Run it
Copy the script and paste it into your executor.
LocalPlayer = .(, ).LocalPlayer;
ReplicatedStorage = .(, );
Workspace = .(, );
RunTimeItems = Workspace.RuntimeItems;
Melee = {};
Melee.(Position, Weapon)
WeaponName = Weapon.Name;
LocalPlayer.Character:(WeaponName)
CurrentTool = LocalPlayer.Character:();
CurrentTool
CurrentTool.Parent = LocalPlayer.Backpack
;
LocalPlayer.Backpack[WeaponName].Parent = LocalPlayer.Character;
;
ReplicatedStorage.Remotes.Tool.DropTool:(LocalPlayer.Character[WeaponName]);
RunTimeItems.ChildAdded:();
ReplicatedStorage.Remotes.Tool.PickUpTool:(RunTimeItems:(WeaponName));
RunTimeItems:(WeaponName)
ReplicatedStorage.Remotes.Tool.PickUpTool:(RunTimeItems:(WeaponName));
;
.(, ()
RunTimeItems:(WeaponName)
ReplicatedStorage.Remotes.Tool.PickUpTool:(RunTimeItems:(WeaponName));
;
);
.(, ()
RunTimeItems:(WeaponName)
ReplicatedStorage.Remotes.Tool.PickUpTool:(RunTimeItems:(WeaponName));
;
);
.(, ()
RunTimeItems:(WeaponName)
ReplicatedStorage.Remotes.Tool.PickUpTool:(RunTimeItems:(WeaponName));
;
);
.(, ()
RunTimeItems:(WeaponName)
ReplicatedStorage.Remotes.Tool.PickUpTool:(RunTimeItems:(WeaponName));
;
);
SwingConnection;
SwingConnection = LocalPlayer.Backpack.ChildAdded:((Child)
Child.Name == WeaponName
NewWeapon = Child;
NewWeapon.Parent = LocalPlayer.Character;
NewWeapon.SwingEvent:(.(LocalPlayer.Character.Head.Position, Position).LookVector);
SwingConnection:();
SwingConnection = ;
;
);
.();
;
;
()
targ =
dist =
i, v (:())
(v:() v.Health > .Players:(v.Parent)) v.Parent:() (v.Parent.HumanoidRootPart.Position-.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < (v.Parent.HumanoidRootPart.Position-.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < dist
dist = (v.Parent.HumanoidRootPart.Position-.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
targ = v.Parent
targ
(Player)
Weapon;
Index, Value (Player.Backpack:())
Value:()
Weapon = Value;
;
;
HoldingTool = Player.Character:();
HoldingTool HoldingTool:()
Weapon = HoldingTool;
;
Weapon;
.()
NearestEnemy = ();
( NearestEnemy)
;
;
( (LocalPlayer))
;
;
Melee.(NearestEnemy.HumanoidRootPart.Position, (LocalPlayer));
;
;Credits i dont know who made it so i got it from here :https://v3rm.net/threads/leak-dead-rails-fast-shovel-kill-aura-fuck-you-ronix.19765/ how to use: just hold out your weapon near a enemy or if not it'll auto do it Exploits that i tested: Swift,potassium,wave,AWP,Sirhurt