Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
TweenService = :()
player = Players.LocalPlayer
playerGui = player:()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = playerGui
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(,,)
frame.BorderSizePixel =
frame.Parent = gui
corner = .()
corner.CornerRadius = .(,)
corner.Parent = frame
gradient = .()
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,))
}
gradient.Rotation =
gradient.Parent = frame
title = .()
title.Size = .(,,,)
title.BackgroundColor3 = .(,,)
title.BorderSizePixel =
title.Text =
title.Font = .Font.GothamBold
title.TextSize =
title.TextColor3 = .(,,)
title.Parent = frame
titleCorner = .()
titleCorner.CornerRadius = .(,)
titleCorner.Parent = title
button = .()
button.Size = .(,-,,)
button.Position = .(,,,)
button.BackgroundColor3 = .(,,)
button.BorderSizePixel =
button.Text =
button.Font = .Font.GothamBold
button.TextSize =
button.TextColor3 = .(,,)
button.Parent = frame
buttonCorner = .()
buttonCorner.CornerRadius = .(,)
buttonCorner.Parent = button
button.MouseEnter:(()
TweenService:(
button,
TweenInfo.(),
{BackgroundColor3 = .(,,)}
):()
)
button.MouseLeave:(()
TweenService:(
button,
TweenInfo.(),
{BackgroundColor3 = .(,,)}
):()
)
button.MouseButton1Click:(()
i = ,
Event = :()
.Client
.Signals
.PlayerService
.Blast
Event:()
)
dragging =
dragStart
startPos
title.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
UserInputService.InputChanged:((input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)literally one feature and its big money and it saves