Run it
Copy the script and paste it into your executor.
.KEY =
.PART =
.PRED =
.Frame = .(, , )
L_76_ = : .CurrentCamera
L_77_
L_78_ =
L_79_ =
L_80_ = .Players.LocalPlayer:()
L_81_ = .(, .Workspace)
L_82_ = .(, .CoreGui)
(L_86_arg0, L_87_arg1, L_88_arg2, L_89_arg3, L_90_arg4)
L_91_ = .(, L_86_arg0)
L_91_.Name =
L_91_.Adornee = L_87_arg1
L_91_.Size = .(L_89_arg3, L_90_arg4, L_89_arg3, L_90_arg4)
L_91_.AlwaysOnTop =
L_92_ = .(, L_91_)
L_92_.Size = .(, , , )
L_92_.BackgroundTransparency =
L_92_.BackgroundColor3 = L_88_arg2
L_93_ = .(, L_92_)
L_93_.CornerRadius = .(, )
L_91_
L_83_ = .Players:()
(L_94_arg0)
L_95_
()
L_94_arg0.Character
L_96_ = (L_82_, L_94_arg0.Character:(.PART), .(, , ), , )
L_96_.Name = L_94_arg0.Name
L_94_arg0.CharacterAdded:(
(L_98_arg0)
L_96_.Adornee = L_98_arg0:(.PART)
)
L_97_ = .(, L_96_)
L_97_.BackgroundTransparency =
L_97_.Position = .(, , , -)
L_97_.Size = .(, , , )
L_97_.Font = .Font.SourceSansSemibold
L_97_.TextSize =
L_97_.TextColor3 = .(, , )
L_97_.TextStrokeTransparency =
L_97_.TextYAlignment = .TextYAlignment.Bottom
L_97_.Text = .. L_94_arg0.Name
L_97_.ZIndex =
(
()
()
L_94_arg0.Character
)
L_99_forvar0 = , #L_83_
L_83_[L_99_forvar0] ~= .Players.LocalPlayer
(L_83_[L_99_forvar0])
.Players.PlayerAdded:(
(L_100_arg0)
(L_100_arg0)
)
.Players.PlayerRemoving:(
(L_101_arg0)
L_82_[L_101_arg0.Name]:()
)
(
()
L_81_.Anchored =
L_81_.CanCollide =
L_81_.Size = .(, , )
L_81_.Transparency =
(L_81_, L_81_, .(, , ), , )
)
L_80_.KeyDown:(
(L_102_arg0)
L_102_arg0 ~= .KEY
L_78_
L_78_ =
TextLabel.TextColor3 = .(, , )
TextLabel.Text =
L_78_ =
L_77_ = ()
TextLabel.TextColor3 = .(, , )
TextLabel.Text = L_77_.Character.Humanoid.DisplayName
)
()
L_103_
L_104_ = .huge
L_105_forvar0, L_106_forvar1 (.Players:())
L_106_forvar1 ~= .Players.LocalPlayer L_106_forvar1.Character L_106_forvar1.Character:()
L_106_forvar1.Character.Humanoid.Health ~=
L_106_forvar1.Character:(.PART)
L_107_ = L_76_:(L_106_forvar1.Character.PrimaryPart.Position)
L_108_ = (.(L_107_.X, L_107_.Y) - .(L_80_.X, L_80_.Y)).magnitude
L_108_ < L_104_
L_103_ = L_106_forvar1
L_104_ = L_108_
L_103_
: .Stepped:(
()
L_78_ L_77_.Character L_77_.Character:(.PART)
L_81_.CFrame =
.(L_77_.Character[.PART].Position + .Frame + L_77_.Character[.PART].Velocity * L_79_)
L_81_.CFrame = .(, , )
)
L_84_ = ()
L_85_ = L_84_.__namecall
(L_84_, )
L_84_.__namecall =
(
(...)
L_109_ = {
...
}
L_78_ () == L_109_[] ==
L_109_[] = L_77_.Character[.PART].Position + .Frame + L_77_.Character[.PART].Velocity * L_79_
((L_109_))
(...)
)
.Players.LocalPlayer.Chatted:(
(L_110_arg0)
L_110_arg0 ==
(.PRED)
)
.Players.LocalPlayer.Chatted:(
(L_111_arg0)
L_111_arg0 ==
.KEY =
.AIR =
.PART =
.PRED =
TextLabel.Visible =
)
.Players.LocalPlayer.Chatted:(
(L_112_arg0)
L_112_arg0 ==
.KEY =
.AIR =
.PART =
.PRED =
TextLabel.Visible =
)
.Players.LocalPlayer.Chatted:(
(L_113_arg0)
L_113_arg0 ==
.KEY =
.AIR =
.PART =
.PRED =
TextLabel.Visible =
)
.Players.LocalPlayer.Chatted:(
(L_114_arg0)
L_114_arg0 ==
.KEY =
.AIR =
.PART =
.PRED =
TextLabel.Visible =
L_81_ =
)
.Players.LocalPlayer.Chatted:(
(L_115_arg0)
L_115_arg0 ==
.PRED = .PRED +
)
.Players.LocalPlayer.Chatted:(
(L_116_arg0)
L_116_arg0 ==
.PRED = .PRED -
)
()
().Character.Humanoid.Jump ==
().Character.Humanoid.FloorMaterial == .Material.Air
.Frame = .(, -, )
()
L_117_ = :().Network.ServerStatsItem[]:()
L_118_ = (L_117_)
L_119_ = L_118_:()
L_120_ = L_119_[]
L_79_ = L_120_ / + .PRED
.Frame = .(, , )
q to lock on with green orb