Run it
Copy the script and paste it into your executor.
library = (:(, ))()
library = (:(, ))()
library = (:(, ))()
day = .()
month = .()
dd4 =
djdsd =
year = .()
CoreGui = :()
notif = {}
notif:(title,desc,font,font2,visibletime)
(()
screenGui = .(, :())
instances = {
[] = .(),
[] = .(),
[] = .(),
[] = .(),
[] = .(),
[] = .(),
[] = .(),
[] = .(),
[] = .(),
}
screenGui.Name = title
screenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
instances.Frame_1.Parent = screenGui
instances.Frame_1.Name =
instances.Frame_1.BackgroundColor3 = .(, , )
instances.Frame_1.BorderSizePixel =
instances.Frame_1.Position = .(, ,, )
instances.Frame_1.Size = .(, , , )
instances.Frame_2.Parent = instances.Frame_1
instances.Frame_2.BackgroundColor3 = .(, , )
instances.Frame_2.Size = .(, , , )
instances.Frame_2.Name =
instances.UICorner_1.Parent = instances.Frame_2
instances.UICorner_1.CornerRadius = .(, )
instances.UICorner_2.Parent = instances.Frame_1
instances.UICorner_2.CornerRadius = .(, )
instances.TextLabel_1.Parent = instances.Frame_1
instances.TextLabel_1.Font = .Font[font]
instances.TextLabel_1.Text = title
instances.TextLabel_1.TextColor3 = .(, , )
instances.TextLabel_1.TextSize =
instances.TextLabel_1.TextXAlignment = .TextXAlignment.Left
instances.TextLabel_1.BackgroundColor3 = .(, , )
instances.TextLabel_1.BackgroundTransparency =
instances.TextLabel_1.Position = .(, , , )
instances.TextLabel_1.Size = .(, , , )
instances.TextLabel_1.Name =
instances.TextLabel_2.Parent = instances.Frame_1
instances.TextLabel_2.Font = .Font[font2]
instances.TextLabel_2.Text = desc
instances.TextLabel_2.TextColor3 = .(, , )
instances.TextLabel_2.TextSize =
instances.TextLabel_2.TextTruncate = .TextTruncate.AtEnd
instances.TextLabel_2.TextXAlignment = .TextXAlignment.Left
instances.TextLabel_2.BackgroundColor3 = .(, , )
instances.TextLabel_2.BackgroundTransparency =
instances.TextLabel_2.Position = .(, , , )
instances.TextLabel_2.Size = .(, , , )
instances.TextLabel_2.Name =
instances.TextButton_1.Parent = instances.Frame_1
instances.TextButton_1.Font = .Font.GothamSemibold
instances.TextButton_1.Text =
instances.TextButton_1.TextColor3 = .(, , )
instances.TextButton_1.TextSize =
instances.TextButton_1.BackgroundColor3 = .(, , )
instances.TextButton_1.BackgroundTransparency =
instances.TextButton_1.Position = .(, , , )
instances.TextButton_1.Size = .(, , , )
instances.TextButton_1.Name =
instances.LocalScript_1.Parent = instances.TextButton_1
instances.LocalScript_2.Parent = instances.Frame_1
DO_NOT_COPY_THIS_VARIABLE_001 = {}
DO_NOT_COPY_THIS_VARIABLE_002 =
= (object)
module = DO_NOT_COPY_THIS_VARIABLE_001[object]
module
DO_NOT_COPY_THIS_VARIABLE_001[object]()
(object)
()
= instances.LocalScript_1
.Parent.MouseButton1Down:(()
.Parent.Parent:(.(, ,,),,,)
()
.Parent.Parent.Parent:()
)
.(Code_LocalScript_1)()
()
= instances.LocalScript_2
newpos = .(, ,, )
.Parent:(newpos,,,)
.(Code_LocalScript_2)()
(visibletime)
instances.Frame_1:(.(,,,),,,)
()
screenGui:()
)
main = library:({Name = ..month..dd4..day..djdsd..dd4..year , Theme = , SizeX = , SizeY = , ColorOverrides = {}})
aimbot = main:()
LOCAL = main:()
visuals = main:()
settingsui = main:()
settingsuiforui = settingsui:({Name = , column = })
camlock = aimbot:({Name = , column = })
target = aimbot:({Name=, column = })
mouselock = aimbot:({Name=, column = })
settingsforlock = aimbot:({Name=, column = })
Cframe = LOCAL:({Name=, column = })
SelfCham = LOCAL:({Name=, column = })
gripos = LOCAL:({Name=, column = })
localplayer = LOCAL:({Name=, column = })
teleports = LOCAL:({Name=, column = })
gumods = LOCAL:({Name=, column = })
esp = visuals:({Name=})
mousedh = visuals:({Name=, column=})
world = visuals:({Name=, column=})
playerlooks = visuals:({Name=, column=})
().guncham =
gumods:({Name = , Callback=(x)
().guncham = x
().guncham ==
().guncham
()
.Players.LocalPlayer.Character:().Default.Material =
.Players.LocalPlayer.Character:().Handle.Material =
().guncham ==
.Players.LocalPlayer.Character:().Handle.Material =
.Players.LocalPlayer.Character:().Default.Material =
})
gumods:({name = , Default = .(, , ), Flag = , Callback = (x)
.Players.LocalPlayer.Character:().Default.Color = x
.Players.LocalPlayer.Character:().Handle.Color = x
})
().Distancet =
().Speedfortarget =
settingsforlock:()
settingsforlock:({Name = , Min = , Max = , Default = , Flag = , Callback = (x)
().Distancet = x
})
settingsforlock:({Name = , Min = , Max = , Default = , Flag = , Callback = (x)
().Speedfortarget = x
})
().ECLIPSE =
().ROTATION = .(,,)
().sin, cos = .sin, .cos
().ROTSPEED = .pi*/().Speedfortarget
().ECLIPSE = ECLIPSE * ().Distancet
().rot =
().selfdot =
breadcrumbDistance =
distanceTraveled =
previousTime = ()
(position)
breadcrumb = .()
breadcrumb.Position = position
breadcrumb.Anchored =
breadcrumb.Shape = .PartType.Ball
breadcrumb.Material =
breadcrumb.CanCollide =
breadcrumb.Color = .(,,)
breadcrumb.Parent = .Workspace
breadcrumb.Size = .(,,)
()
breadcrumb:()
playerlooks:({Name=, Callback=(x)
().selfdot = x
().selfdot
ET = () - previousTime
previousTime = ()
distanceTraveled = distanceTraveled + ET * (.Players.LocalPlayer.Character.HumanoidRootPart.Velocity.Magnitude)
(distanceTraveled)
distanceTraveled > breadcrumbDistance
(.Players.LocalPlayer.Character.HumanoidRootPart.Position)
distanceTraveled =
()
})
settingsuiforui:({Name = , Default = .KeyCode.RightShift, Flag = , Callback = (x)
library.keybind = x
})
settingsuiforui:()
settingsuiforui:()
settingsuiforui:()
settingsuiforui:()
settingsuiforui:()
settingsuiforui:()
().selfchamfollow =
().selfchamfollowingcolor = .(, , )
().selfchamfollowwait =
().clonematerial =
playerlooks:({Name = , Default = .(), ToggleFlag = , ColorPickerFlag = , ToggleCallback = (x)
().selfchamfollow = x
().selfchamfollow ==
.Players.LocalPlayer.Character.Archivable =
Clone = .Players.LocalPlayer.Character:()
_,Obj , Clone:()
Obj.Name == Obj:() Obj:() Obj:() Obj:()
Obj:()
Obj:() Obj:() Obj:()
Obj.Transparency ==
Obj:()
Obj.CanCollide =
Obj.Anchored =
Obj.Material = ().clonematerial
Obj.Color = ().selfchamfollowingcolor
Obj.Transparency =
Obj.Size = Obj.Size + .(, , )
(()
Obj.CanCollide =
)
Clone.Parent = .Workspace
(().selfchamfollowwait)
Clone:()
().selfchamfollow ==
,
ColorPickerCallback = (x2)
().selfchamfollowingcolor = x2
})
playerlooks:()
playerlooks:({Default = , Content = {, }, MultiChoice = , Flag = , Callback = (x)
().clonematerial = x
})
playerlooks:({Name = , Min = , Max = , Default = , Flag = , Callback = (x)
().selfchamfollowwait = x /
})
playerlooks:({Name=,Callback=()
L_396_ = .Players.LocalPlayer.Character
L_397_ = .Players.LocalPlayer.Character
L_398_ = L_396_.Head
L_399_ = L_398_.face
L_400_ = L_397_.RightFoot
L_401_ = L_397_.RightLowerLeg
L_402_ = L_397_.RightUpperLeg
L_403_ = L_397_.LeftFoot
L_404_ = L_397_.LeftLowerLeg
L_405_ = L_397_.LeftUpperLeg
L_400_.MeshId =
L_401_.MeshId =
L_402_.MeshId =
L_402_.TextureID =
L_400_.Transparency =
L_401_.Transparency =
})
playerlooks:({Name=,Callback=()
L_393_ = .Players.LocalPlayer.Character
L_394_ = L_393_:()
L_395_ = L_394_:()
L_395_.Transparency =
L_394_.Transparency =
})
playerlooks:({Name=,Callback=()
L_409_ = .Players.LocalPlayer.Character
L_410_ = L_409_:()
L_411_ = L_410_:()
L_411_.Texture =
})
playerlooks:({Name=,Callback=()
L_415_ = .Players.LocalPlayer.Character
L_416_ = L_415_:()
L_417_ = L_416_:()
L_417_.Texture =
})
().Ambience =
().Ambiencecolor = .(, , )
().OutdoorAmbient =
().OutdoorAmbientcolor = .(, , )
world:({Name = , Default = .(, , ), ToggleFlag = , ColorPickerFlag = , ToggleCallback = (x)
().Ambience = x
().Ambience
()
:().Ambient = ().Ambiencecolor
().Ambience ==
:().Ambient = .(,,)
,
ColorPickerCallback = (x2)
().Ambiencecolor = x2
})
world:({Name = , Default = .(, , ), ToggleFlag = , ColorPickerFlag = , ToggleCallback = (x)
().OutdoorAmbient = x
().OutdoorAmbient
()
:().OutdoorAmbient = ().OutdoorAmbientcolor
().OutdoorAmbient ==
:().OutdoorAmbient = .(,,)
,
ColorPickerCallback = (x2)
().OutdoorAmbientcolor = x2
})
world:({name = , Default = .(, , ), Flag = , Callback = (x)
:().FogColor = x
})
world:({Name = , Min = , Max = , Default = , Flag = , Callback = (x)
:().FogEnd = x
})
world:({Name=,Callback=(x)
:().GlobalShadows = x
})
world:({Name = , Min = , Max = , Default = , Flag = , Callback = (x)
:().Brightness = x
})
().skybox =
().theskybox =
world:({Name=,Callback=(x) ().skybox = x
().skybox
.()
().skybox ().theskybox ==
:().Sky.SkyboxBk =
:().Sky.SkyboxDn =
:().Sky.SkyboxFt =
:().Sky.SkyboxLf =
:().Sky.SkyboxRt =
:().Sky.SkyboxUp =
().theskybox ==
:().Sky.SkyboxBk =
:().Sky.SkyboxDn =
:().Sky.SkyboxFt =
:().Sky.SkyboxLf =
:().Sky.SkyboxRt =
:().Sky.SkyboxUp =
})
().skybox ==
:().Sky.SkyboxBk =
:().Sky.SkyboxDn =
:().Sky.SkyboxFt =
:().Sky.SkyboxLf =
:().Sky.SkyboxRt =
:().Sky.SkyboxUp =
world:()
world:({Default = , Content = {, }, MultiChoice = , Flag = , Callback = (x)
().theskybox = x
})
mousedh:({name = , Default = .(, , ), Flag = , Callback = (x)
:().LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = x
})
mousedh:({Name = , Default = .(, , ), ToggleFlag = , ColorPickerFlag = , ToggleCallback = (x)
:().LeonBenjamin91.PlayerGui.MainScreenGui.Aim.Top.Visible = x
,
ColorPickerCallback = (x2)
:().LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = x2
})
mousedh:({Name = , Default = .(, , ), ToggleFlag = , ColorPickerFlag = , ToggleCallback = (x)
:().LeonBenjamin91.PlayerGui.MainScreenGui.Aim.Bottom.Visible = x
,
ColorPickerCallback = (x2)
:().LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = x2
})
mousedh:({Name = , Default = .(, , ), ToggleFlag = , ColorPickerFlag = , ToggleCallback = (x)
:().LeonBenjamin91.PlayerGui.MainScreenGui.Aim.Right.Visible = x
,
ColorPickerCallback = (x2)
:().LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = x2
})
mousedh:({Name = , Default = .(, , ), ToggleFlag = , ColorPickerFlag = , ToggleCallback = (x)
:().LeonBenjamin91.PlayerGui.MainScreenGui.Aim.Left.Visible = x
,
ColorPickerCallback = (x2)
:().LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = x2
})
esp:({Name = , Default = .(, , ), ToggleFlag = , ColorPickerFlag = , ToggleCallback = (x)
().taffy_esp.box.enabled = x
,
ColorPickerCallback = (x2)
().taffy_esp.box.color1 = x2
})
esp:({Name = , Default = .(, , ), ToggleFlag = , ColorPickerFlag = , ToggleCallback = (x)
().taffy_esp.box.healthbar = x
,
ColorPickerCallback = (x2)
().taffy_esp.box.healthbarcolor = x2
})
esp:({Name = , Default = .(, , ), ToggleFlag = , ColorPickerFlag = , ToggleCallback = (x)
().taffy_esp.tracer.enabled = x
,
ColorPickerCallback = (x2)
().taffy_esp.tracer.color = x2
})
esp:({Name = , Default = .(, , ), ToggleFlag = , ColorPickerFlag = , ToggleCallback = (x)
().taffy_esp.name.enabled = x
,
ColorPickerCallback = (x2)
().taffy_esp.name.color = x2
})
esp:({Name = , Default = .(, , ), ToggleFlag = , ColorPickerFlag = , ToggleCallback = (x)
().taffy_esp.Toolsshow.enable = x
,
ColorPickerCallback = (x2)
().taffy_esp.Toolsshow.color = x2
})
lplr = .Players.LocalPlayer
camera = :().CurrentCamera
CurrentCamera = .CurrentCamera
worldToViewportPoint = CurrentCamera.worldToViewportPoint
mouse = .Players.LocalPlayer:()
UserInput = :()
().taffy_esp = {
box = {
enabled1 = ,
enabled = ,
outline = ,
healthbar = ,
color1 = .(, , ),
color2 = .(, , ),
healthbarcolor = .(, , )
},
tracer = {
enabled = ,
unlocktracers = ,
color = .(, , )
},
name = {
enabled = ,
outline = ,
size = ,
font = ,
color = .(, , )
},
misc = {
teamcheck = ,
useteamcolors = ,
visibleonly =
},
Toolsshow = {
enable = ,
outline = ,
size = ,
font = ,
color = .(, , )
}
}
(().taffy_esp, )
(v)
BLOCKOUTLINE = .()
BLOCKOUTLINE.Visible =
BLOCKOUTLINE.Color = .(,,)
BLOCKOUTLINE.Thickness =
BLOCKOUTLINE.Transparency =
BLOCKOUTLINE.Filled =
BOXPLAYER = .()
BOXPLAYER.Visible =
BOXPLAYER.Color = taffy_esp.box.color1
BOXPLAYER.Thickness =
BOXPLAYER.Transparency =
BOXPLAYER.Filled =
HealthBarOUTLINE = .()
HealthBarOUTLINE.Thickness =
HealthBarOUTLINE.Filled =
HealthBarOUTLINE.Color = .(,,)
HealthBarOUTLINE.Transparency =
HealthBarOUTLINE.Visible =
HealthBarITSELF = .()
HealthBarITSELF.Thickness =
HealthBarITSELF.Filled =
HealthBarITSELF.Transparency =
HealthBarITSELF.Visible =
Tracer = .()
Tracer.Visible =
Tracer.Color = .(,,)
Tracer.Thickness =
Tracer.Transparency =
Name = .()
Name.Transparency =
Name.Visible =
Name.Color = taffy_esp.name.color
Name.Size =
Name.Center =
Name.Outline =
Name.Font =
Name.Text =
toolshow = .()
toolshow.Transparency =
toolshow.Visible =
toolshow.Color = ().taffy_esp.Toolsshow.color
toolshow.Size =
toolshow.Center =
toolshow.Outline =
toolshow.Font =
toolshow.Text =
:().RenderStepped:(()
v.Character ~= v.Character:() ~= v.Character:() ~= v ~= lplr v.Character.Humanoid.Health > ( taffy_esp.misc.teamcheck v.TeamColor == lplr.TeamColor)
Vector, onScreen = camera:(v.Character.HumanoidRootPart.Position)
Distance = (CurrentCamera.CFrame.p - v.Character.HumanoidRootPart.Position).Magnitude
RootPart = v.Character.HumanoidRootPart
Head = v.Character.Head
RootPosition, RootVis = (CurrentCamera, RootPart.Position)
HeadPosition = (CurrentCamera, Head.Position + .(,,))
LegPosition = (CurrentCamera, RootPart.Position - .(,,))
( taffy_esp.misc.visibleonly onScreen)
taffy_esp.box.enabled1
BLOCKOUTLINE.Size = .( / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
BLOCKOUTLINE.Position = .(RootPosition.X - BLOCKOUTLINE.Size.X / , RootPosition.Y - BLOCKOUTLINE.Size.Y / )
BLOCKOUTLINE.Visible = taffy_esp.box.outline
BLOCKOUTLINE.Color = taffy_esp.box.color2
BOXPLAYER.Size = .( / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
BOXPLAYER.Position = .(RootPosition.X - BOXPLAYER.Size.X / , RootPosition.Y - BOXPLAYER.Size.Y / )
BOXPLAYER.Visible = taffy_esp.box.enabled
taffy_esp.misc.useteamcolors
color = v.TeamColor
BOXPLAYER.Color = taffy_esp.box.color1
BOXPLAYER.Color = taffy_esp.box.color1
HealthBarOUTLINE.Size = .(, HeadPosition.Y - LegPosition.Y)
HealthBarOUTLINE.Position = HealthBarOUTLINE.Position - .(,)
HealthBarOUTLINE.Visible = taffy_esp.box.outline
HealthBarITSELF.Size = .(, (HeadPosition.Y - LegPosition.Y) / (v.Character.Humanoid.MaxHealth / .(v.Character.Humanoid.Health, ,v.Character.Humanoid.MaxHealth)))
HealthBarITSELF.Position = .(BOXPLAYER.Position.X - , BOXPLAYER.Position.Y + ( / HealthBarITSELF.Size.Y))
HealthBarITSELF.Color = taffy_esp.box.healthbarcolor
HealthBarITSELF.Visible = taffy_esp.box.healthbar
BLOCKOUTLINE.Visible =
BOXPLAYER.Visible =
HealthBarOUTLINE.Visible =
HealthBarITSELF.Visible =
taffy_esp.tracer.enabled
taffy_esp.tracer.unlocktracers
Tracer.From = .(mouse.X, mouse.Y + )
Tracer.From = .(camera.ViewportSize.X / , camera.ViewportSize.Y / )
Tracer.To = .(Vector.X, Vector.Y)
Tracer.Visible = taffy_esp.tracer.enabled
taffy_esp.misc.useteamcolors
color = v.TeamColor
Tracer.Color = taffy_esp.tracer.color
Tracer.Color = taffy_esp.tracer.color
Tracer.Visible =
taffy_esp.Toolsshow.enable
Equipped = v.Character:() v.Character:().Name
toolshow.Text = Equipped
toolshow.Position = .(.Camera:(v.Character.Head.Position).X, .Camera:(v.Character.Head.Position).Y + )
toolshow.Color = ().taffy_esp.Toolsshow.color
toolshow.Font =
Name.Size = taffy_esp.Toolsshow.size
toolshow.Visible =
toolshow.Visible =
taffy_esp.name.enabled
Name.Text = (v.Name).. .. (.(v.Character.Humanoid.Health + )) .. .. (v.Character.Humanoid.MaxHealth) ..
Name.Position = .(.Camera:(v.Character.Head.Position).X, .Camera:(v.Character.Head.Position).Y - )
Name.Visible =
Name.Size = taffy_esp.name.size
taffy_esp.misc.useteamcolors
color = v.TeamColor
Name.Color = taffy_esp.name.color
Name.Color = taffy_esp.name.color
Name.Outline = taffy_esp.name.outline
Name.Visible =
BLOCKOUTLINE.Visible =
BOXPLAYER.Visible =
toolshow.Visible=
HealthBarOUTLINE.Visible =
HealthBarITSELF.Visible =
Tracer.Visible =
Name.Visible =
toolshow.Visible=
BLOCKOUTLINE.Visible =
BOXPLAYER.Visible =
HealthBarOUTLINE.Visible =
HealthBarITSELF.Visible =
Tracer.Visible =
Name.Visible =
)
i,v (.Players:())
(v)
.Players.PlayerAdded:((v)
(v)
)
().mainlocation =
teleports:()
teleports:({Default = , Content = {, ,, , ,,}, MultiChoice = , Flag = , Callback = (x)
().mainlocation = x
().mainlocation ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, , -, -, -, , -, , , )
().mainlocation ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, , -, -, -, , -, , , )
().mainlocation ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, , , , , , -, -, , )
().mainlocation ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, -, -, , -, , , -, -, -)
().mainlocation ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , , -, -, -, -, , -, , -, -)
().mainlocation ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, , -, -, , , -, , , )
().mainlocation ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, -, , , -, , -, -, -, -)
})
teleports:()
teleports:({Default = , Content = {,,,,,,}, MultiChoice = , Flag = , Callback = (x)
().mainlocation = x
().mainlocation ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, -, , , , , , -, , -)
().mainlocation ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, -, -, , -, , , -, , -)
().mainlocation ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, , , -, -, , , , -, )
().mainlocation ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, , , -, -, , , , , )
().mainlocation ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, , , -, -, , -, , , )
().mainlocation ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, -, -, -, , , , , -, -, -, -)
})
localplayer:({Name=, Callback=(x)
.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = x
})
().bhop =
localplayer:({Name=, Callback=(x)
().bhop = x
().bhop
()
.Players.LocalPlayer.Character.Humanoid.Jump =
})
localplayer:({Name=,Callback=()
IsA = .IsA;
newindex =
newindex = (, , (self, Index, Value)
() (self, ) Index ==
(self, Index, Value);
)
})
localplayer:({Name=,Callback=(x)
antislow = x
()
gaylolfsa = .Players.LocalPlayer
L_177_ = gaylolfsa.Character.BodyEffects.Movement:() gaylolfsa.Character.BodyEffects.Movement:() gaylolfsa.Character.BodyEffects.Movement:()
L_177_
L_177_:()
gaylolfsa.Character.BodyEffects.Reload.Value ==
gaylolfsa.Character.BodyEffects.Reload.Value =
antislow ==
})
localplayer:({Name=,Callback=(x)
autostomp = x
:().Stepped:(()
autostomp
.ReplicatedStorage.MainEvent:()
)
dads = .Players.LocalPlayer
mouas = dads:()
mouas.KeyDown:((L_174_arg0)
L_174_arg0 ==
autostomp = autostomp
.ReplicatedStorage.MainEvent:()
)
})
localplayer:({Name=,Callback=()
.Players.LocalPlayer.Character[]:()
})
().antistomp =
().AntiStompMethod =
localplayer:({Name=,Callback=(x)
().antistomp = x
().antistomp
()
.Players.LocalPlayer.Character.BodyEffects[].Value ==
().AntiStompMethod ==
.Players.LocalPlayer.Character.Humanoid:()
().AntiStompMethod ==
()
.Players.LocalPlayer.Character.UpperTorso:()
()
.Players.LocalPlayer.Character.LeftHand:()
()
.Players.LocalPlayer.Character.RightHand:()
()
.Players.LocalPlayer.Character.LeftLowerArm:()
()
.Players.LocalPlayer.Character.RightLowerArm:()
()
.Players.LocalPlayer.Character.RightUpperArm:()
()
.Players.LocalPlayer.Character.LeftUpperArm:()
()
.Players.LocalPlayer.Character.LeftFoot:()
()
.Players.LocalPlayer.Character.LeftLowerLeg:()
()
.Players.LocalPlayer.Character.RightLowerLeg:()
()
.Players.LocalPlayer.Character.LowerTorso:()
()
.Players.LocalPlayer.Character.RightUpperLeg:()
()
.Players.LocalPlayer.Character.LeftUpperLeg:()
()
.Players.LocalPlayer.Character.Head:()
()
.Players.LocalPlayer.Character.RightFoot:()
})
localplayer:()
localplayer:({Default = , Content = {, }, MultiChoice = , Flag = , Callback = (x)
().AntiStompMethod = x
})
().EnableGrip =
().EnableGripFront =
().EnableGripSide =
().EnableGripHeight =
gripos:({Name=,Callback=(x)
().EnableGrip = x
().EnableGrip
:().Stepped:()
niggertool = .Players.LocalPlayer.Character:()
niggertool.GripPos = .(-EnableGripSide, -EnableGripHeight, EnableGripFront)
().EnableGrip ==
niggertool = .Players.LocalPlayer.Character:()
niggertool.GripPos = .(-, -, )
})
gripos:({Name = , Min = , Max = , Default = , Flag = , Callback = (x)
().EnableGripHeight = x
})
gripos:({Name = , Min = , Max = , Default = , Flag = , Callback = (x)
().EnableGripSide = x
})
gripos:({Name = , Min = , Max = , Default = , Flag = , Callback = (x)
().EnableGripFront = x
})
().selfchamcolor = .(, , )
SelfCham:({Name=,Callback=()
Players = .Players.LocalPlayer
Players.Character.Head.Material =
Players.Character.UpperTorso.Material =
Players.Character.LeftHand.Material =
Players.Character.RightHand.Material =
Players.Character.LeftLowerArm.Material =
Players.Character.RightLowerArm.Material =
Players.Character.RightUpperArm.Material =
Players.Character.LeftUpperArm.Material =
Players.Character.LeftFoot.Material =
Players.Character.LeftLowerLeg.Material =
Players.Character.RightLowerLeg.Material =
Players.Character.LowerTorso.Material =
Players.Character.RightUpperLeg.Material =
Players.Character.LeftUpperLeg.Material =
Players.Character.Head.Material =
Players.Character.RightFoot.Material =
i,v , :().LocalPlayer.Character:()
v:()
v.Handle.Material =
v.Handle.Color = ().selfchamcolor
Players.Character[].LeftArmColor3 = ().selfchamcolor
Players.Character[].RightArmColor3 = ().selfchamcolor
Players.Character[].LeftLegColor3 = ().selfchamcolor
Players.Character[].RightLegColor3 = ().selfchamcolor
Players.Character[].HeadColor3 = ().selfchamcolor
Players.Character[].TorsoColor3 = ().selfchamcolor
})
SelfCham:({name = , Default = .(, , ), Flag = , Callback = (color)
().selfchamcolor = color
})
().targeting =
().prediction =
().keybind =
().aimingpart =
().airshotfunction =
().recurringpart =
().chatmode =
().targetstrafe =
().notify =
().cameramode =
().LineMode =
().flymode =
().LOOKAT =
().dotvisible =
().boxenable =
().boxcolor = .(, , )
().heathbar =
().linevisile =
().linecolor = .(, , )
CC = :.CurrentCamera
Plr
HR = .Players.LocalPlayer.Character:()
enabled =
mouse = .Players.LocalPlayer:()
CurrentCamera = :().CurrentCamera
Inset = :():().Y
RunService = :()
placemarker = .(, .Workspace)
Circle = .()
guimain = .(, .CoreGui)
runshit = :()
Line = .()
Inset2 = :():().Y
Box = .()
HealthBar = .()
(Parent, Adornee, Color, Size, Size2)
e = .(, Parent)
e.Name =
e.Adornee = Adornee
e.Size = .(Size, Size2, Size, Size2)
e.AlwaysOnTop =
a = .(, e)
a.Size = .(, , , )
a.BackgroundTransparency =
a.BackgroundColor3 = Color
g = .(, a)
g.CornerRadius = .(, )
(e)
data = .Players:()
(player)
character
() player.Character
handler = (guimain, player.Character:(().aimingpart), .(, , ), , )
handler.Name = player.Name
player.CharacterAdded:((Char) handler.Adornee = Char:(().aimingpart) )
TextLabel = .(, handler)
TextLabel.BackgroundTransparency =
TextLabel.Position = .(, , , -)
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.SourceSansSemibold
TextLabel.TextSize =
TextLabel.TextColor3 = .(, , )
TextLabel.TextStrokeTransparency =
TextLabel.TextYAlignment = .TextYAlignment.Bottom
TextLabel.Text = ..player.Name
TextLabel.ZIndex =
(()
()
player.Character
)
i = , #data
data[i] ~= .Players.LocalPlayer
(data[i])
.Players.PlayerAdded:((Player)
(Player)
)
.Players.PlayerRemoving:((player)
guimain[player.Name]:()
)
(()
placemarker.Anchored =
placemarker.CanCollide =
placemarker.Size = .(, , )
placemarker.Transparency =
(placemarker, placemarker, .(, , ), , )
)
mouse.KeyDown:((k)
k ~= (keybind)
enabled ().targeting ==
enabled =
().chatmode
A_1 = A_2 = Event = :().DefaultChatSystemChatEvents.SayMessageRequest Event:(A_1, A_2)
().cameramode
.CurrentCamera.CameraSubject = .Players.LocalPlayer.Character
().notify
CoreGui:(, {
Title = ;
Text = ;
Duration = ;
})
guimain[Plr.Name].Frame.BackgroundColor3 = .(, , )
enabled =
Plr = ()
i =
().targetstrafe
enabled
:().Stepped:()
rot = rot + () * ().Speedfortarget
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = ROTATION * .((rot)*ECLIPSE, , (rot)*().Distancet) + Plr.Character.HumanoidRootPart.Position
:().Stepped:()
().chatmode
A_1 = ..(Plr.Character.Humanoid.DisplayName) A_2 = Event = :().DefaultChatSystemChatEvents.SayMessageRequest Event:(A_1, A_2)
().notify
CoreGui:(, {
Title = ;
Text = ..(Plr.Character.Humanoid.DisplayName) ;
Duration = ;
})
().cameramode
.CurrentCamera.CameraSubject = Plr.Character
().LOOKAT
enabled
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position, .(Plr.Character.HumanoidRootPart.CFrame.X, .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position.Y, Plr.Character.HumanoidRootPart.CFrame.Z))
:().Stepped:()
().flymode
enabled
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(Plr.Character.HumanoidRootPart.CFrame.X,,Plr.Character.HumanoidRootPart.CFrame.Z)
:().Stepped:()
guimain[Plr.Name].Frame.BackgroundColor3 = .(, , )
)
()
closestPlayer
shortestDistance = .huge
i, v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:() v.Character.Humanoid.Health ~= v.Character:(().aimingpart)
pos = CC:(v.Character.PrimaryPart.Position)
magnitude = (.(pos.X, pos.Y) - .(mouse.X, mouse.Y)).magnitude
magnitude < shortestDistance
closestPlayer = v
shortestDistance = magnitude
closestPlayer
lplr = .Players.LocalPlayer
camera = :().CurrentCamera
CurrentCamera = .CurrentCamera
worldToViewportPoint = CurrentCamera.worldToViewportPoint
mouse = .Players.LocalPlayer:()
UserInput = :()
:.Stepped:(()
enabled ().targeting Plr.Character Plr.Character:(().aimingpart)
Vector = CurrentCamera:(Plr.Character[().aimingpart].Position+(Plr.Character[().aimingpart].Velocity*prediction))
dvecotr2 = CurrentCamera:(.Players.LocalPlayer.Character[().aimingpart].Position)
RootPart = Plr.Character.HumanoidRootPart
RootPart = Plr.Character.HumanoidRootPart
Head = Plr.Character.Head
RootPosition, RootVis = (CurrentCamera, RootPart.Position)
HeadPosition = (CurrentCamera, Head.Position + .(,,))
LegPosition = (CurrentCamera, RootPart.Position - .(,,))
().LineMode ==
Line.From = .(mouse.X, mouse.Y + Inset2)
().LineMode ==
Line.From = .(dvecotr2.X, dvecotr2.Y)
Line.Color = ().linecolor
Line.Thickness =
Line.Transparency =
Line.To = .(Vector.X, Vector.Y)
Line.Visible = ().linevisile
HealthBar.Thickness =
HealthBar.Filled =
HealthBar.Transparency =
HealthBar.Size = .(, (HeadPosition.Y - LegPosition.Y) / (Plr.Character.Humanoid.MaxHealth / .(Plr.Character.Humanoid.Health, ,Plr.Character.Humanoid.MaxHealth)))
HealthBar.Position = .(Box.Position.X - , Box.Position.Y + ( / HealthBar.Size.Y))
HealthBar.Color = .( - / (Plr.Character.Humanoid.MaxHealth / Plr.Character.Humanoid.Health), / (Plr.Character.Humanoid.MaxHealth / Plr.Character.Humanoid.Health), )
HealthBar.Visible = ().heathbar
Box.Size = .( / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
Box.Position = .(RootPosition.X - Box.Size.X / , RootPosition.Y - Box.Size.Y / )
Box.Visible = ().boxenable
Box.Color = ().boxcolor
Box.Thickness =
Box.Transparency =
Box.Filled =
Box.Visible =
HealthBar.Visible =
Line.Visible =
)
:.Stepped:(()
enabled ().targeting Plr.Character Plr.Character:(().aimingpart)
placemarker.CFrame = .(Plr.Character[().aimingpart].Position+(Plr.Character[().aimingpart].Velocity*prediction))
placemarker.CFrame = .(, , )
)
mt = ()
old = mt.__namecall
(mt, )
mt.__namecall = ((...)
args = {...}
enabled ().targeting () == args[] ==
args[] = Plr.Character[().aimingpart].Position+(Plr.Character[().aimingpart].Velocity*prediction)
((args))
(...)
)
target:({Name = , Callback = (x)
().targeting = x
})
target:({Name=, Flag =, callback=(x)
().prediction = x
})
target:({Name = , Callback = (x)
().linevisile = x
})
target:({Name = , Callback = (x)
().boxenable = x
})
target:({Name = , Callback = (x)
().heathbar =x
})
target:({Name = , Callback = (x)
().notify = x
})
target:({Name=,Callback=(x) ().chatmode = x })
target:({Name = , Callback = (x)
().cameramode = x
})
target:({Name=,Callback=(x) ().flymode = x })
target:({Name=, Callback=(x) ().LOOKAT =x })
target:({Name = , Callback = (x)
().targetstrafe = x
})
target:({Default = , Content = {, , , }, MultiChoice = , Flag = , Callback = (x)
().aimingpart =x
})
target:({Default = , Content = {, }, MultiChoice = , Flag = , Callback = (x)
().LineMode =x
})
().cframetoggle =
().cframespeed =
toggleKeybind = Cframe:({Name = , Default = .KeyCode.Z, KeybindFlag = , ToggleFlag = , ToggleCallback = (x)
().cframetoggle =x
().cframetoggle
:().Stepped:()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame + .Players.LocalPlayer.Character.Humanoid.MoveDirection * cframespeed
,
KeybindCallback = (key)
})
Cframe:({Name = , Min = , Max = , Default = , Flag = , Callback = (x)
().cframespeed = x
})
Cframe:({Name=, callback=()
_, v (.Players.LocalPlayer.Character:())
v:() v.Name ~= v.Name ~= v:()
v:()
.Players.LocalPlayer.CharacterAdded:((char)
()
.Players.LocalPlayer.Character
char.ChildAdded:((child)
child:()
()
child:()
child.LocalScript:()
)
)
glitch =
clicker =
})
().OldAimPart =
().AimPart =
().AimRadius =
().ThirdPerson =
().FirstPerson =
().TeamCheck =
().line =
().linecolor2 = .(,,)
().keybind =
().PredictMovement =
().PredictionVelocity =
().CheckIfJumped =
().Smoothness =
().WallCheck =
().SmoothnessAmount =
().Notificationmode =
CurrentCamera = : .CurrentCamera
services = ({ }, {
__index = (t,k)
:(k)
})
Players = services.Players
Uisf = services.UserInputService
Workgalaxy = services.Workspace
RService = services.RunService
SGui = services.StarterGui
Inset2 = :():().Y
mousef = .Players.LocalPlayer:()
Clientuser = Players.LocalPlayer
runshit = :()
localnigger = .Players.LocalPlayer
Line2 = .()
camgay = Workspace.CurrentCamera
CF = .new
RNew = Ray.new
Vec3 = .new
Vec2 = .new
Aimlock, MousePressed, CanNotify = , ,
AimlockTarget, OldPre
Target, PartMode, Partz, NotifMode, PredictionF
().GetObscuringObjects = (T)
T T:(AimPart) Clientuser Clientuser.Character:()
RayPos = :((T[AimPart].Position, Clientuser.Character.Head.Position))
RayPos RayPos:(T)
GetNearestTarget = ()
plr1g2 = ;
distance = ;
i, v , Players:()
v.Name ~= Clientuser.Name
v.Character
pos,aaaa = camgay:(v.Character.Head.Position);
mouse = Uisf:()
magnitude = ((pos.X, pos.Y) - (mousef.X, mousef.Y)).magnitude;
aaaa (magnitude < distance)
plr1g2 = v;
distance = magnitude;
plr1g2;
mousef.KeyDown:((k)
k ~= keybind
Aimlock AimlockTarget ==
MousePressed ~= MousePressed =
Target;Target = ()
Target ~=
AimlockTarget = Target
().Notificationmode
notif:(,..AimlockTarget.DisplayName,,,)
AimlockTarget ~= AimlockTarget =
MousePressed ~=
MousePressed =
().Notificationmode
notif:(,,,,)
Line2.Visible =
)
runshit.Stepped:(()
line ==
Vector = CurrentCamera:(AimlockTarget.Character[AimPart].Position)
Line2.Color = ().linecolor2
Line2.Thickness =
Line2.Transparency =
Line2.From = .(mousef.X, mousef.Y + Inset2)
Line2.To = .(Vector.X, Vector.Y)
Line2.Visible =
Line2.Visible =
)
RService.RenderStepped:(()
ThirdPerson == FirstPerson ==
WallCheck == (AimlockTarget)
(camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude > (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
elseif ThirdPerson == true and FirstPerson == false then
if (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude > 1 then
CanNotify = true
else
CanNotify = false
end
elseif ThirdPerson == false and FirstPerson == true then
if (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
end
if Aimlock == true and MousePressed == true then
if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(AimPart) then
if FirstPerson == true then
if CanNotify == true then
if PredictMovement == true then
if Smoothness == true then
local Main = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity/PredictionVelocity)
camgay.CFrame = camgay.CFrame:Lerp(Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
else
camgay.CFrame = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity/PredictionVelocity)
end
elseif PredictMovement == false then
if Smoothness == true then
local Main = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position)
camgay.CFrame = camgay.CFrame:Lerp(Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
else
camgay.CFrame = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position)
end
end
end
if PredictMovement == true then
if Smoothness == true then
local Main = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity/PredictionVelocity)
camgay.CFrame = camgay.CFrame:Lerp(Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
else
camgay.CFrame = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity/PredictionVelocity)
end
elseif PredictMovement == false then
if Smoothness == true then
local Main = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position)
camgay.CFrame = camgay.CFrame:Lerp(Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
else
camgay.CFrame = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position)
end
end
end
end
end
end
if getgenv().CheckIfJumped == true then
if AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air and AimlockTarget.Character.Humanoid.Jump == true then
getgenv().AimPart = "LowerTorso"
else
getgenv().AimPart = getgenv().OldAimPart
end
end
end)
camlock:Toggle({Name = "Enable", callback=function(x)
Aimlock=x
end})
camlock:Toggle({Name = "Smoothness", callback=function(x)
getgenv().Smoothness = x
end})
camlock:Toggle({Name = "Prediction", callback=function(x)
getgenv().PredictMovement =x
end})
local colorPickerToggle = camlock:ToggleColorPicker({Name = "Draw Line", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x)
getgenv().line = x
end,
ColorPickerCallback = function(x2)
getgenv().linecolor2 = x2
end})
camlock:Box({Name="Prediction", Flag ="CAMLOCKPREDICTION", callback=function(x)
getgenv().PredictionVelocity =x
end})
camlock:Box({Name="Smoothness", Flag ="SmoothnessREDICTION", callback=function(x)
getgenv().SmoothnessAmount = x
end})
camlock:Slider({Name = "Radius", Min = 10, Max = 120, Default = 20, Flag = "Slider", Callback = function(x)
getgenv().AimRadius = x
end})
camlock:Toggle({Name="AirShot Function", callback=function(x)
getgenv().CheckIfJumped=x
end})
camlock:Toggle({Name="Notification Mode", callback=function(x)
getgenv().Notificationmode = x
end })
camlock:Dropdown({Default = "Aiming Part", Content = {"HumanoidRootPart", "Head", "LowerTorso", "UpperTorso"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x)
getgenv().OldAimPart=x
end})
getgenv().MouseLock = {
Settings = {
Enabled = true,
Key = 'q',
Prediction = 0.135,
AimPart = 'UpperTorso'
}
}
getgenv().enable = false
local CurrentCamera = game:GetService("Workspace").CurrentCamera
local RunService = game:GetService("RunService")
local Mouse = game.Players.LocalPlayer:GetMouse()
local Plrmouse
function FindClosestPlayer()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and
v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
local pos = CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
Mouse.KeyDown:Connect(function(KeyPressed)
if KeyPressed == "b" then
if MouseLock.Settings.Enabled and getgenv().enable == true then
MouseLock.Settings.Enabled = false
Plrmouse = FindClosestPlayer()
else
Plrmouse = FindClosestPlayer()
MouseLock.Settings.Enabled = true
end
end
end)
RunService.Stepped:connect(function()
if MouseLock.Settings.Enabled == true and getgenv().enable then
local Vector = CurrentCamera:WorldToScreenPoint(Plrmouse.Character[MouseLock.Settings.AimPart].Position +
(Plrmouse.Character[MouseLock.Settings.AimPart].Velocity *
MouseLock.Settings.Prediction))
mousemoverel(Vector.X - Mouse.X, Vector.Y - Mouse.Y)
end
end)
mouselock:Toggle({Name="Toggle (b)",Callback=function(x)
getgenv().enable = x
end
})
mouselock:Box({Name="Prediction", Flag ="fsafsa51fsa", callback=function(x)
getgenv().MouseLock.Settings.Prediction = x
end})
mouselock:Dropdown({Default = "UpperTorso", Content = {"HumanoidRootPart", "Head", "LowerTorso", "UpperTorso"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x)
getgenv().MouseLock.Settings.AimPart =x
end})
--[[
local label = section:Label("Label")
local button = section:Button({Name = "Button", Callback = function()
print("Button pressed")
end})
local toggle = section:Toggle({Name = "Toggle", Flag = "Toggle", callback = function(bool)
print(bool)
end})
local box = section:Box({Name = "Box", Flag = "Box", Callback = function(box)
print(box)
end})
local slider = section:Slider({Name = "Slider", Min = 10, Max = 100, Default = 20, Flag = "Slider", Callback = function(slider)
print(slider)
end})
local dropdown = section:Dropdown({Default = "Option1", Content = {"Option1", "Option2"}, MultiChoice = false, Flag = "Dropdown", Callback = function(opt)
print(opt)
end})
local keybind = section:Keybind({Name = "Keybind", Default = Enum.KeyCode.A, Flag = "Keybind", Callback = function(key)
print("keybind pressed")
end})
local toggleKeybind = section:ToggleKeybind({Name = "Toggle Keybind", Default = Enum.KeyCode.A, KeybindFlag = "ToggleKeybind", ToggleFlag = "ToggleKeybindToggle", ToggleCallback = function(bool)
print(bool)
end,
KeybindCallback = function(key)
print("Toggle Keybind")
end})
local colorPicker = section:ColorPicker({name = "Color Picker", Default = Color3.fromRGB(255, 0, 255), Flag = "Color Picker", Callback = function(color)
print(color.r * 255, color.g * 255, color.b * 255)
end})
print(library.Flags["ToggleColorPicker"])
section:Button({Name = "Button", Callback = function()
print("Button pressed")
end})
]]
while true do
wait(1)
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and v:FindFirstChild("LocalScript") then
v:Destroy()
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
repeat
wait()
until game.Players.LocalPlayer.Character
char.ChildAdded:Connect(function(child)
if child:IsA("Script") then
wait(0.1)
if child:FindFirstChild("LocalScript") then
child.LocalScript:FireServer()
end
end
end)
end)
local glitch = false
local clicker = false
wait(1)
endLoads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, www.roblox.com, roblox.com.
skidded script easily cracked helpful tip : don't skid :)