Run it
Copy the script and paste it into your executor.
Library = (:())()
NotifyLib = (:())()
NotifyLib.(, , )
NotifyLib.(, , )
NotifyLib.(, , )
library = (:())()
LocalPlayer = .Players.LocalPlayer
Mouse = LocalPlayer:()
RunService = :()
= :()
Light = :()
camera = .CurrentCamera
worldToViewportPoint = camera.worldToViewportPoint
(r) LocalPlayer:(r)
usedCache = .__urlcache (.__urlcache) ~=
.__urlcache = .__urlcache {}
(url)
success, result
.__urlcache[url]
success, result = , .__urlcache[url]
success, result = (.HttpGet, , url)
( success)
(.(, url, (result)))
fn, err = (result)
((fn) ~= )
(.(, url, (err)))
results = { (fn) }
( results[])
(.(, url, (results[])))
.__urlcache[url] = result
(results, )
prefix =
(text)
(prefix..text)
(text)
(prefix..text)
ReplicatedStorage = :()
MainEvent = ReplicatedStorage.MainEvent
HB = RunService.Heartbeat
oldFunc =
oldFunc = (MainEvent.FireServer, ((Event, ...)
args = {...}
args[] == args[] == args[] ==
(Event, ...)
))
HB:(()
root = LocalPlayer.Character LocalPlayer.Character.PrimaryPart
root
i,v ((root:()))
v:()
)
(char)
char
HB:()
i,v (char:())
v:() v:()
v:().Source =
LocalPlayer.Character
(LocalPlayer.Character)
LocalPlayer.CharacterAdded:(added)
()
guimain = .(, .CoreGui)
CC = : .CurrentCamera
LocalMouse = .Players.LocalPlayer:()
Locking =
cc = :().CurrentCamera
gs = :()
ggi = gs.GetGuiInset
lp = :().LocalPlayer
mouse = lp:()
Tracer = .()
Tracer.Visible =
Tracer.Color = .(, , )
Tracer.Thickness =
Tracer.Transparency =
sound = .(, .Workspace)
sound.SoundId =
sound.IsLoaded
sound.Loaded:()
sound1 = .(, .Workspace)
sound1.SoundId =
sound1.IsLoaded
sound1.Loaded:()
StepTable = {}
(name, num, func)
StepTable[name] ==
StepTable[name] = :().Stepped:(func)
(name)
StepTable[name]
StepTable[name]:()
StepTable[name] =
(tt, tx, cc, tc)
.StarterGui:(
,
{
Title = tt,
Text = tx,
Duration = cc,
Icon = tc
}
)
UserInputService = :()
UserInputService.InputBegan:(
(keygo, ok)
( ok)
(keygo.KeyCode == ().Key)
().loltoggle
Locking = Locking
Locking
Plr = ()
().targetenabledV3 =
().Notificationmode
StarterGui:(
,
{
Title = ,
Text = ..Plr.DisplayName,
Duration = ,
Icon = .. Plr ..
})
().ViewMode ==
.Workspace.CurrentCamera.CameraSubject = Plr.Character
().ChatMode ==
A_3 = ..Plr.DisplayName
A_4 =
Event = :().DefaultChatSystemChatEvents.SayMessageRequest
Event:(A_3, A_4)
().TPToPlayer ==
LocalPlayer.Character.HumanoidRootPart.CFrame = Plr.Character.HumanoidRootPart.CFrame
().BenMode ==
sound:()
().TargetStrafeV3 ==
().TSV3Multiplier =
().TSV3Distance =
i =
(, , (dt)
i = (i + dt/().TSV3Multiplier) %
alpha = * .pi * i
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, alpha, )
* .(, , ().TSV3Distance)
+ Plr.Character.HumanoidRootPart.Position
)
Locking
()
().Notificationmode
(, , )
().ViewMode ==
.Workspace.CurrentCamera.CameraSubject = .Players.LocalPlayer.Character
().ChatMode ==
A_1 =
A_2 =
Event = :().DefaultChatSystemChatEvents.SayMessageRequest
Event:(A_1, A_2)
().BenMode ==
sound1:()
)
RunService.Heartbeat:(()
().LookAt ==
Char = .Players.LocalPlayer.Character
PrimaryPartOfChar = .Players.LocalPlayer.Character.PrimaryPart
NearestChar = Plr.Character
NearestRoot = Plr.Character.HumanoidRootPart
NearestPos = .(PrimaryPartOfChar.Position, .(NearestRoot.Position.X, NearestRoot.Position.Y, NearestRoot.Position.Z))
Char:(NearestPos)
Char = .Players.LocalPlayer.Character
PrimaryPartOfChar = .Players.LocalPlayer.Character.PrimaryPart
NearestChar = LocalPlayer.Character
NearestRoot = LocalPlayer.Character.HumanoidRootPart
NearestPos = .(PrimaryPartOfChar.Position, .(NearestRoot.Position.X, NearestRoot.Position.Y, NearestRoot.Position.Z))
Char:(LocalPlayer)
)
()
closestPlayer
shortestDistance =
i, v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:()
v.Character.Humanoid.Health ~=
v.Character:()
pos = CC:(v.Character.PrimaryPart.Position)
magnitude = (.(pos.X, pos.Y) - .(LocalMouse.X, LocalMouse.Y)).magnitude
magnitude < shortestDistance
closestPlayer = v
shortestDistance = magnitude
closestPlayer
rawmetatable = ()
old = rawmetatable.__namecall
(rawmetatable, )
rawmetatable.__namecall =
(
(...)
args = {...}
Locking () == args[] ==
args[] =
Plr.Character[().Partz].Position + (Plr.Character[().Partz].Velocity * Prediction / )
((args))
(...)
)
LocalPlayer = .Players.LocalPlayer
mouse = LocalPlayer:()
.TracerVisible =
.TracerColor = .(, , )
.TracerThickness =
.TracerTransparency =
.CircleSides =
.CircleColor = .(, , )
.CircleTransparency =
.CircleRadius =
.CircleFilled =
.CircleVisible =
.CircleThickness =
circle = .()
circle.Color = .(, , )
circle.Thickness =
circle.Transparency =
circle.NumSides =
circle.Radius =
circle.Visible =
circle.Filled =
().autoclick =
:().RenderStepped:(
()
().autosetup ==
pingvalue = :().Network.ServerStatsItem[]:()
split = .(pingvalue, )
ping = split[]
(ping) <
().Prediction =
(ping) <=
(ping) <
().Prediction =
(ping) <=
(ping) <
().Prediction =
(ping) <=
(ping) <
().Prediction =
(ping) <=
().Prediction =
(ping) <=
().Prediction =
(ping) <=
().Prediction =
(ping) <=
().Prediction =
(ping) >=
().Prediction =
circle.Position =
.(
:():().X,
:():().Y
)
circle.Radius = .CircleRadius
circle.Filled = .CircleFilled
circle.Color = .CircleColor
circle.Visible = .CircleVisible
circle.Radius = .CircleRadius
circle.Transparency = .CircleTransparency
circle.NumSides = .CircleSides
circle.Thickness = .CircleThickness
Tracer.Visible = .TracerVisible
Tracer.Color = .TracerColor
Tracer.Thickness = .TracerThickness
Tracer.Transparency = .TracerTransparency
().AirshotFunccc ==
Plr.Character.Humanoid.Jump == Plr.Character.Humanoid.FloorMaterial == .Material.Air
().Partz =
Plr.Character:().StateChanged:(
(old, new)
new == .HumanoidStateType.Freefall
().Partz =
().Partz =
)
().Tracer == Locking
Vector, OnScreen =
cc:(
Plr.Character[().Partz].Position + (Plr.Character[().Partz].Velocity * Prediction / )
)
Tracer.Visible =
Tracer.From = .(mouse.X, mouse.Y + (gs).Y)
Tracer.To = .(Vector.X, Vector.Y)
().Tracer ==
Tracer.Visible =
)
:().Heartbeat:(
()
cframespeedtoggle ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
.Players.LocalPlayer.Character.Humanoid.MoveDirection * speedvalue
Spinbot
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(, .((positive1)), )
Jitter
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.(.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position) *
.(, .(Angle) + .((.(, ) == Jit -Jit)), )
AntiAim1
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * -
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(, .(), )
AntiAim2
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(, , )
()
().antilock
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
-.Players.LocalPlayer.Character.Humanoid.MoveDirection * ().antilockspeed
().DesyncEnabled
:().LocalPlayer.Character.HumanoidRootPart.Velocity = :().LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * ().DesyncVelocity
:().Heartbeat:()
().antistomplo
.Players.LocalPlayer.Character.Humanoid.Health <=
i, v (.Players.LocalPlayer.Character:())
v:()
v:()
().antislow
player = .Players.LocalPlayer
DeletePart =
player.Character.BodyEffects.Movement:()
player.Character.BodyEffects.Movement:()
player.Character.BodyEffects.Movement:()
DeletePart
DeletePart:()
player.Character.BodyEffects.Reload.Value ==
player.Character.BodyEffects.Reload.Value =
().AutoReloadx
:().LocalPlayer.Character:()
:().LocalPlayer.Character:():(
)
:().LocalPlayer.Character:():(
).Value <=
:().MainEvent:(
,
:().LocalPlayer.Character:()
)
().autostomp
.ReplicatedStorage.MainEvent:()
().antibag
.Players.LocalPlayer.Character[]:()
)
ESPSettings = {
SkeletonESPEnabled = ,
RainbowsESPEnabled = ,
TextOutlineEnabled = ,
TeamCheckEnabled = ,
MouseFrom = ,
CustomColor = ,
BottomFrom = ,
HeadFrom = ,
RoundedCorner = ,
Length = ,
ESPColor = .(,,),
Thickness = ,
TextSize = ,
Transparency = ,
HeadOff = .(,,),
LegOff = .(,,)
}
Circle = .()
Circle.Color = .(, , )
Circle.Thickness =
Circle.NumSides =
Circle.Radius =
Circle.Visible =
Circle.Filled =
Circle.Transparency =
RunService.RenderStepped:(()
Circle.Position = .(Mouse.X, Mouse.Y + )
)
Kiriot = ()
Pika = ()
Lowfi = ()
window = library:({textsize = ,font = .Font.RobotoMono,name = ,color = .(, , )})
tab = window:({name = })
tab2 = window:({name = })
tab3 = window:({name = })
tab4 = window:({name = })
().Key = .KeyCode.Q
().Prediction =
().AirshotFunccc =
().Tracer =
().Partz =
().Notificationmode =
().ViewMode =
().Spinbot =
().Jitter =
().positive1 =
Jit = .(, )
().Angle =
().DesyncEnabled =
().DesyncVelocity =
().BenMode =
().TPToPlayer =
().LookAt =
().AntiAim1 =
().AntiAim2 =
().antistomplo =
().autoreload =
().autostomp =
().antibag =
().antislow =
section1 = tab:({name = ,side = ,size = })
section1:({name = ,def = , callback = (bool)
().TargetStrafeV3 = bool
})
section1:({name = ,def = , max = ,min = ,rounding = ,ticking = ,measuring = ,callback = (value)
().TSV3Distance = value
})
section1 = tab:({name = ,side = ,size = })
section1:({name = ,def = , callback = (bool)
().loltoggle = bool
})
section1:({name = ,def = , callback = (bool)
().autosetup = bool
})
section1:({name = ,def = , callback = (bool)
().TPToPlayer = bool
})
section1:({name = ,def = ,callback = (bool)
().ViewMode = bool
})
section1:({name = ,def = , callback = (bool)
().AirshotFunccc = bool
})
section1:({name = ,def = , callback = (bool)
().Tracer = bool
})
section1:({name = ,def = , callback = (bool)
().Notificationmode = bool
})
section1:({name = ,def = , callback = (bool)
().LookAt = bool
})
section1 = tab:({name = ,side = ,size = })
section1:({name = ,cpname = ,def = .(,,),callback = (color)
.TracerColor = color
})
section1:({name = ,def = , max = ,min = ,rounding = ,ticking = ,measuring = ,callback = (value)
.TracerThickness = value
})
section1:({name = ,def = ,max = ,options = {, , , , , , , , , },callback = (part)
().Partz = part
})
section1:({name = ,def = ,max = ,options = {, , , , , , , , },callback = (part)
().airshotpart = part
})
section1:({name = ,def = , max = ,min = ,rounding = ,ticking = ,measuring = ,callback = (value)
().Prediction = value
})
section1 = tab:({name = ,side = ,size = })
section1:({name = ,callback = ()
().OldAimPart =
().AimPart =
().AimlockKey =
().AimRadius =
().ThirdPerson =
().FirstPerson =
().TeamCheck =
().PredictMovement =
().PredictionVelocity =
().CheckIfJumped =
().Smoothness =
().SmoothnessAmount =
Players, Uis, RService, SGui = :, :, :, :;
Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer, Players.LocalPlayer:(), .CurrentCamera, .new, Ray.new, .new, .new;
Aimlock, MousePressed, CanNotify = , , ;
AimlockTarget;
OldPre;
().WorldToViewportPoint = (P)
Camera:(P)
().WorldToScreenPoint = (P)
Camera.(Camera, P)
().GetObscuringObjects = (T)
T T:(().AimPart) Client Client.Character:()
RayPos = :((
T[().AimPart].Position, Client.Character.Head.Position)
)
RayPos RayPos:(T)
().GetNearestTarget = ()
players = {}
PLAYER_HOLD = {}
DISTANCES = {}
i, v (Players:())
v ~= Client
.(players, v)
i, v (players)
v.Character ~=
AIM = v.Character:()
().TeamCheck == v.Team ~= Client.Team
DISTANCE = (v.Character:().Position - .Workspace.CurrentCamera.CFrame.p).magnitude
RAY = Ray.(.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - .Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
HIT,POS = .Workspace:(RAY, .Workspace)
DIFF = .((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
.(DISTANCES, DIFF)
().TeamCheck == v.Team == Client.Team
DISTANCE = (v.Character:().Position - .Workspace.CurrentCamera.CFrame.p).magnitude
RAY = Ray.(.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - .Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
HIT,POS = .Workspace:(RAY, .Workspace)
DIFF = .((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
.(DISTANCES, DIFF)
(DISTANCES) ==
L_DISTANCE = .(.((DISTANCES)))
L_DISTANCE > ().AimRadius
i, v (PLAYER_HOLD)
v.diff == L_DISTANCE
v.plr
Mouse.KeyDown:((a)
(Uis:())
a == AimlockKey AimlockTarget ==
(()
MousePressed ~= MousePressed =
Target;Target = ()
Target ~=
AimlockTarget = Target
)
a == AimlockKey AimlockTarget ~=
AimlockTarget ~= AimlockTarget =
MousePressed ~=
MousePressed =
)
RService.RenderStepped:(()
().ThirdPerson == ().FirstPerson ==
(Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <=
CanNotify =
CanNotify =
().ThirdPerson == ().FirstPerson ==
(Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude >
CanNotify =
CanNotify =
().ThirdPerson == ().FirstPerson ==
(Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <=
CanNotify =
CanNotify =
Aimlock == MousePressed ==
AimlockTarget AimlockTarget.Character AimlockTarget.Character:(().AimPart)
().FirstPerson ==
CanNotify ==
().PredictMovement ==
().Smoothness ==
Main = (Camera.CFrame.p, AimlockTarget.Character[().AimPart].Position + AimlockTarget.Character[().AimPart].Velocity/PredictionVelocity)
Camera.CFrame = Camera.CFrame:(Main, ().SmoothnessAmount, .EasingStyle.Elastic, .EasingDirection.InOut)
Camera.CFrame = (Camera.CFrame.p, AimlockTarget.Character[().AimPart].Position + AimlockTarget.Character[().AimPart].Velocity/PredictionVelocity)
().PredictMovement ==
().Smoothness ==
Main = (Camera.CFrame.p, AimlockTarget.Character[().AimPart].Position)
Camera.CFrame = Camera.CFrame:(Main, ().SmoothnessAmount, .EasingStyle.Elastic, .EasingDirection.InOut)
Camera.CFrame = (Camera.CFrame.p, AimlockTarget.Character[().AimPart].Position)
CheckIfJumped ==
AimlockTarget.Character.HuDDDDDDDDDDWmanoid.FloorMaterial == .Material.Air
().AimPart =
().AimPart = ().OldAimPart
)
})
section1:({name = ,callback = ()
().NoRecoil =
NoRecoil ==
mt = ()
newindex = mt.newindex
(mt,)
(scriptInstance)
(scriptInstance) ==
(instance,index)
(instance):():() (index) ==
mt.newindex = ((self,index,value)
callingScr = ()
(callingScr) (self,index)
;
(self,index,value)
)
(mt,)
})
section1:({name = ,callback = ()
.PlaceId ==
NotifyLib.(, , )
Settings = {
rewrittenmain = {
Enabled = ,
Key = ,
DOT = ,
AIRSHOT = ,
NOTIF = ,
FOV = .huge,
}
}
SelectedPart =
Prediction =
PredictionValue =
AnchorCount =
MaxAnchor =
CC = :.CurrentCamera
Plr;
enabled =
accomidationfactor =
mouse = .Players.LocalPlayer:()
placemarker = .(, .Workspace)
(Parent, Adornee, Color, Size, Size2)
e = .(, Parent)
e.Name =
e.Adornee = Adornee
e.Size = .(Size, Size2, Size, Size2)
e.AlwaysOnTop = Settings.rewrittenmain.DOT
a = .(, e)
Settings.rewrittenmain.DOT ==
a.Size = .(, , , )
a.Size = .(, , , )
Settings.rewrittenmain.DOT ==
a.Transparency =
a.BackgroundTransparency =
a.Transparency =
a.BackgroundTransparency =
a.BackgroundColor3 = Color
g = .(, a)
Settings.rewrittenmain.DOT ==
g.CornerRadius = .(, )
g.CornerRadius = .(, )
(e)
data = .Players:()
(player)
character
() player.Character
handler = (guimain, player.Character:(SelectedPart), .(, , ), , )
handler.Name = player.Name
player.CharacterAdded:((Char) handler.Adornee = Char:(SelectedPart) )
(()
()
player.Character
)
i = , #data
data[i] ~= .Players.LocalPlayer
(data[i])
.Players.PlayerAdded:((Player)
(Player)
)
(()
placemarker.Anchored =
placemarker.CanCollide =
Settings.rewrittenmain.DOT ==
placemarker.Size = .(, , ), .(, , )
placemarker.Size = .(, , )
placemarker.Transparency =
Settings.rewrittenmain.DOT
(placemarker, placemarker, .(, , ), , )
)
.Players.LocalPlayer:().KeyDown:((k)
k == Settings.rewrittenmain.Key Settings.rewrittenmain.Enabled
enabled ==
enabled =
Settings.rewrittenmain.NOTIF ==
Plr = ()
.StarterGui:(, {
Title = ;
Text = ,
Duration =
})
Plr = ()
enabled =
Settings.rewrittenmain.NOTIF ==
.StarterGui:(, {
Title = ;
Text = ..(Plr.Character.Humanoid.DisplayName),
Duration =
})
)
()
closestPlayer
shortestDistance = Settings.rewrittenmain.FOV
i, v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:() v.Character.Humanoid.Health ~= v.Character:()
pos = CC:(v.Character.PrimaryPart.Position)
magnitude = (.(pos.X, pos.Y) - .(mouse.X, mouse.Y)).magnitude
magnitude < shortestDistance
closestPlayer = v
shortestDistance = magnitude
closestPlayer
pingvalue = ;
split = ;
ping = ;
:.Stepped:(()
enabled Plr.Character ~= Plr.Character:()
placemarker.CFrame = .(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
placemarker.CFrame = .(, , )
)
mt = ()
old = mt.__namecall
(mt, )
mt.__namecall = ((...)
args = {...}
enabled () == args[] == Settings.rewrittenmain.Enabled Plr.Character ~=
Prediction ==
args[] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue)
args[] = Plr.Character[SelectedPart].Position
((args))
(...)
)
:().RenderStepped:(()
Settings.rewrittenmain.AIRSHOT == enabled Plr.Character ~=
.Workspace.Players[Plr.Name].Humanoid:() == .HumanoidStateType.Freefall
Plr.Character ~= Plr.Character.HumanoidRootPart.Anchored ==
AnchorCount = AnchorCount +
AnchorCount >= MaxAnchor
Prediction =
()
AnchorCount = ;
Prediction =
AnchorCount = ;
SelectedPart =
Plr.Character ~= Plr.Character.HumanoidRootPart.Anchored ==
AnchorCount = AnchorCount +
AnchorCount >= MaxAnchor
Prediction =
()
AnchorCount = ;
Prediction =
AnchorCount = ;
SelectedPart =
Plr.Character ~= Plr.Character.HumanoidRootPart.Anchored ==
AnchorCount = AnchorCount +
AnchorCount >= MaxAnchor
Prediction =
()
AnchorCount = ;
Prediction =
AnchorCount = ;
SelectedPart =
SelectedPart =
)
.PlaceId ==
NotifyLib.(, , )
Settings = {
rewrittenmain = {
Enabled = ,
Key = ,
DOT = ,
AIRSHOT = ,
NOTIF = ,
FOV = .huge,
}
}
SelectedPart =
Prediction =
PredictionValue =
AnchorCount =
MaxAnchor =
CC = :.CurrentCamera
Plr;
enabled =
accomidationfactor =
mouse = .Players.LocalPlayer:()
placemarker = .(, .Workspace)
(Parent, Adornee, Color, Size, Size2)
e = .(, Parent)
e.Name =
e.Adornee = Adornee
e.Size = .(Size, Size2, Size, Size2)
e.AlwaysOnTop = Settings.rewrittenmain.DOT
a = .(, e)
Settings.rewrittenmain.DOT ==
a.Size = .(, , , )
a.Size = .(, , , )
Settings.rewrittenmain.DOT ==
a.Transparency =
a.BackgroundTransparency =
a.Transparency =
a.BackgroundTransparency =
a.BackgroundColor3 = Color
g = .(, a)
Settings.rewrittenmain.DOT ==
g.CornerRadius = .(, )
g.CornerRadius = .(, )
(e)
data = .Players:()
(player)
character
() player.Character
handler = (guimain, player.Character:(SelectedPart), .(, , ), , )
handler.Name = player.Name
player.CharacterAdded:((Char) handler.Adornee = Char:(SelectedPart) )
(()
()
player.Character
)
i = , #data
data[i] ~= .Players.LocalPlayer
(data[i])
.Players.PlayerAdded:((Player)
(Player)
)
(()
placemarker.Anchored =
placemarker.CanCollide =
Settings.rewrittenmain.DOT ==
placemarker.Size = .(, , )
placemarker.Size = .(, , )
placemarker.Transparency =
Settings.rewrittenmain.DOT
(placemarker, placemarker, .(, , ), , )
)
.Players.LocalPlayer:().KeyDown:((k)
k == Settings.rewrittenmain.Key Settings.rewrittenmain.Enabled
enabled ==
enabled =
Settings.rewrittenmain.NOTIF ==
Plr = ()
.StarterGui:(, {
Title = ;
Text = ,
Duration =
})
Plr = ()
enabled =
Settings.rewrittenmain.NOTIF ==
.StarterGui:(, {
Title = ;
Text = ..(Plr.Character.Humanoid.DisplayName),
Duration =
})
)
()
closestPlayer
shortestDistance = .huge
i, v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:() v.Character.Humanoid.Health ~= v.Character:()
pos = CC:(v.Character.PrimaryPart.Position)
magnitude = (.(pos.X, pos.Y) - .(mouse.X, mouse.Y)).magnitude
magnitude < shortestDistance
closestPlayer = v
shortestDistance = magnitude
closestPlayer
pingvalue = ;
split = ;
ping = ;
:.Stepped:(()
enabled Plr.Character ~= Plr.Character:()
placemarker.CFrame = .(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
placemarker.CFrame = .(, , )
)
mt = ()
old = mt.__namecall
(mt, )
mt.__namecall = ((...)
args = {...}
enabled () == args[] == Settings.rewrittenmain.Enabled Plr.Character ~=
Prediction ==
args[] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue)
args[] = Plr.Character[SelectedPart].Position
((args))
(...)
)
:().RenderStepped:(()
Settings.rewrittenmain.AIRSHOT == enabled Plr.Character ~=
.Workspace.Players[Plr.Name].Humanoid:() == .HumanoidStateType.Freefall
Plr.Character ~= Plr.Character.HumanoidRootPart.Anchored ==
AnchorCount = AnchorCount +
AnchorCount >= MaxAnchor
Prediction =
()
AnchorCount = ;
Prediction =
AnchorCount = ;
SelectedPart =
Plr.Character ~= Plr.Character.HumanoidRootPart.Anchored ==
AnchorCount = AnchorCount +
AnchorCount >= MaxAnchor
Prediction =
()
AnchorCount = ;
Prediction =
AnchorCount = ;
SelectedPart =
Plr.Character ~= Plr.Character.HumanoidRootPart.Anchored ==
AnchorCount = AnchorCount +
AnchorCount >= MaxAnchor
Prediction =
()
AnchorCount = ;
Prediction =
AnchorCount = ;
SelectedPart =
SelectedPart =
)
.PlaceId ==
NotifyLib.(, , )
Settings = {
rewrittenmain = {
Enabled = ,
Key = ,
DOT = ,
AIRSHOT = ,
NOTIF = ,
FOV = .huge,
}
}
SelectedPart =
Prediction =
PredictionValue =
AnchorCount =
MaxAnchor =
CC = :.CurrentCamera
Plr;
enabled =
accomidationfactor =
mouse = .Players.LocalPlayer:()
placemarker = .(, .Workspace)
(Parent, Adornee, Color, Size, Size2)
e = .(, Parent)
e.Name =
e.Adornee = Adornee
e.Size = .(Size, Size2, Size, Size2)
e.AlwaysOnTop = Settings.rewrittenmain.DOT
a = .(, e)
Settings.rewrittenmain.DOT ==
a.Size = .(, , , )
a.Size = .(, , , )
Settings.rewrittenmain.DOT ==
a.Transparency =
a.BackgroundTransparency =
a.Transparency =
a.BackgroundTransparency =
a.BackgroundColor3 = Color
g = .(, a)
Settings.rewrittenmain.DOT ==
g.CornerRadius = .(, )
g.CornerRadius = .(, )
(e)
data = .Players:()
(player)
character
() player.Character
handler = (guimain, player.Character:(SelectedPart), .(, , ), , )
handler.Name = player.Name
player.CharacterAdded:((Char) handler.Adornee = Char:(SelectedPart) )
(()
()
player.Character
)
i = , #data
data[i] ~= .Players.LocalPlayer
(data[i])
.Players.PlayerAdded:((Player)
(Player)
)
(()
placemarker.Anchored =
placemarker.CanCollide =
Settings.rewrittenmain.DOT ==
placemarker.Size = .(, , )
placemarker.Size = .(, , )
placemarker.Transparency =
Settings.rewrittenmain.DOT
(placemarker, placemarker, .(, , ), , )
)
.Players.LocalPlayer:().KeyDown:((k)
k == Settings.rewrittenmain.Key Settings.rewrittenmain.Enabled
enabled ==
enabled =
Settings.rewrittenmain.NOTIF ==
Plr = ()
.StarterGui:(, {
Title = ;
Text = ,
Duration =
})
Plr = ()
enabled =
Settings.rewrittenmain.NOTIF ==
.StarterGui:(, {
Title = ;
Text = ..(Plr.Character.Humanoid.DisplayName),
Duration =
})
)
()
closestPlayer
shortestDistance = Settings.rewrittenmain.FOV
i, v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:() v.Character.Humanoid.Health ~= v.Character:()
pos = CC:(v.Character.PrimaryPart.Position)
magnitude = (.(pos.X, pos.Y) - .(mouse.X, mouse.Y)).magnitude
magnitude < shortestDistance
closestPlayer = v
shortestDistance = magnitude
closestPlayer
pingvalue = ;
split = ;
ping = ;
:.Stepped:(()
enabled Plr.Character ~= Plr.Character:()
placemarker.CFrame = .(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
placemarker.CFrame = .(, , )
)
mt = ()
old = mt.__namecall
(mt, )
mt.__namecall = ((...)
args = {...}
enabled () == args[] == Settings.rewrittenmain.Enabled Plr.Character ~=
--[[
if Settings.rewrittenmain.AIRSHOT == true then
if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
--// Airshot
args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue)
else
args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
end
else
args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
end
]]
if Prediction == true then
args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue)
else
args[3] = Plr.Character[SelectedPart].Position
end
return old(unpack(args))
end
return old(...)
end)
game:GetService("RunService").RenderStepped:Connect(function()
if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then
if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
--// Airshot
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "LeftFoot"
else
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "HumanoidRootPart"
end
else
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "HumanoidRootPart"
end
else
SelectedPart = "HumanoidRootPart"
end
end)
else
local NotifyLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/vKhonshu/intro/main/ui"))()
end
end})
local section1 = tab3:section({name = "Anti ",side = "right",size = 255})
section1:toggle({name = "Anti Lock",def = false, callback = function(bool)
getgenv().antilock = bool
end})
section1:slider({name = "Anti Lock Speed",def = 1, max = 5,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value)
getgenv().antilockspeed = value
end})
section1:toggle({name = "Desync",def = false, callback = function(bool)
getgenv().DesyncEnabled = bool
end})
section1:slider({name = "Desync Speed",def = 1, max = 150,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value)
getgenv().DesyncVelocity = value
end})
section1:toggle({name = "Confusion",def = false, callback = function(bool)
getgenv().Jitter = bool
end})
section1:slider({name = "Angle Confusion",def = 1, max = 150,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value)
getgenv().Angle = value
end})
section1:toggle({name = "Anti Bag",def = false, callback = function(bool)
getgenv().antibag = bool
end})
section1:toggle({name = "Anti Fling",def = false, callback = function(bool)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = bool
end})
section1:toggle({name = "Anti Slow",def = false, callback = function(bool)
getgenv().antislow = bool
end})
section1:toggle({name = "Anti Stomp",def = false, callback = function(bool)
getgenv().antistomplo = bool
end})
local section1 = tab3:section({name = "Animations ",side = "right",size = 225})
section1:dropdown({name = "Idle",max = 10,options = {"Borock", "Zombie", "Werewolf", "Ninja", "Ud'zal", "Mage", "Toy"},callback = function(State)
if State == "Borock" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=3293641938"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=3710131919"
elseif State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=616158929"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=616160636"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=1083195517"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=1083214717"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=656117400"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=656118341"
elseif State == "Udzal" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=3303162274"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=3303162274"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=707742142"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=707855907"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=782841498"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=782841498"
end
end
})
section1:dropdown({name = "Walk",max = 10,options = {"Zombie", "Toy", "Ninja", "Mage", "Werewolf"},callback = function(State)
if State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=616168032"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=782843345"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=656121766"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=707897309"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=1083178339"
end
end
})
section1:dropdown({name = "Run",max = 10,options = {"Zombie", "Toy", "Ninja", "Mage", "Werewolf"},callback = function(State)
if State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=616163682"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=782842708"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=656118852"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=707861613"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=1083216690"
end
end
})
section1:dropdown({name = "Jump",max = 10,options = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy", "OldSchool"},callback = function(State)
if State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=616161997"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=1083218792"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=656117878"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=707853694"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=782847020"
elseif State == "OldSchool" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=5319841935"
end
end
})
section1:dropdown({name = "Fall",max = 10,options = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy", "OldSchool"},callback = function(State)
if State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=616157476"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=1083189019"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=656115606"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=707829716"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=782846423"
elseif State == "OldSchool" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=5319839762"
end
end
})
local section1 = tab3:section({name = "Auto ",side = "left",size = 85})
section1:toggle({name = " Reload",def = false, callback = function(bool)
getgenv().AutoReloadx = bool
end})
if getgenv().AutoReloadx then
if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
)
then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
).Value <= 0
then
game:GetService("ReplicatedStorage").MainEvent:FireServer(
"Reload",
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
)
end
end
end
end
section1:toggle({name = " Medium Armor",def = false, callback = function(bool)
if getgenv().AutoHighArmor == true then
getgenv().AutoHighArmor = false
else
getgenv().AutoHighArmor = true
end
while getgenv().AutoHighArmor == true and game:GetService("RunService").Heartbeat:Wait() do
pcall(function()
if game:GetService("Players").LocalPlayer.Character:FindFirstChild("BodyEffects"):FindFirstChild("Armor").Value <= 0 then
local LS = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame
repeat
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Ignored.Shop["[High-Medium Armor] - $2300"].Head.CFrame
fireclickdetector(game:GetService("Workspace").Ignored.Shop["[High-Medium Armor] - $2300"].ClickDetector)
game:GetService("RunService").Heartbeat:Wait()
until game:GetService("Players").LocalPlayer.Character:FindFirstChild("BodyEffects"):FindFirstChild("Armor").Value >= 50
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = LS
end
end)
end
end})
section1:toggle({name = " Stomp",def = false, callback = function(bool)
getgenv().autostomp = bool
end})
if getgenv().autostomp then
game.ReplicatedStorage.MainEvent:FireServer("Stomp")
end
local section1 = tab3:section({name = "Movement",side = "left",size = 220})
section1:toggle({name = " Enable Cframe",def = false, callback = function(bool)
getgenv().cframespeedtoggle = bool
end})
section1:slider({name = "Cframe Speed",def = 1, max = 20,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value)
getgenv().speedvalue = value
end})
section1:toggle({name = "Spinbot",def = false, callback = function(bool)
getgenv().Spinbot = bool
end})
if Spinbot then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad((positive1)), 0)
end
section1:slider({name = "Spinbot Multiplier",def = 45, max = 165,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value)
getgenv().positive1 = value
end})
section1:toggle({name = "B-Hop",def = false, callback = function(state)
bhop = state
spawn(function()
while wait() and bhop do
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Jump = true
end
end)
end})
section1:button({name = "Speed = Z",callback = function()
plr = game:GetService('Players').LocalPlayer
down = true
function onButton1Down(mouse)
down = true
while down do
if not down then break end
local char = plr.Character
char.HumanoidRootPart.Velocity = char.HumanoidRootPart.CFrame.lookVector * 190
wait()
end
end
function onButton1Up(mouse)
down = false
end
function onSelected(mouse)
mouse.KeyDown:connect(function(q) if q:lower()=="z"then onButton1Down(mouse)end end)
mouse.KeyUp:connect(function(q) if q:lower()=="z"then onButton1Up(mouse)end end)
end
onSelected(game.Players.LocalPlayer:GetMouse())
end})
section1:button({name = "Macro = X",callback = function()
local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
local SpeedGlitch = false
local Wallet = Player.Backpack:FindFirstChild("Wallet")
local UniversalAnimation = Instance.new("Animation")
function stopTracks()
for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do
if (v.Animation.AnimationId:match("rbxassetid")) then
v:Stop()
end
end
end
function loadAnimation(id)
if UniversalAnimation.AnimationId == id then
stopTracks()
UniversalAnimation.AnimationId = "1"
else
UniversalAnimation.AnimationId = id
local animationTrack = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(UniversalAnimation)
animationTrack:Play()
end
end
Mouse.KeyDown:Connect(function(Key)
if Key == "x" then
SpeedGlitch = not SpeedGlitch
if SpeedGlitch == true then
stopTracks()
loadAnimation("rbxassetid://3189777795")
wait(1.5)
Wallet.Parent = Player.Character
wait(0.15)
Player.Character:FindFirstChild("Wallet").Parent = Player.Backpack
wait(0.05)
repeat game:GetService("RunService").Heartbeat:wait()
keypress(0x49)
game:GetService("RunService").Heartbeat:wait()
keypress(0x4F)
game:GetService("RunService").Heartbeat:wait()
keyrelease(0x49)
game:GetService("RunService").Heartbeat:wait()
keyrelease(0x4F)
game:GetService("RunService").Heartbeat:wait()
until SpeedGlitch == false
end
end
end)
end})
section1:button({name = "Fly = V",callback = function()
local L_152_
local L_153_ = game.Players.LocalPlayer
IYMouse = L_153_:GetMouse()
IYMouse.KeyDown:connect(
function(L_154_arg0)
if L_154_arg0 == "v" then
if L_152_ then
L_152_ = false
fly()
else
L_152_ = true
NOFLY()
end
end
end
)
for L_155_forvar0, L_156_forvar1 in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if L_156_forvar1:IsA("BasePart") and L_156_forvar1.CanCollide == true then
L_156_forvar1.CanCollide = false
end
end
FLYING = false
QEfly = true
iyflyspeed = 7
vehicleflyspeed = 7
function sFLY(L_157_arg0)
repeat
wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and
game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
repeat
wait()
until IYMouse
local L_158_ = game.Players.LocalPlayer.Character.LowerTorso
local L_159_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
local L_160_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
local L_161_ = 5
local function L_162_func()
FLYING = true
local L_163_ = Instance.new("BodyGyro", L_158_)
local L_164_ = Instance.new("BodyVelocity", L_158_)
L_163_.P = 9e4
L_163_.maxTorque = Vector3.new(9e9, 9e9, 9e9)
L_163_.cframe = L_158_.CFrame
L_164_.velocity = Vector3.new(0, 0, 0)
L_164_.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(
function()
repeat
wait()
if not L_157_arg0 and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand =
true
end
if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0 then
L_161_ = 50
elseif not (L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0) and L_161_ ~= 0 then
L_161_ = 0
end
if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0 then
L_164_.velocity =
(workspace.CurrentCamera.CoordinateFrame.lookVector * (L_159_.F + L_159_.B) +
workspace.CurrentCamera.CoordinateFrame *
CFrame.new(L_159_.L + L_159_.R, (L_159_.F + L_159_.B + L_159_.Q + L_159_.E) * 0.2, 0).p -
workspace.CurrentCamera.CoordinateFrame.p) *
L_161_
L_160_ = {
F = L_159_.F,
B = L_159_.B,
L = L_159_.L,
R = L_159_.R
}
elseif L_159_.L + L_159_.R == 0 and L_159_.F + L_159_.B == 0 and L_159_.Q + L_159_.E == 0 and L_161_ ~= 0 then
L_164_.velocity =
(workspace.CurrentCamera.CoordinateFrame.lookVector * (L_160_.F + L_160_.B) +
workspace.CurrentCamera.CoordinateFrame *
CFrame.new(L_160_.L + L_160_.R, (L_160_.F + L_160_.B + L_159_.Q + L_159_.E) * 0.2, 0).p -
workspace.CurrentCamera.CoordinateFrame.p) *
L_161_
else
L_164_.velocity = Vector3.new(0, 0, 0)
end
L_163_.cframe = workspace.CurrentCamera.CoordinateFrame
until not FLYING
L_159_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
L_160_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
L_161_ = 0
L_163_:destroy()
L_164_:destroy()
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = false
end
end
)
end
IYMouse.KeyDown:connect(
function(L_165_arg0)
if L_165_arg0:lower() == "w" then
if L_157_arg0 then
L_159_.F = vehicleflyspeed
else
L_159_.F = iyflyspeed
end
elseif L_165_arg0:lower() == "s" then
if L_157_arg0 then
L_159_.B = -vehicleflyspeed
else
L_159_.B = -iyflyspeed
end
elseif L_165_arg0:lower() == "a" then
if L_157_arg0 then
L_159_.L = -vehicleflyspeed
else
L_159_.L = -iyflyspeed
end
elseif L_165_arg0:lower() == "d" then
if L_157_arg0 then
L_159_.R = vehicleflyspeed
else
L_159_.R = iyflyspeed
end
elseif QEfly and L_165_arg0:lower() == "e" then
if L_157_arg0 then
L_159_.Q = vehicleflyspeed * 2
else
L_159_.Q = iyflyspeed * 2
end
elseif QEfly and L_165_arg0:lower() == "q" then
if L_157_arg0 then
L_159_.E = -vehicleflyspeed * 2
else
L_159_.E = -iyflyspeed * 2
end
end
end
)
IYMouse.KeyUp:connect(
function(L_166_arg0)
if L_166_arg0:lower() == "w" then
L_159_.F = 0
elseif L_166_arg0:lower() == "s" then
L_159_.B = 0
elseif L_166_arg0:lower() == "a" then
L_159_.L = 0
elseif L_166_arg0:lower() == "d" then
L_159_.R = 0
elseif L_166_arg0:lower() == "e" then
L_159_.Q = 0
elseif L_166_arg0:lower() == "q" then
L_159_.E = 0
end
end
)
L_162_func()
end
function NOFLY()
FLYING = false
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = true
end
function fly()
NOFLY()
wait()
sFLY()
end
end})
local section1 = tab3:section({name = "Client Sided",side = "left",size = 125})
section1:button({name = "Headless",callback = function()
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.Transparency = 1
for i,v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
if (v:IsA("Decal")) then
v.Transparency = 1
end
end
end})
section1:button({name = "Korblox",callback = function()
local ply = game.Players.LocalPlayer
local chr = ply.Character
chr.RightLowerLeg.MeshId = "902942093"
chr.RightLowerLeg.Transparency = "1"
chr.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096"
chr.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398"
chr.RightFoot.MeshId = "902942089"
chr.RightFoot.Transparency = "1"
end})
section1:button({name = "Beast Mode",callback = function()
local L_412_ = game.Players.LocalPlayer.Character
local L_413_ = L_412_:WaitForChild("Head")
local L_414_ = L_413_:WaitForChild("face")
L_414_.Texture = "rbxassetid://127959433"
end})
section1:button({name = "Playful Vampire",callback = function()
local L_415_ = game.Players.LocalPlayer.Character
local L_416_ = L_415_:WaitForChild("Head")
local L_417_ = L_416_:WaitForChild("face")
L_417_.Texture = "rbxassetid://2409281591"
end})
local section1 = tab3:section({name = "FE",side = "left",size = 75})
section1:button({name = "Headless",callback = function()
local L_418_ = game.Players.LocalPlayer
L_418_.Character.Head:BreakJoints()
L_418_.Character.Head.Position = Vector3.new(0, 999999999999, 0)
end})
section1:button({name = "Korblox",callback = function()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
end})
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/trendyylol/roblox/main/Libraries/ESP/Pikahub"))()
local library = loadstring(game:HttpGet("https://pastebin.com/raw/U2HwmEyF"))()
-- Esp
local section1 = tab2:section({name = "ESP",side = "left",size = 105})
section1:toggle({name = "Boxes", callback = function(bool)
getgenv().PikaESPSettings.Box = bool
end})
section1:toggle({name = "Name",callback = function(bool)
getgenv().PikaESPSettings.Name = bool
end})
section1:toggle({name = "Tracers", callback = function(bool)
getgenv().PikaESPSettings.Tracers = bool
end})
section1:toggle({name = "Unlock Tracers", callback = function(bool)
getgenv().PikaESPSettings.UnlockTracers = bool
end})
local section1 = tab2:section({name = "Visuals Settings",side = "right",size = 165})
section1:slider({name = "Saturation ",def = 0.1, max = 100,min = 0,rounding = false,ticking = false,measuring = "",callback = function(value)
Light.ColorCorrection.Saturation = value
end})
section1:slider({name = "Fog",def = 500, max = 2000,min = 0,rounding = false,ticking = false,measuring = "",callback = function(value)
game.Lighting.FogEnd = value
end})
section1:slider({name = "Brightness",def = 1, max = 100,min = 0,rounding = false,ticking = false,measuring = "",callback = function(value)
Light.Brightness = value
end})
section1:slider({name = "Stars",def = 500, max = 5000,min = 0,rounding = false,ticking = false,measuring = "",callback = function(value)
Light.Sky.StarCount = value
end})
section1:colorpicker({name = "World Color",cpname = nil,def = Color3.fromRGB(255,255,255),callback = function(color)
Light.Ambient = color
Light.OutdoorAmbient = color
end})
local custom_theme = {} --soon
local function CreateInstance(cls,props)
local inst = Instance.new(cls)
for i,v in pairs(props) do
inst[i] = v
end
return inst
end
local section1 = tab2:section({name = "Client Visuals",side = "left",size = 105})
section1:toggle({name = "Gun Cham",def = false, callback = function(callback)
if callback then
local Client = game.GetService(game, "Players").LocalPlayer
Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.ForceField
Client.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(255, 255, 255)
else
local Client = game.GetService(game, "Players").LocalPlayer
Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.Plastic
end
end})
section1:colorpicker({name = "Gun Cham Color",cpname = nil,def = Color3.fromRGB(255,255,255),callback = function(color)
LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(color)
end})
section1:toggle({name = "Body Cham",def = false, callback = function(callback)
if callback then
game.Players.LocalPlayer.Character.LeftHand.Material = "ForceField"
game.Players.LocalPlayer.Character.RightHand.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftLowerArm.Material = "ForceField"
game.Players.LocalPlayer.Character.RightLowerArm.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftUpperArm.Material = "ForceField"
game.Players.LocalPlayer.Character.RightUpperArm.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftFoot.Material = "ForceField"
game.Players.LocalPlayer.Character.RightFoot.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.RightLowerLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.UpperTorso.Material = "ForceField"
game.Players.LocalPlayer.Character.LowerTorso.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.RightUpperLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.Head.Material = "ForceField"
else
game.Players.LocalPlayer.Character.LeftHand.Material = "Plastic"
game.Players.LocalPlayer.Character.RightHand.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftLowerArm.Material = "Plastic"
game.Players.LocalPlayer.Character.RightLowerArm.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftUpperArm.Material = "Plastic"
game.Players.LocalPlayer.Character.RightUpperArm.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftFoot.Material = "Plastic"
game.Players.LocalPlayer.Character.RightFoot.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.RightLowerLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.UpperTorso.Material = "Plastic"
game.Players.LocalPlayer.Character.LowerTorso.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.RightUpperLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.Head.Material = "Plastic"
end
end})
section1:colorpicker({name = "Body Color",cpname = nil,def = Color3.fromRGB(255,255,255),callback = function(color)
LocalPlayer.Character.LeftHand.Color = color
LocalPlayer.Character.RightHand.Color = color
LocalPlayer.Character.LeftLowerArm.Color = color
LocalPlayer.Character.RightLowerArm.Color = color
LocalPlayer.Character.LeftUpperArm.Color = color
LocalPlayer.Character.RightUpperArm.Color = color
LocalPlayer.Character.LeftFoot.Color = color
LocalPlayer.Character.RightFoot.Color = color
LocalPlayer.Character.LeftLowerLeg.Color = color
LocalPlayer.Character.RightLowerLeg.Color = color
LocalPlayer.Character.UpperTorso.Color = color
LocalPlayer.Character.LowerTorso.Color = color
LocalPlayer.Character.LeftUpperLeg.Color = color
LocalPlayer.Character.RightUpperLeg.Color = color
LocalPlayer.Character.Head.Color = color
end})
local section1 = tab4:section({name = "Locations",side = "left",size = 300})
section1:button({name = "Admin Base",def = false,callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-874.903992, -32.6492004, -525.215698)
end})
section1:button({name = "Food",def = false,callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-788.39318847656, -39.649200439453, -935.27795410156)
end})
section1:button({name = "High-Medium Armor",def = false,callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-934.73651123047, -28.492471694946, 565.99884033203)
end})
section1:button({name = "Double Barrel",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1039.59985, 18.8513641, -256.449951, -1, 0, 0, 0, 1, 0, 0, 0, -1)
end})
section1:button({name = "Revolver",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-638.75, 18.8500004, -118.175011, -1, 0, 0, 0, 1, 0, 0, 0, -1)
end})
section1:button({name = "Shotgun",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-578.623657, 5.47212696, -725.131531, 0, 0, 1, 0, 1, -0, -1, 0, 0)
end})
section1:button({name = "Tac",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(470.877533, 45.1272316, -620.630676, 0.999999821, 0.000604254019, -2.60802135e-08, -0.000604254019, 0.999999821, -8.63220048e-05, -2.60802135e-08, 8.63220048e-05, 1)
end})
section1:button({name = "Smg",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-577.123413, 5.47666788, -718.031433, -1, 0, 0, 0, 1, 0, 0, 0, -1)
end})
section1:button({name = "Rpg",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-794.814697, -42.5468521, -932.97998, 5.96046448e-08, 2.91038305e-11, 1, -0.000610388815, 0.999999821, 2.91038305e-11, -0.999999762, -0.000610388815, 5.96046448e-08)
end})
section1:button({name = "Casino",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-962.72345, 21.2549973, -186.814987, -0.0274876002, 2.91178949e-05, 0.999621451, -5.5798846e-06, 1, -2.92823333e-05, -0.999621451, -6.38268148e-06, -0.0274876002)
end})
section1:button({name = "Bank",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-402.123718, 21.75, -283.988617, 0.0159681588, -0.000121377925, -0.999872446, -2.60148026e-05, 1, -0.000121808866, 0.999872506, 2.79565484e-05, 0.0159681737)
end})
local section1 = tab4:section({name = "Weapons",side = "Right",size = 250})
section1:button({name = "Revolver",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local gunName = "[Revolver] - $1300"
local k = game.Workspace.Ignored.Shop[gunName]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "DB",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "SMG",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[SMG] - $750"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[SMG] - $750"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[SMG] - $750"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "AK47",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[AK47] - $2250"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[AK47] - $2250"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[AK47] - $2250"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "LMG",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[LMG] - $3750"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[LMG] - $3750"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[LMG] - $3750"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Glock",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Glock] - $500"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Glock] - $500"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Glock] - $500"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Silencer",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Silencer] - $550"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Silencer] - $550"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Silencer] - $550"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "RPG",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[RPG] - $6000"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[RPG] - $6000"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[RPG] - $6000"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Flamethrower",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Flamethrower] - $25000"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Flamethrower] - $25000"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Flamethrower] - $25000"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
local section1 = tab4:section({name = "Ammo",side = "Right",size = 250})
section1:button({name = "Revolver Ammo",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local gunName = "12 [Revolver Ammo] - $75"
local k = game.Workspace.Ignored.Shop[gunName]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "DB Ammo",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "SMG Ammo",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "AK47 Ammo",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "LMG Ammo",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Glock Ammo",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Silencer Ammo",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "RPG Ammo",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Flamethrower Ammo",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
local section1 = tab4:section({name = "Food",side = "Left",size = 220})
section1:button({name = "Pizza",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Pizza] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Chicken",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Chicken] - $7"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] - $7"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] - $7"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Taco",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Taco] - $2"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Hot Dog",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[HotDog] - $8"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Hamburger",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Hamburger] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Lettuce",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Lettuce] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Donut",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Donut] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Popcorn",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Popcorn] - $7"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Popcorn] - $7"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Popcorn] - $7"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
game:GetService("RunService").Heartbeat:Connect(
function()
if cframespeedtoggle == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * speedvalue
end
if Spinbot then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad((positive1)), 0)
end
if Jitter then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position) *
CFrame.Angles(0, math.rad(Angle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)), 0)
end
if AntiAim1 then
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * -250
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(555), 0)
end
if AntiAim2 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.333, 0)
wait(0.2)
end
if getgenv().antilock then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
-game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().antilockspeed
end
if getgenv().DesyncEnabled then
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * getgenv().DesyncVelocity
game:GetService("RunService").Heartbeat:Wait()
end
if getgenv().antistomplo then
if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then
for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v:Destroy()
end
end
end
end
if getgenv().AutoReloadx then
if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
)
then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
).Value <= 0
then
game:GetService("ReplicatedStorage").MainEvent:FireServer(
"Reload",
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
)
end
end
end
end
if getgenv().autostomp then
game.ReplicatedStorage.MainEvent:FireServer("Stomp")
end
if getgenv().antibag then
game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy()
end
end)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, www.roblox.com, roblox.com, pastebin.com.