Run it
Copy the script and paste it into your executor.
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local VirtualInputManager = game:GetService("VirtualInputManager")
local Player = Players.LocalPlayer
local BallShadow = nil
local BallObject = nil
local PreviousPosition = nil
local LastParry = 0
local (target)
target .(, , )
highlight = target:()
highlight highlight.FillColor
target:() target.Color .(, , )
(shadow)
shadow
.(((.(, shadow.Size.X - )) * ) + , )
()
VirtualInputManager:(, .KeyCode.F, , )
VirtualInputManager:(, .KeyCode.F, , )
RunService.RenderStepped:((dt)
BallShadow = (BallShadow BallShadow.Parent) BallShadow .FX:()
BallObject = (BallObject BallObject.Parent) BallObject (:() :())
BallShadow BallObject Player.Character Player.Character.PrimaryPart
PreviousPosition =
rootPart = Player.Character.PrimaryPart
height = (BallShadow)
currentPos = .(BallShadow.Position.X, BallShadow.Position.Y + height, BallShadow.Position.Z)
PreviousPosition
velocity = (currentPos - PreviousPosition).Magnitude / dt
ping = Player:()
dynamicDistance = + (velocity * ping * )
flatDistance = (.(rootPart.Position.X, , rootPart.Position.Z) - .(currentPos.X, , currentPos.Z)).Magnitude
(BallObject) ~= .(, , )
flatDistance <= dynamicDistance (() - LastParry) >
()
LastParry = ()
PreviousPosition = currentPos
)very good auto parry

Universal