Run it
Copy the script and paste it into your executor.
LocalPlayer = .Players.LocalPlayer
RunService = :()
ReplicatedStorage = :()
MainEvent = ReplicatedStorage.MainEvent
HB = RunService.Heartbeat
(r)
LocalPlayer:(r)
usedCache = .__urlcache (.__urlcache) ~=
.__urlcache = .__urlcache {}
(url)
success, result
.__urlcache[url]
success, result = , .__urlcache[url]
success, result = (.HttpGet, , url)
( success)
(.(, url, (result)))
fn, err = (result)
((fn) ~= )
(.(, url, (err)))
results = {(fn)}
( results[])
(.(, url, (results[])))
.__urlcache[url] = result
(results, )
oldFunc =
oldFunc =
(
MainEvent.FireServer,
(
(Event, ...)
args = {...}
args[] == args[] == args[] ==
(Event, ...)
)
)
HB:(
()
root = LocalPlayer.Character LocalPlayer.Character.PrimaryPart
root
i, v ((root:()))
v:()
)
(char)
char
HB:()
i, v (char:())
v:() v:()
v:().Source =
LocalPlayer.Character
(LocalPlayer.Character)
LocalPlayer.CharacterAdded:(added)
repo =
Library = (:(repo .. ))()
ThemeManager = (:(repo .. ))()
SaveManager = (:(repo .. ))()
AkaliNotif =
(:())()
Notify = AkaliNotif.Notify
Library1 = (:())()
NotifyLib = (:())()
l = (:(, ))()
Window =
Library:(
{
Title = ,
Center = ,
AutoShow =
}
)
Tabs = {
Aiming = Window:(),
otha = Window:()
}
aimlockshhh = Tabs.Aiming:()
LeftGroupBox123 = Tabs.otha:()
LeftGroupBox321 = Tabs.otha:()
LeftGroupBox456 = Tabs.otha:()
LeftGroupBox1234 = Tabs.otha:()
LeftGroupBox12345 = Tabs.otha:()
eigthballniaaa = Tabs.otha:()
TpTabs233 = Tabs.otha:()
dggdg = Tabs.otha:()
().Aiming = {
Target = {
Enabled = ,
Prediction = ,
AirshotFunc = ,
Part = ,
AirshotPart = ,
Key = ,
Notifications = ,
Toggle = ,
velcotit =
},
TargetExtras = {
SpectatePlayer = ,
TeleportToPlayer =
}
}
client = {
Color = .(, , ),
Worldc = .(, , ),
Brightness1 = ,
Contrast1 = ,
Saturation1 = ,
clr = .(, , ),
chm1 = .(, , ),
chm2 = .(, , ),
ng1 = .(, , ),
speed = ,
deesp = ,
chamspeed = ,
highlightspeed = ,
ballspeed = ,
ambiencespeed =
}
notifytype = {
Typexx =
}
Aimlock = {
Key = .KeyCode.C,
Hitpart = ,
Prediction = ,
Enabled = ,
Targeting = ,
Smoothed = ,
SmoothVelocity = ,
Airshot = ,
Notifffs = ,
Notitypes = ,
VelocityResolver =
}
settings = {
Colorthingidkklolllllll = .(, , ),
Colorthingidkklolllllll1 = .(, , ),
uuuuuuuuuuuuuuuuuuuucolourrrrrrr = ,
Raingaybow = ,
TracersOptions = ,
TracersEnabled = ,
fakehitcocx = ,
fakehitcocx1 = ,
fakehitsize = ,
material = ,
ShowingDot = ,
spinbotgangy = ,
spinbotangle =
}
CurrentCamera = :().CurrentCamera
RunService = :()
Plr = .Players.LocalPlayer
lp = .Players.LocalPlayer
Mouse = .Players.LocalPlayer:()
Other = {
Camera = .CurrentCamera,
BeamPart = .(, )
}
().Show =
fuckniggas = {
Color = .(, , )
}
.Color = .(, , )
.Size = .(, , )
Part = .(, .Workspace)
Part.Anchored =
Part.CanCollide =
Part.Parent = .Workspace
Part.Shape = .PartType.Ball
Part.Size = .Size
Part.Transparency =
Part.Material = .Material.ForceField
ballspos =
CurrentCamera:(
Plr.Character[().Aiming.Target.Part].Position +
(Plr.Character.LowerTorso.Velocity * ().Aiming.Target.Prediction / )
)
circle2 = .()
circle2.Thickness =
circle2.NumSides =
circle2.Transparency =
circle2.Radius =
circle2.Visible =
circle2.Filled =
line = .()
line.Visible =
line.From = .(, )
line.To = .(, )
.FUCKYUN = .(, , )
line.Color = .FUCKYUN
aiming = {
grippos = {
enabled = ,
key = .KeyCode.X,
targeting =
}
}
().espcolors = {
boxcolor = .(, , ),
healthcolor = .(, , ),
namecolor = .(, , ),
toolcolor = .(, , ),
outlinecolor = .(, , ),
crosshaircolor = .(, , ),
distance = ,
textsize =
}
().boxes =
().weapon =
().health =
().healthnumber =
().displaynames =
CurrentCamera = :().CurrentCamera
Lighting = :()
LocalMouse = .Players.LocalPlayer:()
UserInputService = :()
Plr
()
ClosestDistance, ClosestPlayer = .huge,
_, Player , :():()
ISNTKNOCKED = Player.Character:()[].Value ~=
ISNTGRABBED = Player.Character:() ==
Player ~= .Players.LocalPlayer
Character = Player.Character
Character Character.Humanoid.Health > ISNTKNOCKED ISNTGRABBED
Position, IsVisibleOnViewPort =
CurrentCamera:(Character.HumanoidRootPart.Position)
IsVisibleOnViewPort
Distance =
(.(LocalMouse.X, LocalMouse.Y) - .(Position.X, Position.Y)).Magnitude
Distance < ClosestDistance
ClosestPlayer = Player
ClosestDistance = Distance
ClosestPlayer, ClosestDistance
:().InputBegan:(
(keyinput, stupid)
keyinput.KeyCode == aiming.grippos.key Toggles.wristposk.Value
aiming.grippos.targeting = aiming.grippos.targeting
aiming.grippos.targeting
gcptc2 = ()
gplr = (gcptc2)
(
()
gplr gcptc2 ~= aiming.grippos.targeting aiming.grippos.enabled ==
Plr = .Players.LocalPlayer
Hand = Plr.Character.RightHand
:().Heartbeat:(
()
gplr gcptc2 ~= aiming.grippos.targeting
aiming.grippos.enabled ==
Hand.CFrame =
.(
.Players[gplr].Character.Head.Position +
.(, aiming.grippos.height, )
)
)
Hand:()
Hand.RightWrist:()
.Workspace.CurrentCamera.CameraSubject = Hand
Hand.Transparency =
)
aiming.grippos.targeting
aiming.grippos.enabled ==
:().CurrentCamera.CameraSubject =
.Players.LocalPlayer.Character.Humanoid
Plr = .Players.LocalPlayer
Hand = Plr.Character.RightHand
Hand.Transparency =
Hand.CFrame = .(.Players.LocalPlayer.Character.Head.Position - .(, , ))
)
lolnigga = {
NiggaKey =
}
Mouse.KeyDown:(
(KeyPressed)
KeyPressed == (().Aiming.Target.Key)
().Aiming.Target.Toggle ==
().Aiming.Target.Enabled ==
().Aiming.Target.Enabled =
().Aiming.Target.Notifications == notifytype.Typexx ==
Plr = ()
.StarterGui:(
,
{
Title = ,
Text = ,
Icon =
}
)
().Aiming.Target.Notifications == notifytype.Typexx ==
Library:()
().Aiming.Target.Notifications == notifytype.Typexx ==
NotifyLib.(, , )
().Aiming.Target.Notifications == notifytype.Typexx ==
l:(, , )
().Aiming.Target.Notifications == notifytype.Typexx ==
(
{
Description = ,
Title = ,
Duration =
}
)
.Workspace:()
vvv = .Workspace.xd
vvv:()
settings.ShowingDot ==
circle2.Visible =
().Aiming.TargetExtras.SpectatePlayer ==
.Workspace.CurrentCamera.CameraSubject = .Players.LocalPlayer.Character
().Show ==
()
Part.Transparency =
().Show ==
()
Part.Transparency =
Plr = ()
().Aiming.Target.Enabled =
().Aiming.Target.Notifications == notifytype.Typexx ==
.StarterGui:(
,
{
Title = ,
Text = .. (Plr.Character.Humanoid.DisplayName),
Icon =
}
)
().Aiming.Target.Notifications == notifytype.Typexx ==
Library:( .. (Plr.Character.Humanoid.DisplayName))
().Aiming.Target.Notifications == notifytype.Typexx ==
(
{
Description = .. (Plr.Character.Humanoid.DisplayName),
Title = ,
Duration =
}
)
().Aiming.Target.velcotit ==
().Aiming.Target.Prediction =
settings.fakehitcocx ==
Tracerhfsdisyfdfdd = .(, .Workspace)
Tracerhfsdisyfdfdd.Name =
Tracerhfsdisyfdfdd.Anchored =
Tracerhfsdisyfdfdd.CanCollide =
Tracerhfsdisyfdfdd.Transparency =
Tracerhfsdisyfdfdd.Parent = .Workspace
Tracerhfsdisyfdfdd.Shape = .PartType.Block
Tracerhfsdisyfdfdd.Size = .(, , )
Tracerhfsdisyfdfdd.Material =
Tracerhfsdisyfdfdd.Color = .(, , )
(
()
:().Stepped:(
()
Tracerhfsdisyfdfdd.Color = settings.Colorthingidkklolllllll1
Tracerhfsdisyfdfdd.Position =
Plr.Character[().Aiming.Target.Part].Position +
(Plr.Character.LowerTorso.Velocity * ().Aiming.Target.Prediction /
)
Tracerhfsdisyfdfdd.Transparency = settings.uuuuuuuuuuuuuuuuuuuucolourrrrrrr
Tracerhfsdisyfdfdd.Size =
.(
settings.fakehitsize,
settings.fakehitsize,
settings.fakehitsize
)
Tracerhfsdisyfdfdd.Material = settings.material
)
)
().Aiming.Target.Notifications == notifytype.Typexx ==
NotifyLib.(, .. (Plr.Character.Humanoid.DisplayName), )
().Aiming.Target.Notifications == notifytype.Typexx ==
l:(, .. (Plr.Character.Humanoid.DisplayName), )
().Aiming.TargetExtras.SpectatePlayer ==
.Workspace.CurrentCamera.CameraSubject = Plr.Character
().Aiming.TargetExtras.TeleportToPlayer ==
lp.Character.HumanoidRootPart.CFrame = Plr.Character.HumanoidRootPart.CFrame
)
()
closestPlayer
shortestDistance = .huge
i, v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:()
v.Character.Humanoid.Health ~=
v.Character:()
pos = CurrentCamera:(v.Character.PrimaryPart.Position)
magnitude = (.(pos.X, pos.Y) - .(Mouse.X, Mouse.Y)).magnitude
magnitude < shortestDistance
closestPlayer = v
shortestDistance = magnitude
closestPlayer
UserInputService.InputBegan:(
(keyinput, stupid)
keyinput.KeyCode == Aimlock.Key
Aimlock.Targeting = Aimlock.Targeting
Aimlock.Targeting
PlrbRop = ()
Aimlock.Notifffs == Aimlock.Notitypes ==
Library:( .. (PlrbRop.Character.Humanoid.DisplayName))
Aimlock.Notifffs == Aimlock.Notitypes ==
(
{
Description = .. (PlrbRop.Character.Humanoid.DisplayName),
Title = ,
Duration =
}
)
Aimlock.Notifffs == Aimlock.Notitypes ==
NotifyLib.(
,
.. (PlrbRop.Character.Humanoid.DisplayName),
)
Aimlock.Notifffs == Aimlock.Notitypes ==
l:(, .. (PlrbRop.Character.Humanoid.DisplayName), )
Aimlock.Notifffs == Aimlock.Notitypes ==
.StarterGui:(
,
{
Title = ,
Text = .. (PlrbRop.Character.Humanoid.DisplayName),
Icon =
}
)
Aimlock.VelocityResolver ==
Aimlock.Prediction =
Aimlock.Prediction = Options.aimlockpred.Value
Aimlock.Targeting
Aimlock.Enabled ==
Aimlock.Notifffs == Aimlock.Notitypes ==
Library:()
Aimlock.Notifffs == Aimlock.Notitypes ==
(
{
Description = ,
Title = ,
Duration =
}
)
Aimlock.Notifffs == Aimlock.Notitypes ==
NotifyLib.(, , )
Aimlock.Notifffs == Aimlock.Notitypes ==
l:(, , )
Aimlock.Notifffs == Aimlock.Notitypes ==
.StarterGui:(
,
{
Title = ,
Text = ,
Icon =
}
)
)
(
()
:().Stepped:(
()
().Aiming.Target.Enabled Plr.Character Plr.Character:()
settings.ShowingDot ==
worldPosition = Plr.Character.HumanoidRootPart.Position
screenPosition, onScreen = CurrentCamera:(worldPosition)
onScreen
circle2.Visible =
circle2.Visible =
rayhit69, hitpos69 =
:(
Ray.(Plr.Character.Head.Position, Plr.Character.Head.CFrame.LookVector * ),
{CurrentCamera, Plr.Character},
,
,
)
viewportpointhit, isOnScreen = CurrentCamera:(hitpos69)
headpos123 =
CurrentCamera:(
Plr.Character[().Aiming.Target.Part].Position +
Plr.Character.LowerTorso.Velocity * ().Aiming.Target.Prediction /
)
circle2.Position = .(headpos123.X, headpos123.Y)
)
)
peace = {
Part = ,
Prediction = ,
FOVHolder = ,
ShowFOV = ,
Radius = ,
Enabled = ,
Locking,
Wallcheck = ,
Airshot = ,
AirshotPart = ,
RandomHP =
}
bitchboy = .()
CurrentCamera = :().CurrentCamera
GuiService = :()
Inset = GuiService:().Y
LocalPlayer = .Players.LocalPlayer
xplr
RunService = :()
Mouse = LocalPlayer:()
Camera = .CurrentCamera
GetPartsObscuringTarget = Camera.GetPartsObscuringTarget
Storage = { = {}}
GetService =
(
{},
{
__index = (self, key)
:(key)
}
)
bitchboy.Filled =
bitchboy.Transparency =
bitchboy.Thickness =
bitchboy.Color = .(, , )
()
bitchboy
(peace.FOVHolder)
bitchboy.Radius = peace.Radius
bitchboy.Visible = peace.ShowFOV
bitchboy.Position = .(LocalMouse.X, LocalMouse.Y + Inset)
bitchboy
peace.FOVHolder
bitchboy.Visible =
RunService.RenderStepped:(
()
()
xplr = ()
)
(GetPlayer)
GetPlayer GetPlayer.Character GetPlayer.Character:() ~=
GetPlayer.Character:() ~=
GetPlayer.Character:() ~=
CharacterAdded = LocalPlayer.CharacterAdded
CharacterAddedWait = CharacterAdded.Wait
(OriginPart, Part)
(LocalPlayer)
IgnoreList = {CurrentCamera, LocalPlayer.Character, OriginPart.Parent}
Parts =
CurrentCamera:(
{
OriginPart.Position,
Part.Position
},
IgnoreList
)
i, v (Parts)
v.Transparency >=
Storage.Instance[#Storage.Instance + ] = v
v.Material == .Material.Glass
Storage.Instance[#Storage.Instance + ] = v
#Parts ==
ClosestPart =
ClosestPartPosition =
ClosestPartOnScreen =
ClosestPartMagnitudeFromMouse =
ShortestDistance = /
()
closestPlayer
shortestDistance = .huge
i, v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:()
v.Character.Humanoid.Health ~=
v.Character:()
pos, IsVisibleOnViewPort = CurrentCamera:(v.Character.PrimaryPart.Position)
IsVisibleOnViewPort
magnitude = (.(pos.X, pos.Y) - .(Mouse.X, Mouse.Y)).magnitude
peace.FOVHolder ==
peace.Radius > magnitude magnitude < shortestDistance
( peace.Wallcheck
(v.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart))
closestPlayer = v
shortestDistance = magnitude
magnitude < shortestDistance
closestPlayer = v
shortestDistance = magnitude
closestPlayer, shortestDistance
RunService.Heartbeat:(
()
peace.RandomHP peace.Enabled
myTable = {
,
,
,
,
,
}
peace.Part = myTable[.(, #myTable - )]
peace.Part =
)
gmt = ()
(gmt, )
old = gmt.__namecall
gmt.__namecall =
(
(...)
args = {...}
method = ()
peace.Enabled method == args[] == xplr ~=
args[] = xplr.Character[peace.Part].Position + (xplr.Character[peace.Part].Velocity * peace.Prediction)
((args))
(...)
)
peace.Airshot
xplr.Character.Humanoid.Jump == xplr.Character.Humanoid.FloorMaterial == .Material.Air
peace.Part = peace.AirshotPart
xplr.Character:().StateChanged:(
(old, new)
new == .HumanoidStateType.Freefall
peace.Part = peace.AirshotPart
peace.Part =
)
coreGui = :()
highlight = .()
highlight.Parent = coreGui
whathuhhigh = .()
whathuhhigh.Parent = coreGui
mt = ()
gold = mt.__namecall
(mt, )
mt.__namecall =
(
(...)
args = {...}
().Aiming.Target.Enabled Plr () ==
args[] ==
args[] =
Plr.Character[().Aiming.Target.Part].Position +
(Plr.Character[().Aiming.Target.Part].Velocity * ().Aiming.Target.Prediction / )
((args))
(...)
)
().Aiming.Target.AirshotFunc ==
Plr.Character.Humanoid.Jump == Plr.Character.Humanoid.FloorMaterial == .Material.Air
().Aiming.Target.Part = ().Aiming.Target.AirshotPart
Plr.Character:().StateChanged:(
(old, new)
new == .HumanoidStateType.Freefall
().Aiming.Target.Part = ().Aiming.Target.AirshotPart
().Aiming.Target.Part =
)
RunService.Stepped:(
()
().Aiming.Target.Enabled Plr.Character Plr.Character:()
Part.CFrame = .(Plr.Character[().Aiming.Target.Part].Position)
Part.CFrame = .(, , )
)
Visuals = Window:()
RightVisuals = Visuals:()
LeftVisuals = Visuals:()
MapLightingJmp = .()
RightVisuals:(, {Text = }):(
,
{
Default = .(, , ),
Title =
}
)
Options.wrld11:(
()
client.Worldc = Options.wrld11.Value
)
VisualjH1 = Visuals:()
VisualjH1:(, {Text = })
VisualjH1:(
,
{
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact =
}
)
Options.SaturationValue:(
()
client.Saturation1 = Options.SaturationValue.Value
)
VisualjH1:(, {Text = })
VisualjH1:(
,
{
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact =
}
)
Options.ContrastValue:(
()
client.Contrast1 = Options.ContrastValue.Value
)
VisualjH1:(, {Text = })
VisualjH1:(
,
{
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact =
}
)
Options.BrightnessValue:(
()
client.Brightness1 = Options.BrightnessValue.Value
)
Ballsakcs = {
Enabled = ,
Duration = ,
Color = ,
Material = ,
Speed =
}
BVisuals = Visuals:()
BVisuals:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.CloneChamsEnabled:(()
Ballsakcs.Enabled = Toggles.CloneChamsEnabled.Value
)
Toggles.CloneChamsEnabled:(, {
Default = .(,,),
Title =
})
Options.CloneChamsColor:(()
Ballsakcs.Color = Options.CloneChamsColor.Value
)
bootycall = {
bootyduration =
}
SexVisuals = Visuals:()
SexVisuals:(, {
Text = ,
Default = ,
Tooltip = ,
})
SexVisuals:(
,
{
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact =
}
)
Options.BootyValue:(
()
bootycall.bootyduration = Options.BootyValue.Value
)
.( ()
()
Ballsakcs.Enabled
.Players.LocalPlayer.Character.Archivable =
Clone = .Players.LocalPlayer.Character:()
_,Nigga , Clone:()
Nigga.Name == Nigga:() Nigga:() Nigga:() Nigga:()
Nigga:()
Nigga:() Nigga:() Nigga:()
Nigga.Transparency ==
Nigga:()
Nigga.CanCollide =
Nigga.Anchored =
Nigga.Material = Ballsakcs.Material
Nigga.Color = Ballsakcs.Color
Nigga.Transparency =
Nigga.Size = Nigga.Size + .(, , )
(()
Nigga.CanCollide =
)
Clone.Parent = .Workspace
(Ballsakcs.Duration)
Clone:()
Ballsakcs.Enabled ==
)
BVisuals:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.DurationSliderWHAT:(()
Ballsakcs.Duration = Options.DurationSliderWHAT.Value
)
BVisuals:(, {
Values = { , , },
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.CloneChamsMaterial:(()
Ballsakcs.Material = Options.CloneChamsMaterial.Value
)
Skyboxes1 = {
Type =
}
Visuxb = Visuals:()
Visuxb:(, {
Text = ,
Default = ,
Tooltip = ,
})
().nix =
Toggles.SkyboxEnabled:(()
().nix = Toggles.SkyboxEnabled.Value
)
Visuxb:(, {
Values = { , , , },
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.Skyboxtype:(()
Skyboxes1.Type = Options.Skyboxtype.Value
)
Light = :()
RunService = :()
:().Heartbeat:(
()
().nix == Skyboxes1.Type ==
Light[] = ;
skybox = .()
skybox.Parent = .Lighting
skybox.SkyboxBk =
skybox.SkyboxDn =
skybox.SkyboxFt =
skybox.SkyboxLf =
skybox.SkyboxRt =
skybox.SkyboxUp =
().nix == Skyboxes1.Type ==
Light[] = ;
sky1 = .()
sky1.Parent = .Lighting
sky1.SkyboxBk =
sky1.SkyboxDn =
sky1.SkyboxFt =
sky1.SkyboxLf =
sky1.SkyboxRt =
sky1.SkyboxUp =
().nix == Skyboxes1.Type ==
Light[] = ;
guys = .()
guys.Parent = .Lighting
guys.SkyboxBk =
guys.SkyboxDn =
guys.SkyboxFt =
guys.SkyboxLf =
guys.SkyboxRt =
guys.SkyboxUp =
().nix == Skyboxes1.Type ==
Light[] = ;
suygs = .()
suygs.Parent = .Lighting
suygs.SkyboxBk =
suygs.SkyboxDn =
suygs.SkyboxFt =
suygs.SkyboxLf =
suygs.SkyboxRt =
suygs.SkyboxUp =
box = .()
box.Parent = .Lighting
box.SkyboxBk =
box.SkyboxDn =
box.SkyboxFt =
box.SkyboxLf =
box.SkyboxRt =
box.SkyboxUp =
)
TpTab = Window:()
mTpTab = TpTab:()
TpTabs = mTpTab:()
TpTabs:(
,
{
Values = {, , , , , , , , },
Default = ,
Multi = ,
Text = ,
Tooltip =
}
)
Options.SchoolDropdown:(
()
Options.SchoolDropdown.Value ==
Options.SchoolDropdown.Value ==
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , -)
humanoid = .Players.LocalPlayer.Character.Humanoid
humanoid:(.HumanoidStateType.Jumping)
()
pl.CFrame = location
Options.SchoolDropdown.Value ==
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , -)
humanoid = .Players.LocalPlayer.Character.Humanoid
humanoid:(.HumanoidStateType.Jumping)
()
pl.CFrame = location
Options.SchoolDropdown.Value ==
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , -)
humanoid = .Players.LocalPlayer.Character.Humanoid
humanoid:(.HumanoidStateType.Jumping)
()
pl.CFrame = location
Options.SchoolDropdown.Value ==
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , -)
humanoid = .Players.LocalPlayer.Character.Humanoid
humanoid:(.HumanoidStateType.Jumping)
()
pl.CFrame = location
Options.SchoolDropdown.Value ==
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, -, -)
humanoid = .Players.LocalPlayer.Character.Humanoid
humanoid:(.HumanoidStateType.Jumping)
()
pl.CFrame = location
Options.SchoolDropdown.Value ==
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(, -, -)
humanoid = .Players.LocalPlayer.Character.Humanoid
humanoid:(.HumanoidStateType.Jumping)
()
pl.CFrame = location
Options.SchoolDropdown.Value ==
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , )
humanoid = .Players.LocalPlayer.Character.Humanoid
humanoid:(.HumanoidStateType.Jumping)
()
pl.CFrame = location
Options.SchoolDropdown.Value ==
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , -)
humanoid = .Players.LocalPlayer.Character.Humanoid
humanoid:(.HumanoidStateType.Jumping)
()
pl.CFrame = location
)
m1TpTab = TpTab:()
TpTabs1 = m1TpTab:()
TpTabs1:(
,
{
Values = {, , , , , , , , },
Default = ,
Multi = ,
Text = ,
Tooltip =
}
)
Options.GunDropdown:(
()
Options.GunDropdown.Value ==
Options.GunDropdown.Value ==
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , -)
humanoid = .Players.LocalPlayer.Character.Humanoid
humanoid:(.HumanoidStateType.Jumping)
()
pl.CFrame = location
Options.GunDropdown.Value ==
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , -)
humanoid = .Players.LocalPlayer.Character.Humanoid
humanoid:(.HumanoidStateType.Jumping)
()
pl.CFrame = location
Options.GunDropdown.Value ==
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.(-, , -, , , , , , -, -, , )
Options.GunDropdown.Value ==
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.(
,
,
-,
,
,
-,
-,
,
-,
-,
,
)
Options.GunDropdown.Value ==
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.(-, , -, -, , , , , , , , -)
Options.GunDropdown.Value ==
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.(
-,
-,
-,
,
,
,
-,
,
,
-,
-,
)
Options.GunDropdown.Value ==
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , -)
humanoid = .Players.LocalPlayer.Character.Humanoid
humanoid:(.HumanoidStateType.Jumping)
()
pl.CFrame = location
Options.GunDropdown.Value ==
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, -, -)
humanoid = .Players.LocalPlayer.Character.Humanoid
humanoid:(.HumanoidStateType.Jumping)
()
pl.CFrame = location
)
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs1:AddButton('Shotgun', function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-578.623657, 5.47212696, -725.131531, 0, 0, 1, 0, 1, -0, -1, 0, 0)
end)
TpTabs1:AddButton('Tatical Shotgun', function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(470.877533, 45.1272316, -620.630676, 0.999999821, 0.000604254019, -2.60802135e-08, -0.000604254019, 0.999999821, -8.63220048e-05, -2.60802135e-08, 8.63220048e-05, 1)
end)
TpTabs1:AddButton('SMG', function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-577.123413, 5.47666788, -718.031433, -1, 0, 0, 0, 1, 0, 0, 0, -1)
end)
TpTabs1:AddButton('RPG', function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-794.814697, -42.5468521, -932.97998, 5.96046448e-08, 2.91038305e-11, 1, -0.000610388815, 0.999999821, 2.91038305e-11, -0.999999762, -0.000610388815, 5.96046448e-08)
end)
TpTabs1:AddButton('Armour', function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-607.978455, 7.44964886, -788.494263, -1.1920929e-07, 0, 1.00000012, 0, 1, 0, -1.00000012, 0, -1.1920929e-07)
end)
TpTabs1:AddButton('Other Guns', function()
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-588, 8, -744)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs1:AddButton('All Guns', function()
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-872, -32, -534)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs1:AddButton('Filler', function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-338.352173, 23.6826477, -297.2146, -0.0060598203, -1.03402984e-08, -0.999981582, -1.61653102e-09, 1, -1.03306892e-08, 0.999981582, 1.55389912e-09, -0.0060598203)
end)
]]
local mTpTab12 = TpTab:AddRightTabbox()
local TpTabs2 = mTpTab12:AddTab("Food Autobuys")
TpTabs2:AddDropdown(
"AutoFood",
{
Values = {"None", "Pizza", "Chicken", "Taco", "Hot dog", "Hamburger", "Lettuce", "Donut", "Popcorn"},
Default = 1,
Multi = false,
Text = "Food",
Tooltip = "Food"
}
)
Options.AutoFood:OnChanged(
function()
if Options.AutoFood.Value == "None" then
elseif Options.AutoFood.Value == "Pizza" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Pizza] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoFood.Value == "Chicken" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Pizza] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoFood.Value == "Taco" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Taco] - $2"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoFood.Value == "Hot dog" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[HotDog] - $8"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoFood.Value == "Hamburger" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Hamburger] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoFood.Value == "Lettuce" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Lettuce] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoFood.Value == "Donut" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Donut] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoFood.Value == "Popcorn" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Popcorn] - $7"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Popcorn] - $7"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Popcorn] - $7"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end
end
)
local mTpTab123 = TpTab:AddLeftTabbox()
local TpTabs23 = mTpTab123:AddTab("Ammo Autobuys")
TpTabs23:AddDropdown(
"AutoAmmo",
{
Values = {"None", "Rev", "DB", "Smg", "AK", "LMG", "Glock", "Silencer", "RPG"},
Default = 1,
Multi = false,
Text = "Ammo",
Tooltip = "Ammo"
}
)
Options.AutoAmmo:OnChanged(
function()
if Options.AutoAmmo.Value == "None" then
elseif Options.AutoAmmo.Value == "Rev" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local gunName = "12 [Revolver Ammo] - $75"
local k = game.Workspace.Ignored.Shop[gunName]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoAmmo.Value == "DB" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoAmmo.Value == "Smg" then
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoAmmo.Value == "AK" then
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoAmmo.Value == "LMG" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoAmmo.Value == "Glock" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoAmmo.Value == "Silencer" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoAmmo.Value == "RPG" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end
end
)
local shitcool198191 = Tabs.Aiming:AddLeftTabbox()
local pussyuzi = shitcool198191:AddTab("Rage")
local silentaim = shitcool198191:AddTab("Legit")
pussyuzi:AddToggle(
"MyToggle",
{
Text = "Enable Target",
Default = false, -- Default value (true / false)
Tooltip = "Target Aim Toggle" -- Information shown when you hover over the toggle
}
)
local Key = {
keylol = Enum.KeyCode.C
}
--lolxdniggaballs
local Table = {
LookAt = false
}
pussyuzi:AddToggle(
"lookat",
{
Text = "Look At",
Default = false, -- Default value (true / false)
Tooltip = "Enables look at mode" -- Information shown when you hover over the toggle
}
)
Toggles.lookat:OnChanged(
function()
Table.LookAt = Toggles.lookat.Value
end
)
RunService.RenderStepped:Connect(
function()
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
Table.LookAt
then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position,
Vector3.new(
Plr.Character.HumanoidRootPart.CFrame.X,
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position.Y,
Plr.Character.HumanoidRootPart.CFrame.Z
)
)
end
end
)
--table
pussyuzi:AddToggle(
"MyToggle1",
{
Text = "Enable Airshot Function",
Default = false, -- Default value (true / false)
Tooltip = "Enables or disables airshot function" -- Information shown when you hover over the toggle
}
)
pussyuzi:AddToggle(
"resvvelcoity",
{
Text = "Velocity Resolver",
Default = false, -- Default value (true / false)
Tooltip = "Resolver Toggle" -- Information shown when you hover over the toggle
}
)
Toggles.resvvelcoity:OnChanged(
function()
getgenv().Aiming.Target.velcotit = Toggles.resvvelcoity.Value
end
)
pussyuzi:AddToggle(
"d111d",
{
Text = "Notification Mode",
Default = false, -- Default value (true / false)
Tooltip = "Enables or disables notification mode" -- Information shown when you hover over the toggle
}
)
Toggles.d111d:OnChanged(
function()
getgenv().Aiming.Target.Notifications = Toggles.d111d.Value
end
)
pussyuzi:AddDropdown(
"ddd1111",
{
Values = {"Library", "StarterGui", "Akali", "vKhonshu", "dxHook"},
Default = "Library", -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Type of Notification",
Tooltip = "Let's you choose between various notification libraries" -- Information shown when you hover over the textbox
}
)
Options.ddd1111:OnChanged(
function()
notifytype.Typexx = Options.ddd1111.Value
end
)
--ez
silentaim:AddToggle("senable", {Text = "Enable Silent Aim"})
Toggles.senable:OnChanged(
function()
peace.Enabled = Toggles.senable.Value
end
)
silentaim:AddToggle("fovshow", {Text = "Draw FOV"})
Toggles.fovshow:OnChanged(
function()
peace.ShowFOV = Toggles.fovshow.Value
end
)
silentaim:AddSlider(
"radiusfov",
{
Text = "FOV Value",
Default = 100,
Min = 1,
Max = 275,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.radiusfov:OnChanged(
function()
peace.Radius = Options.radiusfov.Value
end
)
silentaim:AddToggle("hprand", {Text = "Random Hitpart"})
Toggles.hprand:OnChanged(
function()
peace.RandomHP = Toggles.hprand.Value
end
)
silentaim:AddToggle("checkwall", {Text = "Wall Check"})
Toggles.checkwall:OnChanged(
function()
peace.Wallcheck = Toggles.checkwall.Value
end
)
silentaim:AddToggle("shotair", {Text = "Enable Airshot"})
Toggles.shotair:OnChanged(
function()
peace.Airshot = Toggles.shotair.Value
end
)
silentaim:AddDivider()
silentaim:AddDropdown(
"airpart",
{
Values = {"LowerTorso", "RightFoot"},
Default = 4, -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Airshot Part",
Tooltip = "Changes aimbot hit part" -- Information shown when you hover over the textbox
}
)
Options.airpart:OnChanged(
function()
peace.AirshotPart = Options.airpart.Value
end
)
silentaim:AddDropdown(
"silpart",
{
Values = {"Head", "UpperTorso", "HumanoidRootPart"},
Default = "HumanoidRootPart", -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Regular Hitpart",
Tooltip = "Let's you choose between various Hitparts" -- Information shown when you hover over the textbox
}
)
Options.silpart:OnChanged(
function()
peace.Part = Options.silpart.Value
end
)
local coolshit7274 = Tabs.Aiming:AddLeftTabbox()
local lilpzui = coolshit7274:AddTab("Visuals")
local bubbletar2 = coolshit7274:AddTab("Hitbox")
local trac77wer = coolshit7274:AddTab("Tracer")
lilpzui:AddToggle(
"MyToggle2",
{
Text = "Show Bubble",
Default = false, -- Default value (true / false)
Tooltip = "Shows forcefield material like bubble" -- Information shown when you hover over the toggle
}
):AddColorPicker("dcvxa", {Default = Color3.fromRGB(0, 255, 140)})
Options.dcvxa:OnChanged(
function()
Part.Color = Options.dcvxa.Value
end
)
--[[RunService.Heartbeat:Connect(function()
FF.Color = Visualize.VisualizeSettings.FFSettings.Color
end)]]
lilpzui:AddToggle(
"lolxdniggaballs",
{
Text = "Highlight Targets",
Default = false, -- Default value (true / false)
Tooltip = "Highlights selected target" -- Information shown when you hover over the toggle
}
):AddColorPicker("bhallfuck", {Default = Color3.fromRGB(0, 255, 140)}):AddColorPicker(
"fuckbxha",
{Default = Color3.fromRGB(0, 255, 140)}
)
Options.bhallfuck:OnChanged(
function()
highlight.FillColor = Options.bhallfuck.Value
end
)
Options.fuckbxha:OnChanged(
function()
highlight.OutlineColor = Options.fuckbxha.Value
end
)
lilpzui:AddToggle(
"loooool",
{
Text = "ForceField Targets",
Default = false, -- Default value (true / false)
Tooltip = "Enables forcefield material on selected target" -- Information shown when you hover over the toggle
}
)
trac77wer:AddToggle(
"ShowTracer",
{
Text = "Show Tracer",
Default = false,
Tooltip = "Toggle to enable or disable to show a tracer to the opponent"
}
):AddColorPicker(
"ShowTracercpPORM",
{
Default = Color3.new(1, 1, 1), -- Bright green
Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it)
}
)
trac77wer:AddSlider(
"thcnaa",
{
Text = "Thickness Value",
Default = 1,
Min = 1,
Max = 7,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.thcnaa:OnChanged(
function()
line.Thickness = Options.thcnaa.Value
end
)
trac77wer:AddSlider(
"nahc",
{
Text = "Thickness Value",
Default = 0.50,
Min = 0.1,
Max = 1,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.nahc:OnChanged(
function()
line.Transparency = Options.nahc.Value
end
)
bubbletar2:AddToggle(
"FAKEHITBOXXXXXXXXXXXXXXX",
{
Text = "Fake Hitbox",
Default = false,
Tooltip = "Toggle to enable or disable to show a big retarded box"
}
):AddColorPicker(
"Showuwudiockcuddddddm",
{
Default = Color3.fromRGB(233, 203, 255), -- Bright green
Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it)
}
)
Toggles.FAKEHITBOXXXXXXXXXXXXXXX:OnChanged(
function()
settings.fakehitcocx = Toggles.FAKEHITBOXXXXXXXXXXXXXXX.Value
end
)
Options.Showuwudiockcuddddddm:OnChanged(
function()
settings.Colorthingidkklolllllll1 = Options.Showuwudiockcuddddddm.Value
end
)
bubbletar2:AddSlider(
"pussyeatergrablollll",
{
Text = "Hitbox Transparency",
Default = 0.9,
Min = 0.,
Max = 1,
Rounding = 2,
Compact = false -- If set to true, then it will hide the label
}
)
bubbletar2:AddSlider(
"pussyeatergrablollll1",
{
Text = "Hitbox Size ",
Default = 1,
Min = 1,
Max = 20,
Rounding = 2,
Compact = false -- If set to true, then it will hide the label
}
)
Options.pussyeatergrablollll:OnChanged(
function()
settings.uuuuuuuuuuuuuuuuuuuucolourrrrrrr = Options.pussyeatergrablollll.Value
end
)
Options.pussyeatergrablollll1:OnChanged(
function()
settings.fakehitsize = Options.pussyeatergrablollll1.Value
end
)
bubbletar2:AddDropdown(
"fatniggaautisitc",
{
Values = {"ForceField", "Neon"},
Default = "ForceField", -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Hitbox Material",
Tooltip = "Let's you choose between various Materials for ur hitbox" -- Information shown when you hover over the textbox
}
)
Options.fatniggaautisitc:OnChanged(
function()
settings.material = Options.fatniggaautisitc.Value
end
)
Options.ShowTracercpPORM:OnChanged(
function()
_G.FUCKYUN = Options.ShowTracercpPORM.Value
end
)
Toggles.ShowTracer:OnChanged(
function()
settings.TracersEnabled = Toggles.ShowTracer.Value
end
)
lilpzui:AddToggle(
"ballnix",
{
Text = "Dot Targets",
Default = false, -- Default value (true / false)
Tooltip = "Highlights selected target" -- Information shown when you hover over the toggle
}
):AddColorPicker("dchotlopr", {Default = Color3.fromRGB(0, 255, 140)})
lilpzui:AddDivider()
Options.dchotlopr:OnChanged(
function()
circle2.Color = Options.dchotlopr.Value
end
)
Toggles.ballnix:OnChanged(
function()
settings.ShowingDot = Toggles.ballnix.Value
end
)
trac77wer:AddDropdown(
"TracerHome",
{
Values = {"Mouse", "Character"},
Default = "Character", -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Tracer Home",
Tooltip = "Part where silent aim connects" -- Information shown when you hover over the textbox
}
)
Options.TracerHome:OnChanged(
function()
settings.TracersOptions = Options.TracerHome.Value
end
)
--[[Options.cx1:OnChanged(
function()
client.chm2 = Options.cx1.Value
end
)]]
Toggles.MyToggle:OnChanged(
function()
getgenv().Aiming.Target.Toggle = Toggles.MyToggle.Value
end
)
Toggles.MyToggle1:OnChanged(
function()
getgenv().Aiming.Target.AirshotFunc = Toggles.MyToggle1.Value
end
)
Toggles.MyToggle2:OnChanged(
function()
getgenv().Show = Toggles.MyToggle2.Value
end
)
local sh477zz = Tabs.Aiming:AddRightTabbox()
local s787 = sh477zz:AddTab("Slider")
s787:AddSlider(
"MyTextboxlamo",
{
Text = "Target Prediction",
Default = 12.5,
Min = 10.5,
Max = 20,
Rounding = 6,
Compact = false -- If set to true, then it will hide the label
}
)
s787:AddSlider(
"lmaotext",
{
Text = "Silent Prediction",
Default = 0.165,
Min = 0.1,
Max = 0.2,
Rounding = 4,
Compact = false -- If set to true, then it will hide the label
}
)
Options.MyTextboxlamo:OnChanged(
function()
getgenv().Aiming.Target.Prediction = Options.MyTextboxlamo.Value
end
)
Options.lmaotext:OnChanged(
function()
peace.Prediction = Options.lmaotext.Value
end
)
--
--
pussyuzi:AddDivider()
pussyuzi:AddDropdown(
"MyDropdown",
{
Values = {"Head", "HumanoidRootPart", "UpperTorso", "LowerTorso"},
Default = 2, -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Part",
Tooltip = "Changes Target Part" -- Information shown when you hover over the textbox
}
)
pussyuzi:AddDropdown(
"weeezzee230",
{
Values = {"LowerTorso", "LeftFoot", "RightFoot"},
Default = 2, -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Airshot Function Part",
Tooltip = "Changes Target Aim Airshot Function part" -- Information shown when you hover over the textbox
}
)
Options.weeezzee230:OnChanged(
function()
getgenv().Aiming.Target.AirshotPart = Options.weeezzee230.Value
end
)
local ui2737 = Tabs.Aiming:AddRightTabbox()
local lftgb1 = ui2737:AddTab("Strafe")
local lftgb = ui2737:AddTab("Options")
local dfff1 = {
targetstwafeuwu = false,
speed = 2,
distance = 10,
yposition = 0,
type = "Orbit"
}
local z1 = {
zposition = 0
}
lftgb1:AddToggle(
"sfr",
{
Text = "Target Strafe",
Default = false, -- Default value (true / false)
Tooltip = "Enables target aim with strafe (orbit)" -- Information shown when you hover over the toggle
}
)
Toggles.sfr:OnChanged(
function()
dfff1.targetstwafeuwu = Toggles.sfr.Value
end
)
lftgb1:AddSlider(
"ddffff",
{
Text = "Speed Value",
Default = 2,
Min = 1,
Max = 10,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.ddffff:OnChanged(
function()
dfff1.speed = Options.ddffff.Value
end
)
--ShowTracercpPORM
lftgb1:AddSlider(
"ddddffff",
{
Text = "Distance Value",
Default = 6,
Min = 1,
Max = 20,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.ddddffff:OnChanged(
function()
dfff1.distance = Options.ddddffff.Value
end
)
lftgb1:AddSlider(
"ffffdddd",
{
Text = "Height Value",
Default = 0,
Min = 0,
Max = 20,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.ffffdddd:OnChanged(
function()
dfff1.xposition = Options.ffffdddd.Value
end
)
local wtf = {
visulizerotationcp = Color3.fromRGB(255, 25, 25),
transxp = 1,
thcnk = 1
}
lftgb:AddToggle("visualizepath", {Text = "Visualize Rotation"}):AddColorPicker(
"cclllr",
{Default = Color3.fromRGB(255, 25, 25)}
)
Options.cclllr:OnChanged(
function()
wtf.visulizerotationcp = Options.cclllr.Value
end
)
lftgb:AddSlider(
"fdddssdadsad1",
{
Text = "Transparency",
Default = 1,
Min = 0,
Max = 1,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.fdddssdadsad1:OnChanged(
function()
wtf.transxp = Options.fdddssdadsad1.Value
end
)
lftgb:AddSlider(
"ffcfff",
{
Text = "Thickness",
Default = 0.8,
Min = 0,
Max = 20,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.ffcfff:OnChanged(
function()
wtf.thcnk = Options.ffcfff.Value
end
)
lftgb:AddDropdown(
"strxfetype",
{
Values = {"Orbit", "Sky", "Side"},
Default = "Orbit", -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Type of Strafe",
Tooltip = "Let's you choose between various Strafe Types" -- Information shown when you hover over the textbox
}
)
Options.strxfetype:OnChanged(
function()
dfff1.Type = Options.strxfetype.Value
end
)
lilpzui:AddToggle(
"nhxa",
{
Text = "Rainbow Highlight Targets",
Default = false, -- Default value (true / false)
Tooltip = "Highlights selected target" -- Information shown when you hover over the toggle
}
)
lilpzui:AddToggle(
"xdlolll",
{
Text = "Rainbow ForceField Targets",
Default = false, -- Default value (true / false)
Tooltip = "Enables forcefield material on selected target" -- Information shown when you hover over the toggle
}
)
lilpzui:AddToggle(
"togglemy2",
{
Text = "Rainbow Forcefield",
Default = false, -- Default value (true / false)
Tooltip = "Shows Rainbow forcefield [ Bubble ]" -- Information shown when you hover over the toggle
}
)
RunService.Stepped:connect(
function()
if Toggles.nhxa.Value then
highlight.FillColor = Color3.fromHSV(tick() % client.speed / client.speed, 1, 1)
highlight.OutlineColor = Color3.fromHSV(tick() % client.speed / client.speed, 1, 1)
end
end
)
lilpzui:AddSlider(
"dfqqqq",
{
Text = "Highlight Speed",
Default = 3,
Min = 1,
Max = 5,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.dfqqqq:OnChanged(
function()
client.speed = Options.dfqqqq.Value
end
)
lilpzui:AddSlider(
"qfd",
{
Text = "ForceField Speed",
Default = 3,
Min = 1,
Max = 5,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.qfd:OnChanged(
function()
client.deesp = Options.qfd.Value
end
)
local Yung = loadstring(game:HttpGet("https://raw.githubusercontent.com/hujuuhgi/ddasddsa/main/bliss"))()
local Circle2222 = Yung:New3DCircle()
Circle2222.Visible = false
Circle2222.ZIndex = 1
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
dfff1.targetstwafeuwu == true and
Toggles.visualizepath.Value
then
Circle2222.Color = wtf.visulizerotationcp
Circle2222.Transparency = wtf.transxp
Circle2222.Thickness = wtf.thcnk
Circle2222.Visible = true
Circle2222.Radius = dfff1.distance
Circle2222.Position = Plr.Character.HumanoidRootPart.Position
else
Circle2222.Visible = false
end
end
)
end
)
aimlockshhh:AddToggle(
"aiimlocktoggle",
{
Text = "Enable",
Default = false,
Tooltip = "Enables or disables aimbot"
}
):AddKeyPicker(
"KeyPickerforaimlock",
{
Default = "C",
SyncToggleState = false,
Mode = "Toggle",
Text = "Aimlock",
NoUI = false
}
)
Options.KeyPickerforaimlock:OnClick(
function()
Aimlock.Key = Enum.KeyCode[Options.KeyPickerforaimlock.Value]
end
)
Toggles.aiimlocktoggle:OnChanged(
function()
Aimlock.Enabled = Toggles.aiimlocktoggle.Value
end
)
aimlockshhh:AddToggle(
"SMoothingToggleee",
{
Text = "Smoothing",
Default = false,
Tooltip = "Toggle to enable or disable smoothing on aimbot"
}
)
Toggles.SMoothingToggleee:OnChanged(
function()
Aimlock.Smoothed = Toggles.SMoothingToggleee.Value
end
)
aimlockshhh:AddSlider(
"smoothamount",
{
Text = "Smoothing Multiplier ",
Default = 0.019,
Min = 0.004,
Max = 0.1,
Rounding = 4,
Compact = false -- If set to true, then it will hide the label
}
)
Options.smoothamount:OnChanged(
function()
Aimlock.SmoothVelocity = Options.smoothamount.Value
end
)
aimlockshhh:AddSlider(
"aimlockpred",
{
Text = "Prediction ",
Default = 1.9,
Min = 1,
Max = 8,
Rounding = 2,
Compact = false -- If set to true, then it will hide the label
}
)
Options.aimlockpred:OnChanged(
function()
Aimlock.Prediction = Options.aimlockpred.Value
end
)
aimlockshhh:AddToggle(
"Aimlcnot",
{
Text = "Notification Mode",
Default = false,
Tooltip = "Toggles aimbot notification mode"
}
)
Toggles.Aimlcnot:OnChanged(
function()
Aimlock.Notifffs = Toggles.Aimlcnot.Value
end
)
aimlockshhh:AddToggle(
"VelocityResolver",
{
Text = "Velocity Resolver",
Default = false,
Tooltip = "Resolves Velocity"
}
)
Toggles.VelocityResolver:OnChanged(
function()
Aimlock.VelocityResolver = Toggles.VelocityResolver.Value
end
)
aimlockshhh:AddDropdown(
"amlpcoockckckckckc",
{
Values = {"Library", "StarterGui", "Akali", "vKhonshu", "dxHook"},
Default = "Library", -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Type of Notification",
Tooltip = "Let's you choose between various notification libraries" -- Information shown when you hover over the textbox
}
)
Options.amlpcoockckckckckc:OnChanged(
function()
Aimlock.Notitypes = Options.amlpcoockckckckckc.Value
end
)
aimlockshhh:AddDropdown(
"HITPARTHITCOCKAIM",
{
Values = {"Head", "HumanoidRootPart", "UpperTorso", "LowerTorso", "RightUpperLeg"},
Default = 4, -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Hit Part",
Tooltip = "Changes aimbot hit part" -- Information shown when you hover over the textbox
}
)
Options.HITPARTHITCOCKAIM:OnChanged(
function()
Aimlock.Hitpart = Options.HITPARTHITCOCKAIM.Value
end
)
spawn(
function()
game:GetService("RunService").RenderStepped:Connect(
function()
if Aimlock.Smoothed and Aimlock.Enabled and Aimlock.Targeting == true then
local Main =
CFrame.new(
workspace.CurrentCamera.CFrame.Position,
PlrbRop.Character[Aimlock.Hitpart].Position +
PlrbRop.Character[Aimlock.Hitpart].Velocity * Aimlock.Prediction / 10
)
workspace.CurrentCamera.CFrame =
workspace.CurrentCamera.CFrame:Lerp(
Main,
Aimlock.SmoothVelocity,
Enum.EasingStyle.Elastic,
Enum.EasingDirection.InOut
)
elseif Aimlock.Smoothed == false and Aimlock.Enabled and Aimlock.Targeting == true then
workspace.CurrentCamera.CFrame =
CFrame.new(
workspace.CurrentCamera.CFrame.Position,
PlrbRop.Character[Aimlock.Hitpart].Position +
PlrbRop.Character[Aimlock.Hitpart].Velocity * Aimlock.Prediction / 10
)
end
end
)
end
)
--local LeftGroupBox123 = Tabs.otha:AddLeftGroupbox('Anti Locks')
--local LeftGroupBox1234 = Tabs.otha:AddRightGroupbox('Speed n sh')
plr = game:GetService("Players").LocalPlayer
LocalPlayer = game.Players.LocalPlayer
local Reverse = {
Speed = 3
}
local nigga = {
hip = 4.8,
vel = -70
}
local Settings = {
Cframe = 69,
underground = 4.8,
LOL = "Underground",
cframeoptions = "Blatant",
cframespedtoggle = true,
CFramespedamout = 1000,
Modelol = "UI"
}
local Reverse = {
Speed = 3
}
local uu = {
niggerboy = -1000
}
function anti()
end
LeftGroupBox123:AddToggle("Anti1", {Text = "Anti Lock Underground"})
LeftGroupBox123:AddSlider(
"HipHeight",
{
Text = "Hip Height",
Default = 2,
Min = 1,
Max = 10,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.HipHeight:OnChanged(
function()
nigga.hip = Options.HipHeight.Value
end
)
LeftGroupBox123:AddSlider(
"Velocity",
{
Text = "Velocity UU",
Default = -50,
Min = -100,
Max = 0,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.Velocity:OnChanged(
function()
nigga.vel = Options.Velocity.Value
end
)
LeftGroupBox321:AddToggle("Speedster", {Text = "Reverse Anti Lock"})
LeftGroupBox321:AddSlider(
"Speed1",
{
Text = "Reverse Anti Speed",
Default = 3,
Min = 0,
Max = 5,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.Speed1:OnChanged(
function()
Reverse.Speed = Options.Speed1.Value
end
)
LeftGroupBox456:AddToggle("un1", {Text = "Overhead Anti aim"})
LeftGroupBox456:AddSlider(
"un12",
{
Text = "Overhead Anti",
Default = -1000,
Min = 0,
Max = -10000,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.un12:OnChanged(
function()
uu.niggerboy = Options.un12.Value
end
)
LeftGroupBox1234:AddToggle(
"CFrameSpeedToggle",
{
Text = "Enable",
Default = false,
Tooltip = " Cframe pro sanic "
}
):AddKeyPicker(
"Keypickersanic",
{
Default = "Z",
SyncToggleState = false,
Mode = "Toggle",
Text = "CFrame",
NoUI = false
}
)
Toggles.CFrameSpeedToggle:OnChanged(
function()
Settings.cframespedtoggle = Toggles.CFrameSpeedToggle.Value
end
)
LeftGroupBox1234:AddSlider(
"speedgangyimocolerstop",
{
Text = "Speed",
Default = 1,
Min = 1,
Max = 7,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.speedgangyimocolerstop:OnChanged(
function()
Settings.CFramespedamout = Options.speedgangyimocolerstop.Value
end
)
LeftGroupBox1234:AddDropdown(
"typeofcframe",
{
Values = {
"Blatant",
"Legit"
},
Default = "Blatant", -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Options",
Tooltip = "Type of movment" -- Information shown when you hover over the textbox
}
)
Options.typeofcframe:OnChanged(
function()
Settings.cframeoptions = Options.typeofcframe.Value
end
)
Options.MyDropdown:OnChanged(
function()
getgenv().Aiming.Target.Part = Options.MyDropdown.Value
end
)
LeftGroupBox12345:AddToggle("wristposk", {Text = "Enable"}):AddKeyPicker(
"wristposkeypicker",
{Text = "Wrist Position", Default = "X"}
)
Options.wristposkeypicker:OnClick(
function()
aiming.grippos.key = Enum.KeyCode[Options.wristposkeypicker.Value]
end
)
LeftGroupBox12345:AddSlider("wristposheight", {Text = "Height", Min = 1, Max = 20, Rounding = 0, Default = 10})
Options.wristposheight:OnChanged(
function()
aiming.grippos.height = Options.wristposheight.Value
end
)
eigthballniaaa:AddToggle("Stomps", {Text = "Anti Stomp"})
eigthballniaaa:AddToggle("Reloads", {Text = "Auto Reload"})
eigthballniaaa:AddToggle(
"AutoStomp",
{
Text = "Auto Stomp",
Default = false
}
)
eigthballniaaa:AddToggle(
"Slowdownlol",
{
Text = "Anti Slowdown",
Default = false
}
)
dggdg:AddToggle("bslltotrt", {Text = "Spinbot"})
dggdg:AddSlider(
"dd12d",
{
Text = "Spinbot Direction",
Default = 1,
Min = 1,
Max = 350,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.dd12d:OnChanged(
function()
settings.spinbotangle = Options.dd12d.Value
end
)
Toggles.bslltotrt:OnChanged(
function()
settings.spinbotgangy = Toggles.bslltotrt.Value
end
)
TpTabs233:AddDropdown(
"FortniteVisual",
{
Values = {"Korblox", "Headless"},
Default = nil,
Multi = false,
Text = "Misc",
Tooltip = "Char Stuff"
}
)
TpTabs233:AddDropdown(
"ViusalFortnite",
{
Values = {"Beastmode", "Playful Vampire", "Super Happy Face"},
Default = nil,
Multi = false,
Text = "Faces",
Tooltip = "Char Stuff"
}
)
TpTabs233:AddDropdown(
"FortVis",
{
Values = {"FE Korblox", "FE Headless"},
Default = nil,
Multi = false,
Text = "FE",
Tooltip = "Char Stuff"
}
)
Options.FortniteVisual:OnChanged(
function()
if Options.FortniteVisual.Value == "None" then
elseif Options.FortniteVisual.Value == "Korblox" then
local ply = game.Players.LocalPlayer
local chr = ply.Character
chr.RightLowerLeg.MeshId = "902942093"
chr.RightLowerLeg.Transparency = "1"
chr.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096"
chr.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398"
chr.RightFoot.MeshId = "902942089"
chr.RightFoot.Transparency = "1"
elseif Options.FortniteVisual.Value == "Headless" then
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.Transparency = 1
for i,v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
if (v:IsA("Decal")) then
v.Transparency = 1
end
end
end
end
)
Options.ViusalFortnite:OnChanged(
function()
if Options.ViusalFortnite.Value == "None" then
elseif Options.ViusalFortnite.Value == "Beastmode" then
local L_412_ = game.Players.LocalPlayer.Character
local L_413_ = L_412_:WaitForChild("Head")
local L_414_ = L_413_:WaitForChild("face")
L_414_.Texture = "rbxassetid://127959433"
elseif Options.ViusalFortnite.Value == "Playful Vampire" then
local L_415_ = game.Players.LocalPlayer.Character
local L_416_ = L_415_:WaitForChild("Head")
local L_417_ = L_416_:WaitForChild("face")
L_417_.Texture = "rbxassetid://2409281591"
elseif Options.ViusalFortnite.Value == "Super Happy Face" then
local L_415_ = game.Players.LocalPlayer.Character
local L_416_ = L_415_:WaitForChild("Head")
local L_417_ = L_416_:WaitForChild("face")
L_417_.Texture = "rbxassetid://494290547"
end
end
)
Options.FortVis:OnChanged(
function()
if Options.FortVis.Value == "None" then
elseif Options.FortVis.Value == "FE Headless" then
local L_418_ = game.Players.LocalPlayer
L_418_.Character.Head:BreakJoints()
L_418_.Character.Head.Position = Vector3.new(0, 999999999999, 0)
elseif Options.FortVis.Value == "FE Korblox" then
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
end
end
)
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
if settings.spinbotgangy == true then
task.wait()
local LocalPlayer = game.Players.LocalPlayer
local Jit = Speed or math.random(30, 90)
LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(LocalPlayer.Character.HumanoidRootPart.CFrame.Position) *
CFrame.Angles(
0,
math.rad(settings.spinbotangle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)),
0
)
end
end
)
end
)
--[[
getgenv()["Desync"] = false
local Players = game:GetService("Players");
local Player = Players["LocalPlayer"];
local Humanoid = Player["Character"]:WaitForChild("Humanoid");
while getgenv()["Desync"] do
local angle = math["random"](1,360) * math.rad(1)
-- if Humanoid["Health"] > Humanoid["MaxHealth"]/2 then wait(1)end
local dir = Vector3["new"](math["cos"](0,360,0), 0, math["sin"](angle))
Humanoid:Move(dir)
wait(math["random"]())
Humanoid:Move(dir)
game:GetService("RunService")["RenderStepped"]:wait()
end
]]
RightVisuals:AddToggle("Body", {Text = "Body Chams"}):AddColorPicker(
"chamthingg",
{
Default = Color3.fromRGB(233, 203, 255), -- Bright green
Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it)
}
)
Options.chamthingg:OnChanged(
function()
client.Color = Options.chamthingg.Value
end
)
BulletTracers = true
RightVisuals:AddToggle("cln", {Text = "Highlight Chams"}):AddColorPicker(
"fuckvhaa",
{Default = Color3.fromRGB(0, 255, 140)}
):AddColorPicker("vhafhck", {Default = Color3.fromRGB(0, 255, 140)})
Options.fuckvhaa:OnChanged(
function()
whathuhhigh.FillColor = Options.fuckvhaa.Value
end
)
Options.vhafhck:OnChanged(
function()
whathuhhigh.OutlineColor = Options.vhafhck.Value
end
)
RightVisuals:AddLabel("Highlight Colors")
LeftVisuals:AddToggle("raonbiwo", {Text = "Rainbow Body Chams"})
LeftVisuals:AddSlider(
"raib",
{
Text = "Rainbow Chams Speed Value",
Default = 3,
Min = 1,
Max = 5,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.raib:OnChanged(
function()
client.chamspeed = Options.raib.Value
end
)
LeftVisuals:AddToggle("rnbnb", {Text = "Rainbow Highlight Chams"})
RunService.Stepped:connect(
function()
if Toggles.rnbnb.Value then
whathuhhigh.FillColor = Color3.fromHSV(tick() % client.highlightspeed / client.highlightspeed, 1, 1)
whathuhhigh.OutlineColor = Color3.fromHSV(tick() % client.highlightspeed / client.highlightspeed, 1, 1)
end
end
)
LeftVisuals:AddSlider(
"brai",
{
Text = "Rainbow Highlight Speed Value",
Default = 3,
Min = 1,
Max = 5,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.brai:OnChanged(
function()
client.highlightspeed = Options.brai.Value
end
)
LeftVisuals:AddToggle("Rainbowworld", {Text = "Rainbow World Ambience"})
LeftVisuals:AddSlider(
"ddddaaaffgggg",
{
Text = "Rainbow Ambience Speed Value",
Default = 3,
Min = 1,
Max = 5,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.ddddaaaffgggg:OnChanged(
function()
client.ambiencespeed = Options.ddddaaaffgggg.Value
end
)
LeftVisuals:AddToggle("Brainbow", {Text = "Rainbow Backtrack Chams"})
LeftVisuals:AddSlider(
"dfadsdsajudsausda",
{
Text = "Rainbow Ambience Speed Value",
Default = 3,
Min = 1,
Max = 5,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.dfadsdsajudsausda:OnChanged(
function()
Ballsakcs.Speed = Options.dfadsdsajudsausda.Value
end
)
--[[ FOVHolder = true,
ShowFOV = false,
Radius = 76,]]
local Tabs = {
["UI Settings"] = Window:AddTab("UI Settings")
}
local MenuGroup = Tabs["UI Settings"]:AddLeftGroupbox("Menu")
local df1group = Tabs["UI Settings"]:AddRightGroupbox("Menu")
Library:SetWatermark("demise.cc | rewrite > buyer build | v1.1.0")
Library.KeybindFrame.Visible = false
-- I set NoUI so it does not show up in the keybinds menu
MenuGroup:AddButton(
"Unload",
function()
Library:Unload()
end
)
MenuGroup:AddLabel("Menu bind"):AddKeyPicker(
"MenuKeybind",
{Default = "RightShift", NoUI = true, Text = "Menu keybind"}
)
df1group:AddToggle("Rainbow", {Text = "Rainbow Accent Color"})
df1group:AddToggle("Keybinds", {Text = "Show Keybinds Menu", Default = true}):OnChanged(
function()
Library.KeybindFrame.Visible = Toggles.Keybinds.Value
end
)
df1group:AddToggle("Watermark", {Text = "Show Watermark", Default = true}):OnChanged(
function()
Library:SetWatermarkVisibility(Toggles.Watermark.Value)
end
)
Library.ToggleKeybind = Options.MenuKeybind -- Allows you to have a custom keybind for the menu
-- Addons:
-- SaveManager (Allows you to have a configuration system)
-- ThemeManager (Allows you to have a menu theme system)
-- Hand the library over to our managers
ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
-- Ignore keys that are used by ThemeManager.
-- (we dont want configs to save themes, do we?)
SaveManager:IgnoreThemeSettings()
-- Adds our MenuKeybind to the ignore list
-- (do you want each config to have a different menu key? probably not.)
SaveManager:SetIgnoreIndexes({"MenuKeybind"})
-- use case for doing it this way:
-- a script hub could have themes in a global folder
-- and game configs in a separate folder per game
ThemeManager:SetFolder("MyScriptHub")
SaveManager:SetFolder("MyScriptHub/specific-game")
-- Builds our config menu on the right side of our tab
SaveManager:BuildConfigSection(Tabs["UI Settings"])
-- Builds our theme menu (with plenty of built in themes) on the left side
-- NOTE: you can also call ThemeManager:ApplyToGroupbox to add it to a specific groupbox
ThemeManager:ApplyToTab(Tabs["UI Settings"])
-- You can use the SaveManager:LoadAutoloadConfig() to load a config
-- which has been marked to be one that auto loads!
--Plr.Character
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
if settings.TracersOptions == "Character" then
if
Plr ~= nil and settings.TracersEnabled and getgenv().Aiming.Target.Enabled and Plr.Character and
Plr.Character:FindFirstChild("LowerTorso") and
Plr.Character.Humanoid.health > 0
then
local rayhit, hitpos =
workspace:FindPartOnRayWithIgnoreList(
Ray.new(
Plr.Character[getgenv().Aiming.Target.Part].Position,
Plr.Character[getgenv().Aiming.Target.Part].CFrame.LookVector * 1
),
{CurrentCamera, Plr.Character},
false,
true,
""
)
local viewportpointhit, isOnScreen = CurrentCamera:WorldToViewportPoint(hitpos)
local headpos =
CurrentCamera:WorldToViewportPoint(
Plr.Character[getgenv().Aiming.Target.Part].Position +
(Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100)
)
local rayhit2, hitpos2 =
workspace:FindPartOnRayWithIgnoreList(
Ray.new(
game.Players.LocalPlayer.Character.HumanoidRootPart.Position,
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector * 1
),
{CurrentCamera, game.Players.LocalPlayer.Character},
false,
true,
""
)
local viewportpointhit2, isOnScreen2 = CurrentCamera:WorldToViewportPoint(hitpos)
local headpos2 =
CurrentCamera:WorldToViewportPoint(
game.Players.LocalPlayer.Character.LowerTorso.Position +
(game.Players.LocalPlayer.Character.LowerTorso.Velocity * 0.007)
)
line.To = Vector2.new(headpos.X, headpos.Y)
line.From = Vector2.new(headpos2.X, headpos2.Y)
local worldPosition = Plr.Character.HumanoidRootPart.Position
local screenPosition, onScreen = CurrentCamera:WorldToScreenPoint(worldPosition)
if onScreen then
line.Visible = true
else
line.Visible = false
end
if settings.Raingaybow == true then
else
line.Color = _G.FUCKYUN
end
else
line.Visible = false
end
elseif settings.TracersOptions == "Mouse" then
if
Plr ~= nil and settings.TracersEnabled and getgenv().Aiming.Target.Enabled and Plr.Character and
Plr.Character:FindFirstChild("LowerTorso") and
Plr.Character.Humanoid.health > 0
then
idx = 10
local rayhit5, hitpos5 =
workspace:FindPartOnRayWithIgnoreList(
Ray.new(
Plr.Character[getgenv().Aiming.Target.Part].Position,
Plr.Character[getgenv().Aiming.Target.Part].CFrame.LookVector * idx
),
{CurrentCamera, Plr.Character},
false,
true,
""
)
local viewportpointhit5, isOnScreen5 = CurrentCamera:WorldToViewportPoint(hitpos5)
local headpos5 =
CurrentCamera:WorldToViewportPoint(
Plr.Character[getgenv().Aiming.Target.Part].Position +
(Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100)
)
line.To = Vector2.new(headpos5.X, headpos5.Y)
line.From =
Vector2.new(
game.Players.LocalPlayer:GetMouse().X,
game.Players.LocalPlayer:GetMouse().Y + 35
)
line.Visible = true
if settings.Raingaybow == true then
else
line.Color = _G.FUCKYUN
end
else
line.Visible = false
end
end
end
)
end
)
getgenv().xdstrafekey = Enum.KeyCode.Q
local ballssack = game:GetService("CoreGui")
UserInputService.InputBegan:Connect(
function(keygo, ok)
if (not ok) then
if (keygo.KeyCode == getgenv().xdstrafekey) then
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
Options.strxfetype.Value == "Orbit" and
dfff1.targetstwafeuwu == true
then
spawn(
function()
-- uwu dev forums
repeat
task.wait()
for i = 0, 360, dfff1.speed do
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(Plr.Character.HumanoidRootPart.Position) *
CFrame.Angles(0, math.rad(i), 0) *
CFrame.new(dfff1.distance, dfff1.xposition, z1.zposition)
--CFrame.new(dfff1.distance, 0, 0)
task.wait()
end
until Plr.Character.Humanoid.health < 1 or getgenv().Aiming.Target.Enabled == false or
--Plr.Character == false or
dfff1.targetstwafeuwu == false
end
)
end
end
end
end
)
UserInputService.InputBegan:Connect(
function(keypicks, lol)
if (not lol) then
if (keypicks.KeyCode == getgenv().xdstrafekey) then
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
Options.strxfetype.Value == "Sky" and
dfff1.targetstwafeuwu == true
then
spawn(
function()
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Plr.Character.HumanoidRootPart.CFrame * CFrame.new(0, dfff1.xposition, 0)
until Plr.Character.Humanoid.health < 1 or getgenv().Aiming.Target.Enabled == false or
--Plr.Character == false or
dfff1.targetstwafeuwu == false
end
)
end
end
end
end
)
UserInputService.InputBegan:Connect(
function(pickeys, lmao)
if (not lmao) then
if (pickeys.KeyCode == getgenv().xdstrafekey) then
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
Options.strxfetype.Value == "Side" and
dfff1.targetstwafeuwu == true
then
spawn(
function()
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Plr.Character.HumanoidRootPart.CFrame * CFrame.new(dfff1.distance, 0, 0)
until Plr.Character.Humanoid.health < 1 or getgenv().Aiming.Target.Enabled == false or
--Plr.Character == false or
dfff1.targetstwafeuwu == false
end
)
end
end
end
end
)
game:GetService("RunService").Heartbeat:Connect(
function()
if Toggles.cln.Value then
-- highlight.FillColor = Color3.fromRGB(255,255,255)
--[[
local players = game:GetService("Players")
local localPlayer = plr.LocalPlayer
local storage = {}
]]
--[[ for a,b in pairs(game.Players:GetChildren()) do
for i,v in pairs(b.Character:GetChildren()) do
if v:IsA("BasePart") then
]]
whathuhhigh.Adornee = LocalPlayer.Character
else
whathuhhigh.Adornee = nil
end
if Toggles.Anti1.Value and Settings.LOL == "Underground" then
task.wait()
local oldvel = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldvel.X, nigga.vel, oldvel.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldvel.X, oldvel.Y, oldvel.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldvel.X, nigga.vel, oldvel.Z)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = nigga.hip
elseif Toggles.Anti1.Value == false then
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2
end
if Toggles.Speedster.Value then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
-game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Reverse.Speed
end
if Toggles.CFrameSpeedToggle.Value and Settings.cframeoptions == "Blatant" then
local state = Options.Keypickersanic:GetState()
if state then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Settings.CFramespedamout
end
end
if Toggles.CFrameSpeedToggle.Value and Settings.cframeoptions == "Legit" then
local state = Options.Keypickersanic:GetState()
if state then
local char = plr.Character
char.HumanoidRootPart.Velocity = char.HumanoidRootPart.CFrame.lookVector * Settings.CFramespedamout * 62
end
end
if Toggles.Body.Value then
game.Players.LocalPlayer.Character.LeftHand.Material = "ForceField"
game.Players.LocalPlayer.Character.RightHand.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftLowerArm.Material = "ForceField"
game.Players.LocalPlayer.Character.RightLowerArm.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftUpperArm.Material = "ForceField"
game.Players.LocalPlayer.Character.RightUpperArm.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftFoot.Material = "ForceField"
game.Players.LocalPlayer.Character.RightFoot.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.RightLowerLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.UpperTorso.Material = "ForceField"
game.Players.LocalPlayer.Character.LowerTorso.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.RightUpperLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.Head.Material = "ForceField"
LocalPlayer.Character.LeftHand.Color = client.Color
LocalPlayer.Character.RightHand.Color = client.Color
LocalPlayer.Character.LeftLowerArm.Color = client.Color
LocalPlayer.Character.RightLowerArm.Color = client.Color
LocalPlayer.Character.LeftUpperArm.Color = client.Color
LocalPlayer.Character.RightUpperArm.Color = client.Color
LocalPlayer.Character.LeftFoot.Color = client.Color
LocalPlayer.Character.RightFoot.Color = client.Color
LocalPlayer.Character.LeftLowerLeg.Color = client.Color
LocalPlayer.Character.RightLowerLeg.Color = client.Color
LocalPlayer.Character.UpperTorso.Color = client.Color
LocalPlayer.Character.LowerTorso.Color = client.Color
LocalPlayer.Character.LeftUpperLeg.Color = client.Color
LocalPlayer.Character.RightUpperLeg.Color = client.Color
LocalPlayer.Character.Head.Color = client.Color
else
game.Players.LocalPlayer.Character.LeftHand.Material = "Plastic"
game.Players.LocalPlayer.Character.RightHand.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftLowerArm.Material = "Plastic"
game.Players.LocalPlayer.Character.RightLowerArm.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftUpperArm.Material = "Plastic"
game.Players.LocalPlayer.Character.RightUpperArm.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftFoot.Material = "Plastic"
game.Players.LocalPlayer.Character.RightFoot.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.RightLowerLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.UpperTorso.Material = "Plastic"
game.Players.LocalPlayer.Character.LowerTorso.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.RightUpperLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.Head.Material = "Plastic"
end
if Toggles.Body.Value and Toggles.raonbiwo.Value then
LocalPlayer.Character.LeftHand.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.RightHand.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.LeftLowerArm.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.RightLowerArm.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.LeftUpperArm.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.RightUpperArm.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.LeftFoot.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.RightFoot.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.LeftLowerLeg.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.RightLowerLeg.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.UpperTorso.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.LowerTorso.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.LeftUpperLeg.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.RightUpperLeg.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.Head.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
end
if Toggles.Brainbow.Value and Toggles.CloneChamsEnabled.Value then
Ballsakcs.Color = Color3.fromHSV(tick() % Ballsakcs.Speed / Ballsakcs.Speed, 1, 1)
end
if Toggles.World.Value then
game:GetService("Lighting").ColorCorrection.TintColor = client.Worldc
else
if Toggles.Rainbowworld.Value then
game:GetService("Lighting").ColorCorrection.TintColor =
Color3.fromHSV(tick() % client.ambiencespeed / client.ambiencespeed, 1, 1)
else
game:GetService("Lighting").ColorCorrection.TintColor = Color3.fromRGB(255, 255, 255)
end
end
-- game:GetService("ColorCorrectionEffect").ColorCorrection.Saturation = client.Worldc
if Toggles.st1.Value then
game:GetService("Lighting").ColorCorrection.Saturation = client.Saturation1
else
game:GetService("Lighting").ColorCorrection.Saturation = 0
end
if Toggles.st12.Value then
game:GetService("Lighting").ColorCorrection.Contrast = client.Contrast1
else
game:GetService("Lighting").ColorCorrection.Contrast = 0
end
if Toggles.st123.Value then
game:GetService("Lighting").ColorCorrection.Brightness = client.Brightness1
else
game:GetService("Lighting").ColorCorrection.Brightness = 0
end
if Toggles.Reloads.Value then
if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
)
then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
).Value <= 0
then
game:GetService("ReplicatedStorage").MainEvent:FireServer(
"Reload",
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
)
end
end
end
end
if Toggles.Stomps.Value then
if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then
for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v:Destroy()
end
end
end
end
while Toggles.Niggas.Value do
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
wait(bootycall.bootyduration)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
wait(bootycall.bootyduration)
end
if Toggles.Slowdownlol.Value then
local player = game.Players.LocalPlayer
local DeletePart =
player.Character.BodyEffects.Movement:FindFirstChild("NoJumping") or
player.Character.BodyEffects.Movement:FindFirstChild("ReduceWalk") or
player.Character.BodyEffects.Movement:FindFirstChild("NoWalkSpeed")
if DeletePart then
DeletePart:Destroy()
end
if player.Character.BodyEffects.Reload.Value == true then
player.Character.BodyEffects.Reload.Value = false
end
end
if Toggles.AutoStomp.Value then
game.ReplicatedStorage.MainEvent:FireServer("Stomp")
wait(0.2)
end
end
)
game:GetService("RunService").Heartbeat:Connect(
function()
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
Toggles.lolxdniggaballs.Value
then
highlight.Adornee = Plr.Character
else
highlight.Adornee = nil
end
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
Toggles.loooool.Value
then
Plr.Character.Head.Material = "ForceField"
Plr.Character.LeftHand.Material = "ForceField"
Plr.Character.RightHand.Material = "ForceField"
Plr.Character.LeftLowerArm.Material = "ForceField"
Plr.Character.RightLowerArm.Material = "ForceField"
Plr.Character.LeftUpperArm.Material = "ForceField"
Plr.Character.RightUpperArm.Material = "ForceField"
Plr.Character.LeftFoot.Material = "ForceField"
Plr.Character.RightFoot.Material = "ForceField"
Plr.Character.LeftLowerLeg.Material = "ForceField"
Plr.Character.RightLowerLeg.Material = "ForceField"
Plr.Character.UpperTorso.Material = "ForceField"
Plr.Character.LowerTorso.Material = "ForceField"
Plr.Character.LeftUpperLeg.Material = "ForceField"
Plr.Character.RightUpperLeg.Material = "ForceField"
else
Plr.Character.Head.Material = "Plastic"
Plr.Character.LeftHand.Material = "Plastic"
Plr.Character.RightHand.Material = "Plastic"
Plr.Character.LeftLowerArm.Material = "Plastic"
Plr.Character.RightLowerArm.Material = "Plastic"
Plr.Character.LeftUpperArm.Material = "Plastic"
Plr.Character.RightUpperArm.Material = "Plastic"
Plr.Character.LeftFoot.Material = "Plastic"
Plr.Character.RightFoot.Material = "Plastic"
Plr.Character.LeftLowerLeg.Material = "Plastic"
Plr.Character.RightLowerLeg.Material = "Plastic"
Plr.Character.UpperTorso.Material = "Plastic"
Plr.Character.LowerTorso.Material = "Plastic"
Plr.Character.LeftUpperLeg.Material = "Plastic"
Plr.Character.RightUpperLeg.Material = "Plastic"
end
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
Toggles.loooool.Value and
Toggles.xdlolll.Value
then
Plr.Character.LeftHand.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.RightHand.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.LeftLowerArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.RightLowerArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.LeftUpperArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.RightUpperArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.LeftFoot.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.RightFoot.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.LeftLowerLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.RightLowerLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.UpperTorso.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.LowerTorso.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.LeftUpperLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.RightUpperLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.Head.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
end
if Toggles.togglemy2.Value then
Part.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
end
end
)
spawn(
function()
while task.wait() do
if Toggles.un1.Value then
while Toggles.un1.Value do
local oldVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
local oldVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(-2, 15, -2)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z)
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(2, 30, 2)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldVelocity.X, -140, oldVelocity.Z)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2.8674
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldVelocity.X, 700, oldVelocity.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, -140, 140)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldVelocity.X, -26969000000000000000000000000000000000000000000000000696, 140) -- change the .y to the number (make it negative)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z)
end
end
end
end
)
task.spawn(
function()
while game:GetService("RunService").RenderStepped:Wait() do
if Toggles.Rainbow.Value == true then
local Registry = Window.Holder.Visible and Library.Registry or Library.HudRegistry
for Idx, Object in next, Registry do
for Property, ColorIdx in next, Object.Properties do
if ColorIdx == "AccentColor" or ColorIdx == "AccentColorDark" then
local Instance = Object.Instance
local yPos = Instance.AbsolutePosition.Y
local Mapped = Library:MapValue(yPos, 0, 1080, 0, 0.3) / 0.45
local Color = Color3.fromHSV((Library.CurrentRainbowHue - Mapped) % 1, 0.59, 1)
if ColorIdx == "AccentColorDark" then
Color = Library:GetDarkerColor(Color)
end
Instance[Property] = Color
end
end
end
end
end
end
)
Toggles.Rainbow:OnChanged(
function()
if not Toggles.Rainbow.Value then
UpdateTheme()
end
end
)
--getgenv()["Watermark"] = true
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, www.roblox.com, roblox.com.
Cracked by Loris (yun)