Run it
Copy the script and paste it into your executor.
aimbotEnabled =
aimbotToggleKey = .KeyCode.Q
aimbotFOV =
aimbotMaxRange =
UserInputService = :()
Players = :()
RunService = :()
Camera = .CurrentCamera
LocalPlayer = Players.LocalPlayer
currentTarget =
FOVCircle = .()
FOVCircle.Color = .(, , )
FOVCircle.Thickness =
FOVCircle.NumSides =
FOVCircle.Radius = aimbotFOV /
FOVCircle.Visible =
SnapLine = .()
SnapLine.Color = .(, , )
SnapLine.Thickness =
SnapLine.Visible =
HeadDot = .()
HeadDot.Color = .(, , )
HeadDot.Thickness =
HeadDot.NumSides =
HeadDot.Radius =
HeadDot.Visible =
()
size = Camera.ViewportSize
FOVCircle.Position = .(size.X / , size.Y / )
(targetPos)
size = Camera.ViewportSize
SnapLine.From = .(size.X / , size.Y / )
screenPoint = Camera:(targetPos)
SnapLine.To = .(screenPoint.X, screenPoint.Y)
SnapLine.Visible =
(targetPos)
screenPoint = Camera:(targetPos)
HeadDot.Position = .(screenPoint.X, screenPoint.Y)
HeadDot.Visible =
(player)
player
player.Character
player.Character:()
player.Character:()
player.Character.Humanoid.Health >
()
closestPlayer =
shortestDistance = .huge
_, player (Players:())
player ~= LocalPlayer (player)
head = player.Character.Head
distance = (head.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
distance <= aimbotMaxRange
screenPoint, onScreen = Camera:(head.Position)
onScreen
screenCenter = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y / )
distanceFromCenter = (.(screenPoint.X, screenPoint.Y) - screenCenter).Magnitude
distanceFromCenter <= aimbotFOV / distance < shortestDistance
shortestDistance = distance
closestPlayer = player
closestPlayer
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed input.KeyCode == aimbotToggleKey
aimbotEnabled = aimbotEnabled
FOVCircle.Visible = aimbotEnabled
SnapLine.Visible =
HeadDot.Visible =
currentTarget =
( .. (aimbotEnabled))
)
RunService.RenderStepped:(()
()
aimbotEnabled
currentTarget (currentTarget)
currentTarget = ()
currentTarget (currentTarget)
head = currentTarget.Character.Head
(head.Position)
(head.Position)
targetCFrame = .(Camera.CFrame.Position, head.Position)
Camera.CFrame = targetCFrame
SnapLine.Visible =
HeadDot.Visible =
SnapLine.Visible =
HeadDot.Visible =
)
smooth aimbot to turn on use q and off
Dan FFA