Run it
Copy the script and paste it into your executor.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
LMSSongs = ReplicatedStorage
:()
:()
:()
LOCAL_FOLDER =
DEFAULT_VOLUME =
SoundMap = {
[LMSSongs.Eternity] = ,
[LMSSongs[]] = ,
[LMSSongs.Omegaware] = ,
[LMSSongs.Forsaken] = ,
[LMSSongs.Careless] = ,
[LMSSongs.RevolverVsKilldroid] = ,
[LMSSongs.BananaVsArtful] = ,
[LMSSongs[]] = ,
[LMSSongs.Y2K] = ,
[LMSSongs[]] = ,
}
(url)
.request
r = .({ Url = url, Method = })
r r.Body , r.Body
.request
r = .({ Url = url, Method = })
r r.Body , r.Body
r = ({ Url = url, Method = })
r r.Body , r.Body
(name, data)
(makefolder writefile)
(LOCAL_FOLDER) (LOCAL_FOLDER)
path = LOCAL_FOLDER .. .. name
(path, data)
path
(path)
getcustomasset
(path)
getsynasset
(path)
(sound, assetId)
sound:()
wasPlaying = sound.IsPlaying
sound.SoundId = assetId
sound.Volume = DEFAULT_VOLUME
wasPlaying
sound:()
sound:()
sound, url (SoundMap)
sound sound:()
(, sound.Name)
ok, data = (url)
ok
(, url)
filename = sound.Name:(, ) ..
path = (filename, data)
path
(, sound.Name)
assetId = (path)
assetId
(, sound.Name)
(sound, assetId)
()
the songs are placeholders. i mean... in this script you can change any lms to your own one, you need to have an url to the raw audio i recommend putting the LMS sound in catbox.moe
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