Run it
Copy the script and paste it into your executor.
Players = :()
Workspace = :()
ReplicatedStorage = :()
VIM = :()
player = Players.LocalPlayer
MainAccountName =
AltAccountName =
().AutoFarm =
().AutoJoin =
TeleportDelay =
StartOffset = .(,,)
ResetSpot = .(,,)
player.Name == MainAccountName
TeleportDelay =
StartOffset = .(-, , )
ResetSpot = .(-, , )
player.Name == AltAccountName
TeleportDelay =
StartOffset = .(, , )
ResetSpot = .(, , )
lastJoinAttempt =
()
char = player.Character
char (char:() char:())
()
(()
VIM:(, .KeyCode.Space, , )
.()
VIM:(, .KeyCode.Space, , )
)
(targetCFrame, isJoin, isReset)
char = player.Character
char ()
humanoid = char:()
target = ()
humanoid humanoid.SeatPart humanoid.SeatPart:()
target = humanoid.SeatPart:() humanoid.SeatPart
(()
rootPart = target:() target.PrimaryPart target
rootPart
rootPart.AssemblyLinearVelocity = .(, -, )
rootPart.AssemblyAngularVelocity = .(, , )
finalCF
isJoin
finalCF = .(targetCFrame.Position + StartOffset) * .(, targetCFrame.Rotation.Y, )
isReset
finalCF = targetCFrame * ResetSpot
finalCF = .(targetCFrame.Position + .(, , )) * .(, targetCFrame.Rotation.Y, )
target:() target:(finalCF) target.CFrame = finalCF
isJoin isReset .(triggerHandbrake)
)
()
hPad = ReplicatedStorage.Modules.Race.Races.HighwayRace.WaitingZone
cPad = ReplicatedStorage.Modules.Race.Races.CityRace.WaitingZone
(pad)
pad
_, child (Workspace:())
child:()
t = child.Text:()
t:() t:()
t:()
t:()
t:()
(hPad), (cPad)
()
( .. player.Name)
().AutoFarm
.()
trackFolder =
inCountdown =
_, obj (Workspace:())
obj.Name:() trackFolder = obj
obj.Name:() inCountdown =
trackFolder
lastJoinAttempt =
checkpoints = trackFolder:()
checkpoints
cpList = checkpoints:()
totalCPs = #cpList
currentNumber =
currentNumber <= totalCPs ().AutoFarm trackFolder:(Workspace)
targetCP = checkpoints:((currentNumber))
targetCP
(targetCP.CFrame, , )
.(TeleportDelay)
checkpoints:((currentNumber))
currentNumber = currentNumber +
currentNumber = currentNumber +
.()
finish = trackFolder:()
finish ().AutoFarm
player.Name == AltAccountName .()
(finish.CFrame, , )
.()
.() trackFolder:(Workspace)
inCountdown
.()
().AutoJoin
hStatus, cStatus = ()
hPad = ReplicatedStorage.Modules.Race.Races.HighwayRace.WaitingZone
cPad = ReplicatedStorage.Modules.Race.Races.CityRace.WaitingZone
targetPad =
hStatus == hStatus == hStatus ==
targetPad = hPad
cStatus == cStatus == cStatus ==
targetPad = cPad
targetPad
root = ()
dist = root (root.Position - targetPad.Position).Magnitude
dist >
(targetPad.CFrame, , )
lastJoinAttempt = ()
() - lastJoinAttempt >
(targetPad.CFrame, , )
.()
(targetPad.CFrame, , )
lastJoinAttempt = ()
:().InputBegan:((input, processed)
processed input.KeyCode == .KeyCode.P
().AutoFarm =
()
)
.(runFarm)autofarm highway need 2 accs Im using private server
Universal