Run it
Copy the script and paste it into your executor.
if _G.CooldownModifierActive then
return
end
_G.CooldownModifierActive = true
local Cooldown = workspace.Cooldown
local function installHook()
if not Cooldown or not Cooldown.OnClientEvent then
return false
end
for _, connection in pairs(getconnections(Cooldown.OnClientEvent)) do
connection:Disconnect()
end
Cooldown.OnClientEvent:Connect(function(cooldown, abilityName)
end)
return true
end
spawn(function()
while _G.CooldownModifierActive do
if not installHook() then
()
()
)
originalFireSignal = firesignal
firesignal = (event, ...)
args = {...}
event == Cooldown.OnClientEvent #args >=
args[] =
(event, (args))
:().DescendantAdded:((descendant)
descendant == Cooldown descendant.Parent == Cooldown
()
()
)funny thing i even played with the owner lol