Run it
Copy the script and paste it into your executor.
library = (:())()
window = library:({
textsize = ,
font = .Font.RobotoMono,
name = ,
color = .(, , )
})
tab = window:({
name =
})
tab1 = window:({
name =
})
tab2 = window:({
name =
})
tab3 = window:({
name =
})
section1 = tab:({
name = ,
side = ,
size =
})
section3 = tab1:({
name = ,
side = ,
size =
})
section4 = tab2:({
name = ,
side = ,
size =
})
section7 = tab2:({
name = ,
side = ,
size =
})
section5 = tab3:({
name = ,
side = ,
size =
})
section6 = tab3:({
name = ,
side = ,
size =
})
section2 = tab:({
name = ,
side = ,
size =
})
().Aiming = {
Target = {
Enabled = ,
Prediction = ,
AirshotFunc = ,
Part = ,
AirshotPart = ,
Key = ,
Notifications = ,
Toggle =
},
TargetExtras = {
SpectatePlayer = ,
TeleportToPlayer =
}
}
CurrentCamera = : .CurrentCamera
Mouse = .Players.LocalPlayer:()
RunService = :()
Plr = .Players.LocalPlayer
lp = .Players.LocalPlayer
Mouse.KeyDown:((KeyPressed)
KeyPressed == (().Aiming.Target.Key)
().Aiming.Target.Toggle ==
().Aiming.Target.Enabled ==
().Aiming.Target.Enabled =
().Aiming.Target.Notifications ==
Plr = ()
.StarterGui:(, {
Title = ,
Text =
})
().Aiming.TargetExtras.SpectatePlayer ==
.Workspace.CurrentCamera.CameraSubject = .Players.LocalPlayer.Character
Plr = ()
().Aiming.Target.Enabled =
().Aiming.Target.Notifications ==
.StarterGui:(, {
Title = ,
Text = .. (Plr.Character.Humanoid.DisplayName)
})
().Aiming.TargetExtras.SpectatePlayer ==
.Workspace.CurrentCamera.CameraSubject = Plr.Character
().Aiming.TargetExtras.TeleportToPlayer ==
lp.Character.HumanoidRootPart.CFrame = Plr.Character.HumanoidRootPart.CFrame
)
()
closestPlayer
shortestDistance = .huge
i, v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:()
v.Character.Humanoid.Health ~= v.Character:()
pos = CurrentCamera:(v.Character.PrimaryPart.Position)
magnitude = (.(pos.X, pos.Y) - .(Mouse.X, Mouse.Y)).magnitude
magnitude < shortestDistance
closestPlayer = v
shortestDistance = magnitude
closestPlayer
mt = ()
old = mt.__namecall
(mt, )
mt.__namecall = ((...)
args = {...}
().Aiming.Target.Enabled () == args[] ==
args[] = Plr.Character[().Aiming.Target.Part].Position +
(Plr.Character[().Aiming.Target.Part].Velocity * ().Aiming.Target.Prediction)
((args))
(...)
)
().Aiming.Target.AirshotFunc ==
Plr.Character.Humanoid.Jump == Plr.Character.Humanoid.FloorMaterial == .Material.Air
().Aiming.Target.Part = ().Aiming.Target.AirshotPart
Plr.Character:().StateChanged:((old,new)
new == .HumanoidStateType.Freefall
().Aiming.Target.Part = ().Aiming.Target.AirshotPart
().Aiming.Target.Part = ().Aiming.Target.Part
)
section1:({
name = ,
def = ,
callback = (bool)
().Aiming.Target.Toggle = bool
})
section1:({
name = ,
def = ,
callback = (bool)
().Aiming.TargetExtras.SpectatePlayer = bool
})
section1:({
name = ,
def = ,
callback = (bool)
().Aiming.TargetExtras.TeleportToPlayer = bool
})
section1:({
name = ,
def = ,
placeholder = ,
callback = (value)
().Aiming.Target.Prediction = value
})
section1:({
name = ,
def = ,
callback = (bool)
().Aiming.Target.AirshotFunc = bool
})
().tpuser =
section5:({
name = ,
def = ,
placeholder = ,
callback = (value)
().tpuser = value
})
section5:({
name = ,
callback = ()
pl = .Players.LocalPlayer.Character.HumanoidRootPart
pl2 = ().tpuser
humanoid = .Players.LocalPlayer.Character.Humanoid
humanoid:(.HumanoidStateType.Jumping)
()
pl.CFrame = .Players[pl2].Character.HumanoidRootPart.CFrame
})
ESP = (:())()
section7:({
name = ,
def = ,
callback = (bool)
ESP.Enabled = bool
})
section7:({
name = ,
def = ,
callback = (bool)
ESP.Boxes = bool
})
section7:({
name = ,
def = ,
callback = (bool)
ESP.Names = bool
})
section7:({
name = ,
def = ,
callback = (bool)
ESP.Tracers = bool
})
().sped =
().AntiAim2 =
().jitter =
().autoreload =
().cframe =
().BlatantAA =
Jit = .(, )
Angle =
speedvalue =
:().Heartbeat:(
()
sped
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(, .(), )
AntiAim2
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(, , )
()
jitter
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.(.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position) *
.(, .(Angle) + .((.(, ) == Jit -Jit)), )
autoreload
:().LocalPlayer.Character:()
:().LocalPlayer.Character:():(
)
:().LocalPlayer.Character:():(
).Value <=
:().MainEvent:(
,
:().LocalPlayer.Character:()
)
cframe
_, v (.Players.LocalPlayer.Character:())
v:() v.Name ~= v.Name ~= v:()
v:()
.Players.LocalPlayer.CharacterAdded:((char)
()
.Players.LocalPlayer.Character
char.ChildAdded:((child)
child:()
()
child:()
child.LocalScript:()
)
)
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
.Players.LocalPlayer.Character.Humanoid.MoveDirection * speedvalue
BlatantAA
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * -
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(, .(), )
)
section3:({
name = ,
def = ,
callback = (bool)
().sped = bool
})
section3:({
name = ,
def = ,
callback = (bool)
().AntiAim2 = bool
})
section3:({
name = ,
def = ,
callback = (bool)
().jitter = bool
})
section3:({
name = ,
def = ,
callback = (bool)
().BlatantAA = bool
})
section3:({
name = ,
def = ,
callback = (bool)
().cframe = bool
})
section3:({
name = ,
def = ,
callback = (bool)
().autoreload = bool
})
section1:({
name = ,
def = ,
max = ,
options = {, , , , },
callback = (bool)
().Aiming.Target.Part = bool
})
section1:({
name = ,
def = ,
max = ,
options = {, , , , },
callback = (bool)
().Aiming.Target.AirshotPart = bool
})
section1:({
name = ,
def = ,
placeholder = ,
callback = (value)
().Aiming.Target.Key = value
})
().Aimbot = {
Enabled = ,
Smoothness = ,
Smoothing = ,
AirshotFunc = ,
AirshotPart = ,
AimPart = ,
Predicting = ,
Key = .KeyCode.Q,
Toggled
}
(tt,tx,cc)
.StarterGui:(, {
Title = tt;
Text = tx;
Duration = cc;
Icon = ;
})
CurrentCamera = :().CurrentCamera
RunService = :()
Mouse = .Players.LocalPlayer:()
LocalPlayer = .Players.LocalPlayer
Plr
()
ClosestDistance, ClosestPlayer = .huge, ;
_, Player , :():()
ISNTKNOCKED = Player.Character:()[].Value ~=
ISNTGRABBED = Player.Character:() ==
Player ~= LocalPlayer
Character = Player.Character
Character Character.Humanoid.Health > ISNTKNOCKED ISNTGRABBED
Position, IsVisibleOnViewPort = CurrentCamera:(Character.HumanoidRootPart
.Position)
IsVisibleOnViewPort
Distance = (.(Mouse.X, Mouse.Y) - .(Position.X, Position.Y)).Magnitude
Distance < ClosestDistance
ClosestPlayer = Player
ClosestDistance = Distance
ClosestPlayer, ClosestDistance
:().InputBegan:((keygo)
(keygo.KeyCode == ().Aimbot.Key)
Toggled = Toggled
Toggled
Plr = ()
)
:().RenderStepped:(()
().Aimbot.Smoothing ().Aimbot.Enabled Toggled ==
Main = .(.CurrentCamera.CFrame.p, Plr.Character[().Aimbot.AimPart].Position + Plr.Character[().Aimbot.AimPart].Velocity*().Aimbot.Predicting/)
.CurrentCamera.CFrame = .CurrentCamera.CFrame:(Main, ().Aimbot.Smoothness, .EasingStyle.Elastic, .EasingDirection.InOut)
().Aimbot.Smoothing == ().Aimbot.Enabled Toggled ==
.CurrentCamera.CFrame = .(.CurrentCamera.CFrame.Position, Plr.Character[().Aimbot.AimPart].Position + Plr.Character[().Aimbot.AimPart].Velocity*().Aimbot.Predicting/)
)
().Aimbot.AirshotFunc ==
Plr.Character.Humanoid.Jump == Plr.Character.Humanoid.FloorMaterial == .Material.Air
().Aimbot.AimPart = ().Aimbot.AirshotPart
Plr.Character:().StateChanged:((old,new)
new == .HumanoidStateType.Freefall
().Aimbot.AimPart = ().Aimbot.AirshotPart
().Aimbot.AimPart = ().Aimbot.AimPart
)
section2:({
name = ,
def = ,
callback = (bool)
().Aimbot.Enabled = bool
})
section2:({
name = ,
def = ,
callback = (bool)
().Aimbot.AirshotFunc = bool
})
section2:({
name = ,
def = ,
placeholder = ,
callback = (value)
().Aimbot.Predicting = value
})
section2:({
name = ,
def = ,
callback = (bool)
().Aimbot.Smoothing = bool
})
section2:({
name = ,
def = ,
placeholder = ,
callback = (value)
().Aimbot.Smoothness = value
})
section3:({
name = ,
def = ,
max = ,
options = {, , , , , , , , , },
callback = (State)
State ==
plr = : .LocalPlayer
gunName =
k = .Workspace.Ignored.Shop[gunName]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[gunName].ClickDetector)
(.Workspace.Ignored.Shop[gunName].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
})
section3:({
name = ,
def = ,
max = ,
options = {, , , , , , , , },
callback = (State)
State ==
plr = : .LocalPlayer
gunName =
k = .Workspace.Ignored.Shop[gunName]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[gunName].ClickDetector)
(.Workspace.Ignored.Shop[gunName].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
})
section3:({
name = ,
def = ,
max = ,
options = {, , , , },
callback = (State)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
})
section3:({
name = ,
def = ,
max = ,
options = {, , , , , , },
callback = (State)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
})
section3:({
name = ,
def = ,
max = ,
options = {, , },
callback = (State)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
State ==
plr = : .LocalPlayer
k = .Workspace.Ignored.Shop[]
savedsilencerpos = plr.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + .(, , )
()
(.Workspace.Ignored.Shop[].ClickDetector)
(.Workspace.Ignored.Shop[].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = .(savedsilencerpos)
})
section3:({
name = ,
callback = ()
time =
click =
m = .Players.LocalPlayer:()
m.KeyDown:((key)
key ==
click == click =
click == click =
click ==
(time)
()
)
})
section4:(
{
name = ,
cpname = ,
def = .(, , ),
callback = (value)
:().ColorCorrection.TintColor = value
}
)
section4:(
{
name = ,
cpname = ,
def = .(, , ),
callback = (value)
i, v (.Players.LocalPlayer.Backpack:())
v:()
v.Material =
v.Color = value
}
)
().satamount =
section4:({
name = ,
def = ,
placeholder = ,
callback = (value)
().satamount = value
:().ColorCorrection.Saturation = ().satamount
})
section6:({
name = ,
callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, -, -, , -, , -, -, -, -)
})
section6:({
name = ,
callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, -, -, -, , , -, , -, -)
})
section6:({
name = ,
callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, -, -, -, -, -, -, , -, , -, -)
})
section6:({
name = ,
callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, , , -, -, , , , -, )
})
section6:({
name = ,
callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, -, -, -, , , -, , -, -)
})
section6:({
name = ,
callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, -, -, , -, , -, , , -, -, )
})
section6:({
name = ,
callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, -, -, , , , , -, , -)
})
section6:({
name = ,
callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, , , , -, , -, -, -, )
})
section6:({
name = ,
callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, -, -, -, , , -, , -, -)
})
section6:({
name = ,
callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, , , -, , , , , -, )
})
section6:({
name = ,
callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, -, , , , , -, -, , -)
})
section6:({
name = ,
callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, , -, -, , , , , -, )
})
section6:({
name = ,
callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , , , , -, -, , , , -, )
})
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, pastebin.com.
another skidded script + islamophobic pro tip : don't skid