Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
Workspace = :()
(obj, color, transparency)
obj:()
highlight = .()
highlight.Parent = obj
highlight.OutlineColor = color
highlight.FillColor = color
highlight.FillTransparency = transparency
highlight.OutlineTransparency =
highlight.Adornee = obj
(obj)
highlight = obj:()
highlight
highlight:()
(obj, text, color, offsetY)
obj:()
billboard = .()
billboard.Name =
billboard.Parent = obj
billboard.Adornee = obj
billboard.Size = .(, , , )
billboard.StudsOffset = .(, offsetY , )
billboard.AlwaysOnTop =
billboard.MaxDistance =
label = .()
label.Parent = billboard
label.Size = .(, , , )
label.BackgroundTransparency =
label.Text = text
label.TextColor3 = color
label.TextScaled =
label.TextSize =
label.Font = .Font.SourceSansBold
(obj)
label = obj:()
label
label:()
(char, playerName)
char char:()
(char, .(, , ), )
(char:() char, playerName, .(, , ), )
(color)
colorMap = {
[.(, , )] = ,
[.(, , )] = ,
[.(, , )] = ,
[.(, , )] = ,
[.(, , )] = ,
[.(, , )] = ,
[.(, , )] = ,
[.(, , )] = ,
[.(, , )] = ,
[.(, , )] =
}
colorVec = .(color.R, color.G, color.B)
colorMap[colorVec]
lastCode =
lastCCode =
()
map = Workspace:()
map
items = map:()
items
codeObj = items:()
codeObj
code = codeObj.Primary.SurfaceGui.TextLabel.Text
code ~= lastCode
(, code)
lastCode = code
cCodeObj = items:()
cCodeObj
gui = cCodeObj.Primary.SurfaceGui
colors = {
gui[].ImageColor3,
gui[].ImageColor3,
gui[].ImageColor3,
gui[].ImageColor3
}
colorNames = {}
_, color3 (colors)
.(colorNames, (color3))
cCode = .(colorNames, )
cCode ~= lastCCode
(, cCode)
lastCCode = cCode
()
CurrentMap = Workspace:()
CurrentMap
tasks = CurrentMap:()
tasks
tasks.ChildAdded:((child)
tasks:(child.Name)
(child)
(child)
(child, .(, , ), )
(child, .. child.Name, .(, , ), )
)
_, (tasks:())
tasks:(.Name)
()
()
(, .(, , ), )
(, .. .Name, .(, , ), )
()
.Completed.Changed:(()
.Completed.Value ==
.Highlight.FillColor = .(, , )
.Highlight.OutlineColor = .(, , )
:()
.NameLabel.TextLabel.TextColor3 = .(, , )
.NameLabel.TextLabel.Text = .. .Name ..
.Highlight.FillColor = .(, , )
.Highlight.OutlineColor = .(, , )
:()
.NameLabel.TextLabel.TextColor3 = .(, , )
.NameLabel.TextLabel.Text = .. .Name
)
upgraders = CurrentMap:()
upgraders
upgraders.ChildAdded:((child)
upgraders:(child.Name)
(child)
(child)
(child, .(, , ), )
(child, .. child.Name, .(, , ), )
)
_, upgrader (upgraders:())
upgraders:(upgrader.Name)
(upgrader)
(upgrader)
(upgrader, .(, , ), )
(upgrader, .. upgrader.Name, .(, , ), )
()
keepers = CurrentMap:()
keepers
()
keeperStatues = keepers:()
clipboards = {}
_, keeper (keeperStatues)
clipboard = keeper:()
.(clipboards, clipboard)
()
_, obj (clipboards)
(obj)
(obj)
(obj, .(, , ), )
(obj, , .(, , ), )
()
traps = {}
_, child (CurrentMap:())
child.Name ==
.(traps, child)
()
_, trap (traps)
(trap)
(trap)
(trap, .(, , ), )
(trap, , .(, , ), )
()
(title, message)
.StarterGui:(, {
Title = title,
Text = message,
Duration =
})
Players.PlayerAdded:((player)
player.CharacterAdded:((char)
(char, player.Name)
)
)
_, player (Players:())
player.Character
(player.Character, player.Name)
()
Workspace.ChildAdded:((child)
child.Name ==
()
child:() child:()
child:():() child:():()
()
)
eleFloor = Workspace:():()
eleFloor
(eleFloor, .(, , ), )
(eleFloor, , .(, , ), )
Workspace.DescendantAdded:((descendant)
descendant.Name == descendant.Name ==
descendant.Name == descendant.Parent.Name ==
floor = Workspace:():()
(floor, .(, , ), )
(floor, , .(, , ), )
)
Workspace.Entities.ChildAdded:((child)
Workspace.Entities:(child.Name)
(child)
(child)
(child, .(, , ), )
(child, .. child.Name, .(, , ), )
)
()
()
So I'm found a depth spelunking script first time what if I'm make my own v2 with use grok ai so I'm ask grok ai and copy the script and paste script for grok ai and make another idea so is it btw Update: remover glow cuz lag Add name monster to monster: name Fix player name

Depth Spelunking