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Players = :()
TweenService = :()
Lighting = :()
player = Players.LocalPlayer
blur = .(, Lighting)
blur.Size =
TweenService:(blur, TweenInfo.(), {Size = }):()
screenGui = .(, player:())
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.IgnoreGuiInset =
frame = .(, screenGui)
frame.Size = .(, , , )
frame.BackgroundTransparency =
bg = .(, frame)
bg.Size = .(, , , )
bg.BackgroundColor3 = .(, , )
bg.BackgroundTransparency =
bg.ZIndex =
TweenService:(bg, TweenInfo.(), {BackgroundTransparency = }):()
word =
letters = {}
()
_, label (letters)
TweenService:(label, TweenInfo.(), {TextTransparency = , TextSize = }):()
TweenService:(bg, TweenInfo.(), {BackgroundTransparency = }):()
TweenService:(blur, TweenInfo.(), {Size = }):()
()
screenGui:()
blur:()
i = , #word
char = word:(i, i)
label = .()
label.Text = char
label.Font = .Font.GothamBlack
label.TextColor3 = .(, , )
label.TextStrokeTransparency =
label.TextTransparency =
label.TextScaled =
label.TextSize =
label.Size = .(, , , )
label.AnchorPoint = .(, )
label.Position = .(, (i - (#word / + )) * , , )
label.BackgroundTransparency =
label.Parent = frame
gradient = .()
gradient.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
gradient.Rotation =
gradient.Parent = label
tweenIn = TweenService:(label, TweenInfo.(), {TextTransparency = , TextSize = })
tweenIn:()
.(letters, label)
()
()
()
.() .Players.LocalPlayer .Players.LocalPlayer.Character
:()
.Loaded:()
Fluent = (:())()
SaveManager = (:())()
InterfaceManager = (:())()
Window = Fluent:({
Title = :():().Name .. ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.LeftControl
})
player = .Players.LocalPlayer
gui = .(, player:())
gui.Name =
gui.ResetOnSpawn =
icon = .()
icon.Name =
icon.Size = .(, , , )
icon.Position = .(, , , )
icon.BackgroundTransparency =
icon.Image =
icon.Parent = gui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = icon
dragging, dragInput, dragStart, startPos
icon.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = icon.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
icon.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
:().InputChanged:((input)
dragging input == dragInput
delta = input.Position - dragStart
icon.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
isMinimized =
icon.MouseButton1Click:(()
isMinimized = isMinimized
Window:(isMinimized)
)
Tabs = {
DevUpd = Window:({ Title = , Icon = }),
Main = Window:({ Title = , Icon = }),
Sell = Window:({ Title = , Icon = }),
Dungeon = Window:({ Title = , Icon = }),
AntiAfk = Window:({ Title = , Icon = }),
Settings = Window:({ Title = , Icon = })
}
Options = Fluent.Options
Tabs.DevUpd:(, {
Title = ,
Content = ,
TitleAlignment = ,
ContentAlignment = .TextXAlignment.Center
})
Tabs.DevUpd:(, {
Title = ,
Content = ,
TitleAlignment = ,
ContentAlignment = .TextXAlignment.Center
})
Tabs.DevUpd:()
Tabs.DevUpd:({
Title = ,
Description = ,
Callback = ()
()
Fluent:({
Title = ,
Content = ,
SubContent = ,
Duration =
})
})
Toggle = Tabs.Main:(, {
Title = ,
Default =
})
killAuraRunning =
Toggle:((value)
value
killAuraRunning =
.(()
replicated_storage = (:())
= (:())
enemies = :()
=
killAuraRunning
enemies
mobs = {}
_, v (enemies:())
.(mobs, v)
replicated_storage:()
:()
:()
:(mobs)
.()
)
killAuraRunning =
)
Toggle2 = Tabs.Main:(, {Title = , Default = })
Toggle2:(()
Options.AutoStart.Value
:():():():():()
()
)
Options.AutoStart:()
Toggle4 = Tabs.Main:(, {Title = , Default = })
Toggle4:(()
Options.AutoPlayAgain.Value
args = {
}
:():():():():((args))
()
)
Options.AutoPlayAgain:()
goto_closest =
replicated_storage = (:())
user_input_service = (:())
local_player = (:().LocalPlayer)
tween_service = (:())
run_service = (:())
= (:())
()
mob =
distance = .huge
enemies = :()
_, v , enemies:()
v:() v:() > v.Name ~= v.Name ~=
dist = (v:().Position - local_player.Character:().Position).Magnitude
dist < distance
distance = dist
mob = v
mob
y =
tweenspeed =
Toggle3 = Tabs.Main:(, {
Title = ,
Default =
})
Toggle3:((Value)
goto_closest = Value
Value
mob = ()
mob
.()
velocity_connection = run_service.Heartbeat:(()
local_player.Character local_player.Character:()
local_player.Character.HumanoidRootPart.AssemblyLinearVelocity = .zero
local_player.Character.HumanoidRootPart.AssemblyAngularVelocity = .zero
)
character = local_player.Character
hrp = character character:()
hrp mob
to = mob:().Position
distance = (to - hrp.Position).Magnitude
tween = tween_service:(hrp, TweenInfo.(distance / tweenspeed, .EasingStyle.Linear, .EasingDirection.Out), {
= .(to + .(, y, ))
})
tween:()
tween.Completed:()
velocity_connection
velocity_connection:()
.()
goto_closest
)
tweenspeedslider = Tabs.Main:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
tweenspeed = Value
})
tweenspeedslider:()
Distance = Tabs.Main:(, {
Title = ,
Default = ,
Min = -,
Max = ,
Rounding = ,
Callback = (Value)
y = Value
})
Distance:()
selected_dungeon =
dungeons = Tabs.Dungeon:(, {
Title = ,
Values = {, , , , , , , , },
Multi = ,
Default = ,
})
dungeons:()
dungeons:((Value)
selected_dungeon = Value
)
selected_difficulties =
difficulties = Tabs.Dungeon:(, {
Title = ,
Values = {, , , },
Multi = ,
Default = ,
})
difficulties:()
difficulties:((Value)
Value ==
selected_difficulties =
Value ==
selected_difficulties =
Value ==
selected_difficulties =
Value ==
selected_difficulties =
)
selected_player =
players = Tabs.Dungeon:(, {
Title = ,
Values = {, , , , },
Multi = ,
Default = ,
})
players:()
players:((Value)
Value ==
selected_player =
Value ==
selected_player =
Value ==
selected_player =
Value ==
selected_player =
Value ==
selected_player =
)
Tabs.Dungeon:({
Title = ,
Callback = ()
args = {
selected_dungeon,
selected_difficulties,
selected_player,
}
:():():():():((args))
})
Tabs.Dungeon:({
Title = ,
Callback = ()
:().Systems.Dungeons.ExitDungeon:()
})
Toggle4 = Tabs.AntiAfk:(, {
Title = ,
Description = ,
Default =
})
Toggle4:(()
.(()
Options.AntiAfk.Value
VirtualUser = :()
VirtualUser:()
VirtualUser:(.())
()
.()
)
)
Options.AntiAfk:()
rarityMap = {
Common = ,
Uncommon = ,
Rare = ,
Epic = ,
Legendary = ,
Mythic = ,
}
selectrarity = {}
raritymulti = Tabs.Sell:(, {
Title = ,
Values = {, , , , , },
Multi = ,
Default = {, },
})
raritymulti:((Value)
converted = {}
RarityName, Selected (Value)
Selected rarityMap[RarityName]
.(converted, rarityMap[RarityName])
selectrarity = converted
)
autosellall = Tabs.Sell:(, {
Title = ,
Default = ,
})
autosellall:(()
Options.autosellall.Value
player = :().LocalPlayer
inventory = player:():():()
inventory
itemsToSell = {}
_, item (inventory:())
rarity = item:()
rarity .(selectrarity, (rarity.Value))
.(itemsToSell, item)
#itemsToSell >
args = {
itemsToSell,
{}
}
:()
:()
:()
:()
:((args))
.()
)
rarityMap = {
Common = ,
Uncommon = ,
Rare = ,
Epic = ,
Legendary = ,
Mythic = ,
}
rarities = {, , , , , }
selectrarityPets = {}
raritymultiPets = Tabs.Sell:(, {
Title = ,
Values = rarities,
Multi = ,
Default = {, },
})
raritymultiPets:((Value)
Values = {}
RarityName, State , Value
rarityNum = rarityMap[RarityName]
rarityNum
.(Values, rarityNum)
selectrarityPets = Values
)
autosellallpet = Tabs.Sell:(, {
Title = ,
Default = ,
})
autosellallpet:(()
Options.autosellallpet.Value
player = :().LocalPlayer
petsFolder = player:():():()
petsFolder
petsToSell = {}
_, pet (petsFolder:())
rarity = pet:()
rarity .(selectrarityPets, (rarity.Value))
.(petsToSell, pet)
#petsToSell >
args = {
petsToSell,
{}
}
:()
:()
:()
:()
:((args))
.()
)
Options.autosellallpet:()
autoopenpetchest = Tabs.Main:(, {Title = , Default = })
autoopenpetchest:(()
Options.autoopenpetchest.Value
inventory = :().LocalPlayer:():():()
inventory
_, petchest (inventory:())
count = petchest:()
count
args = {
petchest,
}
:():():():():((args))
.()
)
Options.autoopenpetchest:()
SaveManager:(Fluent)
InterfaceManager:(Fluent)
SaveManager:()
SaveManager:({})
InterfaceManager:()
SaveManager:()
InterfaceManager:(Tabs.Settings)
SaveManager:(Tabs.Settings)
Window:()
Fluent:({
Title = ,
Content = ,
Duration =
})
.()
Fluent:({
Title = ,
Content = ,
Duration =
})
SaveManager:()
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