Run it
Copy the script and paste it into your executor.
library = (:(, ))()
ESP = (:())()
NotifyLibrary = (:())()
Notify = NotifyLibrary.Notify
({
Title = ,
Description = ,
Duration =
})
({
Title = ,
Description = ,
Duration =
})
({
Title = ,
Description = ,
Duration =
})
main = library:({Name = , Theme = , SizeX = , SizeY = , ColorOverrides = {}})
sound = .(, .Workspace)
sound.SoundId =
sound.IsLoaded
sound.Loaded:()
sound1 = .(, .Workspace)
sound1.SoundId =
sound1.IsLoaded
sound1.Loaded:()
aimbot = main:()
Biden = main:()
visuals = main:()
trump = main:()
boris = main:()
obama = main:()
section = aimbot:({Name = , column = })
button = section:({Name = , Flag = , callback = (arg)
().Enabled =
().Key = .KeyCode.Q
().Prediction =
().autpred =
().Tracer =
().TracerBugged =
().LookAt =
().AimPart =
().OldAimPart =
().Notif =
().ViewPlr =
().BEN =
().CheckIfJumped =
().TargetStrafeV3 =
().TargetstrafeV2 =
.Strafe = .(,,)
.Strafe2 = .(,,)
guimain = .(, .CoreGui)
CC = : .CurrentCamera
LocalMouse = .Players.LocalPlayer:()
Locking =
cc = :().CurrentCamera
gs = :()
ggi = gs.GetGuiInset
lp = :().LocalPlayer
mouse = lp:()
Tracer = .()
Tracer.Visible =
Tracer.Color = .(, , )
Tracer.Thickness =
Tracer.Transparency =
StepTable = {}
(name, num, func)
StepTable[name] ==
StepTable[name] = :().Stepped:(func)
(name)
StepTable[name]
StepTable[name]:()
StepTable[name] =
UserInputService = :()
UserInputService.InputBegan:(
(keygo, ok)
( ok)
(keygo.KeyCode == ().Key)
().Enabled
Locking = Locking
Locking
().TargetStrafeV3 ==
().TSV3Multiplier =
().TSV3Distance = ().TSV3Distance
i =
(, , (dt)
i = (i + dt/().TSV3Multiplier) %
alpha = * .pi * i
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, alpha, )
* .(, , ().TSV3Distance)
+ Plr.Character.HumanoidRootPart.Position
)
Plr = ()
().ViewPlr
.Workspace.CurrentCamera.CameraSubject = Plr.Character
().BEN
sound:()
().Notif ==
({
Title = ,
Description = ....(Plr.Character.Humanoid.DisplayName)..,
Duration =
})
Locking
()
().ViewPlr
.Workspace.CurrentCamera.CameraSubject = .Players.LocalPlayer.Character
().BEN
sound1:()
().Notif ==
({
Title = ,
Description = ,
Duration =
})
)
()
closestPlayer
shortestDistance = .huge
i, v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:()
v.Character.Humanoid.Health ~=
v.Character:()
pos = CC:(v.Character.PrimaryPart.Position)
magnitude = (.(pos.X, pos.Y) - .(LocalMouse.X, LocalMouse.Y)).magnitude
magnitude < shortestDistance
closestPlayer = v
shortestDistance = magnitude
closestPlayer
rawmetatable = ()
old = rawmetatable.__namecall
(rawmetatable, )
rawmetatable.__namecall =
(
(...)
args = {...}
Locking () == args[] ==
args[] =
Plr.Character[().AimPart].Position + (Plr.Character[().AimPart].Velocity * Prediction / )
((args))
(...)
)
().TargetstrafeV2 Locking ().Enabled
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(Plr.Character.HumanoidRootPart.Position + .Strafe)
().TargetstrafeV2 Locking ().Enabled
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(Plr.Character.HumanoidRootPart.Position + .Strafe)
plr = .Players.LocalPlayer
mouse = plr:()
.TracerVisible =
.TracerColor = .(, , )
.TracerThickness =
.TracerTransparency =
.CircleSides =
.CircleColor = .(, , )
.CircleTransparency =
.CircleRadius =
.CircleFilled =
.CircleVisible =
.CircleThickness =
circle = .()
circle.Color = .(, , )
circle.Thickness =
circle.Transparency =
circle.NumSides =
circle.Radius =
circle.Visible =
circle.Filled =
:().RenderStepped:(
()
().autpred ==
pingvalue = :().Network.ServerStatsItem[]:()
split = .(pingvalue, )
ping = split[]
(ping) <
().Prediction =
(ping) <=
(ping) <
().Prediction =
(ping) <=
(ping) <
().Prediction =
(ping) <=
(ping) <
().Prediction =
(ping) <=
().Prediction =
(ping) <=
().Prediction =
(ping) <=
().Prediction =
(ping) <=
().Prediction =
(ping) >=
().Prediction =
circle.Position =
.(
:():().X,
:():().Y
)
circle.Radius = .CircleRadius
circle.Filled = .CircleFilled
circle.Color = .CircleColor
circle.Visible = .CircleVisible
circle.Radius = .CircleRadius
circle.Transparency = .CircleTransparency
circle.NumSides = .CircleSides
circle.Thickness = .CircleThickness
Tracer.Visible = .TracerVisible
Tracer.Color = .TracerColor
Tracer.Thickness = .TracerThickness
Tracer.Transparency = .TracerTransparency
().LookAt Locking ().Enabled
Char = .Players.LocalPlayer.Character
PrimaryPartOfChar = .Players.LocalPlayer.Character.PrimaryPart
NearestChar = Plr.Character
NearestRoot = Plr.Character.HumanoidRootPart
NearestPos = .(PrimaryPartOfChar.Position, .(NearestRoot.Position.X, NearestRoot.Position.Y, NearestRoot.Position.Z))
Char:(NearestPos)
().Tracer == Locking
Vector, OnScreen =
cc:(
Plr.Character[().AimPart].Position + (Plr.Character[().AimPart].Velocity * Prediction / )
)
Tracer.Visible =
Tracer.From = .(mouse.X, mouse.Y + (gs).Y)
Tracer.To = .(Vector.X, Vector.Y)
().Tracer ==
Tracer.Visible =
Tracer.Visible == Locking ().Enabled
().TracerBugged =
Tracer.Visible =
().Tracer == ().TracerBugged Locking
Tracer.Visible =
CheckIfJumped ==
Plr.Character.Humanoid.Jump == Plr.Character.Humanoid.FloorMaterial == .Material.Air
().AimPart = ().OldAimPart
().AimPart = ().OldAimPart
)
})
toggle = section:({Name = , Flag = , callback = (arg)
().Enabled = arg
})
keybind = section:({Name = , Default = .KeyCode.Q, Flag = , Callback = (arg)
().Key = arg
})
slider = section:({Name = , Min = , Max = , Default = , Decimals = , Flag = , Callback = (slider)
().Prediction = slider
})
toggle6 = section:({Name = , Flag = , callback = (arg)
().autpred = arg
})
dropdown = section:({Default = , Content = {, , , }, MultiChoice = , Flag = , Callback = (arg)
().AimPart = ..arg
})
toggle6 = section:({Name = , Flag = , callback = (arg)
().CheckIfJumped = arg
})
dropdown = section:({Default = , Content = {, , , }, MultiChoice = , Flag = , Callback = (arg)
().OldAimPart = ..arg
})
toggle2 = section:({Name = , Flag = , callback = (arg)
().Notif = arg
})
toggle7 = section:({Name = , Flag = , callback = (arg)
().BEN = arg
})
toggle4 = section:({Name = , Flag = , callback = (arg)
().ViewPlr = arg
})
toggle5 = section:({Name = , Flag = , callback = (arg)
().LookAt = arg
})
section = aimbot:({Name = , column = })
toggle3 = section:({Name = , Flag = , callback = (arg)
().Tracer = arg
})
slider = section:({Name = , Min = , Max = , Default = , Flag = , Callback = (slider)
.TracerThickness = slider
})
slider = section:({Name = , Min = , Max = , Default = , Decimals = , Flag = , Callback = (slider)
.TracerTransparency = slider
})
colorPicker = section:({name = , Default = .(, , ), Flag = , Callback = (color)
.TracerColor = color
})
section = aimbot:({Name = , column = })
toggle8 = section:({Name = , Flag = , callback = (arg)
.CircleVisible = arg
})
toggle9 = section:({Name = , Flag = , callback = (arg)
.CircleFilled = arg
})
slider = section:({Name = , Min = , Max = , Default = , Decimals = , Flag = , Callback = (slider)
.CircleRadius = slider
})
slider = section:({Name = , Min = , Max = , Default = , Flag = , Callback = (slider)
.CircleThickness = slider
})
slider = section:({Name = , Min = , Max = , Default = , Decimals = , Flag = , Callback = (slider)
.CircleTransparency = slider
})
colorPicker = section:({name = , Default = .(, , ), Flag = , Callback = (color)
.CircleColor = color
})
dropdown = section:({Default = , Content = {, , , , , , , },
multichoice = ,
callback = (State)
State ==
.CircleSides =
State ==
.CircleSides =
State ==
.CircleSides =
State ==
.CircleSides =
State ==
.CircleSides =
State ==
.CircleSides =
State ==
.CircleSides =
State ==
.CircleSides =
})
section = aimbot:({Name = , column = })
toggle10 = section:({Name = , Flag = , callback = (arg)
().TargetStrafeV3 = arg
})
slider = section:({Name = , Min = , Max = , Default = , Decimals = , Flag = , Callback = (slider)
().TSV3Distance = slider
})
toggle11 = section:({Name = , Flag = , callback = (arg)
().BlindStrafe = arg
})
slider = section:({Name = , Min = , Max = , Default = , Decimals = , Flag = , Callback = (slider)
.FRAME = .(,slider,)
})
section = aimbot:({Name = , column = })
button = section:({Name = , Flag = , callback = (arg)
().OldAimingPart =
().AimingPart =
().AimlockKey =
().AimRadius =
().ThirdPerson =
().FirstPerson =
().TeamCheck =
().PredictMovement =
().PredictionVelocity =
().AIR =
().Smoothness =
().SmoothnessAmount =
Players, Uis, RService, SGui = :, :, :, :;
Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer, Players.LocalPlayer:(), .CurrentCamera, .new, Ray.new, .new, .new;
().Aimlock =
AimlockTarget;
OldPre;
().WorldToViewportPoint = (P)
Camera:(P)
().WorldToScreenPoint = (P)
Camera.(Camera, P)
().GetObscuringObjects = (T)
T T:(().AimingPart) Client Client.Character:()
RayPos = :((
T[().AimingPart].Position, Client.Character.Head.Position)
)
RayPos RayPos:(T)
().GetNearestTarget = ()
players = {}
PLAYER_HOLD = {}
DISTANCES = {}
i, v (Players:())
v ~= Client
.(players, v)
i, v (players)
v.Character ~=
AIM = v.Character:()
().TeamCheck == v.Team ~= Client.Team
DISTANCE = (v.Character:().Position - .Workspace.CurrentCamera.CFrame.p).magnitude
RAY = Ray.(.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - .Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
HIT,POS = .Workspace:(RAY, .Workspace)
DIFF = .((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
.(DISTANCES, DIFF)
().TeamCheck == v.Team == Client.Team
DISTANCE = (v.Character:().Position - .Workspace.CurrentCamera.CFrame.p).magnitude
RAY = Ray.(.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - .Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
HIT,POS = .Workspace:(RAY, .Workspace)
DIFF = .((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
.(DISTANCES, DIFF)
(DISTANCES) ==
L_DISTANCE = .(.((DISTANCES)))
L_DISTANCE > ().AimRadius
i, v (PLAYER_HOLD)
v.diff == L_DISTANCE
v.plr
Mouse.KeyDown:((a)
(Uis:())
a == AimlockKey AimlockTarget ==
(()
MousePressed ~= MousePressed =
Target;Target = ()
Target ~=
AimlockTarget = Target
)
a == AimlockKey AimlockTarget ~=
AimlockTarget ~= AimlockTarget =
MousePressed ~=
MousePressed =
)
RService.RenderStepped:(()
().ThirdPerson == ().FirstPerson ==
(Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <=
CanNotify =
CanNotify =
().ThirdPerson == ().FirstPerson ==
(Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude >
CanNotify =
CanNotify =
().ThirdPerson == ().FirstPerson ==
(Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <=
CanNotify =
CanNotify =
Aimlock == MousePressed ==
AimlockTarget AimlockTarget.Character AimlockTarget.Character:(().AimingPart)
().FirstPerson ==
CanNotify ==
().PredictMovement ==
().Smoothness ==
Main = (Camera.CFrame.p, AimlockTarget.Character[().AimingPart].Position + AimlockTarget.Character[().AimingPart].Velocity/PredictionVelocity)
Camera.CFrame = Camera.CFrame:(Main, ().SmoothnessAmount, .EasingStyle.Elastic, .EasingDirection.InOut)
Camera.CFrame = (Camera.CFrame.p, AimlockTarget.Character[().AimingPart].Position + AimlockTarget.Character[().AimingPart].Velocity/PredictionVelocity)
().PredictMovement ==
().Smoothness ==
Main = (Camera.CFrame.p, AimlockTarget.Character[().AimingPart].Position)
Camera.CFrame = Camera.CFrame:(Main, ().SmoothnessAmount, .EasingStyle.Elastic, .EasingDirection.InOut)
Camera.CFrame = (Camera.CFrame.p, AimlockTarget.Character[().AimingPart].Position)
AIR ==
AimlockTarget.Character.Humanoid.FloorMaterial == .Material.Air
().AimingPart = ().OldAimingPart
().AimingPart = ().OldAimingPart
)
})
toggle12 = section:({Name = , Flag = , callback = (arg)
().Aimlock = arg
})
box = section:({Name = , Flag = , Callback = (arg)
().AimlockKey = arg
})
slider = section:({Name = , Min = , Max = , Default = , Decimals = , Flag = , Callback = (slider)
().PredictionVelocity = slider
})
dropdown = section:({Default = , Content = {, , , }, MultiChoice = , Flag = , Callback = (arg)
().AimingPart = ..arg
})
toggle13 = section:({Name = , Flag = , callback = (arg)
().AIR = arg
})
dropdown = section:({Default = , Content = {, , , }, MultiChoice = , Flag = , Callback = (arg)
().OldAimingPart = ..arg
})
toggle14 = section:({Name = , Flag = , callback = (arg)
().Smoothness = arg
})
slider = section:({Name = , Min = , Max = , Default = , Decimals = , Flag = , Callback = (slider)
().SmoothnessAmount = slider
})
section4 = Biden:({Name = , column = })
button = section4:({Name = , Flag = , callback = (arg)
() :()
().TeclasWS = {
[] = ,
[] = ,
[] =
}
MININOS_DOXXEADOS = :()
AUDIOS_LOUD_DE_TRAP = :()
neonazi = MININOS_DOXXEADOS.LocalPlayer
esvastica = neonazi:()
lista_de_victimas_de_drizzy = ()._G
da_hood_rblxm_REAL = ()
CP = da_hood_rblxm_REAL.__newindex
CP_DE_DRIZZY = da_hood_rblxm_REAL.__index
().velocidad_de_cum =
es_pedofilo =
(fecha_del_atentado)
AUDIOS_LOUD_DE_TRAP:(,{
Title=,
Text=fecha_del_atentado,
})
().TECHWAREWALKSPEED_LOADED =
()
esvastica.KeyDown:((el_impostor)
el_impostor:() == TeclasWS.tecla1:()
velocidad_de_cum = velocidad_de_cum +
(..(velocidad_de_cum)..)
el_impostor:() == TeclasWS.tecla2:()
velocidad_de_cum = velocidad_de_cum -
(..(velocidad_de_cum)..)
el_impostor:() == TeclasWS.tecla3:()
es_pedofilo
es_pedofilo =
()
es_pedofilo =
()
)
(da_hood_rblxm_REAL,)
da_hood_rblxm_REAL.__index = ((BEST_ON_TOP,IS_GARBAGE)
esPedofilo = ()
IS_GARBAGE == esPedofilo
lista_de_victimas_de_drizzy.CurrentWS
(BEST_ON_TOP,IS_GARBAGE)
)
da_hood_rblxm_REAL.__newindex = ((kaias,ip,logger)
unNeonazi = ()
es_pedofilo
ip == logger ~= unNeonazi
(kaias,ip,velocidad_de_cum)
(kaias,ip,logger)
)
(da_hood_rblxm_REAL,)
() :()
Players = :()
Player = Players.LocalPlayer
() Player.Character
userInput = :()
runService = :()
Multiplier = -
Enabled =
whentheflashnoiq
userInput.InputBegan:((Key)
Key.KeyCode == .KeyCode.LeftBracket
Multiplier = Multiplier +
(Multiplier)
()
userInput:(.KeyCode.LeftBracket)
()
Multiplier = Multiplier +
(Multiplier)
Key.KeyCode == .KeyCode.RightBracket
Multiplier = Multiplier -
(Multiplier)
()
userInput:(.KeyCode.RightBracket)
()
Multiplier = Multiplier -
(Multiplier)
Key.KeyCode == .KeyCode.P
Enabled = Enabled
Enabled ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame + .Players.LocalPlayer.Character.Humanoid.MoveDirection * Multiplier
:().Stepped:()
Enabled ==
)
})
box = section4:({Name = , Flag = , Callback = (arg)
TeclasWS.tecla3 = arg
})
slider = section4:({Name = , Min = , Max = , Default = , Flag = , Callback = (slider)
().velocidad_de_cum = slider
})
().CFrameSpeedKey = .KeyCode.Z
().Multiplier =
section4 = Biden:({Name = , column = })
button = section4:({Name = , Callback = ()
userInput = :()
runService = :()
userInput.InputBegan:((Key)
Key.KeyCode == ().CFrameSpeedKey
Enabled = Enabled
Enabled ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame + .Players.LocalPlayer.Character.Humanoid.MoveDirection * ().Multiplier
runService.Stepped:()
Enabled ==
)
})
keybind = section4:({Name = , Default = .KeyCode.Z, Flag = , Callback = (arg)
().CFrameSpeedKey = arg
})
slider = section4:({Name = , Min = -, Max = , Default = , Flag = , Callback = (slider)
().Multiplier = slider
})
button3 = section4:({Name = , Callback = ()
_, v (.Players.LocalPlayer.Character:())
v:() v.Name ~= v.Name ~= v:()
v:()
.Players.LocalPlayer.CharacterAdded:((char)
()
.Players.LocalPlayer.Character
char.ChildAdded:((child)
child:()
()
child:()
child.LocalScript:()
)
)
})
section4 = Biden:({Name = , column = })
button = section4:({Name = , Callback = ()
plr = .Players.LocalPlayer
mouse = plr:()
localplayer = plr
:()
.Core:()
Core = .()
Core.Name =
Core.Size = .(, , )
(()
Core.Parent =
Weld = .(, Core)
Weld.Part0 = Core
Weld.Part1 = localplayer.Character.LowerTorso
Weld.C0 = .(, , )
)
:()
torso = .Core
flying =
speed =
keys={a=,d=,w=,s=}
e1
e2
()
pos = .(,torso)
gyro = .(,torso)
pos.Name=
pos.maxForce = .(.huge, .huge, .huge)
pos.position = torso.Position
gyro.maxTorque = .(, , )
gyro.cframe = torso.CFrame
()
localplayer.Character.Humanoid.PlatformStand=
new=gyro.cframe - gyro.cframe.p + pos.position
keys.w keys.s keys.a keys.d
speed =
keys.w
new = new + .CurrentCamera.CoordinateFrame.lookVector * speed
speed=speed+
keys.s
new = new - .CurrentCamera.CoordinateFrame.lookVector * speed
speed=speed+
keys.d
new = new * .(speed,,)
speed=speed+
keys.a
new = new * .(-speed,,)
speed=speed+
speed>
speed=
pos.position=new.p
keys.w
gyro.cframe = .CurrentCamera.CoordinateFrame*.(-.(speed*),,)
keys.s
gyro.cframe = .CurrentCamera.CoordinateFrame*.(.(speed*),,)
gyro.cframe = .CurrentCamera.CoordinateFrame
flying ==
gyro gyro:()
pos pos:()
flying=
localplayer.Character.Humanoid.PlatformStand=
speed =
e1=mouse.KeyDown:((key)
torso torso.Parent flying= e1:() e2:()
key==
keys.w=
key==
keys.s=
key==
keys.a=
key==
keys.d=
key==
flying==
flying=
flying=
()
)
e2=mouse.KeyUp:((key)
key==
keys.w=
key==
keys.s=
key==
keys.a=
key==
keys.d=
)
})
section3 = visuals:({Name = , column = })
toggle4 = section3:({Name = , Flag = , callback = (arg)
ESP.Enabled = arg
})
toggle5 = section3:({Name = , Flag = , callback = (arg)
ESP.Boxes = arg
})
toggle6 = section3:({Name = , Flag = , callback = (arg)
ESP.Names = arg
})
toggle7 = section3:({Name = , Flag = , callback = (arg)
ESP.TeamMates = arg
})
toggle8 = section3:({Name = , Flag = , callback = (arg)
ESP.TeamColor = arg
})
toggle9 = section3:({Name = , Flag = , callback = (arg)
ESP.FaceCamera = arg
})
toggle10 = section3:({Name = , Flag = , callback = (arg)
ESP.Tracers = arg
})
colorPicker2 = section3:({name = , Default = .(, , ), Flag = , Callback = (color)
ESP.Color = color
})
section3 = visuals:({Name = , column = })
toggle13 = section3:({Name = , Flag = , callback = (callback)
callback
.Players.LocalPlayer.Character.LeftHand.Material =
.Players.LocalPlayer.Character.RightHand.Material =
.Players.LocalPlayer.Character.LeftLowerArm.Material =
.Players.LocalPlayer.Character.RightLowerArm.Material =
.Players.LocalPlayer.Character.LeftUpperArm.Material =
.Players.LocalPlayer.Character.RightUpperArm.Material =
.Players.LocalPlayer.Character.LeftFoot.Material =
.Players.LocalPlayer.Character.RightFoot.Material =
.Players.LocalPlayer.Character.LeftLowerLeg.Material =
.Players.LocalPlayer.Character.RightLowerLeg.Material =
.Players.LocalPlayer.Character.UpperTorso.Material =
.Players.LocalPlayer.Character.LowerTorso.Material =
.Players.LocalPlayer.Character.LeftUpperLeg.Material =
.Players.LocalPlayer.Character.RightUpperLeg.Material =
.Players.LocalPlayer.Character.Head.Material =
.Players.LocalPlayer.Character.LeftHand.Material =
.Players.LocalPlayer.Character.RightHand.Material =
.Players.LocalPlayer.Character.LeftLowerArm.Material =
.Players.LocalPlayer.Character.RightLowerArm.Material =
.Players.LocalPlayer.Character.LeftUpperArm.Material =
.Players.LocalPlayer.Character.RightUpperArm.Material =
.Players.LocalPlayer.Character.LeftFoot.Material =
.Players.LocalPlayer.Character.RightFoot.Material =
.Players.LocalPlayer.Character.LeftLowerLeg.Material =
.Players.LocalPlayer.Character.RightLowerLeg.Material =
.Players.LocalPlayer.Character.UpperTorso.Material =
.Players.LocalPlayer.Character.LowerTorso.Material =
.Players.LocalPlayer.Character.LeftUpperLeg.Material =
.Players.LocalPlayer.Character.RightUpperLeg.Material =
.Players.LocalPlayer.Character.Head.Material =
})
colorPicker = section3:({name = , Default = .(, , ), Flag = , Callback = (color)
.Players.LocalPlayer.Character.LeftHand.Color = color
.Players.LocalPlayer.Character.RightHand.Color = color
.Players.LocalPlayer.Character.LeftLowerArm.Color = color
.Players.LocalPlayer.Character.RightLowerArm.Color = color
.Players.LocalPlayer.Character.LeftUpperArm.Color = color
.Players.LocalPlayer.Character.RightUpperArm.Color = color
.Players.LocalPlayer.Character.LeftFoot.Color = color
.Players.LocalPlayer.Character.RightFoot.Color = color
.Players.LocalPlayer.Character.LeftLowerLeg.Color = color
.Players.LocalPlayer.Character.RightLowerLeg.Color = color
.Players.LocalPlayer.Character.UpperTorso.Color = color
.Players.LocalPlayer.Character.LowerTorso.Color = color
.Players.LocalPlayer.Character.LeftUpperLeg.Color = color
.Players.LocalPlayer.Character.RightUpperLeg.Color = color
.Players.LocalPlayer.Character.Head.Color = color
})
section3 = visuals:({Name = , column = })
toggle14 = section3:({Name = , Flag = , callback = (callback)
callback
Client = .(, ).LocalPlayer
Client.Character:().Default.Material = .Material.ForceField
Client.Character:().Default.BrickColor = BrickColor.(, , )
Client = .(, ).LocalPlayer
Client.Character:().Default.Material = .Material.Plastic
})
colorPicker = section3:({name = , Default = .(, , ), Flag = , Callback = (color)
.Players.LocalPlayer.Character:().Default.BrickColor = BrickColor.(color)
})
section5 = trump:({Name = , column = })
button = section5:({Name = , Flag = , callback = (arg)
localPlayer = :().LocalPlayer;
localCharacter = localPlayer.Character;
localCharacter:().Health = ;
newCharacter = localPlayer.CharacterAdded:();
spoofFolder = .();
spoofFolder.Name = ;
spoofFolder.Parent = newCharacter;
newCharacter:():();
spoofValue = .(, newCharacter);
spoofValue.Name = ;
name = .Players.LocalPlayer.Name
lol = .Workspace:(name)
money = .(,.Players.LocalPlayer.Character);money.Name =
lol.Parent = .Workspace.Players
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character.BodyEffects.BreakingParts:()
})
section5 = trump:({Name = , column = })
button = section5:({Name = , Flag = , callback = (arg)
localPlayer = :().LocalPlayer;
localCharacter = localPlayer.Character;
localCharacter:().Health = ;
newCharacter = localPlayer.CharacterAdded:();
spoofFolder = .();
spoofFolder.Name = ;
spoofFolder.Parent = newCharacter;
newCharacter:().Dead:();
spoofValue = .(, newCharacter.BodyEffects);
spoofValue.Name = ;
()
ps = :()
lp = ps.LocalPlayer
char = lp.Character
char.BodyEffects.Armor:()
char.BodyEffects.Defense:()
Clone1 = .()
Clone1.Name =
Clone1.Parent = char.BodyEffects
Clone2 = .()
Clone2.Name =
Clone2.Parent = char.BodyEffects
()
d = {}
e = {}
g = {}
h = {}
j = {}
k = {}
()
m =
n = checkcaller
o = ()
(o, )
p = o.__index
q = o.__newindex
r = o.__namecall
o.__index =
(
(s, t)
()
(s, t)
d[s] d[s][t]
u = d[s][t]
u[] ==
u[](s)
u[]
g[t]
v = g[t]
v[] ==
v[](s)
v[]
j[s] j[s][t]
k[s][t]
(s, t)
)
o.__newindex =
(
(w, x, y)
()
(w, x, y)
e[w] e[w][x]
z = e[w][x]
z[] ==
z[](w, y)
h[x]
A = h[x]
A[] ==
A[](w, y)
j[w] j[w][x]
B = j[w][x]
(y) ~= B[]
( .. x .. .. B[] .. .. (x) .. )
k[w][x] = y
(w, x, y)
)
D = .Players.LocalPlayer.Character.Humanoid
(_)
a0 = (D, _)
a1 = (a0)
j[D]
j[D] = {}
k[D]
k[D] = {}
j[D][_] = {Type = a1}
k[D][_] = (D, _)
a2 = ()
j[D][_] =
k[D][_] =
{remove = a2, Remove = a2}
()
()
()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
.Players.LocalPlayer.Character.Humanoid.JumpPower =
()
()
.ReplicatedStorage.MainEvent:(, )
()
_, v , :().LocalPlayer.Character:():()
(v.Animation.AnimationId:())
v:();
;
;
()
()
(()
i, v (.Players:())
(.Players[.Players.LocalPlayer.Name].HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude <
.ReplicatedStorage.MainEvent:(, )
)
})
().Jit = .(, )
().Angle =
().Spinbot =
().Jitter =
().AntiAim1 =
().AntiAim2 =
().BlatantAA =
().antilock =
().antilockspeed =
().Underground =
().hip =
().val = -
().antistomplo =
().AutoReloadx =
().autostomp =
().antibag =
section5 = boris:({Name = , column = })
section5 = boris:({Name = , column = })
toggle = section5:({Name = , Flag = , callback = (arg)
().Underground = arg
().Underground ==
.()
oldVelocity = .Players.LocalPlayer.Character.HumanoidRootPart.Velocity
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = .(oldVelocity.X, val, oldVelocity.Z)
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = .(oldVelocity.X, oldVelocity.Y, oldVelocity.Z)
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = .(oldVelocity.X, val, oldVelocity.Z)
.Players.LocalPlayer.Character.Humanoid.HipHeight = hip
().Underground ==
})
slider = section5:({Name = , Min = - , Max = - , Default = - , Decimals = , Flag = , Callback = (slider)
().val = slider
})
section5 = boris:({Name = , column = })
toggle = section5:({Name = , Flag = , callback = (arg)
().AntiAim1 = arg
().AntiAim1 ==
.()
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * -
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(, .(), )
().AntiAim1 ==
})
section5 = boris:({Name = , column = })
toggle = section5:({Name = , Flag = , callback = (arg)
().AntiAim2 = arg
().AntiAim2 ==
.()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(, , )
().AntiAim2 ==
})
section5 = boris:({Name = , column = })
toggle = section5:({Name = , Flag = , callback = (arg)
().BlatantAA = arg
Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position
().BlatantAA ==
.()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = (.(Position) + .(.(-, ), .(-, ), .(-, ))) * .(.(.(-, )), .(.(-, )), .(.(-, )))
().BlatantAA ==
})
section5 = boris:({Name = , column = })
section5 = boris:({Name = , column = })
toggle = section5:({Name = , Flag = , callback = (arg)
().Jitter = arg
().Jitter ==
.()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.(.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position) *
.(, .(Angle) + .((.(, ) == Jit -Jit)), )
().Jitter ==
})
slider = section5:({Name = , Min = , Max = , Default = , Decimals = , Flag = , Callback = (slider)
().Angle = slider
})
section5 = boris:({Name = , column = })
toggle = section5:({Name = , Flag = , callback = (arg)
().Spinbot = arg
().Spinbot ==
.()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(, .(), )
().Spinbot ==
})
section5 = boris:({Name = , column = })
toggle = section5:({Name = , Flag = , callback = (arg)
().antilock = arg
().antilock ==
.()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
-.Players.LocalPlayer.Character.Humanoid.MoveDirection * ().antilockspeed
().antilock ==
})
slider = section5:({Name = , Min = , Max = , Default = , Decimals = , Flag = , Callback = (slider)
().antilockspeed = slider
})
section4 = obama:({Name = , column = })
button = section4:({Name = , Flag = , callback = (arg)
i, v (:.LocalPlayer.Character:())
v:()
a = .(, v.Handle)
a.Adornee = v.Handle
v.Handle.Size = .(, , )
v.Handle.Transparency =
v.GripPos = .(, , )
})
button = section4:({Name = , Flag = , callback = (arg)
.Players.LocalPlayer.Character.Humanoid.BodyDepthScale:()
.Players.LocalPlayer.Character.Humanoid.BodyWidthScale:()
})
button = section4:({Name = , Flag = , callback = (arg)
.Players.LocalPlayer.Chatted:((msg)
msg ==
.Players.LocalPlayer.Character.Humanoid.BodyDepthScale:()
.Players.LocalPlayer.Character.Humanoid.BodyWidthScale:()
)
})
button = section4:({Name = , Flag = , callback = (arg)
.Players.LocalPlayer.Character.Head:()
.Players.LocalPlayer.Character.Head.Position = .(, , )
})
section4 = obama:({Name = , column = })
toggle = section4:({Name = , Flag = , callback = (arg)
().antistomplo = arg
().antistomplo
.Players.LocalPlayer.Character.Humanoid.Health <=
i, v (.Players.LocalPlayer.Character:())
v:()
v:()
antistomplo ==
})
toggle = section4:({Name = , Flag = , callback = (arg)
().autostomp = arg
().autostomp
.()
.ReplicatedStorage.MainEvent:()
autostomp ==
})
toggle = section4:({Name = , Flag = , callback = (arg)
().AutoReloadx = arg
().AutoReloadx
.()
:().LocalPlayer.Character:()
:().LocalPlayer.Character:():(
)
:().LocalPlayer.Character:():(
).Value <=
:().MainEvent:(
,
:().LocalPlayer.Character:()
)
AutoReloadx ==
})
toggle = section4:({Name = , Flag = , callback = (arg)
().antibag = arg
().antibag
.()
.Players.LocalPlayer.Character[]:()
antibag ==
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
another skidded lazy script pro tip : don't skid