Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
})
Players = :()
RunService = :()
UserInputService = :()
Workspace = :()
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Humanoid = Character:()
LocalPlayer.CharacterAdded:((char)
Character = char
Humanoid = char:()
)
VehicleFlyEnabled =
VehicleSpeed =
AutofarmWinEnabled =
()
Seat = Humanoid.SeatPart
Seat Seat:()
Seat.Parent
(cframe)
Vehicle = ()
Vehicle
Vehicle:(cframe)
Character Character.PrimaryPart
Character:(cframe)
()
finishLine = Workspace:()
finishLine
part = finishLine:() finishLine:()
part
(part.CFrame)
_, obj (Workspace:())
obj.Name == obj:()
part = obj:() obj:()
part
(part.CFrame)
AutofarmTab = Window:(, )
VehicleTab = Window:(, )
MiscTab = Window:(, )
AutofarmTab:({Title = , Content = })
AutofarmTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
AutofarmWinEnabled = Value
Value
.(()
AutofarmWinEnabled
()
.()
)
,
})
VehicleTab:({Title = , Content = })
VehicleTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
VehicleSpeed = Value
,
})
VehicleTab:({
Name = ,
Callback = ()
Vehicle = ()
Vehicle Vehicle.PrimaryPart
Vehicle.PrimaryPart.AssemblyLinearVelocity = Vehicle.PrimaryPart.CFrame.LookVector * VehicleSpeed *
Vehicle
Base = Vehicle:() Vehicle:() Vehicle:()
Base
Base.AssemblyLinearVelocity = Base.CFrame.LookVector * VehicleSpeed *
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
})
,
})
VehicleTab:({
Name = ,
Callback = ()
Vehicle = ()
Vehicle
Pivot = Vehicle:()
Vehicle:(.(Pivot.Position) * .(, , ))
,
})
VehicleTab:({
Name = ,
Callback = ()
Vehicle = ()
Vehicle
_, part (Vehicle:())
part:()
part.AssemblyLinearVelocity = .(,,)
part.AssemblyAngularVelocity = .(,,)
,
})
VehicleTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
VehicleFlyEnabled = Value
Value
.(()
VehicleFlyEnabled
Vehicle = ()
Vehicle Vehicle.PrimaryPart
Cam = Workspace.CurrentCamera
Vehicle.PrimaryPart.AssemblyLinearVelocity = .(,,)
Speed = VehicleSpeed
Velocity = .(,,)
UserInputService:(.KeyCode.W)
Velocity = Velocity + Cam.CFrame.LookVector * Speed
UserInputService:(.KeyCode.S)
Velocity = Velocity - Cam.CFrame.LookVector * Speed
UserInputService:(.KeyCode.A)
Velocity = Velocity - Cam.CFrame.RightVector * Speed
UserInputService:(.KeyCode.D)
Velocity = Velocity + Cam.CFrame.RightVector * Speed
UserInputService:(.KeyCode.Space)
Velocity = Velocity + .(, Speed, )
UserInputService:(.KeyCode.LeftControl)
Velocity = Velocity - .(, Speed, )
Vehicle.PrimaryPart.AssemblyLinearVelocity = Velocity
Vehicle:(.(Vehicle:().Position, Vehicle:().Position + Cam.CFrame.LookVector))
RunService.Heartbeat:()
)
,
})
MiscTab:({
Name = ,
Callback = ()
:():(.PlaceId, .JobId, LocalPlayer)
,
})
Rayfield:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
This is a custom Lua script for the "Dangerous ATV Driving". It utilizes the Rayfield Interface Suite to provide a clean and powerful GUI. Autofarm: - Autofarm Win: loops and teleports you to the finish line to farm wins. Vehicle Control: These keys and features function when you are seated in a vehicle. - Boost Speed: Adjustable slider to control the velocity of the boost. - Boost Forward: Applies an instant force forward based on your speed setting. Useful for ramps or getting unstuck. - Flip Vehicle: Instantly resets your vehicle's rotation to be upright. - Force Brake: Completely stops all vehicle momentum. - Vehicle Fly: Allows you to fly your car/ATV freely. Controls: WASD to move, Space to go up, Ctrl to go down. Miscellaneous: - Rejoin Server: Quickly rejoin the current server instance. WARNING: USE AUTOFARM AT YOUR OWN RISK. The "Autofarm Win" feature automates gameplay, which can be detected by game moderators or anti-cheat systems. Using this feature significantly increases the risk of being banned. We recommend using it sparingly or on an alternate account. This project is fully Open Source and was refactored with the assistance of AI (vibecoding). Feel free to modif