Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
SaveKey = ,
GrabKeyFromSite = ,
Key =
}
})
Tab = Window:(, )
Button = Tab:({
Name = ,
Callback = ()
(:())()
,
})
Button = Tab:({
Name = ,
Callback = ()
ReplicatedStorage = :()
UserInputService = :()
RunService = :()
StarterGui = :()
Lighting = :()
Players = :()
stuff = .Workspace.InteractablesNoDel
gui = .Players.LocalPlayer.PlayerGui.controlsGui
localplayer = .Players.LocalPlayer
mainHandler = { instance = , senv = }
namecall =
waitTable = {}
tgas = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ..
,
[] = ,
[] = ,
[] = {
[] = ,
[] =
},
[] = ,
[] = ,
[] =
}
()
(()
_, instance (.Players.LocalPlayer.Backpack:())
instance:() instance.Name ~=
mainHandler = (instance)
RunService.Heartbeat:()
mainHandler.afflictstatus ~=
upvalue = (mainHandler.afflictstatus)
.serverKey = upvalue[]
.playerKey = upvalue[]
index, status ((mainHandler.afflictstatus, ))
.(index, ) ~=
status.effects.currentduration = .huge
)
UserInputService.InputBegan:((input, Typing)
Typing
input.KeyCode == .KeyCode.R
i=,
.ServerStuff.initiateblock:(.serverKey, )
)
UserInputService.InputBegan:((input, Typing)
Typing
input.KeyCode == .KeyCode.Y
args = {
[] = ,
[] = ,
[] = .Workspace.CurrentCamera.CFrame,
[] = ,
[] = tgas,
[] = ,
[] = .serverKey,
[] = .playerKey
}
.ServerStuff.throwWeapon:((args))
)
UserInputService.InputBegan:((input, Typing)
Typing
input.KeyCode == .KeyCode.B
.ServerStuff.applyGore:(, localplayer.Character, localplayer, {[] = .Workspace.CurrentCamera.CFrame})
)
UserInputService.InputBegan:((input, Typing)
Typing
input.KeyCode == .KeyCode.U
.ServerStuff.dealDamage:(, .CurrentCamera.CFrame, .serverKey, .playerKey)
)
UserInputService.InputBegan:((input, Typing)
Typing
input.KeyCode == .KeyCode.J
i=,
.Workspace.ServerStuff.dealDamage:(, , .serverKey, .playerKey)
()
)
UserInputService.InputBegan:((input, Typing)
Typing
input.KeyCode == .KeyCode.M
i=,
.ServerStuff.dropAmmo:(, )
.ServerStuff.dropAmmo:(, )
.ServerStuff.dropAmmo:(, )
.ServerStuff.dropAmmo:(, )
()
)
UserInputService.InputBegan:((input, Typing)
Typing
input.KeyCode == .KeyCode.R
i=,
.ServerStuff.initiateblock:(.serverKey, )
)
alert = .(,:())
alert.SoundId =
gui.Enabled =
(:())()
(answer)
answer ==
()
(:())()
answer ==
()
Bindable = .()
Bindable.OnInvoke = Callback
(:())()
(:())()
()
()
,
})
Slider = Tab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
DropAmount =
Workspace = :()
ServerStuff = Workspace.ServerStuff
dropAmmo = ServerStuff.dropAmmo
dropAmmo:(, Value)
,
})
Button = Tab:({
Name = ,
Callback = ()
:().ServerStuff.dropAmmo:(, )
,
})
Button = Tab:({
Name = ,
Callback = ()
:().ServerStuff.dropAmmo:(, )
,
})
Button = Tab:({
Name = ,
Callback = ()
perks = (.ServerStuff.Statistics[])[].basestats
perk = (.ServerStuff.Statistics[])[]
perks
perk.name =
perk.desc =
perk.pros = { ,, }
perk.cons = { }
perk.activename =
perk.activedetails =
perks.atkmod =
perks.healthmod =
perks.defmod =
perks.stammod =
perks.shovemod =
perks.lightatkspeed =
perks.heavyatkspeed =
perks.recoilmod =
perks.harvestmod =
perks.accmod =
perks.reloadmod =
perks.noaimmod =
perks.bleed_immune =
perks.mvtmod =
perks.aegisduration = .huge
perks.aegisdamagetakenmelee =
perks.aegisrangeddamagemultiplier =
perks.cooldown =
,
})
Button = Tab:({
Name = ,
Callback = ()
perks = (.ServerStuff.Statistics[])[].basestats
perk = (.ServerStuff.Statistics[])[]
perk.name =
perk.desc =
perk.pros = { ,,,};
perk.cons = {}
perk.activename =
perk.activedetails =
perks.atkmod =
perks.healthmod =
perks.defmod =
perks.stammod =
perks.shovemod =
perks.lightatkspeed =
perks.heavyatkspeed =
perks.recoilmod =
perks.accmod =
perks.reloadmod =
perks.noaimmod =
perks.scavmod =
perks.harvestmod =
perks.mvtmod =
explosive_resist =
perks.cripple_immune =
perks.exhaust_immune =
perks.frac_immune =
perks.nomorale =
perks.explosivemod =
perks.grap =
perks.bleed_immune =
perks.backpack =
perks.falldamagemod =
perks.craftcostmod = -
,
})
Button = Tab:({
Name = ,
Callback = ()
perks = (.ServerStuff.Statistics[])[].basestats
perk = (.ServerStuff.Statistics[])[]
perk.name =
perk.desc =
perk.pros = { ,,,};
perk.cons = {}
perk.activename =
perk.activedetails =
perks.atkmod =
perks.healthmod =
perks.defmod =
perks.stammod =
perks.shovemod =
perks.lightatkspeed =
perks.heavyatkspeed =
perks.recoilmod =
perks.accmod =
perks.reloadmod =
perks.noaimmod =
perks.scavmod =
perks.harvestmod =
perks.mvtmod =
explosive_resist =
perks.cripple_immune =
perks.exhaust_immune =
perks.frac_immune =
perks.nomorale =
perks.explosivemod =
perks.grap =
perks.bleed_immune =
perks.backpack =
perks.falldamagemod =
perks.craftcostmod = -
,
})
Button = Tab:({
Name = ,
Callback = ()
workbench = .Interactables:()
.Players.LocalPlayer.Character:(workbench:() + .(, , ))
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
()
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
,
})
Button = Tab:({
Name = ,
Callback = ()
workbench = .Interactables:()
.Players.LocalPlayer.Character:(workbench:() + .(, , ))
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
()
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
,
})
Button = Tab:({
Name = ,
Callback = ()
workbench = .Interactables:()
.Players.LocalPlayer.Character:(workbench:() + .(, , ))
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
()
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
,
})
Button = Tab:({
Name = ,
Callback = ()
workbench = .Interactables:()
.Players.LocalPlayer.Character:(workbench:() + .(, , ))
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
()
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
,
})
Button = Tab:({
Name = ,
Callback = ()
workbench = .Interactables:()
.Players.LocalPlayer.Character:(workbench:() + .(, , ))
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
()
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
,
})
Button = Tab:({
Name = ,
Callback = ()
workbench = .Interactables:()
.Players.LocalPlayer.Character:(workbench:() + .(, , ))
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
()
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
,
})
Button = Tab:({
Name = ,
Callback = ()
workbench = .Interactables:()
.Players.LocalPlayer.Character:(workbench:() + .(, , ))
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
()
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
,
})
Button = Tab:({
Name = ,
Callback = ()
workbench = .Interactables:()
.Players.LocalPlayer.Character:(workbench:() + .(, , ))
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
()
args = {
[] = .Interactables.Workbench,
[] = ,
}
:().Interactables.interaction:((args))
,
})
Button = Tab:({
Name = ,
Callback = ()
dist =
increment =
multiply =
message = {, }
points = increment, dist, increment
gr = (.() + ) /
ga = ( - gr) * ( * .pi)
index = , points
lat = .(- + * index / (points + ))
lon = ga * index
x = .(lon) * .(lat)
y = .(lon) * .(lat)
z = .(lat)
position = .(x, y, z) * .(points * multiply, points * multiply, points * multiply)
.ServerStuff.applyGore:(, , , { position, message[.(, #message)], -(points + index) })
,
})
Button = Tab:({
Name = ,
Callback = ()
(:(, ))();
,
})
Button = Tab:({
Name = ,
Callback = ()
(:(, ))();
,
})
Button = Tab:({
Name = ,
Callback = ()
(:(, ))();
,
})
Button = Tab:({
Name = ,
Callback = ()
()
.ServerStuff.spawnPlayer:()
()
.ServerStuff.spawnPlayer:()
(arg)
arg ==
.Players.LocalPlayer:().Value =
arg ==
.Players.LocalPlayer:().Value =
(Cords)
()
.() .Players.LocalPlayer.Character:()
()
()
.() .Players.LocalPlayer.Character:()
Cords ==
.Players.LocalPlayer.start.Value =
.Players.LocalPlayer.Character:().CFrame = .(, -, -)
Cords ==
.Players.LocalPlayer.start.Value =
.Players.LocalPlayer.Character:().CFrame = .(-, -, )
Cords ==
.Players.LocalPlayer.start.Value =
()
Cords ==
.Players.LocalPlayer.start.Value =
.Players.LocalPlayer.Character:().CFrame = .(-, -, )
()
,
})
Button = Tab:({
Name = ,
Callback = ()
i = ,
.()
.ServerStuff.deathPlay:()
.()
,
})
Button = Tab:({
Name = ,
Callback = ()
(:())()
,
})
Button = Tab:({
Name = ,
Callback = ()
uis = :()
uis.InputBegan:((input,gameprocess)
gameprocess ==
input.KeyCode == .KeyCode.B
.ServerStuff.applyGore:(, .Players.LocalPlayer.Character.PrimaryPart, )
.ServerStuff.applyGore:(, .Players.LocalPlayer.Character.PrimaryPart, )
.ServerStuff.applyGore:(, .Players.LocalPlayer.Character.PrimaryPart, )
.ServerStuff.applyGore:(, .Players.LocalPlayer.Character.PrimaryPart, )
.ServerStuff.applyGore:(, .Players.LocalPlayer.Character.PrimaryPart, )
.ServerStuff.applyGore:(, .Players.LocalPlayer.Character.PrimaryPart, )
)
,
})
Button = Tab:({
Name = ,
Callback = ()
(:())()
,
})
Button = Tab:({
Name = ,
Callback = ()
Library = (:())()
Window = Library.(, )
Songs = Window:()
Gamemode = Window:()
Theme = Window:()
Events = Window:()
Traps = Window:()
Boss = Window:()
Emperor = Window:()
Ilija = Window:()
AGENT = Window:()
Shadow = Window:()
Settings = Window:()
Play = :().ServerStuff.playAudio
Holdpot = Songs:()
Holdpot:(, , ()
Play:({, }, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Holdpot:(, , ()
Play:({, }, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Holdpot:(, , ()
Play:({, }, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Holdpot:(, , ()
Play:({, }, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Holdpot:(, , ()
Play:({, }, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Holdpot:(, , ()
Play:({, }, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Holdpot:(, , ()
Play:({, }, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Theme = Theme:()
Theme:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Theme:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Theme:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Theme:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Theme:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Mode = Gamemode:()
Mode:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Mode:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Mode:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Mode:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Mode:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Mode:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Event = Events:()
Event:(, , ()
Play:({, }, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Event:(, , ()
Play:({, }, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Event:(, , ()
Play:({, }, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Event:(, , ()
Play:({, }, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Event:(, , ()
Play:({, }, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Event:(, , ()
Play:({, }, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Tr = Traps:()
Tr:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Tr:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Tr:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Tr:(, , ()
Play:({}, , )
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
})
)
Boss = Boss:()
Boss:(, , {, , , , , , , , }, (Select)
Play:({, }, Select, )
)
Boss:(, , {, , , }, (Hurt)
Play:({, }, Hurt, )
)
Boss:(, , ()
Play:({, }, , )
)
Boss:(, , ()
Play:({, }, , )
)
Boss:(, , ()
Play:({, }, , )
)
Boss:(, , ()
Play:({, }, , )
)
Boss:(, , ()
Play:({, }, , )
)
Boss:(, , ()
Play:({, }, , )
)
Boss:(, , ()
Play:({, }, , )
)
Boss:(, , ()
Play:({, }, , )
)
Emp = Emperor:()
Emp:(, , {, , }, (begin)
Play:({, }, begin, )
)
Emp:(, , {, , , , }, (blocked)
Play:({, }, blocked, )
)
Emp:(, , {, , , , }, (chat)
Play:({, }, chat, )
)
Emp:(, , {, , , , }, (confirm)
Play:({, }, confirm, )
)
Emp:(, , {, , }, (low)
Play:({, }, low, )
)
Ilija = Ilija:()
Ilija:(, , {, , }, (Arrive)
Play:({, , }, Arrive, )
)
Ilija:(, , {, , , , }, (Quip)
Play:({, , }, Quip, )
)
Ilija:(, , {, , }, (End)
Play:({, , }, End, )
)
Ilija:(, , {, , , , , , , , }, (Reload)
Play:({, , }, Reload, )
)
Ilija:(, , {, , , , , , , , , , }, (Shot)
Play:({, , }, Shot, )
)
Agen = AGENT:()
Agen:(, , {, }, (storm)
Play:({, }, storm, )
)
Agen:(, , {, }, (storm2)
Play:({, }, storm2, )
)
Agen:(, , {, , , , , , , }, (hostile)
Play:({, }, hostile, )
)
Agen:(, , {, }, (heavy)
Play:({, }, heavy, )
)
Agen:(, , {, , }, (join)
Play:({, }, join, )
)
Agen:(, , {, , }, (left)
Play:({, }, left, )
)
Agen:(, , {, }, (down)
Play:({, }, down, )
)
Agen:(, , {, , }, (hvt)
Play:({, }, hvt, )
)
Agen:(, , {, , }, (low)
Play:({, }, low, )
)
Agen:(, , {, }, (storm)
Play:({, }, storm, )
)
Shadow = Shadow:()
Shadow:(, , ()
Play:({}, , )
)
Shadow:(, , ()
Play:({}, , )
)
Shadow:(, , ()
Play:({}, , )
)
Shadow:(, , ()
Play:({}, , )
)
Shadow:(, , {, , }, (sickler)
Play:({}, sickler, )
)
Shadow:()
Shadow:(, , {, , , , }, (skinner)
Play:({}, skinner, )
)
Shadow:()
Shadow:(, , {, , }, (hanger)
Play:({, }, hanger, )
)
Shadow:(, , ()
Play:({, }, , )
)
Shadow:(, , ()
Play:({, }, , )
)
Shadow:(, , ()
Play:({, }, , )
)
Shadow:(, , ()
Play:({, }, , )
)
Shadow:()
Shadow:(, , ()
Play:({, }, , )
)
Shadow:(, , {, , , }, (hidden)
Play:({, }, hidden, )
)
Set = Settings:()
Set:(, , .KeyCode.RightShift, ()
Library:()
)
,
})
Button = Tab:({
Name = ,
Callback = ()
.()
.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:() ~=
.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame ==
()
_, instance (.Players.LocalPlayer.Backpack:())
instance:() instance.Name ~=
instance
func
= ()
i, v (())
(v) == (v).script
(v).script ==
upvalues = (v)
(upvalues[]) ==
(.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:().Text)
func = v
(
()
(func, , .huge)
.()
.Players.LocalPlayer.Character:().Health <=
)
,
})
Button = Tab:({
Name = ,
Callback = ()
controlling = .activeHostiles[]
friendly =
.Players.LocalPlayer.Character = controlling
.CurrentCamera.CameraSubject = controlling
.CurrentCamera.CameraType =
player = .Players.LocalPlayer
LocalPlayer = .Players.LocalPlayer
Players = :()
RunService = :()
lp = .Players.LocalPlayer
gui = lp.PlayerGui
rs = .ReplicatedStorage
ms = lp:()
controlling.Humanoid:():(()
controlling.Humanoid.WalkToPoint = controlling.HumanoidRootPart.Position
)
controlling:()
.speccingPlayers[.Players.LocalPlayer.Name].HumanoidRootPart:()
.speccingPlayers[.Players.LocalPlayer.Name].HumanoidRootPart:():()
.speccingPlayers[.Players.LocalPlayer.Name].HumanoidRootPart.Anchored =
.speccingPlayers[.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = controlling.HumanoidRootPart.CFrame - .(,,)
()
(()
lp = :().LocalPlayer
c = .speccingPlayers[.Players.LocalPlayer.Name]
hrp0 = c:()
hrp1 = hrp0:()
c.Parent =
hrp0.Parent = hrp1
hrp0.RootJoint.Part0 =
hrp1.Parent = c
h = :().Heartbeat
c.Parent =
(()
hrp0.Transparency =
h:() c c.Parent
hrp0.CFrame = hrp1.CFrame
hrp0.Orientation += .(, , )
hrp0.Position = controlling.HumanoidRootPart.Position - .(,,)
hrp0.Velocity = hrp1.Velocity
)
)
,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Decaying Winter