Run it
Copy the script and paste it into your executor.
().Key = .KeyCode.Q
().Prediction =
().AirshotFunccc =
().Tracer =
().Partz =
Locking =
Tracer = .()
Tracer.Visible =
Tracer.Radius =
Tracer.Filled =
Tracer.Color = .(, , )
Tracer.Thickness =
Tracer.Transparency =
(tt,tx,cc)
.StarterGui:(, {
Title = tt;
Text = tx;
Duration = cc;
})
(, , )
().flashyes ==
(, , )
().flashyes =
UserInputService = :()
UserInputService.InputBegan:((keygo,ok)
( ok)
(keygo.KeyCode == ().Key)
Locking = Locking
Locking
Plr = ()
(, ..Plr.Character.Humanoid.DisplayName, )
Locking
Plr Plr =
(, , )
)
()
closestPlayer
shortestDistance =
i, v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:() v.Character.Humanoid.Health ~= v.Character:()
pos = :.CurrentCamera:(v.Character.PrimaryPart.Position)
magnitude = (.(pos.X, pos.Y) - .(.Players.LocalPlayer:().X, .Players.LocalPlayer:().Y)).magnitude
magnitude < shortestDistance
closestPlayer = v
shortestDistance = magnitude
closestPlayer
rawmetatable = ()
old = rawmetatable.__namecall
(rawmetatable, )
rawmetatable.__namecall = ((...)
args = {...}
Plr ~= () == args[] ==
args[] = Plr.Character[().Partz].Position+(Plr.Character[().Partz].Velocity*Prediction)
((args))
(...)
)
:().RenderStepped:(()
().AirshotFunccc ==
Plr ~= Plr.Character.Humanoid.FloorMaterial == .Material.Air
().Partz =
().Partz =
().Tracer == Locking
Vector, OnScreen = :.CurrentCamera:(Plr.Character[().Partz].Position+(Plr.Character[().Partz].Velocity*Prediction))
Tracer.Visible =
Tracer.Position = .(Vector.X, Vector.Y)
Tracer.Visible =
)who is nives?