Run it
Copy the script and paste it into your executor.
loadstring(game:HttpGet("https://gist.githubusercontent.com/ReefHubOfficial/03fe07d0a5019015417dd65848f808c8/raw/ca67672ed61b78e52842727c801e9e1339956664/gistfile1.txt"))()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: gist.githubusercontent.com.
Combat (Auto Parry — predicts incoming ball impact time and auto-parries before it hits) (Auto Spam — extra parries when any ball is close, with curve guard) (Clash Spam — extended parry window in close-range clashes) (Cooldown Aware — pauses parry while the real cooldown button is active) (Motion Compensation — accounts for your acceleration in the prediction) (Use Engine Velocity — prefers the engine-reported ball velocity over derived) (Spam Curve Guard — blocks spam parries that wouldn't actually connect) Tuning (Static Ping slider — latency compensation 0–0.3s) (Base Hit Radius / Max Hit Radius — control detection range) (Horizon / Sim Rate — prediction horizon and simulation steps) (Catch Margin — early vs late parry timing) (Contact Mult — how close counts as contact) (Clash Radius / Clash Hold — clash detection window) (Close Range Threshold / Face-to-Face Range — instant-parry distances) (Spam Range — range that triggers spam parries) (Accel Smooth / Player Accel Smooth / Curve Snap Cos — motion smoothing) (CPA Tolerance — closest point of approach check) (Curve Radius Boost / Curve Threshold — curveball handling) Auto Ready (Auto Ready — repositions y
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Prison Life