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//================================================================
// roblox dumper
// zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
// Contributors: @sleepy_21x
// Dumped at: -- ::
// Roblox Version: version-b8c34790f814a73
// Total offsets dumped:
//================================================================
#pragma once
#include <cstdint>
namespace {
namespace {
inline constexpr uintptr_t FakeToRealDataModel = ;
inline constexpr uintptr_t Pointer = ;
inline constexpr uintptr_t RenderView = ;
inline constexpr uintptr_t ToFakeDataModel = ;
inline constexpr uintptr_t ViewMatrix = ;
inline constexpr uintptr_t WindowDimensions = ;
}
namespace {
inline constexpr uintptr_t InvalidateLighting = ;
}
namespace {
inline constexpr uintptr_t ClientReplicator = ;
inline constexpr uintptr_t CreatorId = ;
inline constexpr uintptr_t GameId = ;
inline constexpr uintptr_t GameLoaded = ;
inline constexpr uintptr_t JobId = ;
inline constexpr uintptr_t PlaceId = ;
inline constexpr uintptr_t RunService = ;
inline constexpr uintptr_t ServerIP = ;
inline constexpr uintptr_t UserInputService = ;
inline constexpr uintptr_t Workspace = ;
}
namespace {
inline constexpr uintptr_t AttributeContainer = ;
inline constexpr uintptr_t AttributeList = ;
inline constexpr uintptr_t AttributeToNext = ;
inline constexpr uintptr_t AttributeToValue = ;
inline constexpr uintptr_t ChildrenEnd = ;
inline constexpr uintptr_t ChildrenStart = ;
inline constexpr uintptr_t ClassDescriptor = ;
inline constexpr uintptr_t ClassName = ;
inline constexpr uintptr_t Name = ;
inline constexpr uintptr_t Parent = ;
}
namespace {
inline constexpr uintptr_t Camera = ;
inline constexpr uintptr_t Gravity = ;
}
namespace {
inline constexpr uintptr_t LocalPlayer = ;
}
namespace {
inline constexpr uintptr_t Character = ;
inline constexpr uintptr_t DisplayName = ;
inline constexpr uintptr_t Team = ;
inline constexpr uintptr_t UserId = ;
}
namespace {
inline constexpr uintptr_t Color = ;
}
namespace {
inline constexpr uintptr_t CastShadow = ;
inline constexpr uintptr_t = ;
inline constexpr uintptr_t Locked = ;
inline constexpr uintptr_t Massless = ;
inline constexpr uintptr_t Primitive = ;
inline constexpr uintptr_t Reflectance = ;
inline constexpr uintptr_t Shape = ;
inline constexpr uintptr_t Transparency = ;
}
namespace {
inline constexpr uintptr_t AssemblyAngularVelocity = ;
inline constexpr uintptr_t AssemblyLinearVelocity = ;
inline constexpr uintptr_t Material = ;
inline constexpr uintptr_t Position = ;
inline constexpr uintptr_t PrimitiveFlags = ;
inline constexpr uintptr_t Rotation = ;
inline constexpr uintptr_t Size = ;
}
namespace {
inline constexpr uintptr_t Anchored = ;
inline constexpr uintptr_t CanCollide = ;
inline constexpr uintptr_t CanTouch = ;
}
namespace {
inline constexpr uintptr_t AutoJumpEnabled = ;
inline constexpr uintptr_t AutoRotate = ;
inline constexpr uintptr_t BreakJointsOnDeath = ;
inline constexpr uintptr_t FloorMaterial = ;
inline constexpr uintptr_t Health = ;
inline constexpr uintptr_t HealthDisplayDistance = ;
inline constexpr uintptr_t HipHeight = ;
inline constexpr uintptr_t IsWalking = ;
inline constexpr uintptr_t Jump = ;
inline constexpr uintptr_t JumpHeight = ;
inline constexpr uintptr_t JumpPower = ;
inline constexpr uintptr_t MaxHealth = ;
inline constexpr uintptr_t MaxSlopeOffset = ;
inline constexpr uintptr_t MoveDirection = ;
inline constexpr uintptr_t NameDisplayDistance = ;
inline constexpr uintptr_t RequiresNeck = ;
inline constexpr uintptr_t RigType = ;
inline constexpr uintptr_t UseJumpPower = ;
inline constexpr uintptr_t WalkSpeed = ;
inline constexpr uintptr_t WalkSpeedCheck = ;
inline constexpr uintptr_t WalkToPoint = ;
}
namespace {
inline constexpr uintptr_t MeshId = ;
inline constexpr uintptr_t TextureId = ;
}
namespace {
inline constexpr uintptr_t Value = ;
}
namespace {
inline constexpr uintptr_t MeshId = ;
inline constexpr uintptr_t Scale = ;
}
namespace {
inline constexpr uintptr_t Ambient = ;
inline constexpr uintptr_t Atmosphere = ;
inline constexpr uintptr_t Brightness = ;
inline constexpr uintptr_t ClockTime = ;
inline constexpr uintptr_t ColorShift_Bottom = ;
inline constexpr uintptr_t ColorShift_Top = ;
inline constexpr uintptr_t EnvironmentDiffuseScale = ;
inline constexpr uintptr_t EnvironmentSpecularScale = ;
inline constexpr uintptr_t OutdoorAmbient = ;
inline constexpr uintptr_t Sky = ;
}
namespace {
inline constexpr uintptr_t MoonAngularSize = ;
inline constexpr uintptr_t MoonTextureId = ;
inline constexpr uintptr_t SkyboxBk = ;
inline constexpr uintptr_t SkyboxDn = ;
inline constexpr uintptr_t SkyboxFt = ;
inline constexpr uintptr_t SkyboxLf = ;
inline constexpr uintptr_t SkyboxOrientation = ;
inline constexpr uintptr_t SkyboxRt = ;
inline constexpr uintptr_t SkyboxUp = ;
inline constexpr uintptr_t StarCount = ;
inline constexpr uintptr_t SunAngularSize = ;
inline constexpr uintptr_t SunTextureId = ;
}
namespace {
inline constexpr uintptr_t Color = ;
inline constexpr uintptr_t Decay = ;
inline constexpr uintptr_t Density = ;
inline constexpr uintptr_t Glare = ;
inline constexpr uintptr_t Haze = ;
inline constexpr uintptr_t Offset = ;
}
namespace {
inline constexpr uintptr_t Intensity = ;
inline constexpr uintptr_t Size = ;
inline constexpr uintptr_t Threshold = ;
}
namespace {
inline constexpr uintptr_t Intensity = ;
inline constexpr uintptr_t Spread = ;
}
namespace {
inline constexpr uintptr_t Brightness = ;
inline constexpr uintptr_t Contrast = ;
inline constexpr uintptr_t Saturation = ;
inline constexpr uintptr_t TintColor = ;
}
namespace {
inline constexpr uintptr_t Density = ;
inline constexpr uintptr_t FocusDistance = ;
inline constexpr uintptr_t InFocusRadius = ;
inline constexpr uintptr_t NearIntensity = ;
}
namespace {
inline constexpr uintptr_t InputObject = ;
}
namespace {
inline constexpr uintptr_t Color = ;
inline constexpr uintptr_t Offset = ;
inline constexpr uintptr_t Rotation = ;
inline constexpr uintptr_t Transparency = ;
}
namespace {
inline constexpr uintptr_t AbsolutePositionX = ;
inline constexpr uintptr_t AbsolutePositionY = ;
inline constexpr uintptr_t AbsoluteSizeX = ;
inline constexpr uintptr_t AbsoluteSizeY = ;
inline constexpr uintptr_t AnchorPoint = ;
inline constexpr uintptr_t BackgroundColor3 = ;
inline constexpr uintptr_t BackgroundTransparency = ;
inline constexpr uintptr_t BorderColor3 = ;
inline constexpr uintptr_t BorderSizePixel = ;
inline constexpr uintptr_t LayoutOrder = ;
inline constexpr uintptr_t Position = ;
inline constexpr uintptr_t Rotation = ;
inline constexpr uintptr_t Size = ;
inline constexpr uintptr_t Visible = ;
inline constexpr uintptr_t ZIndex = ;
}
namespace {
inline constexpr uintptr_t ContentText = ;
inline constexpr uintptr_t LineHeight = ;
inline constexpr uintptr_t MaxVisibleGraphemes = ;
inline constexpr uintptr_t Text = ;
inline constexpr uintptr_t TextBounds = ;
inline constexpr uintptr_t TextColor3 = ;
inline constexpr uintptr_t TextSize = ;
inline constexpr uintptr_t TextStrokeColor3 = ;
inline constexpr uintptr_t TextStrokeTransparency = ;
inline constexpr uintptr_t TextTransparency = ;
}
namespace {
inline constexpr uintptr_t ContentText = ;
inline constexpr uintptr_t LineHeight = ;
inline constexpr uintptr_t Text = ;
inline constexpr uintptr_t TextBounds = ;
inline constexpr uintptr_t TextColor3 = ;
inline constexpr uintptr_t TextSize = ;
inline constexpr uintptr_t TextStrokeColor3 = ;
inline constexpr uintptr_t TextTransparency = ;
}
namespace {
inline constexpr uintptr_t ContentText = ;
inline constexpr uintptr_t LineHeight = ;
inline constexpr uintptr_t Text = ;
inline constexpr uintptr_t TextBounds = ;
inline constexpr uintptr_t TextColor3 = ;
inline constexpr uintptr_t TextSize = ;
inline constexpr uintptr_t TextStrokeColor3 = ;
inline constexpr uintptr_t TextTransparency = ;
}
namespace {
inline constexpr uintptr_t CanBeDropped = ;
inline constexpr uintptr_t Enabled = ;
inline constexpr uintptr_t Grip = ;
inline constexpr uintptr_t GripForward = ;
inline constexpr uintptr_t GripPos = ;
inline constexpr uintptr_t GripRight = ;
inline constexpr uintptr_t GripUp = ;
inline constexpr uintptr_t ManualActivationOnly = ;
inline constexpr uintptr_t RequiresHandle = ;
inline constexpr uintptr_t ToolTip = ;
}
namespace {
inline constexpr uintptr_t DepthMode = ;
inline constexpr uintptr_t FillColor = ;
inline constexpr uintptr_t FillTransparency = ;
inline constexpr uintptr_t OutlineColor = ;
inline constexpr uintptr_t OutlineTransparency = ;
}
namespace {
inline constexpr uintptr_t ActionText = ;
inline constexpr uintptr_t Enabled = ;
inline constexpr uintptr_t HoldDuration = ;
inline constexpr uintptr_t KeyboardKeyCode = ;
inline constexpr uintptr_t MaxActivationDistance = ;
inline constexpr uintptr_t ObjectText = ;
inline constexpr uintptr_t RequiresLineOfSight = ;
}
namespace {
inline constexpr uintptr_t Pointer = ;
inline constexpr uintptr_t Size = ;
}
namespace {
inline constexpr uintptr_t Bytecode = ;
inline constexpr uintptr_t Hash = ;
}
namespace {
inline constexpr uintptr_t Bytecode = ;
inline constexpr uintptr_t Hash = ;
}
namespace {
inline constexpr uintptr_t GrassLength = ;
inline constexpr uintptr_t MaterialColors = ;
inline constexpr uintptr_t WaterColor = ;
inline constexpr uintptr_t WaterReflectance = ;
inline constexpr uintptr_t WaterTransparency = ;
inline constexpr uintptr_t WaterWaveSize = ;
inline constexpr uintptr_t WaterWaveSpeed = ;
}
namespace {
inline constexpr uintptr_t Asphalt = ;
inline constexpr uintptr_t Basalt = ;
inline constexpr uintptr_t Brick = ;
inline constexpr uintptr_t Cobblestone = ;
inline constexpr uintptr_t Concrete = ;
inline constexpr uintptr_t CrackedLava = ;
inline constexpr uintptr_t Glacier = ;
inline constexpr uintptr_t Grass = ;
inline constexpr uintptr_t Ground = ;
inline constexpr uintptr_t Ice = ;
inline constexpr uintptr_t LeafyGrass = ;
inline constexpr uintptr_t Limestone = ;
inline constexpr uintptr_t Mud = ;
inline constexpr uintptr_t Pavement = ;
inline constexpr uintptr_t Rock = ;
inline constexpr uintptr_t Salt = ;
inline constexpr uintptr_t Sand = ;
inline constexpr uintptr_t Sandstone = ;
inline constexpr uintptr_t Slate = ;
inline constexpr uintptr_t Snow = ;
inline constexpr uintptr_t WoodPlanks = ;
}
namespace {
inline constexpr uintptr_t FieldOfView = ;
inline constexpr uintptr_t Position = ;
inline constexpr uintptr_t Rotation = ;
}
}
Used to make externals

Universal