Run it
Copy the script and paste it into your executor.
RunService = :()
Players = :()
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
EventModule = (:().Modules.Shared.Event)
KillAll =
MineAll =
ChopAll =
Range =
Cooldown =
Library = (:())()
Window = Library:()
Window:(, { min = , max = , default = }, (Value)
Range = Value
)
Window:(, {}, (Value)
KillAll = Value
)
Window:(, {}, (Value)
MineAll = Value
)
Window:(, {}, (Value)
ChopAll = Value
)
(Object)
Object
RootPart = Object.PrimaryPart Object:() Object:()
RootPart RootPart.Position
RunService.RenderStepped:((Delta)
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
HumanoidRootPart = Character Character:()
Tool = Character Character:()
ToolType = Tool Tool:() (Tool.ItemConfig).ToolType
Cooldown += Delta
(Character HumanoidRootPart Tool)
Cooldown <
Cooldown =
KillAll
NearestMob,NearestMobDistance = ,.huge
_, Mob .Mobs:()
Mob:() Mob.Enemy.Health > Mob:() .(.(Mob.Name), )
Position = (Mob)
Position
Distance = (HumanoidRootPart.Position - Position).Magnitude
Distance <= Range Distance < NearestMobDistance
NearestMob = Mob
NearestMobDistance = Distance
NearestMob
EventModule:(, NearestMob, , )
(MineAll ToolType == ) (ChopAll ToolType == )
NearestProp, NearestPropDistance, NearestPropHitType = , .huge,
_, Prop .Props:()
PropConfig = Prop:()
HeldAttributes = Prop:()
PropConfig Prop:()
Health = HeldAttributes:()
Health Health >
Config = (PropConfig)
PropType = Config Config.PropType
WantsOre = (MineAll ToolType == PropType == )
WantsWood = (ChopAll ToolType == PropType == )
WantsOre WantsWood
Position = (Prop)
Position
Distance = (HumanoidRootPart.Position - Position).Magnitude
Distance <= Range Distance < NearestPropDistance
NearestProp = Prop
NearestPropDistance = Distance
NearestPropHitType = WantsOre
NearestProp NearestPropHitType
EventModule:(, NearestProp, , NearestPropHitType)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.