Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
newgui = .()
titleBar = .()
mainframe = .()
CoinLabel = .()
CoinBox = .()
AddCoins = .()
LevelLabel = .()
LevelBox = .()
AddLevel = .()
newgui.Name =
newgui.Parent = player.PlayerGui
titleBar.Name =
titleBar.Text =
titleBar.BackgroundColor3 = .(, , )
titleBar.TextColor3 = .(, , )
titleBar.Size = .(, , , )
titleBar.Position = .(, , , )
titleBar.TextScaled =
titleBar.Parent = newgui
mainframe.Name =
mainframe.BackgroundColor3 = .(, , )
mainframe.BorderSizePixel =
mainframe.Position = .(, , , )
mainframe.Size = .(, , , )
mainframe.Active =
mainframe.Selectable =
mainframe.Draggable =
mainframe.Parent = newgui
CoinLabel.Name =
CoinLabel.Text =
CoinLabel.BackgroundTransparency =
CoinLabel.TextScaled =
CoinLabel.Size = .(, , , )
CoinLabel.Position = .(, , , )
CoinLabel.TextColor3 = .(, , )
CoinLabel.Parent = mainframe
CoinBox.Name =
CoinBox.PlaceholderText =
CoinBox.Text =
CoinBox.Size = .(, , , )
CoinBox.Position = .(, , , )
CoinBox.TextScaled =
CoinBox.ClearTextOnFocus =
CoinBox.BackgroundColor3 = .(, , )
CoinBox.Parent = mainframe
AddCoins.Name =
AddCoins.Text =
AddCoins.BackgroundColor3 = .(, , )
AddCoins.Size = .(, , , )
AddCoins.Position = .(, , , )
AddCoins.TextScaled =
AddCoins.Parent = mainframe
LevelLabel.Name =
LevelLabel.Text =
LevelLabel.BackgroundTransparency =
LevelLabel.TextScaled =
LevelLabel.Size = .(, , , )
LevelLabel.Position = .(, , , )
LevelLabel.TextColor3 = .(, , )
LevelLabel.Parent = mainframe
LevelBox.Name =
LevelBox.PlaceholderText =
LevelBox.Text =
LevelBox.Size = .(, , , )
LevelBox.Position = .(, , , )
LevelBox.TextScaled =
LevelBox.ClearTextOnFocus =
LevelBox.BackgroundColor3 = .(, , )
LevelBox.Parent = mainframe
AddLevel.Name =
AddLevel.Text =
AddLevel.BackgroundColor3 = .(, , )
AddLevel.Size = .(, , , )
AddLevel.Position = .(, , , )
AddLevel.TextScaled =
AddLevel.Parent = mainframe
Event = :().Remotes.generateBoost
AddCoins.MouseButton1Click:(()
Amount = (CoinBox.Text)
Amount
Event:(, , Amount)
)
AddLevel.MouseButton1Click:(()
Amount = (LevelBox.Text)
Amount
LevelValue = player.leaderstats.Level
Amount > LevelValue.Value
Difference = Amount - LevelValue.Value
FireAmount = Difference
FireAmount >
FireAmount =
Event:(, , FireAmount)
Difference -= FireAmount
()
Difference ==
Amount < LevelValue.Value
Difference = Amount - LevelValue.Value
FireAmount = Difference
FireAmount < -
FireAmount = -
Event:(, , FireAmount)
Difference -= FireAmount
()
Difference ==
)
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馃挜 Destruction Simulator