.Size.Y))
HealthBarITSELF.Color = taffy_esp.box.healthbarcolor
HealthBarITSELF.Visible = taffy_esp.box.healthbar
BLOCKOUTLINE.Visible =
BOXPLAYER.Visible =
HealthBarOUTLINE.Visible =
HealthBarITSELF.Visible =
taffy_esp.tracer.enabled
taffy_esp.tracer.unlocktracers
Tracer.From = .(mouse.X, mouse.Y + )
Tracer.From = .(camera.ViewportSize.X / , camera.ViewportSize.Y / )
Tracer.To = .(Vector.X, Vector.Y)
Tracer.Visible = taffy_esp.tracer.enabled
taffy_esp.misc.useteamcolors
color = v.TeamColor
Tracer.Color = taffy_esp.tracer.color
Tracer.Color = taffy_esp.tracer.color
Tracer.Visible =
taffy_esp.Toolsshow.enable
Equipped = v.Character:() v.Character:().Name
toolshow.Text = Equipped
toolshow.Position = .(.Camera:(v.Character.Head.Position).X, .Camera:(v.Character.Head.Position).Y + )
toolshow.Color = ().taffy_esp.Toolsshow.color
toolshow.Font =
Name.Size = taffy_esp.Toolsshow.size
toolshow.Visible =
toolshow.Visible =
taffy_esp.name.enabled
Name.Text = (v.Character.Humanoid.DisplayName).. .. (.(v.Character.Humanoid.Health + )) .. .. (v.Character.Humanoid.MaxHealth) ..
Name.Position = .(.Camera:(v.Character.Head.Position).X, .Camera:(v.Character.Head.Position).Y - )
Name.Visible =
Name.Size = taffy_esp.name.size
taffy_esp.misc.useteamcolors
color = v.TeamColor
Name.Color = taffy_esp.name.color
Name.Color = taffy_esp.name.color
Name.Outline = taffy_esp.name.outline
Name.Visible =
BLOCKOUTLINE.Visible =
BOXPLAYER.Visible =
toolshow.Visible=
HealthBarOUTLINE.Visible =
HealthBarITSELF.Visible =
Tracer.Visible =
Name.Visible =
toolshow.Visible=
BLOCKOUTLINE.Visible =
BOXPLAYER.Visible =
HealthBarOUTLINE.Visible =
HealthBarITSELF.Visible =
Tracer.Visible =
Name.Visible =
)
i,v (.Players:())
(v)
.Players.PlayerAdded:((v)
(v)
)
azure = {
UISettings = {
Rainbow =
},
Aiming = {
Aimbot = {
Enabled = ,
Prediction = ,
Hitbox = ,
Smoothing = {
Enabled = ,
Value =
},
VelocityResolver = ,
ReverseResolver = ,
Alerts =
},
Target = {
Enabled = ,
Prediction = ,
Hitbox = ,
Alerts = ,
Tracer = {
Enabled = ,
Color = ,
From = ,
},
PingBased = ,
Highlight = {
Enabled = ,
FillColor = ,
OutlineColor =
},
LookAt = ,
ViewAt = ,
FakeHitbox = {
Enabled = ,
Color = ,
Size = ,
Material =
},
Offset = {
Y =
},
Dot = {
Enabled = ,Color =
}
},
WristPos = {
Enabled = ,
Distance =
},
TargetStrafe = {
Enabled = ,
Speed = ,
Distance = ,
Height = ,
Visualize = {
Enabled = ,
Color =
}
}
},
Blatant = {
= {
Enabled = ,
Value =
},
Exploits = {
AutoStomp = ,
AntiBag = ,
NoSlow = ,
JumpCooldown =
},
AntiStomp = {
Enabled = ,
Type =
},
FakeLag = {
Enabled = ,
Duration =
},
AntiAim = {
SemiLegit = ,
VelocityUnderGround = ,
VelocityUnderGroundAmount = ,
RotVelocity = {
Enabled = ,Value =
}
},
GunMod = {
AutoReload =
},
ToolReach =
},
Visuals = {
Local = {
Chams = ,
Highlight = {
Enabled = ,
FillColor = ,
OutlineColor = ,
},
CloneChams = {
Enabled = ,
Duration = ,
Color = ,
Material =
}
},
}
}
LocalPlayer = .Players.LocalPlayer
LocalPlayerObjs = {
Mouse = LocalPlayer:()
}
RunService = :()
repo =
Library = (:(repo .. ))()
ThemeManager = (:(repo .. ))()
SaveManager = (:(repo .. ))()
Window = Library:({
Title = ,
Center = ,
AutoShow = ,
})
Tabs = {
Aiming = Window:(),
Blatant = Window:(),
Visuals = Window:(),
Misc = Window:(),
[] = Window:(),
}
AimbotTab = Tabs.Aiming:()
TargetTab = Tabs.Aiming:()
WristPosXOther = Tabs.Aiming:()
WristPositionTab = WristPosXOther:()
StrafeTab = WristPosXOther:()
ExploitsTab = Tabs.Blatant:()
FlyTab = Tabs.Blatant:()
CFrameTab = Tabs.Blatant:()
AntiStompTab = Tabs.Blatant:()
GunModTab = Tabs.Blatant:()
FakeLagTab = Tabs.Blatant:()
AntiAimTab = Tabs.Blatant:()
SpinbotTab = Tabs.Blatant:()
fakeanimTab = Tabs.Blatant:()
removehitboxTab = Tabs.Blatant:()
LocalTab = Tabs.Visuals:()
FOVTag = Tabs.Visuals:()
CrosshairTab = Tabs.Visuals:()
ESPTab = Tabs.Visuals:()
WorldTab = Tabs.Visuals:()
SkyboxTab = Tabs.Visuals:()
AnimationsTab = Tabs.Misc:()
AnimationsTab:()
TeleportTab = Tabs.Misc:()
OtherGroupbox = Tabs[]:()
AimbotTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.AimbotEnabledTggle:(()
azure.Aiming.Aimbot.Enabled = Toggles.AimbotEnabledTggle.Value
)
Toggles.AimbotEnabledTggle:(, {
Default = ,
SyncToggleState = ,
Mode = ,
Text = ,
NoUI = ,
})
Options.AimbotKeyPickerXD:(()
azure.Aiming.Aimbot.Enabled
AimbotBindEnabled = AimbotBindEnabled
AimbotBindEnabled
AimbotTarget = ()
azure.Aiming.Aimbot.Alerts
Library:(..(AimbotTarget.Character.Humanoid.DisplayName))
AimbotBindEnabled
azure.Aiming.Aimbot.Alerts
Library:(..(AimbotTarget.Character.Humanoid.DisplayName))
)
AimbotTab:(, {
Default = ,
Numeric = ,
Finished = ,
Text = ,
Tooltip = ,
Placeholder = ,
})
Options.AimbotPredictionTextbox:(()
azure.Aiming.Aimbot.Prediction = Options.AimbotPredictionTextbox.Value
)
AimbotTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.AimbotDrawFOVTggle:(()
AimbotDrawFOV = Toggles.AimbotDrawFOVTggle.Value
)
Toggles.AimbotDrawFOVTggle:(, {
Default = .(,,),
Title =
})
Options.LocalHighlxxxxxxxxxxightFillColorColorPicker:(()
AimbotFOVClr = Options.LocalHighlxxxxxxxxxxightFillColorColorPicker.Value
)
AimbotTab:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.AimbotFOVSizex:(()
AimbotFOVSize = Options.AimbotFOVSizex.Value*
)
AimbotTab:(, {
Values = { , , , },
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.AimbotHitboxDropdownn:(()
azure.Aiming.Aimbot.Hitbox = Options.AimbotHitboxDropdownn.Value
)
AimbotTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.AimbotAlertsTggl:(()
azure.Aiming.Aimbot.Alerts = Toggles.AimbotAlertsTggl.Value
)
AimbotTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.AimbotVelocityResolverToggle:(()
azure.Aiming.Aimbot.VelocityResolver = Toggles.AimbotVelocityResolverToggle.Value
)
AimbotTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.ReverseResolverAimbotTggle:(()
azure.Aiming.Aimbot.ReverseResolver = Toggles.ReverseResolverAimbotTggle.Value
)
AimbotTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.AimbotSmoothingTggle:(()
azure.Aiming.Aimbot.Smoothing.Enabled = Toggles.AimbotSmoothingTggle.Value
)
AimbotTab:(, {
Default = ,
Numeric = ,
Finished = ,
Text = ,
Tooltip = ,
Placeholder = ,
})
Options.AimbotSmoothingTextBox:(()
azure.Aiming.Aimbot.Smoothing.Value = Options.AimbotSmoothingTextBox.Value
)
TargetTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.TargetEnabledToggle:(()
azure.Aiming.Target.Enabled = Toggles.TargetEnabledToggle.Value
)
Toggles.TargetEnabledToggle:(, {
Default = ,
SyncToggleState = ,
Mode = ,
Text = ,
NoUI = ,
})
Options.TargetKeyPickerXD:(()
azure.Aiming.Target.Enabled
TargetBindEnabled = TargetBindEnabled
TargetBindEnabled
TargetTarget = ()
azure.Aiming.Target.Alerts
Library:(..(TargetTarget.Character.Humanoid.DisplayName))
TargetBindEnabled
azure.Aiming.Target.Alerts
Library:(..(TargetTarget.Character.Humanoid.DisplayName))
)
TargetTab:(, {
Default = ,
Numeric = ,
Finished = ,
Text = ,
Tooltip = ,
Placeholder = ,
})
Options.TargetPredictionTextbox:(()
azure.Aiming.Target.Prediction = Options.TargetPredictionTextbox.Value
)
TargetTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.TargetTabFovTggle:(()
TargetFOvEnabled = Toggles.TargetTabFovTggle.Value
)
Toggles.TargetTabFovTggle:(, {
Default = .(,,),
Title =
})
Options.LocalHighxlxxxxxxxxxxightFillColorColorPicker:(()
TargetFovClr = Options.LocalHighxlxxxxxxxxxxightFillColorColorPicker.Value
)
TargetTab:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.AimbotFOVSxizex:(()
TargetFOVSize = Options.AimbotFOVSxizex.Value*
)
TargetTab:(, {
Values = { , , , },
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.TargetHitboxDropdown:(()
azure.Aiming.Target.Hitbox = Options.TargetHitboxDropdown.Value
)
TargetTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.TargetAlertsTggl:(()
azure.Aiming.Target.Alerts = Toggles.TargetAlertsTggl.Value
)
TargetTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.TargetLookAtTggle:(()
azure.Aiming.Target.LookAt = Toggles.TargetLookAtTggle.Value
)
TargetTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.TargetViewAtTggle:(()
azure.Aiming.Target.ViewAt = Toggles.TargetViewAtTggle.Value
)
TargetTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.PingbasedTggle:(()
azure.Aiming.Target.PingBased = Toggles.PingbasedTggle.Value
)
TargetTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.TracerEnabledTracerTarget:(()
azure.Aiming.Target.Tracer.Enabled = Toggles.TracerEnabledTracerTarget.Value
)
Toggles.TracerEnabledTracerTarget:(, {
Default = .(,,),
Title =
})
Options.AddColorPickerForTracerTargetThingy:(()
azure.Aiming.Target.Tracer.Color = Options.AddColorPickerForTracerTargetThingy.Value
)
TargetTab:(, {
Values = { , , , , },
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.TargetTracerFrom:(()
azure.Aiming.Target.Tracer.From = Options.TargetTracerFrom.Value
)
TargetTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.HighlightEnabledTggle:(()
azure.Aiming.Target.Highlight.Enabled = Toggles.HighlightEnabledTggle.Value
)
Toggles.HighlightEnabledTggle:(, {
Default = .(,,),
Title =
})
Options.HighlightFillColorColorPicker:(()
azure.Aiming.Target.Highlight.FillColor = Options.HighlightFillColorColorPicker.Value
)
Toggles.HighlightEnabledTggle:(, {
Default = .(,,),
Title =
})
Options.HighlightOutLineColor:(()
azure.Aiming.Target.Highlight.OutlineColor = Options.HighlightOutLineColor.Value
)
TargetTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.FakeHitboxTggle:(()
azure.Aiming.Target.FakeHitbox.Enabled = Toggles.FakeHitboxTggle.Value
)
Toggles.FakeHitboxTggle:(, {
Default = .(,,),
Title =
})
Options.FakeHitboxColor:(()
azure.Aiming.Target.FakeHitbox.Color = Options.FakeHitboxColor.Value
)
TargetTab:(, {
Values = { , , },
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.TargetFakeHitboxMaterial:(()
azure.Aiming.Target.FakeHitbox.Material = Options.TargetFakeHitboxMaterial.Value
)
TargetTab:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.TarggeetFakeHitboxSize:(()
azure.Aiming.Target.FakeHitbox.Size = Options.TarggeetFakeHitboxSize.Value
)
TargetTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.DotPARENTEnabedx:(()
azure.Aiming.Target.Dot.Enabled = Toggles.DotPARENTEnabedx.Value
)
Toggles.DotPARENTEnabedx:(, {
Default = .(,,),
Title =
})
Options.DotParentForColorxXD:(()
azure.Aiming.Target.Dot.Color = Options.DotParentForColorxXD.Value
)
TargetTab:(, {
Text = ,
Default = ,
Min = -,
Max = ,
Rounding = ,
Compact = ,
})
Options.TargetOffsetYSlider:(()
azure.Aiming.Target.Offset.Y = Options.TargetOffsetYSlider.Value
)
WristPositionTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.WristPosEnabledTggle:(()
azure.Aiming.WristPos.Enabled = Toggles.WristPosEnabledTggle.Value
)
Toggles.WristPosEnabledTggle:(, {
Default = ,
SyncToggleState = ,
Mode = ,
Text = ,
NoUI = ,
})
Options.WristPosBindEnabled:(()
azure.Aiming.WristPos.Enabled
WristPosBind = WristPosBind
WristPosTarget = ()
)
WristPositionTab:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.WristPosOffsetSlider:(()
azure.Aiming.WristPos.Distance = Options.WristPosOffsetSlider.Value
)
WristPositionTab:()
StrafeTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.TargetStrafeEnabled:(()
azure.Aiming.TargetStrafe.Enabled = Toggles.TargetStrafeEnabled.Value
)
Toggles.TargetStrafeEnabled:(, {
Default = ,
SyncToggleState = ,
Mode = ,
Text = ,
NoUI = ,
})
StrafeTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.TargetStrafeVisualizatiONcOLR:(()
azure.Aiming.TargetStrafe.Visualize.Enabled = Toggles.TargetStrafeVisualizatiONcOLR.Value
)
Toggles.TargetStrafeVisualizatiONcOLR:(, {
Default = .(,,),
Title =
})
Options.TargetStrafeVisualizatiONcOLRXX:(()
azure.Aiming.TargetStrafe.Visualize.Color = Options.TargetStrafeVisualizatiONcOLRXX.Value
)
StrafeTab:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.TargetStrafeSpeedLSid:(()
Options.TargetStrafeSpeedLSid.Value ==
azure.Aiming.TargetStrafe.Speed =
Options.TargetStrafeSpeedLSid.Value ==
azure.Aiming.TargetStrafe.Speed =
Options.TargetStrafeSpeedLSid.Value ==
azure.Aiming.TargetStrafe.Speed =
Options.TargetStrafeSpeedLSid.Value ==
azure.Aiming.TargetStrafe.Speed =
Options.TargetStrafeSpeedLSid.Value ==
azure.Aiming.TargetStrafe.Speed =
)
StrafeTab:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.TargetStrafeDistanceSlid:(()
azure.Aiming.TargetStrafe.Distance = Options.TargetStrafeDistanceSlid.Value
)
StrafeTab:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.TargetStrafeHeightSlid:(()
azure.Aiming.TargetStrafe.Height = Options.TargetStrafeHeightSlid.Value
)
StrafeTab:()
ExploitsTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.JumpCooldownTggle:(()
azure.Blatant.Exploits.JumpCooldown = Toggles.JumpCooldownTggle.Value
)
ExploitsTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.NoSlowdownTgle:(()
azure.Blatant.Exploits.NoSlow = Toggles.NoSlowdownTgle.Value
)
ExploitsTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.AutoStompTggle:(()
azure.Blatant.Exploits.AutoStomp = Toggles.AutoStompTggle.Value
)
ExploitsTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.AntiFlingEnabled:(()
LocalPlayer.Character.HumanoidRootPart.Anchored = Toggles.AntiFlingEnabled.Value
)
ExploitsTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.AntiBagEnabledx:(()
azure.Blatant.Exploits.AntiBag = Toggles.AntiBagEnabledx.Value
)
ExploitsTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.NoclipEnabled:(()
Toggles.NoclipEnabled.Value
NoclipLoop = :().Stepped:(()
i,v (.Players.LocalPlayer.Character:())
v:() v.CanCollide ==
v.CanCollide =
)
Toggles.NoclipEnabled.Value == NoclipLoop
NoclipLoop:()
)
Toggles.NoclipEnabled:(, {
Default = ,
SyncToggleState = ,
Mode = ,
Text = ,
NoUI = ,
})
AntiStompTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.aNTIStompTggle:(()
azure.Blatant.AntiStomp.Enabled = Toggles.aNTIStompTggle.Value
)
AntiStompTab:(, {
Values = { , },
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.AntiStompDropdown:(()
azure.Blatant.AntiStomp.Type = Options.AntiStompDropdown.Value
)
CFrameTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.CFrameSpeedTggle:(()
azure.Blatant.CFrame.Enabled = Toggles.CFrameSpeedTggle.Value
)
Toggles.CFrameSpeedTggle:(, {
Default = ,
SyncToggleState = ,
Mode = ,
Text = ,
NoUI = ,
})
CFrameTab:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.CFrameSpeedAmountXD:(()
azure.Blatant.CFrame.Value = Options.CFrameSpeedAmountXD.Value
)
FakeLagTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.FakeLagEnabledTggle:(()
azure.Blatant.FakeLag.Enabled = Toggles.FakeLagEnabledTggle.Value
)
FakeLagTab:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.FakeLagEnabledSlider:(()
azure.Blatant.FakeLag.Duration = Options.FakeLagEnabledSlider.Value
)
PredictorPart = .(,.Workspace)
newBillboardx = .(, PredictorPart)
newFramex = .(, newBillboardx)
newUiCornorx = .(, newFramex)
.( ()
PredictorPart.Anchored =
PredictorPart.CanCollide =
PredictorPart.CFrame = .(,,)
PredictorPart.Transparency =
newBillboardx.Name =
newBillboardx.Adornee = PredictorPart
newBillboardx.Size = .(, , , )
newBillboardx.AlwaysOnTop =
newFramex.Size = .(, , , )
newFramex.BackgroundTransparency =
newUiCornorx.CornerRadius = .(, )
)
AntiAimTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.PredictiorRoblox:(()
Toggles.PredictiorRoblox.Value
PredictorHook = :().Stepped:( ()
PredictorPart.CFrame = .(LocalPlayer.Character.HumanoidRootPart.Position+(LocalPlayer.Character.HumanoidRootPart.Velocity*))
( ()
newFramex.BackgroundColor3 = PredictorColoxr
)
)
Toggles.PredictiorRoblox.Value == PredictorHook
PredictorHook:()
PredictorPart.CFrame = .(,,)
)
Toggles.PredictiorRoblox:(, {
Default = .(,,),
})
Options.AddColorPickerForTxxxxxxxxxxracerTargetThingy:(()
PredictorColoxr = Options.AddColorPickerForTxxxxxxxxxxracerTargetThingy.Value
)
AntiAimTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.VelUnderGroundToggle:(()
azure.Blatant.AntiAim.VelocityUnderGround = Toggles.VelUnderGroundToggle.Value
)
Toggles.VelUnderGroundToggle:(, {
Default = ,
SyncToggleState = ,
Mode = ,
Text = ,
NoUI = ,
})
AntiAimTab:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.VelocityUndergroundSLider:(()
azure.Blatant.AntiAim.VelocityUnderGroundAmount = Options.VelocityUndergroundSLider.Value
)
AntiAimTab:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.VelocityHipheightUnderground:(()
VelocityUndergroundHipheight = Options.VelocityHipheightUnderground.Value
)
AntiAimTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.VFallTggle:(()
Toggles.VFallTggle.Value
VFallHook = RunService.Stepped:( ()
LocalPlayer.Character:().StateChanged:((old,new)
new == .HumanoidStateType.Freefall == Toggles.VFallTggle.Value ==
()
LocalPlayer.Character.HumanoidRootPart.Velocity = .(, -V_FallVelocity, )
)
)
Toggles.VFallTggle.Value == VFallHook
VFallHook:()
)
AntiAimTab:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.VFallVel:(()
V_FallVelocity = Options.VFallVel.Value
)
GunModTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.AutoReloadTggle:(()
azure.Blatant.GunMod.AutoReload = Toggles.AutoReloadTggle.Value
)
SpinbotTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.RotVelocitySpinbot:(()
Toggles.RotVelocitySpinbot.Value
RotVelHook = RunService.Stepped:( ()
LocalPlayer.Character.HumanoidRootPart.RotVelocity = .(Spinbot_X,Spinbot_Y,Spinbot_Z)
)
Toggles.RotVelocitySpinbot.Value == RotVelHook
RotVelHook:()
)
SpinbotTab:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.SpinbotY:(()
Spinbot_Y = Options.SpinbotY.Value
)
fakeanimTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.MoonWalk:(()
Toggles.MoonWalk.Value
.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
Toggles.MoonWalk.Value ==
.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = .FakeAnim1
.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = .FakeAnim2
.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = .FakeAnim3
)
fakeanimTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.MoonWalk1:(()
Toggles.MoonWalk1.Value
.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
Toggles.MoonWalk1.Value ==
.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = .FakeAnim1
.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = .FakeAnim2
.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = .FakeAnim3
)
fakeanimTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.NonHeadshotWalk:(()
Toggles.NonHeadshotWalk.Value
.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
Toggles.NonHeadshotWalk.Value ==
.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = .FakeAnim1
.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = .FakeAnim2
.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = .FakeAnim3
)
fakeanimTab:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.ArmSwingWalk:(()
Toggles.ArmSwingWalk.Value
.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
Toggles.ArmSwingWalk.Value ==
.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = .FakeAnim1
.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = .FakeAnim2
.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = .FakeAnim3
)
fakeanimTab:(, {
Text = ,
Default = ,
Tooltip = 'Prediction can be weird',
})
Toggles.FlossWalk:OnChanged(function()
if Toggles.FlossWalk.Value then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=5917459365"
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=5917459365"
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=5917459365"
elseif Toggles.FlossWalk.Value == false then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.FakeAnim1
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.FakeAnim2
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.FakeAnim3
end
end)
removehitboxTab:AddDropdown('RemovalDropdown', {
Values = { 'None','RightLeg', 'LeftLeg',"LeftArm" },
Default = 1,
Multi = false,
Text = 'RemovalDropdown',
Tooltip = 'RemoveHitboxes',
})
Options.RemovalDropdown:OnChanged(function()
if Options.RemovalDropdown.Value == "None" then
elseif Options.RemovalDropdown.Value == "RightLeg" then
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
elseif Options.RemovalDropdown.Value == "LeftLeg" then
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
elseif Options.RemovalDropdown.Value == "LeftArm" then
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
end
end)
LocalTab:AddToggle('ChamsEnabledTggle', {
Text = 'Enable Chams',
Default = false,
Tooltip = 'Enable Chams',
})
Toggles.ChamsEnabledTggle:OnChanged(function()
azure.Visuals.Local.Chams = Toggles.ChamsEnabledTggle.Value
end)
task.spawn(function ()
while true do
wait()
if azure.Visuals.Local.Chams then
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.Material = "ForceField"
end
end
else
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.Material = "Plastic"
end
end
end
end
end)
--[[
LocalTab:AddToggle('GunChamsTggle', {
Text = 'Enable Gun Chams',
Default = false,
Tooltip = 'Gun Chams Enabled',
})
Toggles.GunChamsTggle:OnChanged(function()
azure.Visuals.Local.GunChams.Enabled = Toggles.GunChamsTggle.Value
end)
Toggles.GunChamsTggle:AddColorPicker('GunChamsColr', {
Default = Color3.fromRGB(255,255,255),
Title = 'Gun Chams Color'
})
Options.GunChamsColr:OnChanged(function()
azure.Visuals.Local.GunChams.Color = Options.GunChamsColr.Value
end)
task.spawn(function ()
while true do
wait()
if azure.Visuals.Local.GunChams.Enabled then
if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Default.Material = "ForceField"
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Default.Color = azure.Visuals.Local.GunChams.Color
end
else
if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Default.Material = "Plastic"
end
end
end
end)
]]
local LocalHL = Instance.new("Highlight")
LocalTab:AddToggle('LocalHighlight', {
Text = 'Highlight',
Default = false,
Tooltip = 'Highlight Enabled',
})
Toggles.LocalHighlight:OnChanged(function()
azure.Visuals.Local.Highlight.Enabled = Toggles.LocalHighlight.Value
end)
task.spawn(function ()
while true do
wait()
if azure.Visuals.Local.Highlight.Enabled then
LocalHL.Parent = LocalPlayer.Character
LocalHL.FillColor = azure.Visuals.Local.Highlight.FillColor
LocalHL.OutlineColor = azure.Visuals.Local.Highlight.OutlineColor
else
LocalHL.Parent = game.CoreGui
end
end
end)
Toggles.LocalHighlight:AddColorPicker('LocalHighlightFillColorColorPicker', {
Default = Color3.fromRGB(255,0,0),
Title = 'Highlight Fill Color'
})
Options.LocalHighlightFillColorColorPicker:OnChanged(function()
azure.Visuals.Local.Highlight.FillColor = Options.LocalHighlightFillColorColorPicker.Value
end)
Toggles.LocalHighlight:AddColorPicker('LocalHighlightOutLineColor', {
Default = Color3.fromRGB(255,255,255),
Title = 'Highlight Outline Color'
})
Options.LocalHighlightOutLineColor:OnChanged(function()
azure.Visuals.Local.Highlight.OutlineColor = Options.LocalHighlightOutLineColor.Value
end)
LocalTab:AddToggle('CloneChamsEnabled', {
Text = 'Clone Chams',
Default = false,
Tooltip = 'Clone Chams Enabled',
})
Toggles.CloneChamsEnabled:OnChanged(function()
azure.Visuals.Local.CloneChams.Enabled = Toggles.CloneChamsEnabled.Value
end)
Toggles.CloneChamsEnabled:AddColorPicker('CloneChamsColor', {
Default = Color3.fromRGB(255,255,255),
Title = 'Clone Chams Color'
})
Options.CloneChamsColor:OnChanged(function()
azure.Visuals.Local.CloneChams.Color = Options.CloneChamsColor.Value
end)
task.spawn(function ()
while true do
wait()
if azure.Visuals.Local.CloneChams.Enabled then
repeat
game.Players.LocalPlayer.Character.Archivable = true
local Clone = game.Players.LocalPlayer.Character:Clone()
for _,Obj in next, Clone:GetDescendants() do
if Obj.Name == "HumanoidRootPart" or Obj:IsA("Humanoid") or Obj:IsA("LocalScript") or Obj:IsA("Script") or Obj:IsA("Decal") then
Obj:Destroy()
elseif Obj:IsA("BasePart") or Obj:IsA("Meshpart") or Obj:IsA("Part") then
if Obj.Transparency == 1 then
Obj:Destroy()
else
Obj.CanCollide = false
Obj.Anchored = true
Obj.Material = azure.Visuals.Local.CloneChams.Material
Obj.Color = azure.Visuals.Local.CloneChams.Color
Obj.Transparency = 0
Obj.Size = Obj.Size + Vector3.new(0.03, 0.03, 0.03)
end
end
pcall(function()
Obj.CanCollide = false
end)
end
Clone.Parent = game.Workspace
wait(azure.Visuals.Local.CloneChams.Duration)
Clone:Destroy()
until azure.Visuals.Local.CloneChams.Enabled == false
end
end
end)
LocalTab:AddSlider('DurationSliderWHAT', {
Text = 'Duration',
Default = 0.1,
Min = 0.1,
Max = 3,
Rounding = 2,
Compact = false,
})
Options.DurationSliderWHAT:OnChanged(function()
azure.Visuals.Local.CloneChams.Duration = Options.DurationSliderWHAT.Value
end)
LocalTab:AddDropdown('CloneChamsMaterial', {
Values = { 'Neon', 'ForceField', 'Plastic' },
Default = 2,
Multi = false,
Text = 'Clone Chams Material',
Tooltip = 'Clone Chams Material',
})
Options.CloneChamsMaterial:OnChanged(function()
azure.Visuals.Local.CloneChams.Material = Options.CloneChamsMaterial.Value
end)
FOVTag:AddSlider('FOVSLlider', {
Text = 'Amount',
Default = 70,
Min = 70,
Max = 120,
Rounding = 2,
Compact = false,
})
Options.FOVSLlider:OnChanged(function()
workspace.CurrentCamera.FieldOfView = Options.FOVSLlider.Value
end)
ESPTab:AddToggle('BoxESPEnabled', {
Text = 'Box',
Default = false,
Tooltip = 'Box ESP Enabled',
})
Toggles.BoxESPEnabled:OnChanged(function()
getgenv().taffy_esp.box.enabled = Toggles.BoxESPEnabled.Value
end)
Toggles.BoxESPEnabled:AddColorPicker('BoxESPColor', {
Default = Color3.fromRGB(255,255,255),
Title = 'Box ESP Color'
})
Options.BoxESPColor:OnChanged(function()
getgenv().taffy_esp.box.color1 = Options.BoxESPColor.Value
end)
ESPTab:AddToggle('HealthESPEnabled', {
Text = 'Health',
Default = false,
Tooltip = 'Health ESP Enabled',
})
Toggles.HealthESPEnabled:OnChanged(function()
getgenv().taffy_esp.box.healthbar = Toggles.HealthESPEnabled.Value
end)
Toggles.HealthESPEnabled:AddColorPicker('HealthESPColor', {
Default = Color3.fromRGB(0,255,0),
Title = 'Health ESP Color'
})
Options.HealthESPColor:OnChanged(function()
getgenv().taffy_esp.box.healthbarcolor = Options.HealthESPColor.Value
end)
task.spawn(function ()
while true do
wait()
if getgenv().taffy_esp.box.healthbar or getgenv().taffy_esp.box.enabled then
getgenv().taffy_esp.box.outline = true
elseif getgenv().taffy_esp.box.healthbar == false or getgenv().taffy_esp.box.enabled == false then
getgenv().taffy_esp.box.outline = false
end
if getgenv().taffy_esp.box.healthbar == true and getgenv().taffy_esp.box.enabled == false then
getgenv().taffy_esp.box.outline = false
end
end
end)
ESPTab:AddToggle('TracerESPEnabled', {
Text = 'Tracer',
Default = false,
Tooltip = 'Tracer ESP Enabled',
})
Toggles.TracerESPEnabled:OnChanged(function()
getgenv().taffy_esp.tracer.enabled = Toggles.TracerESPEnabled.Value
end)
Toggles.TracerESPEnabled:AddColorPicker('TracerESPColor', {
Default = Color3.fromRGB(0,255,0),
Title = 'Tracer ESP Color'
})
Options.TracerESPColor:OnChanged(function()
getgenv().taffy_esp.tracer.color = Options.TracerESPColor.Value
end)
ESPTab:AddToggle('UnlockedTracerEnabled', {
Text = 'Unlock Tracer',
Default = false,
Tooltip = 'Unlock Tracer Enabled',
})
Toggles.UnlockedTracerEnabled:OnChanged(function()
getgenv().taffy_esp.tracer.unlocktracers = Toggles.UnlockedTracerEnabled.Value
end)
ESPTab:AddToggle('NameESPEnabled', {
Text = 'Name',
Default = false,
Tooltip = 'Name ESP Enabled',
})
Toggles.NameESPEnabled:OnChanged(function()
getgenv().taffy_esp.name.enabled = Toggles.NameESPEnabled.Value
end)
Toggles.NameESPEnabled:AddColorPicker('NameESPColor', {
Default = Color3.fromRGB(255,255,255),
Title = 'Name ESP Color'
})
Options.NameESPColor:OnChanged(function()
getgenv().taffy_esp.name.color = Options.NameESPColor.Value
end)
ESPTab:AddToggle('ToolESPEnabled', {
Text = 'Held Tool',
Default = false,
Tooltip = 'Held Tool ESP Enabled',
})
Toggles.ToolESPEnabled:OnChanged(function()
getgenv().taffy_esp.Toolsshow.enable = Toggles.ToolESPEnabled.Value
end)
Toggles.ToolESPEnabled:AddColorPicker('ToolESPColor', {
Default = Color3.fromRGB(255,255,255),
Title = 'Held Tool ESP Color'
})
Options.ToolESPColor:OnChanged(function()
getgenv().taffy_esp.Toolsshow.color = Options.ToolESPColor.Value
end)
WorldTab:AddLabel('Ambient'):AddColorPicker('AmbientColorPicker', {
Default = Color3.fromRGB(0,0,0),
Title = 'Ambient',
})
Options.AmbientColorPicker:OnChanged(function()
if AmbientRainbowMode == true then
else
game.Lighting.Ambient = Options.AmbientColorPicker.Value
end
end)
WorldTab:AddToggle('RainbowAmbient', {
Text = 'Rainbow Ambient',
Default = false,
Tooltip = 'Rainbow Ambient Enabled',
})
Toggles.RainbowAmbient:OnChanged(function()
AmbientRainbowMode = Toggles.RainbowAmbient.Value
if Toggles.RainbowAmbient.Value then
while Toggles.RainbowAmbient.Value do
wait()
game:GetService("Lighting").Ambient = Color3.new(255/255,0/255,0/255)
for i = 0,255,10 do
wait()
game:GetService("Lighting").Ambient = Color3.new(255/255,i/255,0/255)
end
for i = 255,0,-10 do
wait()
game:GetService("Lighting").Ambient = Color3.new(i/255,255/255,0/255)
end
for i = 0,255,10 do
wait()
game:GetService("Lighting").Ambient = Color3.new(0/255,255/255,i/255)
end
for i = 255,0,-10 do
wait()
game:GetService("Lighting").Ambient = Color3.new(0/255,i/255,255/255)
end
for i = 0,255,10 do
wait()
game:GetService("Lighting").Ambient = Color3.new(i/255,0/255,255/255)
end
for i = 255,0,-10 do
wait()
game:GetService("Lighting").Ambient = Color3.new(255/255,0/255,i/255)
end
if Toggles.RainbowAmbient.Value == false then break end
end
end
end)
local AmbientReset = WorldTab:AddButton('Reset to Default', function()
Options.AmbientColorPicker:SetValueRGB(Color3.fromRGB(0,0,0))
end)
WorldTab:AddLabel('Outdoor Ambient'):AddColorPicker('OutdoorAmbientColor', {
Default = Color3.fromRGB(152, 152, 146),
Title = 'Outdoor Ambient',
})
Options.OutdoorAmbientColor:OnChanged(function()
if OutdoorAmbientRainbowMode then
else
game.Lighting.OutdoorAmbient = Options.OutdoorAmbientColor.Value
end
end)
WorldTab:AddToggle('RainbowOutdoorAmbient', {
Text = 'Rainbow Outdoor',
Default = false,
Tooltip = 'Rainbow Outdoor Ambient Enabled',
})
Toggles.RainbowOutdoorAmbient:OnChanged(function()
OutdoorAmbientRainbowMode = Toggles.RainbowOutdoorAmbient.Value
if Toggles.RainbowOutdoorAmbient.Value then
while Toggles.RainbowOutdoorAmbient.Value do
wait()
game:GetService("Lighting").OutdoorAmbient = Color3.new(255/255,0/255,0/255)
for i = 0,255,10 do
wait()
game:GetService("Lighting").OutdoorAmbient = Color3.new(255/255,i/255,0/255)
end
for i = 255,0,-10 do
wait()
game:GetService("Lighting").OutdoorAmbient = Color3.new(i/255,255/255,0/255)
end
for i = 0,255,10 do
wait()
game:GetService("Lighting").OutdoorAmbient = Color3.new(0/255,255/255,i/255)
end
for i = 255,0,-10 do
wait()
game:GetService("Lighting").OutdoorAmbient = Color3.new(0/255,i/255,255/255)
end
for i = 0,255,10 do
wait()
game:GetService("Lighting").OutdoorAmbient = Color3.new(i/255,0/255,255/255)
end
for i = 255,0,-10 do
wait()
game:GetService("Lighting").OutdoorAmbient = Color3.new(255/255,0/255,i/255)
end
if Toggles.RainbowOutdoorAmbient.Value == false then break end
end
end
end)
local OutdoorAmbientReset = WorldTab:AddButton('Reset to Default', function()
Options.OutdoorAmbientColor:SetValueRGB(Color3.fromRGB(152, 152, 146))
end)
WorldTab:AddSlider('FogEndSlider', {
Text = 'Fog End',
Default = 500,
Min = 1,
Max = 500,
Rounding = 1,
Compact = false,
})
Options.FogEndSlider:OnChanged(function()
game.Lighting.FogEnd = Options.FogEndSlider.Value
end)
WorldTab:AddLabel('Fog Color'):AddColorPicker('FogColorColorPicker', {
Default = Color3.fromRGB(100, 87, 72),
Title = 'Fog Color',
})
Options.FogColorColorPicker:OnChanged(function()
if FogRainbowMode then
else
game.Lighting.FogColor = Options.FogColorColorPicker.Value
end
end)
WorldTab:AddToggle('RainbowFogColor', {
Text = 'Rainbow Outdoor',
Default = false,
Tooltip = 'Rainbow Outdoor Ambient Enabled',
})
Toggles.RainbowFogColor:OnChanged(function()
FogRainbowMode = Toggles.RainbowFogColor.Value
if Toggles.RainbowFogColor.Value then
while Toggles.RainbowFogColor.Value do
wait()
game:GetService("Lighting").FogColor = Color3.new(255/255,0/255,0/255)
for i = 0,255,10 do
wait()
game:GetService("Lighting").FogColor = Color3.new(255/255,i/255,0/255)
end
for i = 255,0,-10 do
wait()
game:GetService("Lighting").FogColor = Color3.new(i/255,255/255,0/255)
end
for i = 0,255,10 do
wait()
game:GetService("Lighting").FogColor = Color3.new(0/255,255/255,i/255)
end
for i = 255,0,-10 do
wait()
game:GetService("Lighting").FogColor = Color3.new(0/255,i/255,255/255)
end
for i = 0,255,10 do
wait()
game:GetService("Lighting").FogColor = Color3.new(i/255,0/255,255/255)
end
for i = 255,0,-10 do
wait()
game:GetService("Lighting").FogColor = Color3.new(255/255,0/255,i/255)
end
if Toggles.RainbowFogColor.Value == false then break end
end
end
end)
local ResetFogEnd = WorldTab:AddButton('Reset to Default', function()
Options.FogEndSlider:SetValue(500)
Options.FogColorColorPicker:SetValueRGB(Color3.fromRGB(100, 87, 72))
end)
WorldTab:AddToggle('GlobalShadowsEnabled', {
Text = 'Global Shadows',
Default = true,
Tooltip = 'Global Shadows Enabled',
})
Toggles.GlobalShadowsEnabled:OnChanged(function()
game.Lighting.GlobalShadows = Toggles.GlobalShadowsEnabled.Value
end)
WorldTab:AddSlider('Saturation', {
Text = 'Saturation',
Default = 0,
Min = 0,
Max = 10,
Rounding = 1,
Compact = false,
})
Options.Saturation:OnChanged(function()
local ColorCorrection = game.Lighting:FindFirstChildOfClass("ColorCorrectionEffect") or Instance.new("ColorCorrectionEffect")
ColorCorrection.Saturation = Options.Saturation.Value
end)
WorldTab:AddSlider('Contrast', {
Text = 'Contrast',
Default = 0.1,
Min = 0,
Max = 10,
Rounding = 1,
Compact = false,
})
Options.Contrast:OnChanged(function()
local ColorCorrection = game.Lighting:FindFirstChildOfClass("ColorCorrectionEffect") or Instance.new("ColorCorrectionEffect")
ColorCorrection.Contrast = Options.Contrast.Value
end)
CrosshairTab:AddToggle('CrosshairEnabledTop', {
Text = 'Top',
Default = true,
Tooltip = 'Top Enabled',
})
Toggles.CrosshairEnabledTop:OnChanged(function()
LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.Visible = Toggles.CrosshairEnabledTop.Value
end)
Toggles.CrosshairEnabledTop:AddColorPicker('CrosshairTopColor', {
Default = Color3.fromRGB(255,255,255),
})
Options.CrosshairTopColor:OnChanged(function()
if RainbowCrossHairMode then
else
LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Options.CrosshairTopColor.Value
end
end)
CrosshairTab:AddToggle('CrosshairEnabledDown', {
Text = 'Bottom',
Default = true,
Tooltip = 'Bottom Enabled',
})
Toggles.CrosshairEnabledDown:OnChanged(function()
LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.Visible = Toggles.CrosshairEnabledDown.Value
end)
Toggles.CrosshairEnabledDown:AddColorPicker('CrosshairBottomXd', {
Default = Color3.fromRGB(255,255,255),
})
Options.CrosshairBottomXd:OnChanged(function()
if RainbowCrossHairMode then
else
LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Options.CrosshairBottomXd.Value
end
end)
CrosshairTab:AddToggle('CrosshairEnabledLeft', {
Text = 'Left',
Default = true,
Tooltip = 'Left Enabled',
})
Toggles.CrosshairEnabledLeft:OnChanged(function()
LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.Visible = Toggles.CrosshairEnabledLeft.Value
end)
Toggles.CrosshairEnabledLeft:AddColorPicker('CrosshairLeftColor', {
Default = Color3.fromRGB(255,255,255),
})
Options.CrosshairLeftColor:OnChanged(function()
if RainbowCrossHairMode then
else
LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Options.CrosshairLeftColor.Value
end
end)
CrosshairTab:AddToggle('CrosshairEnabledRight', {
Text = 'Right',
Default = true,
Tooltip = 'Right Enabled',
})
Toggles.CrosshairEnabledRight:OnChanged(function()
LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.Visible = Toggles.CrosshairEnabledRight.Value
end)
Toggles.CrosshairEnabledRight:AddColorPicker('CrosshairRightColor', {
Default = Color3.fromRGB(255,255,255),
})
Options.CrosshairRightColor:OnChanged(function()
if RainbowCrossHairMode then
else
LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Options.CrosshairRightColor.Value
end
end)
CrosshairTab:AddLabel('Middle'):AddColorPicker('CrosshairMiddle', {
Default = Color3.fromRGB(255,255,255),
Title = 'Middle',
})
Options.CrosshairMiddle:OnChanged(function()
if RainbowCrossHairMode then
else
LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Options.CrosshairMiddle.Value
end
end)
CrosshairTab:AddToggle('RainbowCrosshair', {
Text = 'Rainbow Crosshair',
Default = false,
Tooltip = 'Rainbow Crosshair Enabled',
})
Toggles.RainbowCrosshair:OnChanged(function()
RainbowCrossHairMode = Toggles.RainbowCrosshair.Value
if Toggles.RainbowCrosshair.Value then
while Toggles.RainbowCrosshair.Value do
wait()
for i = 0,255,10 do
wait()
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(255/255,i/255,0/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(255/255,i/255,0/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(255/255,i/255,0/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(255/255,i/255,0/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(255/255,i/255,0/255)
end
for i = 255,0,-10 do
wait()
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(i/255,255/255,0/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(i/255,255/255,0/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(i/255,255/255,0/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(i/255,255/255,0/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(i/255,255/255,0/255)
end
for i = 0,255,10 do
wait()
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(0/255,255/255,i/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(0/255,255/255,i/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(0/255,255/255,i/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(0/255,255/255,i/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(0/255,255/255,i/255)
end
for i = 255,0,-10 do
wait()
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(0/255,i/255,255/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(0/255,i/255,255/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(0/255,i/255,255/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(0/255,i/255,255/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(0/255,i/255,255/255)
end
for i = 0,255,10 do
wait()
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(i/255,0/255,255/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(i/255,0/255,255/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(i/255,0/255,255/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(i/255,0/255,255/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(i/255,0/255,255/255)
end
for i = 255,0,-10 do
wait()
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(255/255,0/255,i/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(255/255,0/255,i/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(255/255,0/255,i/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(255/255,0/255,i/255)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(255/255,0/255,i/255)
end
if Toggles.RainbowCrosshair.Value == false then break end
end
end
end)
TeleportTab:AddDropdown('SchoolDropdown', {
Values = { 'None','Food', 'Roof', 'Secret Room' },
Default = 1,
Multi = false,
Text = 'School',
Tooltip = 'School Tps',
})
Options.SchoolDropdown:OnChanged(function()
if Options.SchoolDropdown.Value == "None" then
elseif Options.SchoolDropdown.Value == "Food" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-613.674194, 21.8749924, 289.857483, 0.00497477828, 2.20831442e-08, -0.999987602, -3.01110035e-08, 1, 2.19336211e-08, 0.999987602, 3.00015159e-08, 0.00497477828)
elseif Options.SchoolDropdown.Value == "Secret Room" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-503.606995, 21.8749924, 361.749969, 0.999836385, -4.32269722e-08, -0.0180903766, 4.39084253e-08, 1, 3.72720521e-08, 0.0180903766, -3.80602749e-08, 0.999836385)
elseif Options.SchoolDropdown.Value == "Roof" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-606.53656, 68.6249771, 325.997162, 0.99997282, 3.51442764e-10, 0.00737056695, -3.13645859e-10, 1, -5.12924192e-09, -0.00737056695, 5.12679055e-09, 0.99997282)
end
end)
TeleportTab:AddDropdown('BankDropdown', {
Values = { 'None','Food', 'Roof', 'Vault' },
Default = 1,
Multi = false,
Text = 'Bank',
Tooltip = 'Bank Tps',
})
Options.BankDropdown:OnChanged(function()
if Options.BankDropdown.Value == "None" then
elseif Options.BankDropdown.Value == "Food" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-334.105621, 23.6826458, -297.371765, 0.0062069688, 8.89299017e-08, -0.999980748, 1.73607013e-08, 1, 8.9039375e-08, 0.999980748, -1.79130311e-08, 0.0062069688)
elseif Options.BankDropdown.Value == "Vault" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-508.115051, 23.169693, -284.901337, -0.0288586095, -4.23028865e-08, -0.999583483, -4.83239475e-08, 1, -4.0925368e-08, 0.999583483, 4.71227715e-08, -0.0288586095)
elseif Options.BankDropdown.Value == "Roof" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-459.32785, 39.0389023, -285.086548, 0.0124173071, 5.90856395e-08, -0.999922931, 3.85150489e-09, 1, 5.91380243e-08, 0.999922931, -4.58554306e-09, 0.0124173071)
end
end)
TeleportTab:AddDropdown('UphillTps', {
Values = { 'None','Food', 'Guns', 'Uphill Building 1','Uphill Building 2','Armor' },
Default = 1,
Multi = false,
Text = 'Uphill',
Tooltip = 'Uphill Tps',
})
Options.UphillTps:OnChanged(function()
if Options.UphillTps.Value == "None" then
elseif Options.UphillTps.Value == "Food" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(299.117859, 49.2826538, -613.93158, 0.999884248, -2.11976445e-08, -0.015215965, 2.13970885e-08, 1, 1.29448381e-08, 0.015215965, -1.32689166e-08, 0.999884248)
elseif Options.UphillTps.Value == "Guns" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(481.662781, 48.0704918, -622.017944, -0.999999166, 8.56621298e-08, 0.00129488122, 8.56506901e-08, 1, -8.88794016e-09, -0.00129488122, -8.77702444e-09, -0.999999166)
elseif Options.UphillTps.Value == "Uphill Building 1" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(435.492004, 106.683769, -627.779114, -0.999886215, 4.09484855e-08, -0.0150852418, 4.09440126e-08, 1, 6.05427153e-10, 0.0150852418, -1.22920268e-11, -0.999886215)
elseif Options.UphillTps.Value == "Uphill Building 2" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(300.213928, 106.03389, -620.259521, -0.999988019, 1.25798518e-08, -0.00488910545, 1.23825759e-08, 1, 4.03804208e-08, 0.00488910545, 4.03193994e-08, -0.999988019)
elseif Options.UphillTps.Value == "Armor" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(533.781738, 50.3253212, -637.361084, 0.0147596924, -1.06152655e-07, 0.999891043, -2.64739004e-08, 1, 1.06555007e-07, -0.999891043, -2.80437362e-08, 0.0147596924)
end
end)
TeleportTab:AddDropdown('DownhillTps', {
Values = { 'None','Guns','Armor','Admin Base' },
Default = 1,
Multi = false,
Text = 'Downhill',
Tooltip = 'Downhill Tps',
})
Options.DownhillTps:OnChanged(function()
if Options.DownhillTps.Value == "None" then
elseif Options.DownhillTps.Value == "Guns" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-581.334473, 8.31477833, -736.237427, -0.00332057965, -4.02167544e-08, -0.999994516, -5.74397596e-08, 1, -4.00262437e-08, 0.999994516, 5.73065329e-08, -0.00332057965)
elseif Options.DownhillTps.Value == "Armor" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-604.672913, 10.3496885, -788.588745, -0.0184768867, -9.57051682e-09, 0.999829292, -3.11832942e-08, 1, 8.99588226e-09, -0.999829292, -3.10117549e-08, -0.0184768867)
elseif Options.DownhillTps.Value == "Admin Base" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-797.611328, -39.6492157, -886.291382, 0.0349296406, -6.03186034e-09, 0.999389768, -1.15090231e-08, 1, 6.43779474e-09, -0.999389768, -1.17268701e-08, 0.0349296406)
end
end)
TeleportTab:AddDropdown('CasinoTps', {
Values = { 'None','Popcorn','DB','Casino' },
Default = 1,
Multi = false,
Text = 'Casino',
Tooltip = 'Casino Tps',
})
Options.CasinoTps:OnChanged(function()
if Options.CasinoTps.Value == "None" then
elseif Options.CasinoTps.Value == "Popcorn" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-989.919678, 24.600008, -152.482224, 0.99982506, 1.5004666e-08, 0.0187029168, -1.51050052e-08, 1, 5.22361621e-09, -0.0187029168, -5.50521007e-09, 0.99982506)
elseif Options.CasinoTps.Value == "DB" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1039.74451, 21.7499943, -260.811493, -0.999998271, 3.43565993e-08, 0.0018673077, 3.42738211e-08, 1, -4.4362519e-08, -0.0018673077, -4.42984422e-08, -0.999998271)
elseif Options.CasinoTps.Value == "Casino" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-866.869263, 21.7499943, -116.072456, -0.99939853, -1.97582839e-09, 0.0346787088, 1.85263072e-09, 1, 1.10365839e-07, -0.0346787088, 1.103637e-07, -0.99939853)
end
end)
FlyTab:AddToggle('FlyTggle', {
Text = 'Enable',
Default = false,
Tooltip = 'Enable Fly',
})
Toggles.FlyTggle:OnChanged(function()
if Toggles.FlyTggle.Value == true then
FlyLoop = game:GetService("RunService").Stepped:Connect(function()
spawn(function()
pcall(function()
local speed = FlySpeed
local velocity = Vector3.new(0, 1, 0)
local UserInputService = game:GetService("UserInputService")
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.lookVector * speed)
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.rightVector * -speed)
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.lookVector * -speed)
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.rightVector * speed)
end
LocalPlayer.Character.HumanoidRootPart.Velocity = velocity
LocalPlayer.Character.Humanoid:ChangeState("Freefall")
end)
end)
end)
elseif Toggles.FlyTggle.Value == false and FlyLoop then
FlyLoop:Disconnect()
LocalPlayer.Character.Humanoid:ChangeState("Landing")
end
end)
Toggles.FlyTggle:AddKeyPicker('FlyBind', {
Default = 'None',
SyncToggleState = true,
Mode = 'Toggle',
Text = 'Fly',
NoUI = false,
})
FlyTab:AddSlider('FlySepedSlider', {
Text = 'Speed',
Default = 1,
Min = 1,
Max = 5,
Rounding = 2,
Compact = false,
})
Options.FlySepedSlider:OnChanged(function()
FlySpeed = Options.FlySepedSlider.Value*50
end)
AnimationsTab:AddDropdown('RunAnimations', {
Values = { 'None','Rthro','Werewolf','Zombie','Ninja','Toy','Superhero','OldSchool','Cartoony','Stylish','Vampire' },
Default = 1,
Multi = false,
Text = 'Run',
})
Options.RunAnimations:OnChanged(function()
ChangeAnimHook = game:GetService("RunService").Stepped:Connect(function ()
if Options.RunAnimations.Value == "None" then
elseif Options.RunAnimations.Value == "Rthro" then
LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=2510198475"
elseif Options.RunAnimations.Value == "Werewolf" then
LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=1083216690"
elseif Options.RunAnimations.Value == "Zombie" then
LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
elseif Options.RunAnimations.Value == "Ninja" then
LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=656118852"
elseif Options.RunAnimations.Value == "Toy" then
LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=782842708"
elseif Options.RunAnimations.Value == "Superhero" then
LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616117076"
elseif Options.RunAnimations.Value == "OldSchool" then
LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=5319844329"
elseif Options.RunAnimations.Value == "Cartoony" then
LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=742638842"
elseif Options.RunAnimations.Value == "Stylish" then
LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616140816"
elseif Options.RunAnimations.Value == "Vampire" then
LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=1083462077"
end
end)
end)
AnimationsTab:AddDropdown('JumpAnimations', {
Values = { 'None','Rthro','Werewolf','Zombie','Ninja','Toy','Superhero','OldSchool','Cartoony','Stylish','Vampire' },
Default = 1,
Multi = false,
Text = 'Jump',
})
Options.JumpAnimations:OnChanged(function()
ChangeJumpAnimHook = game:GetService("RunService").Stepped:Connect(function ()
if Options.JumpAnimations.Value == "None" then
elseif Options.JumpAnimations.Value == "Rthro" then
LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=2510197830"
elseif Options.JumpAnimations.Value == "Werewolf" then
LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1083218792"
elseif Options.JumpAnimations.Value == "Zombie" then
LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616161997"
elseif Options.JumpAnimations.Value == "Ninja" then
LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=656117878"
elseif Options.JumpAnimations.Value == "Toy" then
LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=782847020"
elseif Options.JumpAnimations.Value == "Superhero" then
LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616115533"
elseif Options.JumpAnimations.Value == "OldSchool" then
LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=5319841935"
elseif Options.JumpAnimations.Value == "Cartoony" then
LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=742637942"
elseif Options.JumpAnimations.Value == "Stylish" then
LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616139451"
elseif Options.JumpAnimations.Value == "Vampire" then
LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1083455352"
end
end)
end)
AnimationsTab:AddDropdown('FallAnimations', {
Values = { 'None','Rthro','Werewolf','Zombie','Ninja','Toy','Superhero','OldSchool','Cartoony','Stylish','Vampire' },
Default = 1,
Multi = false,
Text = 'Fall',
})
Options.FallAnimations:OnChanged(function()
ChangeFallAnimHook = game:GetService("RunService").Stepped:Connect(function ()
if Options.FallAnimations.Value == "None" then
elseif Options.FallAnimations.Value == "Rthro" then
LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=2510195892"
elseif Options.FallAnimations.Value == "Werewolf" then
LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=1083189019"
elseif Options.FallAnimations.Value == "Zombie" then
LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616157476"
elseif Options.FallAnimations.Value == "Ninja" then
LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=656115606"
elseif Options.FallAnimations.Value == "Toy" then
LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=782846423"
elseif Options.FallAnimations.Value == "Superhero" then
LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616115533"
elseif Options.FallAnimations.Value == "OldSchool" then
LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=5319839762"
elseif Options.FallAnimations.Value == "Cartoony" then
LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=742640026"
elseif Options.FallAnimations.Value == "Stylish" then
LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616134815"
elseif Options.FallAnimations.Value == "Vampire" then
LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=1083443587"
end
end)
end)
targetstraferangepart = Instance.new("MeshPart")
local TracerLine = Drawing.new("Line")
local HLTarget = Instance.new("Highlight")
local FakeHitboxPart = Instance.new("Part",game.Workspace)
local DotParent = Instance.new("Part",game.Workspace)
local newBillboard = Instance.new("BillboardGui", DotParent)
local newFrame = Instance.new("Frame", newBillboard)
local newUiCornor = Instance.new("UICorner", newFrame)
task.spawn(function ()
newBillboard.Name = "azure_billboarddot"
newBillboard.Adornee = DotParent
newBillboard.Size = UDim2.new(1, 0, 1, 0)
newBillboard.AlwaysOnTop = true
newFrame.Size = UDim2.new(1, 0, 1, 0)
newFrame.BackgroundTransparency = 0
newUiCornor.CornerRadius = UDim.new(50, 50)
DotParent.CanCollide = false
DotParent.Anchored = true
DotParent.CFrame = CFrame.new(0,2000,0)
DotParent.Transparency = 1
targetstraferangepart.MeshId = "rbxassetid://3726303797"
targetstraferangepart.CanCollide = false
targetstraferangepart.Anchored = true
targetstraferangepart.Material = Enum.Material.Neon
targetstraferangepart.Parent = game.Workspace
end)
RunService.Stepped:Connect(function ()
if azure.Aiming.Target.Enabled and TargetBindEnabled and TargetTarget.Character then
if azure.Aiming.Target.Dot.Enabled then
DotParent.CFrame = CFrame.new(TargetTarget.Character[azure.Aiming.Target.Hitbox].Position+Vector3.new(0,azure.Aiming.Target.Offset.Y,0)+(TargetTarget.Character[azure.Aiming.Target.Hitbox].Velocity*azure.Aiming.Target.Prediction))
task.spawn(function ()
newFrame.BackgroundColor3 = azure.Aiming.Target.Dot.Color
end)
spawn(function ()
if azure.Aiming.Target.Dot.Enabled == false then
DotParent.CFrame = CFrame.new(0,2000,0)
end
end)
end
if azure.Aiming.Target.FakeHitbox.Enabled then
FakeHitboxPart.CFrame = CFrame.new(TargetTarget.Character.HumanoidRootPart.Position+Vector3.new(0,azure.Aiming.Target.Offset.Y,0)+(TargetTarget.Character.HumanoidRootPart.Velocity*azure.Aiming.Target.Prediction))
spawn(function ()
if azure.Aiming.Target.FakeHitbox.Enabled == false then
FakeHitboxPart.CFrame = CFrame.new(0,9999,0)
end
end)
task.spawn(function ()
FakeHitboxPart.CanCollide = false
FakeHitboxPart.Anchored = true
FakeHitboxPart.Color = azure.Aiming.Target.FakeHitbox.Color
FakeHitboxPart.Size = Vector3.new(1*azure.Aiming.Target.FakeHitbox.Size,1*azure.Aiming.Target.FakeHitbox.Size,1*azure.Aiming.Target.FakeHitbox.Size)
if azure.Aiming.Target.FakeHitbox.Material == "Neon" then
FakeHitboxPart.Transparency = 0
FakeHitboxPart.Material = "Neon"
end
if azure.Aiming.Target.FakeHitbox.Material == "ForceField" then
FakeHitboxPart.Transparency = 0
FakeHitboxPart.Material = "ForceField"
end
if azure.Aiming.Target.FakeHitbox.Material == "Plastic" then
FakeHitboxPart.Transparency = 0.75
FakeHitboxPart.Material = "Plastic"
end
end)
end
if azure.Aiming.Target.ViewAt then
workspace.CurrentCamera.CameraSubject = TargetTarget.Character.Humanoid
spawn(function ()
if azure.Aiming.Target.ViewAt == false then
workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid
end
end)
end
if azure.Aiming.Target.Tracer.Enabled then
local LineVec = workspace.CurrentCamera:WorldToViewportPoint(TargetTarget.Character[azure.Aiming.Target.Hitbox].Position+Vector3.new(0,azure.Aiming.Target.Offset.Y,0)+(TargetTarget.Character[azure.Aiming.Target.Hitbox].Velocity*azure.Aiming.Target.Prediction))
local humanoidt = workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.UpperTorso.Position)
local headt = workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.Head.Position)
local lowert = workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.LowerTorso.Position)
local gunt = workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.RightHand.Position)
TracerLine.Color = azure.Aiming.Target.Tracer.Color
TracerLine.Transparency = 1
TracerLine.Thickness = 2
TracerLine.To = Vector2.new(LineVec.X, LineVec.Y)
TracerLine.Visible = true
if azure.Aiming.Target.Tracer.From == "Mouse" then
TracerLine.From = Vector2.new(LocalPlayerObjs.Mouse.X, LocalPlayerObjs.Mouse.Y + game:GetService("GuiService"):GetGuiInset().Y)
end
if azure.Aiming.Target.Tracer.From == "Head" then
TracerLine.From = Vector2.new(headt.X, headt.Y)
end
if azure.Aiming.Target.Tracer.From == "UpperTorso" then
TracerLine.From = Vector2.new(humanoidt.X, humanoidt.Y)
end
if azure.Aiming.Target.Tracer.From == "LowerTorso" then
TracerLine.From = Vector2.new(lowert.X, lowert.Y)
end
if azure.Aiming.Target.Tracer.From == "Gun" then
TracerLine.From = Vector2.new(gunt.X, gunt.Y)
end
spawn(function ()
if azure.Aiming.Target.Tracer.Enabled == false or azure.Aiming.Target.Enabled == false then
TracerLine.Visible = false
end
end)
end
if azure.Aiming.Target.Highlight.Enabled then
HLTarget.Parent = TargetTarget.Character
HLTarget.FillColor = azure.Aiming.Target.Highlight.FillColor
HLTarget.OutlineColor = azure.Aiming.Target.Highlight.OutlineColor
spawn(function ()
if azure.Aiming.Target.Highlight.Enabled == false then
HLTarget.Parent = game.CoreGui
end
end)
end
if azure.Aiming.TargetStrafe.Visualize.Enabled and azure.Aiming.TargetStrafe.Enabled then
targetstraferangepart.CFrame = TargetTarget.Character.HumanoidRootPart.CFrame
spawn(function ()
targetstraferangepart.Size = Vector3.new(azure.Aiming.TargetStrafe.Distance * 0.7, 0.01, azure.Aiming.TargetStrafe.Distance * 0.7)
targetstraferangepart.Color = azure.Aiming.TargetStrafe.Visualize.Color
end)
spawn(function ()
if azure.Aiming.TargetStrafe.Visualize.Enabled == false or azure.Aiming.TargetStrafe.Enabled == false then
targetstraferangepart.CFrame = CFrame.new(0,9999,0)
end
end)
end
else
TracerLine.Visible = false
HLTarget.Parent = game.CoreGui
workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid
FakeHitboxPart.CFrame = CFrame.new(0,999,0)
DotParent.CFrame = CFrame.new(0,2000,0)
targetstraferangepart.CFrame = CFrame.new(0,9999,0)
end
if azure.Aiming.Target.PingBased == true then
pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
split = string.split(pingvalue,'(')
ping = tonumber(split[1])
if ping < 360 then
azure.Aiming.Target.Prediction = 0.16537
elseif ping < 270 then
azure.Aiming.Target.Prediction = 0.195566
elseif ping < 260 then
azure.Aiming.Target.Prediction = 0.175566
elseif ping < 250 then
azure.Aiming.Target.Prediction = 0.1651
elseif ping < 240 then
azure.Aiming.Target.Prediction = 0.16780
elseif ping < 230 then
azure.Aiming.Target.Prediction = 0.15692
elseif ping < 220 then
azure.Aiming.Target.Prediction = 0.165566
elseif ping < 210 then
azure.Aiming.Target.Prediction = 0.16780
elseif ping < 200 then
azure.Aiming.Target.Prediction = 0.165566
elseif ping < 190 then
azure.Aiming.Target.Prediction = 0.166547
elseif ping < 180 then
azure.Aiming.Target.Prediction = 0.19284
elseif ping < 170 then
azure.Aiming.Target.Prediction = 0.1923111
elseif ping < 160 then
azure.Aiming.Target.Prediction = 0.16
elseif ping < 150 then
azure.Aiming.Target.Prediction = 0.15
elseif ping < 140 then
azure.Aiming.Target.Prediction = 0.1223333
elseif ping < 130 then
azure.Aiming.Target.Prediction = 0.156692
elseif ping < 120 then
azure.Aiming.Target.Prediction = 0.143765
elseif ping < 110 then
azure.Aiming.Target.Prediction = 0.1455
elseif ping < 100 then
azure.Aiming.Target.Prediction = 0.130340
elseif ping < 90 then
azure.Aiming.Target.Prediction = 0.136
elseif ping < 80 then
azure.Aiming.Target.Prediction = 0.1347
elseif ping < 70 then
azure.Aiming.Target.Prediction = 0.119
elseif ping < 60 then
azure.Aiming.Target.Prediction = 0.12731
elseif ping < 50 then
azure.Aiming.Target.Prediction = 0.127668
elseif ping < 40 then
azure.Aiming.Target.Prediction = 0.125
elseif ping < 30 then
azure.Aiming.Target.Prediction = 0.11
elseif ping < 20 then
azure.Aiming.Target.Prediction = 0.12588
elseif ping < 10 then
azure.Aiming.Target.Prediction = 0.9
end
end
if WristPosBind and azure.Aiming.WristPos.Enabled and WristPosTarget.Character and WristPosTarget.Character:FindFirstChild("HumanoidRootPart") then
if LocalPlayer.Character.RightHand:FindFirstChild("RightWrist") then
LocalPlayer.Character.RightHand.RightWrist:Destroy()
end
repeat
task.wait()
LocalPlayer.Character.RightHand.CFrame = CFrame.new(WristPosTarget.Character.HumanoidRootPart.Position) * CFrame.new(0,azure.Aiming.WristPos.Distance,0)
LocalPlayer.Character.RightHand.Transparency = 1
until WristPosBind == false or azure.Aiming.WristPos.Enabled == false
if WristPosBind == false or azure.Aiming.WristPos.Enabled == false then
LocalPlayer.Character.RightHand.CFrame = LocalPlayer.Character.RightUpperArm.CFrame
LocalPlayer.Character.RightHand.Transparency = 0
end
end
end)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
if azure.Aiming.Target.Enabled and TargetBindEnabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
args[3] = TargetTarget.Character[azure.Aiming.Target.Hitbox].Position+Vector3.new(0,azure.Aiming.Target.Offset.Y,0)+(TargetTarget.Character[azure.Aiming.Target.Hitbox].Velocity*azure.Aiming.Target.Prediction)
return old(unpack(args))
end
return old(...)
end)
RunService.RenderStepped:Connect(function ()
if azure.Aiming.Aimbot.VelocityResolver then
pcall(function ()
AimbotTargetVelocity = AimbotTarget.Character.HumanoidRootPart.Velocity
AimbotTarget.Character.HumanoidRootPart.Velocity = Vector3.new(AimbotTargetVelocity.X, -0.000000000000000000000000000000001, AimbotTargetVelocity.Z)
end)
end
if azure.Aiming.Aimbot.Enabled and AimbotBindEnabled and azure.Aiming.Aimbot.Smoothing.Enabled == false then
if azure.Aiming.Aimbot.ReverseResolver == true then
local zxc = CFrame.new(workspace.CurrentCamera.CFrame.p, AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Position - AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Velocity/azure.Aiming.Aimbot.Prediction)
workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(zxc, 1, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
end
if azure.Aiming.Aimbot.ReverseResolver == false then
local zxc = CFrame.new(workspace.CurrentCamera.CFrame.p, AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Position + AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Velocity/azure.Aiming.Aimbot.Prediction)
workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(zxc, 1, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
end
elseif azure.Aiming.Aimbot.Enabled and AimbotBindEnabled and azure.Aiming.Aimbot.Smoothing.Enabled == true then
if azure.Aiming.Aimbot.ReverseResolver == true then
local zx = CFrame.new(workspace.CurrentCamera.CFrame.p, AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Position - AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Velocity/azure.Aiming.Aimbot.Prediction)
workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(zx, azure.Aiming.Aimbot.Smoothing.Value, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
end
if azure.Aiming.Aimbot.ReverseResolver == false then
local zx = CFrame.new(workspace.CurrentCamera.CFrame.p, AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Position + AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Velocity/azure.Aiming.Aimbot.Prediction)
workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(zx, azure.Aiming.Aimbot.Smoothing.Value, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
end
end
if TargetBindEnabled and azure.Aiming.Target.Enabled and TargetTarget.Character and TargetTarget.Character:FindFirstChild("HumanoidRootPart") then
if azure.Aiming.Target.LookAt then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position, Vector3.new(TargetTarget.Character.HumanoidRootPart.CFrame.X, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position.Y, TargetTarget.Character.HumanoidRootPart.CFrame.Z))
LocalPlayer.Character.Humanoid.AutoRotate = false
spawn(function ()
if azure.Aiming.Target.LookAt == false then
LocalPlayer.Character.Humanoid.AutoRotate = true
end
end)
end
else
LocalPlayer.Character.Humanoid.AutoRotate = true
end
end)
angle_Y = 0
RunService.Stepped:Connect(function (param,FPS)
if azure.Aiming.TargetStrafe.Enabled then
if azure.Aiming.Target.Enabled and TargetBindEnabled then
if Toggles.TargetLookAtTggle.Value == true then
Toggles.TargetLookAtTggle:SetValue(false)
wait()
Toggles.TargetLookAtTggle:SetValue(true)
end
angle_Y = angle_Y + FPS / azure.Aiming.TargetStrafe.Speed % 1
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(TargetTarget.Character.HumanoidRootPart.Position) * CFrame.Angles(0, 2 * math.pi * angle_Y, 0) * CFrame.new(0, azure.Aiming.TargetStrafe.Height, azure.Aiming.TargetStrafe.Distance)
end
end
end)
local circleinstance = Drawing.new("Circle")
local circleinstancex = Drawing.new("Circle")
RunService.Heartbeat:Connect(function ()
if AimbotDrawFOV then
circleinstance.Position = Vector2.new(game.Players.LocalPlayer:GetMouse().X, game.Players.LocalPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y)
circleinstance.Visible = true
circleinstance.Thickness = 2
circleinstance.Radius = AimbotFOVSize
circleinstance.NumSides = 60
circleinstance.Color = AimbotFOVClr
else
circleinstance.Visible = false
end
if TargetFOvEnabled then
circleinstancex.Position = Vector2.new(game.Players.LocalPlayer:GetMouse().X, game.Players.LocalPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y)
circleinstancex.Visible = true
circleinstancex.Thickness = 2
circleinstancex.Radius = TargetFOVSize
circleinstancex.NumSides = 60
circleinstancex.Color = TargetFovClr
else
circleinstancex.Visible = false
end
if azure.Blatant.CFrame.Enabled then
if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
for i = 1, azure.Blatant.CFrame.Value do
LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection)
end
end
end
if azure.Blatant.Exploits.JumpCooldown then
LocalPlayer.Character.Humanoid.UseJumpPower = false
else
LocalPlayer.Character.Humanoid.UseJumpPower = true
end
if azure.Blatant.Exploits.NoSlow then
wait()
local bodyeffectsBounderies = LocalPlayer.Character.BodyEffects.Movement:FindFirstChild('NoJumping') or LocalPlayer.Character.BodyEffects.Movement:FindFirstChild('ReduceWalk') or LocalPlayer.Character.BodyEffects.Movement:FindFirstChild('NoWalkSpeed')
if bodyeffectsBounderies then
bodyeffectsBounderies:Destroy()
end
if LocalPlayer.Character.BodyEffects.Reload.Value == true then
LocalPlayer.Character.BodyEffects.Reload.Value = false
end
end
if azure.Blatant.Exploits.AutoStomp then
game.ReplicatedStorage.MainEvent:FireServer("Stomp")
end
if azure.Blatant.Exploits.AntiBag then
if LocalPlayer.Character["Christmas_Sock"] then
LocalPlayer.Character["Christmas_Sock"]:Destroy()
end
end
if azure.Blatant.AntiStomp.Enabled then
if LocalPlayer.Character.Humanoid.Health <= 1 then
if azure.Blatant.AntiStomp.Type == "Remove Character" then
for i, v in pairs(LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v:Destroy()
end
end
elseif azure.Blatant.AntiStomp.Type == "Remove Humanoid" then
LocalPlayer.Character.Humanoid:Destroy()
end
end
end
if azure.Blatant.FakeLag.Enabled then
repeat
wait()
Toggles.AntiFlingEnabled:SetValue(true)
wait(azure.Blatant.FakeLag.Duration/4)
Toggles.AntiFlingEnabled:SetValue(false)
until azure.Blatant.FakeLag.Enabled == false
end
if azure.Blatant.AntiAim.VelocityUnderGround then
VelocityUnderGroundAA()
else
LocalPlayer.Character.Humanoid.HipHeight = 2
end
if azure.Blatant.AntiAim.RotVelocity.Enabled then
RotVelocityAA()
end
if azure.Blatant.GunMod.AutoReload then
if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Ammo") then
if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Ammo").Value <= 0 then
game:GetService("ReplicatedStorage").MainEvent:FireServer("Reload", game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"))
end
end
end
end
end)
OtherGroupbox:AddToggle('RainbowModeXD', {
Text = 'Rainbow Theme',
Default = true,
Tooltip = 'Enable Rainbow Mode',
})
Toggles.RainbowModeXD:OnChanged(function()
azure.UISettings.Rainbow = Toggles.RainbowModeXD.Value
end)
OtherGroupbox:AddToggle('WatermarkEnabled', {
Text = 'Watermark',
Default = true,
Tooltip = 'Watermark Enabled',
})
Toggles.WatermarkEnabled:OnChanged(function()
Library:SetWatermarkVisibility(Toggles.WatermarkEnabled.Value)
end)
OtherGroupbox:AddToggle('KeybindFrameEnabled', {
Text = 'Keybind Frame',
Default = true,
Tooltip = 'Keybind Frame Enabled',
})
Toggles.KeybindFrameEnabled:OnChanged(function()
Library.KeybindFrame.Visible = Toggles.KeybindFrameEnabled.Value
end)
Library:SetWatermark(title_string)
Library:OnUnload(function()
Library.Unloaded = true
end)
local MenuGroup = Tabs['UI Settings']:AddLeftGroupbox('Menu')
MenuGroup:AddButton('Unload Cheat', function() Library:Unload() end)
MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'RightShift', NoUI = true, Text = 'Menu keybind' })
Library.ToggleKeybind = Options.MenuKeybind
ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({ 'MenuKeybind' })
ThemeManager:SetFolder('MyScriptHub')
SaveManager:SetFolder('MyScriptHub/specific-game')
SaveManager:BuildConfigSection(Tabs['UI Settings'])
ThemeManager:ApplyToTab(Tabs['UI Settings'])
function AimbotGetTarget()
local distance = AimbotFOVSize
local zclosest
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
local pos = workspace.CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalPlayer:GetMouse().X, LocalPlayer:GetMouse().Y)).magnitude
if magnitude < distance then
zclosest = v
distance = magnitude
end
end
end
return zclosest
end
function TargetGetTarget()
local distance = TargetFOVSize
local zclosest
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
local pos = workspace.CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalPlayer:GetMouse().X, LocalPlayer:GetMouse().Y)).magnitude
if magnitude < distance then
zclosest = v
distance = magnitude
end
end
end
return zclosest
end
function GetTarget()
local distance = math.huge
local zclosest
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
local pos = workspace.CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalPlayer:GetMouse().X, LocalPlayer:GetMouse().Y)).magnitude
if magnitude < distance then
zclosest = v
distance = magnitude
end
end
end
return zclosest
end
function VelocityUnderGroundAA()
local oldVelocity = LocalPlayer.Character.HumanoidRootPart.Velocity
LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, -azure.Blatant.AntiAim.VelocityUnderGroundAmount, oldVelocity.Z)
LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z)
LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, -azure.Blatant.AntiAim.VelocityUnderGroundAmount, oldVelocity.Z)
LocalPlayer.Character.Humanoid.HipHeight = VelocityUndergroundHipheight
end
function RotVelocityAA()
LocalPlayer.Character.HumanoidRootPart.RotVelocity = Vector3.new(0, azure.Blatant.AntiAim.RotVelocity.Value, 0)
end
task.spawn(function()
while game:GetService("RunService").RenderStepped:Wait() do
if azure.UISettings.Rainbow then
local Registry = Window.Holder.Visible and Library.Registry or Library.HudRegistry
for Idx, Object in next, Registry do
for Property, ColorIdx in next, Object.Properties do
if ColorIdx == "AccentColor" or ColorIdx == "AccentColorDark" then
local Instance = Object.Instance
local yPos = Instance.AbsolutePosition.Y
local Mapped = Library:MapValue(yPos, 0, 1080, 0, 0.5) * 0.69
local Color = Color3.fromHSV((Library.CurrentRainbowHue - Mapped) % 1, 0.43, 1)
if ColorIdx == "AccentColorDark" then
Color = Library:GetDarkerColor(Color)
end
Instance[Property] = Color
end
end
end
end
end
end)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, www.roblox.com.
Cracked by unknown This is the old version (not the latest or whatever it is)