Run it
Copy the script and paste it into your executor.
local P = game:GetService("Players").LocalPlayer
local RS = game:GetService("RunService")
WS = :()
Map = WS.Map
Itms = Map.Functional.SpawnedItems
Types = {,,,,}
S = .(, -, )
Sp = .(-, -, )
B = .(-, -, )
()
C = P.Character P.CharacterAdded:()
C:()
(Pos)
H = ()
H.CFrame = .(Pos)
RS.Heartbeat:()
H.Velocity = .(,,)
()
NPCs = Map.Functional.SpawnedNPCs
S = NPCs NPCs:()
S
A = S:()
G = A A:()
G G:()
()
Stats = P:()
Stats Stats:(), Stats Stats:()
()
Fnd = {}
_, T (Types)
F = Itms:(T)
F
_, I (F:())
I:()
.(Fnd, I)
Fnd
(Itms)
Cnt = #Itms
Rng =
i, I (Itms)
P = I:() I:()
P
A = (i / Cnt) * .pi *
X = .(A) * Rng
Z = .(A) * Rng
Pos = .(B.X + X, B.Y, B.Z + Z)
P.Anchored =
P.CFrame = .(Pos)
P.CanCollide =
_, C (I:())
C:()
C.Anchored =
()
I = ()
#I >
(I)
()
Max, Cur = ()
Max Cur
Btn = ()
Btn
Cur.Value >= Max.Value
(S)
Cur.Value > Btn
(Btn)
RS.Heartbeat:()
(Sp)
Max, Cur = ()
()
Cur.Changed:(()
Cur.Value >= Max.Value
()
)This script brings all items and auto-sells when your sack is full.
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