Run it
Copy the script and paste it into your executor.
().Target =
().Key = .KeyCode.Q
().Prediction =
().ChatMode =
().NotifMode =
().PartMode =
().AirshotFunccc =
().Partz =
().AutoPrediction =
.Types = {
Ball = .PartType.Ball,
Block = .PartType.Block,
Cylinder = .PartType.Cylinder
}
Tracer = .(, .Workspace)
Tracer.Name =
Tracer.Anchored =
Tracer.CanCollide =
Tracer.Transparency =
Tracer.Parent = .Workspace
Tracer.Shape = .Types.Block
Tracer.Size = .(,,)
Tracer.Color = .(,,)
plr = .Players.LocalPlayer
mouse = plr:()
Runserv = :()
circle = .()
circle.Color = .(,,)
circle.Thickness =
circle.NumSides =
circle.Radius =
circle.Thickness =
circle.Transparency =
circle.Visible =
circle.Filled =
Runserv.RenderStepped:(()
circle.Position = .(mouse.X,mouse.Y+)
)
guimain = .(, .CoreGui)
CC = :.CurrentCamera
LocalMouse = .Players.LocalPlayer:()
Locking =
().valiansh ==
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
().valiansh =
UserInputService = :()
UserInputService.InputBegan:((keygo,ok)
( ok)
(keygo.KeyCode == ().Key)
().Target ==
Locking = Locking
Locking
Plr = ()
().ChatMode
A_1 = ..(Plr.Character.Humanoid.DisplayName) A_2 = Event = :().DefaultChatSystemChatEvents.SayMessageRequest Event:(A_1, A_2)
().NotifMode
.StarterGui:(, {
Title = ;
Text = ..(Plr.Character.Humanoid.DisplayName);
})
Locking
().ChatMode
A_1 = A_2 = Event = :().DefaultChatSystemChatEvents.SayMessageRequest Event:(A_1, A_2)
().NotifMode
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
().Target ==
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
)
()
closestPlayer
shortestDistance = circle.Radius
i, v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:() v.Character.Humanoid.Health ~= v.Character:()
pos = CC:(v.Character.PrimaryPart.Position)
magnitude = (.(pos.X, pos.Y) - .(LocalMouse.X, LocalMouse.Y)).magnitude
magnitude < shortestDistance
closestPlayer = v
shortestDistance = magnitude
closestPlayer
().PartMode
:.Stepped:(()
Locking Plr.Character Plr.Character:()
Tracer.CFrame = .(Plr.Character.LowerTorso.Position+(Plr.Character.LowerTorso.Velocity*Prediction))
Tracer.CFrame = .(, , )
)
rawmetatable = ()
old = rawmetatable.__namecall
(rawmetatable, )
rawmetatable.__namecall = ((...)
args = {...}
Locking () == args[] ==
args[] = Plr.Character[().Partz].Position+(Plr.Character[().Partz].Velocity*Prediction)
((args))
(...)
)
().AirshotFunccc ==
Plr.Character.Humanoid.Jump == Plr.Character.Humanoid.FloorMaterial == .Material.Air
().Partz =
Plr.Character:().StateChanged:((old,new)
new == .HumanoidStateType.Freefall
().Partz =
().Partz =
)
()
().AutoPrediction ==
pingvalue = :().Network.ServerStatsItem[]:()
split = .(pingvalue,)
ping = (split[])
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
this its a OP aimlock for da hood 2022! never misses! Q - aimlock and thats all.. enjoy! (not mine the script)