Run it
Copy the script and paste it into your executor.
OrionLib = (:(()))()
Players = :()
RunService = :()
UserInputService = :()
TweenService = :()
Lighting = :()
Player = Players.LocalPlayer
Character = Player.Character Player.CharacterAdded:()
Humanoid = Character:()
HumanoidRootPart = Character:()
SpeedMultiplier =
JumpMultiplier =
NoClipEnabled =
FlyEnabled =
FlySpeed =
Flying =
FlyConnection =
NoclipLoop =
NameTagEnabled =
NameTag =
antiFallDamageEnabled =
infinityJumpEnabled =
changingColors =
isForceField =
godModeEnabled =
ESPEnabled =
BoxESP =
LineESP =
HealthESP =
ESPObjects = {}
SpeedConnection
()
SpeedConnection
SpeedConnection:()
SpeedConnection = RunService.Heartbeat:(()
Character HumanoidRootPart Humanoid
moveDirection = Humanoid.MoveDirection
moveDirection.Magnitude >
newVelocity = moveDirection * ( * SpeedMultiplier)
HumanoidRootPart.Velocity = .(
newVelocity.X,
HumanoidRootPart.Velocity.Y,
newVelocity.Z
)
)
()
FlyEnabled = FlyEnabled
FlyEnabled
Flying =
BodyVelocity = .()
BodyVelocity.Velocity = .(, , )
BodyVelocity.MaxForce = .(, , )
BodyVelocity.Parent = HumanoidRootPart
Humanoid.PlatformStand =
FlyConnection = RunService.Heartbeat:(()
FlyEnabled Character
FlyConnection
FlyConnection:()
camera = .CurrentCamera
moveDirection = .(, , )
UserInputService:(.KeyCode.W)
moveDirection = moveDirection + camera.CFrame.LookVector
UserInputService:(.KeyCode.S)
moveDirection = moveDirection - camera.CFrame.LookVector
UserInputService:(.KeyCode.A)
moveDirection = moveDirection - camera.CFrame.RightVector
UserInputService:(.KeyCode.D)
moveDirection = moveDirection + camera.CFrame.RightVector
UserInputService:(.KeyCode.Space)
moveDirection = moveDirection + .(, , )
UserInputService:(.KeyCode.LeftShift)
moveDirection = moveDirection - .(, , )
moveDirection.Magnitude >
BodyVelocity.Velocity = moveDirection.Unit * FlySpeed
BodyVelocity.Velocity = .(, , )
)
OrionLib:({
Name = ,
Content = ,
Time =
})
Flying =
Humanoid.PlatformStand =
FlyConnection
FlyConnection:()
FlyConnection =
_, obj (HumanoidRootPart:())
obj:()
obj:()
OrionLib:({
Name = ,
Content = ,
Time =
})
()
NoClipEnabled = NoClipEnabled
NoClipEnabled
NoclipLoop = RunService.Stepped:(()
Character NoClipEnabled
_, part (Character:())
part:()
part.CanCollide =
)
OrionLib:({
Name = ,
Content = ,
Time =
})
NoclipLoop
NoclipLoop:()
NoclipLoop =
Character
_, part (Character:())
part:()
part.CanCollide =
OrionLib:({
Name = ,
Content = ,
Time =
})
(state)
isForceField = state
isForceField
forceField = .()
forceField.Parent = Character
forceField.Name =
_, part (Character:())
part:()
part.Material = .Material.ForceField
part.Transparency =
part.Color = .(, , )
OrionLib:({
Name = ,
Content = ,
Time =
})
forceField = Character:()
forceField
forceField:()
_, part (Character:())
part:()
part.Material = .Material.Plastic
part.Transparency =
part.Color = .(, , )
OrionLib:({
Name = ,
Content = ,
Time =
})
(state)
godModeEnabled = state
godModeEnabled
Character
_, part (Character:())
part:()
part.CanTouch =
part.CanQuery =
Humanoid
Humanoid.MaxHealth = .huge
Humanoid.Health = .huge
OrionLib:({
Name = ,
Content = ,
Time =
})
Character
_, part (Character:())
part:()
part.CanTouch =
part.CanQuery =
Humanoid
Humanoid.MaxHealth =
Humanoid.Health =
OrionLib:({
Name = ,
Content = ,
Time =
})
()
UserInputService.JumpRequest:(()
infinityJumpEnabled Character Humanoid
Humanoid:(.HumanoidStateType.Jumping)
)
()
RunService.Heartbeat:(()
antiFallDamageEnabled Character HumanoidRootPart
velocity = HumanoidRootPart.Velocity
velocity.Y < -
HumanoidRootPart.Velocity = .(velocity.X, -, velocity.Z)
)
rainbowColors = {
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , )
}
(state)
changingColors = state
changingColors
.(()
currentIndex =
changingColors Character
newColor = rainbowColors[currentIndex]
_, part (Character:())
part:()
(()
part.Color = newColor
)
currentIndex = (currentIndex % #rainbowColors) +
.()
)()
OrionLib:({
Name = ,
Content = ,
Time =
})
OrionLib:({
Name = ,
Content = ,
Time =
})
(state)
NameTagEnabled = state
NameTagEnabled
NameTag
NameTag:()
NameTag =
head = Character:()
head
NameTag = .()
NameTag.Name =
NameTag.Parent = head
NameTag.Size = .(, , , )
NameTag.StudsOffset = .(, , )
NameTag.AlwaysOnTop =
NameTag.Enabled =
NameTag.Adornee = head
TextLabel = .()
TextLabel.Parent = NameTag
TextLabel.Size = .(, , , )
TextLabel.BackgroundTransparency =
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextScaled =
TextLabel.Font = .Font.SourceSansBold
TextLabel.ZIndex =
NameTag
NameTag:()
NameTag =
(Player)
Player.Team
Player.TeamColor.Color
.(, , )
(Player)
Player == Player
ESPData = {
Box = .(),
Line = .(),
HealthBar = .(),
Name = .()
}
ESPData.Box.Visible =
ESPData.Box.Thickness =
ESPData.Box.Filled =
ESPData.Line.Visible =
ESPData.Line.Thickness =
ESPData.HealthBar.Visible =
ESPData.HealthBar.Thickness =
ESPData.Name.Visible =
ESPData.Name.Size =
ESPData.Name.Center =
ESPObjects[Player] = ESPData
ESPData
()
player, espData (ESPObjects)
player player.Parent
_, drawing (espData)
drawing:()
ESPObjects[player] =
_, player (Players:())
player ~= Player ESPObjects[player]
(player)
ESPEnabled
.(()
ESPEnabled
player, espData (ESPObjects)
player player.Character player.Character:()
_, drawing (espData)
drawing.Visible =
character = player.Character
hrp = character.HumanoidRootPart
head = character:()
humanoid = character:()
hrp head humanoid
_, drawing (espData)
drawing.Visible =
camera = .CurrentCamera
screenPosition, onScreen = camera:(hrp.Position)
onScreen
headPos = camera:(head.Position + .(, , ))
legPos = camera:(hrp.Position - .(, , ))
teamColor = (player)
BoxESP
espData.Box.Size = .(.(headPos.X - legPos.X), .(headPos.Y - legPos.Y))
espData.Box.Position = .(screenPosition.X - espData.Box.Size.X / , screenPosition.Y - espData.Box.Size.Y / )
espData.Box.Color = teamColor
espData.Box.Visible =
espData.Box.Visible =
LineESP
espData.Line.From = .(camera.ViewportSize.X / , camera.ViewportSize.Y)
espData.Line.To = .(screenPosition.X, screenPosition.Y)
espData.Line.Color = teamColor
espData.Line.Visible =
espData.Line.Visible =
HealthESP
healthPercentage = humanoid.Health / humanoid.MaxHealth
barHeight = .(headPos.Y - legPos.Y) * healthPercentage
espData.HealthBar.From = .(espData.Box.Position.X - , espData.Box.Position.Y + espData.Box.Size.Y)
espData.HealthBar.To = .(espData.Box.Position.X - , espData.Box.Position.Y + espData.Box.Size.Y - barHeight)
espData.HealthBar.Color = .( - (healthPercentage * ), healthPercentage * , )
espData.HealthBar.Visible =
espData.HealthBar.Visible =
espData.Name.Position = .(screenPosition.X, screenPosition.Y - espData.Box.Size.Y / - )
espData.Name.Text = player.Name
espData.Name.Color = teamColor
espData.Name.Visible =
_, drawing (espData)
drawing.Visible =
.()
)()
(targetPosition)
Character HumanoidRootPart
HumanoidRootPart.CFrame = .(targetPosition)
OrionLib:({
Name = ,
Content = ,
Time =
})
Window = OrionLib:({
Name = ,
HidePremium = ,
SaveConfig = ,
ConfigFolder = ,
IntroEnabled = ,
IntroText =
})
MainTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
PlayerTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
VisualTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
TeleportTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
MainTab:({
Name =
})
SpeedSlider = MainTab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(, , ),
Increment = ,
ValueName = ,
Callback = (Value)
SpeedMultiplier = Value
})
JumpSlider = MainTab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(, , ),
Increment = ,
ValueName = ,
Callback = (Value)
JumpMultiplier = Value
})
MainTab:({
Name = ,
Callback = ()
()
})
MainTab:({
Name = ,
Callback = ()
()
})
PlayerTab:({
Name =
})
PlayerTab:({
Name = ,
Default = ,
Callback = (Value)
(Value)
})
PlayerTab:({
Name = ,
Default = ,
Callback = (Value)
(Value)
})
PlayerTab:({
Name = ,
Default = ,
Callback = (Value)
antiFallDamageEnabled = Value
Value
OrionLib:({
Name = ,
Content = ,
Time =
})
})
PlayerTab:({
Name = ,
Default = ,
Callback = (Value)
infinityJumpEnabled = Value
Value
OrionLib:({
Name = ,
Content = ,
Time =
})
})
PlayerTab:({
Name = ,
Default = ,
Callback = (Value)
(Value)
})
VisualTab:({
Name =
})
VisualTab:({
Name = ,
Callback = ()
()
players = .Players:()
i,v (players)
esp = .()
esp.Name = v.Name
esp.FillTransparency =
esp.FillColor = .(, , )
esp.OutlineColor = .(, , )
esp.OutlineTransparency =
esp.Parent = v.Character
})
VisualTab:({
Name =
})
VisualTab:({
Name = ,
Default = ,
Callback = (Value)
(Value)
})
TeleportTab:({
Name =
})
TeleportTab:({
Name = ,
Callback = ()
(.(-, , ))
})
TeleportTab:({
Name =
})
teleportLocations = {
[] = .(-, , -),
[] = .(-, , -),
[] = .(-, , -),
[] = .(-, , -),
[] = .(, , -),
[] = .(, , -),
[] = .(, , -),
[] = .(-, , ),
[] = .(-, , -),
[] = .(-, , )
}
name, position (teleportLocations)
TeleportTab:({
Name = .. name,
Callback = ()
(position)
})
TeleportTab:({
Name =
})
robberyLocations = {
[] = .(-, , ),
[] = .(-, , ),
[] = .(, , -),
[] = .(-, , -),
[] = .(-, , )
}
name, position (robberyLocations)
TeleportTab:({
Name = .. name,
Callback = ()
(position)
})
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.X
()
input.KeyCode == .KeyCode.N
()
)
()
()
()
Player.CharacterAdded:((newCharacter)
Character = newCharacter
Humanoid = Character:()
HumanoidRootPart = Character:()
()
NameTagEnabled
()
isForceField
()
godModeEnabled
()
)
OrionLib:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: gist.githubusercontent.com.
my script lolz
Emergency Emden